Dancing Floors

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#12: Octo-Resort Spring
Octo Canyon missions
#14: Parking Garage

Dancing Floors
˜ Ink Switcheroo ˜
Hm2 m13.jpg
Number 13
Area 3
Sheldon's Request S2 Weapon Main Hero Splatling Replica.png Hero Splatling
Items 1 Scroll, 1 Sardinium, 4 Armor
Music Shooting Starfish
amiibo challenges

Dancing Floors is the thirteenth mission of Splatoon 2's single player mode Octo Canyon. This mission is the first to involve Ink Switches.

Octo Canyon

The Kettle for this mission can be found on a platform in the near right corner of Beaker's Lookout. To get to it, find a block with a Propeller. While riding the block, look to the right to look between the purple banners. Between the 2nd and 3rd banner, there is a Grapplink. Use the Grapplink and take a left turn to find the Kettle.


Dancing Floors Stats
Area Enemies Armor Special Weapon Sunken Scroll Sardinium Crust Bucket Ticket
Beginning Area 1x Octotrooper, 1x Shielded Octotrooper, 2x Octopods 1x Armor N/A N/A N/A N/A
Checkpoint 1 2x Octosnipers, 1x Octotrooper N/A N/A N/A Yes N/A
Checkpoint 2 3x Octotrooper, 1x Shielded Octotrooper, 1x Octodiver, 2x Sprinklers, 3x Flooders 1x Armor N/A Yes N/A N/A
Checkpoint 3 1x Octotrooper, 1x Flooder 1x Armor N/A N/A N/A N/A
Checkpoint 4 1x Shielded Octotrooper N/A N/A N/A N/A N/A
Final Checkpoint 2x Flooders, 1x Octocopter 1x Armor N/A N/A N/A N/A

Beginning Area

Break the crates and the two Octopods behind. Get up to the platform ahead and splat the Octotrooper near the Ink Switch. Hit the Ink Switch causes the blocks on the left and the right to extend. Climb up the left one, then climb up the right one before they retract. To the right is a stable platform with a Bumper. Hit the Ink Switch above, climb up the block extending, and splat the Shielded Octotrooper nearby. Take the launchpad to the next checkpoint.

Checkpoint 1

The player lands under cover of a barrier. An Octosniper sits at the other end of the ramp ahead. Take cover behind the bumpers to the side and advance to the Octosniper and defeat it. Continuing to head along the path will cause the next Octosniper to spawn. Hit the Ink Switch above, with bombs if the range of the weapon is insufficient. This causes blocks on the wall to pop out. Climb up one of the blocks, and jump to the platform with the Octosniper without getting hit, then splat it. Above is another Ink Switch. Hit the Ink Switch to power the blocks on the walls to the sides to pop out. The player can make it to the top if they are quick enough, but should they fail to do so, they will fall onto a platform full of Octarian ink below. To the left of the platforms is a raised, non-moving platform that holds the crate with the Sardinium. Once at the top, splat the Octotrooper on the stationary platform ahead and take the launchpad to the next checkpoint.

Checkpoint 2

Ahead is a pool of Octarian ink with three Octotroopers, one Shielded Octotrooper, one Octodiver and two sprinklers in it, with a grating path on top. The player can safely attack them on the grating. Hop off at the end of the path and head up to the platform with a Flooder. Go the the left and use the Grapplink to cross the gap. Then, go on the block behind the vault and jump onto the large platform with pillars patrolled by two Flooders. Grab the key on the other side of the platform, bring it to the vault and use the launchpad to the next checkpoint.

Checkpoint 3

Climb up the block ahead and hit the Ink Switch above, causing the block in front to extend and may push the player off. Climb up it quickly and cross the stationary platform ahead with the Flooder and the Octotrooper on top. Climb up the wall ahead and get to the next checkpoint there.

Checkpoint 4

Climb up the block to the left and hit the Ink Switch above. This causes the block in front to extend, the block on top of it to contract, and the block to the right to extend. Climb up the block in front, and the one on top while it extends back out. Splat the Shielded Octotrooper on the side of the block to the right, hit the Ink Switch again and jump to the block on the right before the one the player is standing on fully retracts. Climb up the wall to the left before the block on the right fully retracts, and the final checkpoint is on top.

