Floor

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For the terrain, see Ground.

Floors are levels in Side Order. The level system of Side Order consists of individual floors in the Spire of Order, which are randomly selected on each run, except for the first climb.

List of floors

The floors available to the player during Floor Selection depend on the segment of the tower the player is on, with the available options skewing towards harder floors the more progress is made in the segment. Certain floors in a segment share the same root name and basic geometry, and are differentiated by different difficulty ratings, objectives, or name prefixes describing the floor's particular hazards.

If the player has not played a floor before, or if the boss is not revealed, the floor's name displays as "???". An "Updated" splash displays next to the player's completion time if they beat their recorded personal best for that floor.

1F-9F

Floor Name Objective Difficulty Base Reward
Bowl.Floor
Sink the ∞-ball!
Easy Membuxs 25
High-Tower.Floor
Sink the ∞-ball!
Easy Membuxs 25
Pyramid.Floor
Sink the ∞-ball!
Easy Membuxs 25
Forward-Momentum.Floor
Sink the ∞-ball!
Easy Membuxs 30
Rising-Ground.Floor
Destroy the portal!
Easy Membuxs 30
Wide-Open.Floor
Escort the turbine tower!
Easy Membuxs 30
High-Tower.Floor
Destroy the portal!
Easy Membuxs 35
Orbit-Rail.Floor
Defeat the fleeing foe!
Easy Membuxs 35
Wide-Open.Floor
Sink the ∞-ball!
Easy Membuxs 35
Bowl.Floor
Escort the turbine tower!
Easy Membuxs 40
Wide-Open.Floor
Destroy the portal!
Easy Membuxs 40
Rising-Ground.Floor
Sink the ∞-ball!
Easy Membuxs 45
Steamroller.Floor
Sink the ∞-ball!
Easy Membuxs 45
Stepping-Stones.Floor
Escort the turbine tower!
Easy Membuxs 45
Bowl.Floor
Destroy the portal!
Normal Membuxs 100
Rising-Ground.Floor
Defeat the fleeing foe!
Normal Membuxs 100
High-Tower.Floor
Destroy the portal!
Normal Membuxs 105
Pyramid.Floor
Destroy the portal!
Normal Membuxs 110
Bowl.Floor
Defeat the fleeing foe!
Normal Membuxs 115
Pyramid.Floor
Protect the zone!
Normal Membuxs 120
Wide-Open.Floor
Protect the zone!
Normal Membuxs 120
High-Tower.Floor
Protect the zone!
Normal Membuxs 125
Pyramid.Floor
Escort the turbine tower!
Normal Membuxs 125
High-Tower.Floor
Escort the turbine tower!
Normal Membuxs 130
Careful-Aim.Floor
Defeat the fleeing foe!
Normal Membuxs 130
Rising-Ground.Floor
Escort the turbine tower!
Normal Membuxs 135
Uphill-Push.Floor
Sink the ∞-ball!
Normal Membuxs 140
Whirling(Crowd).Floor
Protect the zone!
Normal Membuxs 145
Field-Day_Pyramid.Floor
Defeat the fleeing foe!
Hard Membuxs 200
Assault(Incoming)_Bowl.Floor
Protect the zone!
Hard Membuxs 205
Shelterless_Wide-Open.Floor
Destroy the portal!
Hard Membuxs 210
Up-and-Down_High-Tower.Floor
Defeat the fleeing foe!
Hard Membuxs 215
Pursuit(All-Out)_Wide-Open.Floor
Defeat the fleeing foe!
Hard Membuxs 220
Launching_Pyramid.Floor
Destroy the portal!
Hard Membuxs 225
Danger-Magnet_Bowl.Floor
Destroy the portal!
Hard Membuxs 230
Explosion-Festival.Floor
Destroy the portal!
Hard Membuxs 235
Exposed_Rising-Ground.Floor
Protect the zone!
Hard Membuxs 240
Coverage(Between-Crosshairs).Floor
Protect the zone!
Rigorous Membuxs 500
Acrobatic_Triangular.Floor
Destroy the portal!
Rigorous Membuxs 520
Bombarded(Relentless)_Rising-Ground.Floor
Destroy the portal!
Rigorous Membuxs 540

