Main weapon data

From Inkipedia, the Splatoon wiki

Definitions

  • Range: How far ink travels before reduced damage occurs.
  • Damage: The damage value dealt by one attack.
  • Fire rate: The number of frames between each bullet, attack, or full charge (FC).
  • Time to splat: The amount of time, given here in seconds, that it takes for a weapon to splat an enemy in ideal conditions.
  • Ink usage: The percentage of the ink tank consumed with every bullet, attack, or full charge.
  • Mobility: Movement speed while attacking or rolling or holding a charge. Measured in DU per frame. DU refers to the game's internal distance unit. There are 60 frames every second in Splatoon.
  • Paint rate: A rating of how fast a weapon covers the ground with ink. Measured in points per second. Values are averaged from 10 trials.

Measuring weapon range

Each main weapon has two different shooting ranges - the hitbox range, of where the weapon can deal damage to a target, and the slightly larger inking range, which determines how far a weapon can ink surfaces.

A major problem in properly measuring a weapon's range is how there are no real units of measurement in the game. It may be possible to know the relative distance a weapon can shoot, but not the absolute distance. To determine this, a consistent unit of distance that is built into the game is needed, such as evenly spaced lines, while the starting point of measurement must always be the same. In an open space with no walls and obstacles, it is almost impossible to always shoot from the same spot in the same direction and angle to the ground.

The solution to this is the test range. On the ground are white, evenly spaced lines that act as an absolute unit of measurement. If the ink on the stage is reset, the player is always teleported to the same spot. By turning off motion controls, the angle the weapon shoots at will also remain the same, even after resetting. With this, there is a consistent way to measure the shooting distance of each weapon. For weapons with a range longer than the distance to the back wall, it is possible to back up to the far wall to gain a few extra lines of distance.

Splatoon

Range is measured in test range marks. This range data comes from the red line on the range chart.

Weapon series Range Damage Fire rate (f) Time to splat (sec) Ink usage (%) Mobility (DU/f) Paint rate (p/sec)
.52 Gal 2.3 52 9 0.166 1.2 0.60 30.95
.96 Gal 3.1 52 12 0.216 2.5 0.40 31.31

Aerospray

2 24.5 4 0.283 0.5 0.72 45.25
Dual Squelcher 3.1 28 6 0.316 1.2 0.60 34.40
H-3 Nozzlenose 3.1 41 10 0.183 1.6 0.45~0.96 28.59
Jet Squelcher 4.1 31 8 0.416 1.6 0.60 28.56
L-3 Nozzlenose 2.6 29 6 0.300 1 0.50~0.96 34.10

N-ZAP

2.3 28 5 0.266 0.8 0.80 35.00
Splash-o-matic 2 28 5 0.266 0.7 0.72 42.36
Splattershot 2.3 35 6 0.216 0.9 0.72 34.40
Splattershot Jr. 2 28 5 0.266 0.5 0.72 39.44
Splattershot Pro 3.3 42 8 0.283 1.9 0.50 30.22
Sploosh-o-matic 1.3 38 5 0.183 0.7 0.72 44.21
Blaster 1.9 125 50 0.167 8 0.45 16.25
Luna Blaster 1.4 125 40 0.167 6 0.50 20.67
Range Blaster 2.6 125 60 0.167 10 0.40 14.22
Rapid Blaster 3 80 35 0.717 8 0.62 18.57
Rapid Blaster Pro 3.4 80 40 0.800 10 0.58 18.66
Carbon Roller 0.8 125 31 0.166 3.5 1.44 25.39 (Roll: 12.67)
Dynamo Roller 2.8 125 67 0.766 20 0.96 36.92 (Roll: 11.52)
Splat Roller 1.1 125 42 0.350 9 1.20 28.87 (Roll: 12.48)
Inkbrush 1 28 7 0.266~0.383 2 1.92 76.07 (Roll: 4.61)
Octobrush 1 37 11 0.216~0.400 3.2 1.68 53.55 (Roll: 6.05)
Bamboozler 14 4.3 80 26/FC 0.433 7 0.40~0.72 33.26
E-liter 3K 7.1 180 100/FC 1.667 30 0.15~0.72 18.43
E-liter 3K Scope 7.7 180 100/FC 1.667 30 0.15~0.72 20.80
Splat Charger 5.5 160 66/FC 1.100 18 0.20~0.72 22.91
Splatterscope 6.1 160 66/FC 1.100 18 0.20~0.72 24.62
Squiffer 3.8 140 51/FC 0.850 10.5 0.30~0.72 22.55
Slosher 2.7 70 30 0.716 7 0.50 28.13
Sloshing Machine 2.5 76 34 0.783 7 0.80 26.40
Tri-Slosher 2.3 62 26 0.650 6 0.70 30.31
Heavy Splatling 3.8 28 4/bullet 220/FC 1.466 (0.216 w/o charge) 22.5 (37 bullets) 0.55~0.70 25.32
Hydra Splatling 4.5 35 4/bullet 352/FC 2.40 (0.150 w/o charge) 35 (55 bullets) 0.40~0.60 19.74
Mini Splatling 2.6 28 4/bullet 100/FC 0.666 (0.216 w/o charge) 15 (19 bullets) 0.70~0.80 39.73
Blaster Blast damage diameter[a] Blast paint diameter Near damage Mid damage Far damage
Blaster 75 68 80 65 50
Luna Blaster 80 80 80 65 50
Range Blaster 70 64 80 60 50
Rapid Blaster 70 56 80 50 25
Rapid Blaster Pro 70 56 80 50 25