Final Checkpoint

In front are two platforms, each with a Flooder. The first one is shaped like an "H" but on it's side, and the second one is simply a long straight platform. Navigate your way to the ramp attached to the right side of the second platform. Climb up the structure and break the crates on top. There the player can get onto the Flooder on the second platform. Use the Gusher on the Flooder to reach the Grapplink to the right, taking the player to a platform high above. There the player can get onto the Flooder of the first platform, use the Gusher on top to reach the Grapplink ahead, which takes the player to the Zapfish.


Sunken Scroll

S2 Sunken Scroll 13.png
The most fashionable gear is crafted with the latest in textile technology. Heating materials to produces smooth curves or distressing stiff fabrics to increase suppleness and change their look are common techniques.

Location: At the platform with four pillars at checkpoint 2, get on one of the Flooders using the Grapplink, and climb onto one of the pillars by inking the sides. The crate containing the scroll is on the far right pillar.

Scroll location


Dancing Floors has 4 pieces of armor to collect.

Armor 1 Location: At the beginning area, after climbing up the second block powered by the first Ink Switch, ink and climb up the block to the left. The armor is in the crate sitting on top.

Armor 2 Location: Drop off onto the saving platform at the end of the large platform at checkpoint 2. The crate containing the armor is on the right side of the saving platform.

Armor 3 Location: On the right side of the platform with the Flooder at checkpoint 3.

Armor 4 Location: On the far left corner of the "H" shaped platform at the final checkpoint.


Location: At the last Ink Switch of Checkpoint 1, instead of getting on the stationary platform with the Octotrooper, climb up the block on the left. The Sardinium is in the crate on top.

Sardinium location

Enemies and Mechanics

First Introduced

Previously Introduced


S2 Icon Marie.png
Marie's Quotes

That's an Ink Switch. Shoot it to activate something nearby.
♪ Climbing into the skyyyyyyyy!♪
That's how you do it!
You have a problem...
A vault there should be a link nearby...
Ah, there's the a link in the back.
You remember what to do with that link, right?
Watch your step.
I see the Zapfish!
Go go!
Uh... Dead end?

S2 Icon Sheldon.png
Sheldon's Level Quotes

OK, take this with you. It'll help me gather some practical battle data.
This thing can turn you into a one squid army! It's the Hero Splatling!
Hold Button1 ZR.png to charge it up, then release the button to unleash a fat stream of ink!
Charging it up leaves you pretty vulnerable to attack though, so be careful.

Sheldon's Level Quotes

I caught a glimpse of the Zapfish up there!


Names in other languages

Language Name Meaning
FlagJapan.svg Japanese 和ダンスのダンスフロア #
引き出し 押し出し でんでんスイッチ
Wadansu no Dansu Furoa #
Hikidashi Oshidashi Denden Suitchi
Tansu Dancing Floors:
Ink Switches Push Out the Drawers
FlagNetherlands.svg Dutch De omschakelinkt The changink[note 1]
FlagFrance.svg French (NOE) - Aire des interruptournes -
La danse des tiroirs
- Area of rotating switches -
Dance of drawers[note 2]
FlagGermany.svg German Drehschalter und tanzende Flächen Rotating switches and dancing surfaces
FlagItaly.svg Italian Interruotori sulla pista da ballo! Rotating switches on the dance floor! [note 3]
FlagRussia.svg Russian Шевелись, инклинг!
«Точно в яблочко!»
Shevelis', inkling!
«Tochno v yablochko!»
Move, Inkling!
FlagMexico.svg Spanish (NOA) Pista de baile
˜Danza giruptor˜
Dance floor
˜Ink Switch dance˜
FlagSpain.svg Spanish (NOE) Diversión ininterrumpida Uninterrupted fun

Translation notes

  1. From "omschakeling" (change/switch) and "inkt" (ink)
  2. From "interrupteur" (switch) and "tourner" (turn)
  3. From "interruttore" (switch) and "ruotare" (rotate)