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|“||Octotroopers dead ahead!||”|
Octotroopers are Octarians riding on small, simple vehicles consisting of a cylindrical platform with a black ring on the bottom, a long hose-like protrusion with a megaphone-like nozzle on the end, and a single joystick on top that the Octarian uses to operate the vehicle. How the 'base' of the vehicle looks varies from game to game; in Splatoon, it is made of a dark, stainless metal, while in Splatoon 2, it seems to be made from an upside-down blue recycling bin. The second variant introduced in Splatoon 2 has a more unique base design instead - a container-like contraption with a red ends, glass sides that reveal several pre-made balls of ink, and more curved sides instead of straight ones - resembling a gumball machine. The third variant introduced in Splatoon 3 has a unique design instead - a spring-like post, a yellow, more rectangular base and a bucket-like nozzle.
Octotroopers serve as the most basic foes featured in both Octo Valley and Octo Canyon, having little health, mobility, basic tactics, and a single attack - periodically firing a slow-moving globe of ink towards Agent 3 or 4 that has limited range but ignores gravity. Under normal circumstances, their simplistic combat skills alongside their placement make them easy targets in any area, as their attacks are easy to dodge and their low health makes them easy to splat upon getting close enough (only two shots from most automatic weapons, such as the Hero Shot or Hero Dualies, will splat them). The only time Octotroopers are a real threat is when they are encountered in large numbers - some packs of them can reach up to a dozen in a single area - in which it is easy for Agent 3 or 4 to be overwhelmed. Additionally, Octotroopers' projectiles do a deceptively large amount of damage on hit, compensating for how easy they are to dodge.
Most Octotroopers are capable of moving - patrolling set areas when alone, strafing around a target when one has been found to shoot at, and running away from bombs - while others are delegated to being stuck on tall, thin poles above the ground, making them function more like sentries than mobile enemies.
Splatoon 2 introduces a second variety of Octotrooper that rides a differently-designed vehicle than their normal counterpart. These are identical to the normal variant with the sole exception that they fire a two-shot burst of bouncing ink projectiles along the ground instead of a single, slow glob through the air. This makes them more dangerous than the normal version on open stretches of ground, but harmless if there is a gap between them and their target.
Splatoon 3 introduces a third variety of Octotrooper that rides a differently-designed vehicle than their counterparts. It is capable of jumping, but it is currently unknown what other attacks it will have.
- If one is unable to splat an Octotrooper, one can take advantage of their slow firing speed and even slower projectiles to simply dodge their attacks.
- Octotroopers will immediately stop whatever they are doing and flee from a bomb if one is thrown at them. Thus, consider using bombs on Octotroopers that are against a wall or in a corner to prevent them from fleeing the blast radius in time.
- While Octotroopers will advance towards and invalidate the player's cover if they are in any (assuming they do not lose track of them), they will never attempt to seek cover themselves, making rushing them an effective tactic.
- The projectiles Octotroopers fire are slow but hard-hitting. Do not underestimate a large group of them.
- If an Octotrooper moves over a patch of the the player's ink, their vehicle will sink in it and get stuck, causing the Octotrooper to fight with the vehicle's controls while still shooting and suffer from a reduced turning speed. If they choose to retreat, however, the Octotrooper will point the nozzle on their vehicle straight down and spray ink beneath them, freeing them from being stuck.
- In certain levels, Octotroopers will emerge from broken crates to attack the player. Be wary of unmarked crates if there are no other enemies around.
- When fleeing from something, such as an Industrial Squee-G, Octotroopers will make no effort to avoid falling off ledges or cliffs, even if it means falling off the map and splatting themselves.
Octotroopers appear in the majority of Octo Valley missions, with some notable exceptions: the four main Boss stages, the four Octoling levels, and Unavoidable Flying Object. Levels which do contain Octotroopers can have as few as two or more than twenty throughout.
In the manga series
- Octotroopers share their vocalization sounds with Twintacle Octotroopers, Octoballs and Octocopters.
Artwork of an Octotrooper in Splatoon 2.
A group of Octotroopers in Octotrooper Hideout.
Size comparison with an Inkling.
Cap'n Cuttlefish beside an Octotrooper.
Concept art of the Octotrooper's hovercraft, from The Art of Splatoon.
Octotroopers in Turquoise October's album art.
An Octotrooper on a Flooder.
A group of Octotroopers in the Splatoon manga.
Model of an Octotrooper from Splatoon 2.
Octotrooper Hideout Icon
Spreader Splatfest Icon
Parking Garage Icon
Octotrooper Mem cake
Artwork of Octotroopers for the Chaos vs. Order Splatfest.
Promotional screenshot of an Octotrooper in Splatoon 3
Names in other languages
|French (NOE)||Tentassin||From tentacle and assassin|
|Italian||Polpastro||Polpo (octopus), but with a nasty denomination|
|From осьмо os'mo (octo) and гад gad (reptile, but can also mean scoundrel)|
- Twintacle Octotrooper, a stronger variant of the normal Octotrooper.
- Shielded Octotrooper, a more durable variant of the normal Octotrooper.
- Octodiver, a variant that can be found submerged in ink.