[1] [2]

Splatoon 2

The range data here is measured in the game's internal distance unit (DU), with the number of testing area lines in parenthesis. Note that the testing area lines range value is simply the DU range value divided by 50 and rounded down.

Weapon series Range (DU) Damage Fire rate (f) Ink usage (%) Mobility (DU/f) Matchmaking range
.52 Gal 124.944 (2.5) 52 9 1.3 0.60 133
.96 Gal 170.04 (3.4) 62 12 2.5 0.40 180
Aerospray MG 103.89 (2.0) 24 4 0.55 0.72 110
H-3 Nozzlenose 160.396 (3.2) 41 5(tap)
20(cooldown)
1.8 0.60 170
Jet Squelcher 212.64 (4.2) 32 8 1.6 0.60 225
L-3 Nozzlenose 141.36 (2.8) 29 4(tap)
8(cooldown)
1 0.72 135
N-ZAP '85 116.99 (2.3) 28 5 0.8 0.84 125
Splash-o-matic 110.03 (2.2) 28 5 0.8 0.72 117
Splattershot 116.99 (2.3) 35 6 0.92 0.72 125
Splattershot Jr. 103.89 (2.0) 28 5 0.5 0.72 110
Splattershot Pro 160.396 (3.2) 42 8 2 0.55 170
Sploosh-o-matic 75.64 (1.5) 38 5 0.8 0.80 80
Squeezer 187.39(tap) (3.7)
118.064(hold) (2.3)
38(tap)
30(hold)
10(tap)
7(hold)
0.8 0.80 200
Clash Blaster 95 (1.9) 60(direct)
30(splash)
20 4 0.65 110
Blaster 105 (2.1) 125(direct)
70(max splash)
50(min splash)
50 10 0.45 133
Luna Blaster 80 (1.6) 125(direct)
70(max splash)
50(min splash)
40 9 0.50 110
Range Blaster 145 (2.9) 125(direct)
70(max splash)
50(min splash)
60 11 0.40 170
Rapid Blaster 150 (3.0) 85(direct)
35(splash)
35 7 0.55 167
Rapid Blaster Pro 180 (3.6) 85(direct)
35(splash)
40 8 0.50 192
Carbon Roller 45(standard) (0.9)
65(jump-flick) (1.3)
100(standard)
120(jump-flick)
70(contact)
40(standard
45(jump-flick)
4.5 1.28 95
Dynamo Roller 100(standard) (2.0)
125(jump-flick) (2.3)
180(standard)
180(jump-flick)
contact: 125
65(standard)
80(jump-flick)
18 0.88 185
Flingza Roller 70(standard) (1.4)
100(jump-flick) (2.0)
150(standard)
150(jump-flick)
125(contact)
42(standard)
70(jump-flick)
8(standard)
12(jump-flick)
1.08 140
Splat Roller 70(standard) (1.4)
80(jump-flick) (1.6)
150(standard)
150(jump-flick)
125(contact)
45(standard)
60(jump-flick)
9 1.08 118
Inkbrush 70 (1.4) 30(standard)
20(contact)
6 2 1.92 70
Octobrush 90 (1.8) 40(standard)
25(contact)
10 3.2 1.68 105
Bamboozler 14 Mk I 195.64 (3.9) 85(full charge)
30-85(partial charge)
21 8.4 0.60 210
E-liter 4K 290.5 (5.8) 180(full charge)
40-80(partial charge)
92 25 0.15 310
E-liter 4K Scope 310.5 (6.2) 180(full charge)
40-80(partial charge)
92 25 0.15 330
Goo Tuber 196.04 (3.9) 180(full charge)
