From Inkipedia, the Splatoon wiki
"It's a "stage", not a "map"! Are you trying to get us fired?!"
This article is about navigational tools in the Splatoon series. For battle locations, see Stage.
For a list of locations as well as a map of the region in which the Splatoon series is set, see Location

Maps are navigational tools used in the Splatoon series.

Turf Map

In battles, the map known as the Turf Map shows a comprehensive, top-down view of the current stage. It is constantly updated to show every splatter of ink and the locations of all teammates, represented by small icons. When an enemy accumulates a certain amount of damage or is marked using a weapon or ability, their icon can also be seen on the map temporarily. Players can also select certain key locations on the map (such as active teammates or the spawn point) in order to Super Jump to them.


The Turf Map in Splatoon, showing Saltspray Rig.

The Turf Map is visible at all times during battles on width=auto, and all selections related to Super Jumps (as well as the targeting for the Inkstrike) are performed using the touchscreen. In addition to the features listed above, the player is able to view a headshot of each of their teammates and icons showing their equipped weapons.

Splatoon also introduces the Squid Beakon, a sub weapon that can be placed to create a temporary Super Jump landing point for the player or their teammates. Enemy Beakons are also visible on the map to provide a means of counterplay.

Additionally, the Recon ability provides extra detail on opponents while a player stands on their spawn point.

While not strictly a Turf Map, Octo Valley features a stripped-down map showing a general overview of stages during missions; less detail is visible, but keys are shown on the map and enemies are not hidden as in battles but instead appear as white dots.

Splatoon 2

The Turf Map in Splatoon 2, showing The Reef.

Starting in Splatoon 2, due to the shift in platform to the Nintendo Switch, the Turf Map instead is no longer constantly displayed and must be manually called or dismissed with a press of . Additionally, due to the lack of touchscreen access during docked play, it is no longer used for gameplay whatsoever, and instead a cursor controlled with or the gyro sensor is used to select Super Jump targets with . Alternatively, the player may use the different directions to select targets, with always being assigned to the team spawn point and the other three directions each being assigned to a teammate. However, selecting Squid Beakons must be done manually using the cursor, as there are not enough D-Pad directions to account for them.

The Turf Map also gains some extra detail previously unavailable (or previously regulated to the now-defunct Recon ability): in addition to being able to view a list of teammates and their weapons, their main slot gear abilities are also now visible. The same also applies for opponents, who are listed sans names in a window in the upper-right of the Turf Map overlay.

The Squid Beakon's new map icon.

Additionally, Squid Beakons gained a major new attribute as of the version 4.2.0 update, namely the ability to be used one additional time if used by a teammate who does not also have the Squid Beakon. The "charges" available to a Beakon as a result of this change are displayed as two dots above each Beakon's icon on the map.

Salmon Run has no form of Turf Map. Grizzco's Employee Handbook explains that this is the result of a mysterious magnetic field in the restricted zone hampering the sensory organs of Inklings and Octolings, leaving them unable to perform Super Jumps freely and forcing them to verify their surroundings with eyesight alone.

In a break from Splatoon, Octo Canyon missions (as well as Octo Expansion stations) have no form of map whatsoever. Unlike with Salmon Run, there is no in-universe explanation for their absence.

Splatoon 3

The in-battle map in Splatoon 3, showing Wahoo World.

The vast majority of map mechanics in Splatoon 2 continue to apply in Splatoon 3. Some differences and new additions include:

  • A slight modification to the detail provided on enemies and allies by the Turf Map: in addition to the main weapons in use by other players, the sets of those weapons are now also shown.
  • The elimination of fixed spawn points; despite their absence, it is still possible to Super Jump to a set location of one's spawn area, meaning the functionality is almost entirely unchanged.
The fully-surveyed map of Future Utopia Island.
  • The introduction of the Big Bubbler, a special weapon which creates a large temporary barrier with a Super Jump spot in its center. Much as with Squid Beakons, enemy Big Bubblers are also visible on the map.
  • Although Return of the Mammalians still lacks maps for each individual mission, the maps of each site are slightly more mechanically in-depth than in previous games, being able to be surveyed to gain rewards. Side Order almost entirely lacks anything that could be called a map, outside of the simplified view of the Spire of Order seen when moving between floors.

Other maps

When not in battle, separate types of maps are used primarily as a form of menu through which players can locate or access various key locations. The player can usually instantly travel to these locations by selecting the applicable button near the map.

Some forms of these menu-style maps include:


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Names in other languages

Language Name Meaning
Japan Japanese 地図
Netherlands Dutch Kaart Map
France French (NOE) Carte Map
Germany German Karte Map
Italy Italian Mappa Map
Russia Russian Карта
Spain Spanish (NOE) Mapa Map