A turbine tower will have to be transported across a predetermined route, very similar to how Tower Control works, with the difference that instead of standing on top of the objective, the player must fire at it. The tower's shaft is a gauge that goes up when shot and drains when idle. If left idle for long enough, the tower will start backtracking slowly. Between the tower's starting point and its goal, one or more checkpoints can be found, in the form of special rail that makes the tower considerably slower, as well as consuming ink rapidly. Clearing the checkpoint, however, creates a massive shockwave to clear nearby enemies, as well as prevent the tower from ever backtracking past that point.