Still Swimmin'

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Still Swimmin'
Artist Deep Cut
Vocals Anna Sato
Laura Yokozawa
Shiver (in-game)
Frye (in-game)
Big Man (in-game)
Game Splatoon 3
Heard in
Splatoon 3
Splatfest Regular Battle (defeat music)
Featured in Splatune 3 – disc 3, track 31
Ordertune – disc 3, track 7 (Splatoween)
Ordertune – disc 3, track 12 (FrostyFest)
Ordertune – disc 3, track 17 (SpringFest)
Ordertune – disc 3, track 22 (Summer Nights)
Ordertune – disc 3, track 24 (Team Shiver)
Ordertune – disc 3, track 26 (Team Frye)
Ordertune – disc 3, track 28 (Team Big Man)
Nintendo Music – link
Genre Electronic
BPM 145
Key signature D major
Sample

Still Swimmin'[1] is a song by Deep Cut.

Description

Still Swimmin' is a track used as the battle defeat song during Splatfest Battles in Splatoon 3, replacing Learning Curve which normally plays outside of Splatfests. The main section lasts for about 12 seconds, which consists of electronic music with Shiver and Frye singing short phrases during two pauses, and Big Man singing a phrase at the end. After that, the music is replaced by a solo drum track, similar to Rinse/Repeat, Learning Curve, and Ego Overboard. The solo drum track has similar drum beats to that of Learning Curve, but with some minor differences and using different drum samples.

Other versions

This article or section involves non-English content
Things may have an official name in another language, but currently have no official English name.
English translations of these names are unofficial.

Still Swimmin' variations (Team Shiver/Frye/Big Man)

During the Shiver vs. Frye vs. Big Man Splatfest, each team has its own battle defeat theme. These themes are variations of Still Swimmin' with only the vocals of the respective idol of the team.

Team Audio
Team Shiver
Team Frye
Team Big Man

Still Swimmin' (Splatoween)

During the Splatoween Splatfests, a special variation of Still Swimmin' played as the battle defeat theme. This variation of the song features a theremin playing ascending and descending glissandos.

Still Swimmin' (Frosty Fest)

During the Frosty Fests, a special variation of Still Swimmin' played as the battle defeat theme. This variation of the song adds bells to the instrumentation to suit the festive theme.

Still Swimmin' (Spring Fest)

During the Spring Fests, a special variation of Still Swimmin' played as the battle defeat theme. This variation of the song adds xylophones and other plucky-sounding instruments to the instrumentation, fitting the Splatfest's upbeat theme.

Still Swimmin' (Summer Nights)

During the Summer Nights Splatfests, a special variation of Still Swimmin' played as the battle defeat theme. This variation of the song is played in a relaxed, swung reggae style, with a steel drum lead.

Still Swimmin' (Grand Festival)

Conjecture
This article or section involves something that has not been specifically named.
The name(s) presented could be conjectural.

During the Past vs. Present vs. Future Splatfest, a special Grand Festival variation of Still Swimmin' could be played as the battle defeat theme. It was heard by players on the losing team in a match between two teams on Team Future. While the opening of the song is identical to that of Still Swimmin', the looping section after 12 seconds features the main melody from Big Betrayal.

Names in other languages

Language Name Meaning
Japan Japanese 辛酸ナメマンタ
Shinsan Name Manta
Manta in Dire Straits
Wordplay on "辛酸を嘗めました" (romanized: shinsan wo namemashita), meaning "experienced hardship" (literally "tasted the sweets and bitters").
マンタ is "manta", a reference to Big Man's species and Japanese name.

References