11F-19F

Floor Name Objective Difficulty Base Reward
Crisscross.Floor
Defeat the fleeing foe!
Easy Membuxs 35
Rotational.Floor
Sink the ∞-ball!
Easy Membuxs 40
Double-Hill.Floor
Defeat the fleeing foe!
Easy Membuxs 45
Fortress.Floor
Sink the ∞-ball!
Easy Membuxs 45
Crisscross.Floor
Destroy the portal!
Easy Membuxs 50
Switchback.Floor
Sink the ∞-ball!
Easy Membuxs 55
Danger-Magnet_Uneven.Floor
Sink the ∞-ball!
Normal Membuxs 135
Rolling_Double-Hill.Floor
Sink the ∞-ball!
Normal Membuxs 140
Field-Day_Fortress.Floor
Defeat the fleeing foe!
Normal Membuxs 145
Open-Season_Fortress.Floor
Escort the turbine tower!
Normal Membuxs 150
Danger-Magnet_Crisscross.Floor
Escort the turbine tower!
Normal Membuxs 155
Springing_Double-Hill.Floor
Escort the turbine tower!
Normal Membuxs 160
Springing_Uneven.Floor
Defeat the fleeing foe!
Normal Membuxs 165
Open-Season_Switchback.Floor
Escort the turbine tower!
Normal Membuxs 170
Open-Season_Crisscross.Floor
Sink the ∞-ball!
Normal Membuxs 175
Reckless_Switchback.Floor
Defeat the fleeing foe!
Normal Membuxs 180
Exposed_Switchback.Floor
Protect the zone!
Normal Membuxs 185
Danger-Magnet_Switchback.Floor
Destroy the portal!
Normal Membuxs 190
Carefully-Aimed-Reversal.Floor
Destroy the portal!
Normal Membuxs 195
Outstretched-Neck_Uneven.Floor
Destroy the portal!
Hard Membuxs 340
Bombarded(Constant)_Exposed.Floor
Protect the zone!
Hard Membuxs 345
Ceaseless_Open-Season_Uneven.Floor
Escort the turbine tower!
Hard Membuxs 350
Onrushing_Shelterless_Fortress.Floor
Destroy the portal!
Hard Membuxs 355
Projectile-Spam(High)_Uneven.Floor
Protect the zone!
Hard Membuxs 360
Springing(Swarmed)_Double-Hill.Floor
Destroy the portal!
Hard Membuxs 365
Ping-Ponging_Double-Hill.Floor
Protect the zone!
Hard Membuxs 370
Springing_Jamboree.Floor
Protect the zone!
Hard Membuxs 375
Frantic_Double-Decker_Crisscross.Floor
Protect the zone!
Hard Membuxs 380
On-the-Run(Circles)_Eternally-Hunted.Floor
Escort the turbine tower!
Rigorous Membuxs 550
Ferocious_Invading-Droves_Fortress.Floor
Protect the zone!
Rigorous Membuxs 570
Unreasonable_Shelterless_Up-and-Down.Floor
Destroy the portal!
Rigorous Membuxs 590

21F-29F

Floor Name Objective Difficulty Base Reward
Danger-Magnet_Covered.Floor
Sink the ∞-ball!
Easy Membuxs 80
Springing_Gateway.Floor
Sink the ∞-ball!
Easy Membuxs 85
Field-of-Explosions.Floor
Protect the zone!
Easy Membuxs 90
Frantic_Scampering_Two-Bridge.Floor
Defeat the fleeing foe!
Normal Membuxs 250
Open-Season_Ink-Spattered_Two-Bridge.Floor
Sink the ∞-ball!
Normal Membuxs 255
Projectile-Spam(Med)_Divided.Floor
Defeat the fleeing foe!
Normal Membuxs 260
Bombarded_Whirling_Divided.Floor
Sink the ∞-ball!
Normal Membuxs 265
Surrounded(All-Sides)_Covered.Floor
Protect the zone!
Normal Membuxs 270
Whirling-Enemies(High)_Two-Bridge.Floor
Destroy the portal!
Normal Membuxs 275
Ink-Drenched_Gateway.Floor
Defeat the fleeing foe!
Normal Membuxs 280
Large-Underpass_Covered.Floor
Destroy the portal!
Normal Membuxs 285
Targeted(Giants)_Open-Season_Gateway.Floor
Destroy the portal!
Hard Membuxs 465
Scampering(Between-Crosshairs)_Covered.Floor
Defeat the fleeing foe!
Hard Membuxs 470
Intense_Homing(Swarm)_Gateway.Floor
Escort the turbine tower!
Hard Membuxs 475
Shelterless_Swarmed_Two-Bridge.Floor
Escort the turbine tower!
Hard Membuxs 480
Threatened(All-Sides)_Two-Bridge.Floor
Protect the zone!
Hard Membuxs 485
Extensively-Circuitous_Covered.Floor
Escort the turbine tower!
Hard Membuxs 490
Springing_Open-Season_Divided.Floor
Destroy the portal!
Hard Membuxs 495
All-the-Way-Down(Then-Up-Again).Floor
Escort the turbine tower!
Hard Membuxs 500
Dizzying_Unstable-Footing(Bounce-Pad).Floor
Destroy the portal!
Hard Membuxs 505
Eternally-Vigilant_Soaker-Blockade.Floor
Protect the zone!
Hard Membuxs 510
Powerful_Danger-Magnet_Divided.Floor
Protect the zone!
Hard Membuxs 515
Unreasonable_Mountain_Battlefield(Ascent).Floor
Destroy the portal!
Rigorous Membuxs 720
Flying_Springing_Open-Season_Divided.Floor
Escort the turbine tower!
Rigorous Membuxs 740
Eternally-Shelterless_Nightmare_Gateway.Floor
Protect the zone!
Rigorous Membuxs 760
Cruel_Sisyphean_Eight-Shaped.Floor
Protect the zone!
Rigorous Membuxs 780
Combined-Forces(Striking-in-Unison).Floor
Destroy the portal!
Rigorous Membuxs 800

