Main weapon data
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Definitions
- Range: How far ink travels before reduced damage occurs; .
- Damage: The damage value dealt by one attack.
- Fire rate: The number of frames between each bullet, attack, or full charge (FC).
- Time to splat: The amount of time, given here in seconds, that it takes for a weapon to splat an enemy in ideal conditions.
- Ink usage: The percentage of the ink tank consumed with every bullet, attack, or full charge.
- Mobility: Movement speed while attacking or rolling or holding a charge. Measured in DU per frame. DU refers to the game's internal distance unit. There are 60 frames every second in Splatoon.
- Paint rate: A rating of how fast a weapon covers the ground with ink. Measured in points per second. Values are averaged from 10 trials.
Splatoon
Range is measured in Shooting Range marks. This range data comes from the red line on the range chart.
Weapon series | Range | Damage | Fire rate (f) | Time to splat (sec) | Ink usage (%) | Mobility (DU/f) | Paint rate (p/sec) |
---|---|---|---|---|---|---|---|
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2.3 | 52 | 9 | 0.166 | 1.2 | 0.60 | 30.95 |
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3.1 | 52 | 12 | 0.216 | 2.5 | 0.40 | 31.31 |
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2 | 24.5 | 4 | 0.283 | 0.5 | 0.72 | 45.25 |
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3.1 | 28 | 6 | 0.316 | 1.2 | 0.60 | 34.40 |
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3.1 | 41 | 10 | 0.183 | 1.6 | 0.45~0.96 | 28.59 |
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4.1 | 31 | 8 | 0.416 | 1.6 | 0.60 | 28.56 |
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2.6 | 29 | 6 | 0.300 | 1 | 0.50~0.96 | 34.10 |
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2.3 | 28 | 5 | 0.266 | 0.8 | 0.80 | 35.00 |
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2 | 28 | 5 | 0.266 | 0.7 | 0.72 | 42.36 |
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2.3 | 35 | 6 | 0.216 | 0.9 | 0.72 | 34.40 |
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2 | 28 | 5 | 0.266 | 0.5 | 0.72 | 39.44 |
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3.3 | 42 | 8 | 0.283 | 1.9 | 0.50 | 30.22 |
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1.3 | 38 | 5 | 0.183 | 0.7 | 0.72 | 44.21 |
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1.9 | 125 | 50 | 0.167 | 8 | 0.45 | 16.25 |
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1.4 | 125 | 40 | 0.167 | 6 | 0.50 | 20.67 |
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2.6 | 125 | 60 | 0.167 | 10 | 0.40 | 14.22 |
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3 | 80 | 35 | 0.717 | 8 | 0.62 | 18.57 |
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3.4 | 80 | 40 | 0.800 | 10 | 0.58 | 18.66 |
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0.8 | 125 | 31 | 0.166 | 3.5 | 1.44 | 25.39 (Roll: 12.67) |
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2.8 | 125 | 67 | 0.766 | 20 | 0.96 | 36.92 (Roll: 11.52) |
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1.1 | 125 | 42 | 0.350 | 9 | 1.20 | 28.87 (Roll: 12.48) |
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1 | 28 | 7 | 0.266~0.383 | 2 | 1.92 | 76.07 (Roll: 4.61) |
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1 | 37 | 11 | 0.216~0.400 | 3.2 | 1.68 | 53.55 (Roll: 6.05) |
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4.3 | 80 | 26/FC | 0.433 | 7 | 0.40~0.72 | 33.26 |
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7.1 | 180 | 100/FC | 1.667 | 30 | 0.15~0.72 | 18.43 |
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7.7 | 180 | 100/FC | 1.667 | 30 | 0.15~0.72 | 20.80 |
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5.5 | 160 | 66/FC | 1.100 | 18 | 0.20~0.72 | 22.91 |
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6.1 | 160 | 66/FC | 1.100 | 18 | 0.20~0.72 | 24.62 |
