Competitive:Triple Splashdown

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This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
Triple Splashdown

Triple Splashdown

Abbreviations
Sub
Special
Base damage 60 (Min. Splash)
220 (Direct Hit)
60(x2) (Fist Splash)
220(x2) (Fist Direct)
Base duration
Ink consumption
Special points
Special depletion
Role
Strengths Heavy damage, combined damage splats most enemies, defuses bombs, less predictable than its predecessor
Weaknesses Vulnerable during activation, small turfing radius per fist
For information about Triple Splashdown, see Triple_Splashdown.

Splatoon 3

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Triple Splashdown is a special weapon in Splatoon 3.

Use

  • Unlike to S2's Splashdown, you summon two giant fists that creates two separate splashdowns.
    • While you're still vulnerable during the special's duration, as long the two fists hit the ground you can trade with your opponent.
  • The Triple Splashdown is a revamped version of the Splashdown. It has most common use in Tower Control because it easily wipes out all opponents on and near the tower. It is also good for the defending team in a Tricolor Turf War to get rid of opponents trying for the Ultra Signal.
  • You can use Triple Splashdown in front of the Rainmaker carrier to cut off their path to your checkpoint.
    • Alternatively, if your teammates are carrying the rainmaker to the enemies' checkpoint, you can activate Triple Splashdown to take out enemies guarding the checkpoint.
  • Superjumping in with the special is often times worse than landing and then activating it (in order to get the fists/extra damage and explosion radius).
  • If you don't want to put yourself at risk you can also activate the special under a ledge (make sure to jump and activate it in the air or else the fists won't spawn separately) or above a trench so that the fists and yourself hit different planes of elevation.

Synergy

This special should be paired with longer ranged specials so as to have a well rounded team.

Since triple splashdown doesn't force its way in (unlike reefslider and kraken royale) it will benefit from weapons that help it sneak behind enemy lines for a sneak attack e.g. Tenta brella's shield, Snipewriterlong narrow paint lines, Explosher shot etc.

Some special weapons that work well with splashdown are: Tacticooler's special saver, Triple Inkstrike and Booyah Bomb as smokescreens, Super Chumps as decoys and mini shields...

Countermeasures

  • Look at the enemies' counter to see if they have their Triple Splashdown ready. Use this information to keep your distance away from the enemy that has Triple Splashdown ready.
    • If you manage to enter within Triple Splashdown's range, shoot down one of the fists. You can avoid a one or two splashdowns depending where you're positioned.
  • Avoid areas where fists' and the user's Splashdown vicinity overlap. You take more damage in the overlapped areas than the areas that do not.
  • If dying seems unavoidable (as it often is if you're stuck in a corner) shoot down the user so the enemy team doesn't gain an advantage.
  • A splashdown user will often try to shark in order to catch your team of guard; check suspicious puddles of ink in corners or under ledges (preferably at a distance so as not to die if they activate the special).