Doors, Doors, Doors! And More! (Doors)

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01-03: Splat You on the Flip Side
Return of the Mammalians missions
01-05: Relic Restoration

Doors, Doors, Doors! And More! (Doors)
Find all the keys and reach the goal.
RotM Doors, Doors, Doors! And More! (Doors) Spawn.jpg
Site Future Utopia Island
Fee Power Egg Alternas No Fee
Lives 3
Weapons
S3 Weapon Main Hero Shot Level 1 2D Current.png
First-time
Clear Rewards
Power Egg Alternas 900
Subsequent
Clear Rewards
Power Egg Alternas 300
Music Flop to It
In this mission, you will hone your hide-and-seek skills by hunting for hidden keys.
O.R.C.A. describing the stage

Doors, Doors, Doors! And More! (Doors) is the 9th level in Splatoon 3's story mode, Return of the Mammalians.

Description

The level consists of a box-like structure full of various switches the player must find in order to reach the goal.

Access

This level is a simple walk away from the previous level. The player has to clear Fuzzy Ooze, too.

Walkthrough

Note: Due to the level having no fee, you may retry from checkpoints as many times as you want, even if you lose all your lives.

Checkpoint 1

The player first encounters a small room with an Octotrooper and a Splat-Switch. The player should exit when they splat the switch. If the player continues, they will see another room, this time bigger and with a vault. There is no key in the room, so the player has to backtrack a bit. They will find an inkable wall that leads to the key. When the player opens the vault, another Octotrooper will try to attack. After the player destroys it, they will be able to progress.

Checkpoint 2

The player will enter a big room. On the right is a vault. They can try to break the crate, but there will be no key. The player then has to drop down with and find another crate, this time with a key. The player afterwards can open the vault and progress. They will find an Octocopter and some more, with another Splat-Switch. On the left is another vault with Power Eggs inside. After that, the player would find a canned Reefslider special. The player could use the special to destroy the Octocommander. There would be no key, but when the player backtracks, they will find an inkable wall that leads to the top of the room.

Checkpoint 3

The player can go to the left to find a very narrow platform and a crate containing a key. If the player goes behind the checkpoint they can drop down to find a secret floor with Octocopters and some Splat-Switches. The player would find some armor hidden in a crate and an Octosniper behind it. The player finds yet another key and backtracks to find some more Splat-Switches and a vault containing Power Eggs. If the player goes early, they would end up in the final checkpoint. The same goes for the other vault.

Checkpoint 4

These checkpoints are on either side and count as separate checkpoints, but we combined them for the sake of this guide. On the left or right, depending on what checkpoint you chose, there would be a Splat-Switch. If the player inks it up, it would reveal part of the bridge. The player could go to the other checkpoint to do the same thing. With the bridge complete, Agent 3 could go to the goal.

Enemies and Mechanics

First Introduced

Previously Introduced

Quotes

USA English (North America)

RotM Icon Agent 1.png Agent 1's Quotes

There's gotta be a key around here somewhere, right?
Oh, now we've got a nice view of the goal!
Yes! Another key!
Ooo, you found a Reefslider. Aim in the direction of your enemies, and press to peel out!
Keys, keys, and more keys!
Woah! A secret floor! As inconvenient as it is cool.
Yes! That's the key to reaching the goal! ...Sorry-I'm just a little keyed up.

RotM Icon Agent 2.png Agent 2's Quotes

You're not alone. Keep your eyes OPEN. And your mouth CLOSED. Y'know, in case ink is flying everywhere.
Aha! A key!
Awww. No key.
Oh, you can see the goal from here. And my house! Just kidding. About the house.
WHAT. NO. Another key? I'm shocked.

Gallery

Names in other languages

RotM clean room label 1.png
Translation needed
Add Italian, Chinese (Traditional) and Korean. edit
Language Name Meaning
Japan Japanese 扉を開けた先で、真の上質に出会う。
カギを探してゴールしましょう

Tobira o aketa sakide, shinno jyōshitsu ni deau.
Kagi o sagashite gōrushimashō
Open the door and you will encounter the true quality.
Look for the keys and reach the goal.
Netherlands Dutch Dat kan ermee deur!
Vind de sleutels en bereik het doel!
That can go door with it![note 1]
Find the keys and reach the goal!
CanadaFrance French Portails en pagaille
Trouve toutes les clés et atteins l'arrivée.
Portals aplenty
Find all the keys and reach the goal.
Germany German Türen-Tour
Die Schlüssel sind der Schlüssel!
Doors Tour
The keys are the key!
Russia Russian Двери, двери, двери! И еще двери!
Ключ к победе - в ключах. И в достижении цели!

Dveri, dveri, dveri! I eshchyo dveri!
Klyuch k pobede - v klyuchakh. I v dostizhenii tseli!
Doors, doors, doors! And more doors!
The key to winning is keys. And reaching the goal!
SpainMexico Spanish Riquezas bajo llave
Alcanza la meta encontrando las llaves
Riches locked by keys
Go to the goal by finding the keys
Mexico Spanish (NOA) Puertas, Puertas Y Más Puertas
Encuentra las llaves y ábrete camino hacia la meta.
Doors, Doors And More Doors
Find the keys and make your way to the goal.
China Chinese (Simplified) 打开门后,会邂逅真正的美好。
寻找钥匙并抵达终点。

Dǎkāi mén hòu, huì xièhòu zhēnzhèng de měihǎo.
Xúnzhǎo yàoshi bìng dǐdá zhōngdiǎn。
Open the door and you will encounter the true beauty.
Look for the keys and reach the goal.

Translation notes

  1. Is a pun on the sentence dat kan ermee door ("that can go through with it") and deur ("door").

External links

External links:
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