Special floors

The final floor that the player has to reach in a run. In the tutorial, the player fights Marina Agitando, and on subsequent runs, Overlorder.
This is the floor where the player fights Pinging Marciale.
This is the floor where the player fights Parallel Canon.
This is the floor where the player fights Asynchronous Rondo.
This is the floor where the player can access the Vending Machine.

First climb

When playing Side Order for the first time, the player has to go through a 10-floor first climb before they are given access to the full 30 floors of the Spire of Order. This effectively functions as the tutorial of Side Order. During this first climb, the floors and the color chips given are not randomized, the player starts with three lives, the damage taken is set to 100% and color chips have double the efficacy that they do on subsequent runs (e.g., two Ink Saver (Main) chips on the first climb reduce ink consumption to 50%, equivalent to four Ink Saver (Main) chips normally). The player can choose to play 7F to 9F in any order. On 10F, the player faces Marina Agitando. The initial completion of the first climb gives a flat Prlzs 50 as the score is not calculated.

The first nine floors in the first climb are unique to the tutorial and do not appear in subsequent runs.

Floor No. Floor Name Objective Difficulty Reward Color Chip
1F First.Floor

Destroy the portal!
Easy Membuxs 10 Main Damage (Distant)
2F Home-Turf.Floor
Destroy the portal!
Normal Membuxs 60 Poison Ink
3F Special-Surprise.Floor
Destroy the portal!
Hard Membuxs 120 Lucky Bomb Drop
4F Gliding.Floor
Protect the zone!
Easy Membuxs 20 Ink Saver (Main) x2
5F Springing.Floor
Escort the turbine tower!
Normal Membuxs 80 Drone Killer Wail
6F Double-Zoned.Floor
Protect the zone!
Normal Membuxs 80 Main Range x2
7F-9F Rolling.Floor
Sink the ∞-ball!
Easy Membuxs 30 Dodge Roll Attack
Escape-Artist.Floor
Defeat the fleeing foe!
Normal Membuxs 90 Main Ink Coverage
Whirling-Shell.Floor
Destroy the portal!
Hard Membuxs 130 Max Lucky Chain
10F Control Room Liberate Marina! N/A N/A N/A

Floor selection

Agent 8 on the floor selection screen during the first climb.

During a 30-floor run, the player is given the option of three floors with varying difficulty, objectives, and rewards. Each selection has a difficulty, objective, and color chip reward, with a small chance of awarding two instances of the given color chip. Membux are earned based on the difficulty of the floor the player selects; bonus floors offer the chance to gain additional Membux by imposing optional restrictions or fill the player's empty Palette slots with temporary Color Chips of a random color. The color chip is applied before the start of a floor.

Upon selection of a floor, the player spawns onto a starting platform while the objective text is displayed to the player. The cage spawns at the end of this starting platform, where the player can ride the cage above the main platform, which allows players to strategically plan where they will land on the floor platform using Pearl Drone to glide down. After landing, the player can glide using the drone by pressing while in midair.

Spire of Order map

The Spire of Order's map as Agent 8 ascends a floor

After selecting a floor, the Spire's map appears and shows a few completed floors below the player, future floors above the player, and the player moving from the previous floor to the selected floor.

The background of the Spire map changes colors depending on what third of the spire has been reached. The first ten floors have a dark gray background, 11F through 20F have a dark turquoise background, and 21F through 30F have a dark purple background.

11F and 21F are always guaranteed to have a Vending Machine as an option, while 5F is guaranteed to have a Vending Machine if the last run made it past 5F, and a guaranteed Vending Machine can be unlocked on 15F and 25F using Marina's Hacks.