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3.8 | 140 | 51/FC | 0.850 | 10.5 | 0.30~0.72 | 22.55 |
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2.7 | 70 | 30 | 0.716 | 7 | 0.50 | 28.13 |
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2.5 | 76 | 34 | 0.783 | 7 | 0.80 | 26.40 |
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2.3 | 62 | 26 | 0.650 | 6 | 0.70 | 30.31 |
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3.8 | 28 | 4/bullet 220/FC | 1.466 (0.216 w/o charge) | 22.5 (37 bullets) | 0.55~0.70 | 25.32 |
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4.5 | 35 | 4/bullet 352/FC | 2.40 (0.150 w/o charge) | 35 (55 bullets) | 0.40~0.60 | 19.74 |
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2.6 | 28 | 4/bullet 100/FC | 0.666 (0.216 w/o charge) | 15 (19 bullets) | 0.70~0.80 | 39.73 |
Blaster | Blast damage diameter[a] | Blast paint diameter | Near damage | Mid damage | Far damage |
---|---|---|---|---|---|
Blaster | 75 | 68 | 80 | 65 | 50 |
Luna Blaster | 80 | 80 | 80 | 65 | 50 |
Range Blaster | 70 | 64 | 80 | 60 | 50 |
Rapid Blaster | 70 | 56 | 80 | 50 | 25 |
Rapid Blaster Pro | 70 | 56 | 80 | 50 | 25 |
Splatoon 2
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To do: Update numbers, fill empty cells edit |
The range data here is measured in the game's internal distance unit (DU), with the number of testing area lines in parenthesis. Note that the testing area lines range value is simply the DU range value divided by 50 and rounded down.
Weapon series | Range (DU) | Damage | Fire rate (f) | Ink usage (%) | Mobility (DU/f) | Matchmaking range |
---|---|---|---|---|---|---|
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124.944 (2.5) | 52 | 9 | 1.3 | 0.60 | 133 |
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170.04 (3.4) | 62 | 12 | 2.5 | 0.40 | 180 |
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103.89 (2.0) | 24 | 4 | 0.55 | 0.72 | 110 |
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160.396 (3.2) | 41 | 5(tap) 20(cooldown) |
1.8 | 0.60 | 170 |
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212.64 (4.2) | 32 | 8 | 1.6 | 0.60 | 225 |
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141.36 (2.8) | 29 | 4(tap) 8(cooldown) |
1 | 0.72 | 135 |
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116.99 (2.3) | 28 | 5 | 0.8 | 0.84 | 125 |
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110.03 (2.2) | 28 | 5 | 0.8 | 0.72 | 117 |
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116.99 (2.3) | 35 | 6 | 0.92 | 0.72 | 125 |
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103.89 (2.0) | 28 | 5 | 0.5 | 0.72 | 110 |
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160.396 (3.2) | 42 | 8 | 2 | 0.55 | 170 |
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75.64 (1.5) | 38 | 5 | 0.8 | 0.80 | 80 |
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187.39(tap) (3.7) 118.064(hold) (2.3) |
38(tap) 30(hold) |
10(tap) 7(hold) |
0.8 | 0.80 | 200 |
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95 (1.9) | 60(direct) 30(splash) |
20 | 4 | 0.65 | 110 |
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105 (2.1) | 125(direct) 70(max splash) 50(min splash) |
50 | 10 | 0.45 | 133 |
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80 (1.6) | 125(direct) 70(max splash) 50(min splash) |
40 | 9 | 0.50 | 110 |
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145 (2.9) | 125(direct) 70(max splash) 50(min splash) |
60 | 11 | 0.40 | 170 |
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150 (3.0) | 85(direct) 35(splash) |
35 | 7 | 0.55 | 167 |
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180 (3.6) | 85(direct) 35(splash) |
40 | 8 | 0.50 | 192 |
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45(standard) (0.9) 65(jump-flick) (1.3) |
100(standard) 120(jump-flick) 70(contact) |
40(standard 45(jump-flick) |
4.5 | 1.28 | 95 |