Spire map icons

Floor objectives

Floors can have one of five different objective types, although some floors are limited as to which objectives they can have due to being designed with a specific objective in mind.

Objective Icon Description
Destroy the portal!
Agent 8 must destroy all Jelleton portals found on a given floor.
Defeat the fleeing foe!
Agent 8 must pursue and defeat Panicking Alla Mambos that flee from them.
Sink the ∞-ball!
Agent 8 must guide one or more ∞-balls; this mode is similar to Octo Expansion's 8-ball stations.
Protect the zone!
Agent 8 must keep one or two zones inked for a timed duration while Jelletons attempt to attack and claim the Zone.
Escort the turbine tower!
Agent 8 must ink a turbine tower to move it along its fixed path; this mode is similar to Tower Control.

Boss floors

Boss Icon Description
Pinging Marciale
Pinging Marciale is a large Jelleton similar to both the Octowhirl and an 8-ball. Its arena has bumpers at the edges; if Pinging Marciale hits them, a Wave Breaker-like shockwave spawns when it hits the ground, many Jelletons are summoned, and Pinging Marciale periodically loses its outer shell, exposing weak points that the player can hit to deal more damage.
Asynchronous Rondo
Asynchronous Rondo has layers that rotate around itself, with rectangular weak points that slightly protrude from each layer. The player must defeat it by knocking down each glowing layer while avoiding floodlights, Jelletons, and bombs summoned by the boss.
Parallel Canon
Parallel Canon takes the form of Jelleton-like ink blobs in the shape of Inklings that attack using weapons, resembling Splatoon series's playable characters. The boss is fought in three waves of one to five such creatures at a time. Its appearance can be influenced by the player's Splatoon 2 save data previously imported, specifically the appearance of their Agent 4.
Marina Agitando
Marina Agitando serves as the tutorial boss, using mobile portals to keep a barrier up, and using speakers to fire off various attacks.
Overlorder
Overlorder serves as the final boss of a climb, being a Jelleton octopus who uses mobile portals to protect itself through a barrier, and fires off attacks including tentacle slamming and special weapons.

Floor features

Features that can appear on a floor within the Spire of Order.

Floor Feature Description
Inkrail
An Inkrail found within the Spire of Order
Dash Track
A dash track within the Spire of Order
Balloon Fish
A balloon fish within the Spire of Order
Crates
A crate within the Spire of Order
Armor
A case of Armor within the Spire of Order
Ink refiller
A Ink refiller within the Spire of Order, which refills 50% of the player's ink when collected.
Canned Special
A can, featuring Marina's poster, that fills up 50% of the player's special gauge within the Spire of Order
Disc Piece
A piece of an audio disc within the Spire of Order. Collecting three allows Pearl to play her "Step-Off Song", which temporarily disables portals, knocks back enemies, and stuns bosses.
Drone Batteries
A battery pack within the Spire of Order that partially fills up the drone gauge by 100p.
Whirling Accelerando shell
A type of top-shaped mechanism found within the Spire of Order that when attacked, rapidly pierces through nearby enemies for high damage and can bounce off walls. Dropped by defeated Whirling Accelerandos.

Bonus effects

Bonus effects are special events that can occur on any given floor, and are marked as such inside the floor selection screen. A bonus event can consist of one of two potential options: Color Chip Saturation and Bonus Objective.

Color Chip Saturation

If a Bonus Event is a Color Chip Saturation, any empty slots in the Palette are filled with random chips from the same tone.

If it is a Drone Chip Saturation, these chips can bypass any limits on the Drone, granting them up to a full suite of five Drone skills even if the hack for drone slots isn't maxed out, and including all potential Drone skills, even those which are currently not brought or active.

Note that if the Palette is filled, a Color Chip Saturation event can never happen.

Bonus Objective

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Reason: Add Breach Limit information for Bonus Objectives that do not have any information listed, in-game testing may be required.

If a Bonus Event is a Bonus Objective, an objective is chosen to act as an optional limitation. Completing the floor while adhering to the limitation imposed by the Bonus Objective yields an additional Membux reward equal to the floor's advertised completion reward, with a minimum bonus of Membuxs 100 for floors of sufficiently small value. Actions taken which violate the Bonus Objective reduce the bonus reward given upon floor completion, indicated by a counter in the top-left corner of the HUD. Bonus objectives do not spawn until the player has reached 12F for the first time.

Bonus Objective Breach Limit Information
Don't use your main weapon! Each shot of the main weapon reduces the Membux reward accordingly. Use of sub-weapons, specials, and Pearl Drone do not count against the limit.
Don't use your sub weapon! 6 Uses Each use of a sub-weapon reduces the Membux reward.
Don't use special weapon! 3 Uses Each use of a special weapon reduces the Membux reward.
Don't take damage! Damage the player receives reduces the Membux reward. Including standing in enemy ink. Excludes armor breakage from falling off the map.
Don't move in Octoling form! Moving around in Octoling form reduces the reward, including hovering with the drone and most movement involving special weapons. There is no penalty if using a weapon while stationary.
Don't move in swim form! Moving in swim form reduces the Membux reward. This includes any movement during Kraken Royale or Crab Tank's ball form. The player can turn into swim form on an ink patch of their color and stay still without losing any Membux.
Don't glide! Gliding with the use of Pearl Drone reduces the Membux reward. The automatic switch to glide mode after a certain amount of airtime can be exited by entering swim form, attacking with a main weapon, or readying a sub weapon.
Don't jump! 10 Jumps Jumping reduces the Membux reward. This includes the actions of jumping, or squid rolls from the floor and wall. This does not include dash tracks, inkrails, Spiccato springs, climbing walls in swim form, performing a squid surge, or simply walking off ledges.

Danger effects

Danger effects are debuff events that can occur on any given floor and are marked as such inside the floor selection screen. Danger level floors contain an augmentation similar to Salmon Run Next Wave's Known Occurrences. If a player decides to avoid a floor marked with danger upon its initial appearance, the danger augmentation is more likely to re-appear over more floors in the player's floor selection screen throughout the run until a floor with the danger effect is selected. It is possible for a danger effect to become unavoidable and persist for the rest of a run. Danger effects do not spawn until 15F is reached for the first time during a run.

There are a total of nine different danger effects, or which any one could spawn on any floor: six single danger effects, and three combo danger effects that combine two danger effects together.

Danger augment Description
Lights Out
The stage is dark, making it difficult to see the terrain and enemies.
Ink Coating
Agent 8 must fight on a main platform that is fully covered in enemy ink (excluding zones if applicable).
No Pearl Drone
Agent 8 must fight without the help of the Pearl Drone (this includes gliding and the Step-Off song).
No Item Drops
Enemies do not drop items when killed. Crates still drop items, and the Drone Items chips still work as well.
Stronger Jelletons
Agent 8 must battle Jelletons that are in their tougher form immediately, rather than after some time left alive.
Arpeggio Barrage
Homing Arpeggios continuously spawn and attack at unpredictable intervals.
Combined Danger Augments

Lights Out + Ink Coating
Not only is the stage darkened, making it hard to see, but (barring any Zones) the entire floor is covered in enemy ink.

No Pearl Drone + No Item Drops
Not only is the Pearl Drone disabled, but the Jelletons do not drop any items. Items still drop from crates.

Stronger Jelletons + Arpeggio Barrage
Not only are all Jelletons in their tougher forms immediately, but Homing Arpeggios continuously spawn and attack Eight.

Trivia

  • In the September 2023 Nintendo Direct trailer of Side Order, the names of the floors do not have their formatting seen in the final game, as they are shown to be written plainly rather than being formatted similar to a computer file, which is closer to how they're formated in Japanese.
  • The jingles that play after clearing a floor (excluding the Control Room) reference various songs by Off the Hook.
  • It is possible to revisit the first climb by interacting with the headset found to the left of the elevator. However, no Prlz are rewarded for completing the first climb again, and the Palette equipped is set to Pearl's.

Names in other languages

Translation needed
The section or page is missing non-English translations or material from other localizations edit
Language Name Meaning
Japan Japanese フロア
Furoa
Floor
Netherlands Dutch Etage Floor
CanadaFrance French Étage Floor
Germany German Etage Floor
Italy Italian Piano Floor
Russia Russian Этаж
Etazh
Floor
SpainMexico Spanish Piso Floor
China Chinese (Simplified) 楼层 Floor
Hong Kong Chinese (Traditional) 樓層 Floor
South Korea Korean 플로어
peullo-eo
Floor
 Internal T_FloorUnit_00[1]
Color-Chip Saturation
Language Name Meaning
Japan Japanese フィーバー
Netherlands Dutch Tintenverzadiging Tint saturation / satiety
CanadaFrance French Monochromisme Monochromism
Germany German Volle Sättigung Full saturation
Farbchip-Sättigung Color chip saturation
Italy Italian Saturazione schede colore Color chip saturation
Russia Russian Тональный овердрайв
Tonal'nyy overdrayv
Tone overdrive
SpainMexico Spanish Saturación Saturation
China Chinese 狂潮
South Korea Korean 피버
 Internal T_Title_01[1]


References