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100(standard) (2.0) 125(jump-flick) (2.3) |
180(standard) 180(jump-flick) contact: 125 |
65(standard) 80(jump-flick) |
18 | 0.88 | 185 |
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70(standard) (1.4) 100(jump-flick) (2.0) |
150(standard) 150(jump-flick) 125(contact) |
42(standard) 70(jump-flick) |
8(standard) 12(jump-flick) |
1.08 | 140 |
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70(standard) (1.4) 80(jump-flick) (1.6) |
150(standard) 150(jump-flick) 125(contact) |
45(standard) 60(jump-flick) |
9 | 1.08 | 118 |
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70 (1.4) | 30(standard) 20(contact) |
6 | 2 | 1.92 | 70 |
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90 (1.8) | 40(standard) 25(contact) |
10 | 3.2 | 1.68 | 105 |
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195.64 (3.9) | 85(full charge) 30-85(partial charge) |
21 | 8.4 | 0.60 | 210 |
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290.5 (5.8) | 180(full charge) 40-80(partial charge) |
92 | 25 | 0.15 | 310 |
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310.5 (6.2) | 180(full charge) 40-80(partial charge) |
92 | 25 | 0.15 | 330 |
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196.04 (3.9) | 180(full charge) 40-130(partial charge) |
75 | 15 | 0.30 | 210 |
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240.37 (4.8) | 160(full charge) 40-80(partial charge) |
60 | 18 | 0.20 | 260 |
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260.37 (5.2) | 160(full charge) 40-80(partial charge) |
60 | 18 | 0.20 | 280 |
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167.65 (3.5) | 140(full charge) 40-70(partial charge) |
45 | 10.5 | 0.30 | 185 |
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225 (4.5) | 30 | 40 | 8 | 0.5 | 150 |
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200 (4.0) | 55(direct) 35(splash) |
70 | 11,7 | 0.45 | 207 |
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140 (2.8) | 70(standard) 50(base) |
30 | 7 | 0.40 | 145 |
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150 (3.0) | 76(direct) 38(splash) |
33 | 8,4 | 0.7 | 147 |
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120 (2.4) | 52 | 24 | 6 | 0.66 | 110 |
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108.54(short) (2.1) 222.265(long) (4.4) |
32 | 3(first stage) 5(second stage) |
25 | 0.86 | 245 |
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198.21 (3.9) | 30 | 4 | 22.5 | 0.66 | 210 |
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230.8 (4.6) | 28(first stage) 35(second stage) |
4 | 35 | 0.6 | 245 |
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142.1 (2.8) | 32 | 4 | 15 | 0.86 | 150 |
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165 (3.3) | 32 | 4 | 15 | 0.7 | 180 |
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88.67 (1.7) | 36 | 5(standard) 4(post-roll) |
0.7(standard) 5(roll) |
0.80 | 95 |
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132.5 (2.6) | 28 | 6(standard) 5(post-roll) |
0.8(standard) 3(roll) |
0.72 | 140 |
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160.396 (3.2) | 28 | 6 | 1.2(standard) 8(roll) |
0.72 | 170 |
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141.73(standard) (2.8) 159.94(post-roll) (3.2) |
36(standard) 52.5(post-roll) |
9 | 1.4(standard) 8(roll) |
0.60 | 160 |
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117.95 (2.3) | 30 | 5(standard) 4(post-roll) |
0.76(standard) 9(roll) |
0.80 | 125 |
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111.04 (2.2) | 81(max) 16,2(min) 30(contact) |
29 | 5.5 | 0.65 | 125 |
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142.27 (2.8) | 119(max) 17(min) 30(contact) |
51 | 11 | 0.5 | 150 |
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118.17 (2.3) | 40(max) 12(min) 15(contact) |
26 | 4 | 0.72 | 118 |
Notes
- ↑ Measured in Distance Units. 50 DU is the distance between 2 lines in the testing area.