40-130(partial charge)
75 15 0.30 210
Splat Charger 240.37 (4.8) 160(full charge)
40-80(partial charge)
60 18 0.20 260
Splatterscope 260.37 (5.2) 160(full charge)
40-80(partial charge)
60 18 0.20 280
Classic Squiffer 167.65 (3.5) 140(full charge)
40-70(partial charge)
45 10.5 0.30 185
Bloblobber 225 (4.5) 30 40 8 0.5 150
Explosher 200 (4.0) 55(direct)
35(splash)
70 11,7 0.45 207
Slosher 140 (2.8) 70(standard)
50(base)
30 7 0.40 145
Sloshing Machine 150 (3.0) 76(direct)
38(splash)
33 8,4 0.7 147
Tri-Slosher 120 (2.4) 52 24 6 0.66 110
Ballpoint Splatling 108.54(short) (2.1)
222.265(long) (4.4)
32 3(first stage)
5(second stage)
25 0.86 245
Heavy Splatling 198.21 (3.9) 30 4 22.5 0.66 210
Hydra Splatling 230.8 (4.6) 28(first stage)
35(second stage)
4 35 0.6 245
Mini Splatling 142.1 (2.8) 32 4 15 0.86 150
Nautilus 47 165 (3.3) 32 4 15 0.7 180
Dapple Dualies 88.67 (1.7) 36 5(standard)
4(post-roll)
0.7(standard)
5(roll)
0.80 95
Dark Tetra Dualies 132.5 (2.6) 28 6(standard)
5(post-roll)
0.8(standard)
3(roll)
0.72 140
Dualie Squelchers 160.396 (3.2) 28 6 1.2(standard)
8(roll)
0.72 170
Glooga Dualies 141.73(standard) (2.8)
159.94(post-roll) (3.2)
36(standard)
52.5(post-roll)
9 1.4(standard)
8(roll)
0.60 160
Splat Dualies 117.95 (2.3) 30 5(standard)
4(post-roll)
0.76(standard)
9(roll)
0.80 125
Splat Brella 111.04 (2.2) 81(max)
16,2(min)
30(contact)
29 5.5 0.65 125
Tenta Brella 142.27 (2.8) 119(max)
17(min)
30(contact)
51 11 0.5 150
Undercover Brella 118.17 (2.3) 40(max)
12(min)
15(contact)
26 4 0.72 118

[3] [4]

Weapon range

Note: that the range was rounded to one decimal place. Because of this, many weapons will share the same with rank with other weapons.

Rank Weapon Max damage range Firing range Painting Range Class Subclass Rank in class Rank in subclass
56-57 Luna Blaster 1.6 2.1 Shooter Blaster 19-20 5-6
56-57 Clash Blaster 1.9 2.2 Shooter Blaster 19-20 5-6
55 Carbon Roller (horizontal) 2.3 Roller Horizontal 10 4
54 Inkbrush 2.4 Roller Brush 9 2
52-53 Tri-Slosher 2.6 Slosher - 5 -
52-53 Blaster 2.6 Shooter Blaster 18 4
51 Octobrush 2.7 Roller Brush 8 1
50 Sploosh-o-matic 2.8 Shooter - 17 -
48-49 Flingza Roller (horizontal) 2.9 Roller Horizontal 7 3
48-49 Dapple Dualies 2.9 Dualies - 5 -
42-47 Splattershot Jr. 3.1 Shooter - 13-16 -
42-47 Splash-o-matic 3.1 Shooter - 13-16 -
42-47 Aerospray MG 3.1 Shooter - 13-16 -
42-47 Carbon Roller (vertical) 3.1 Roller Vertical 5-6 4
42-47 Splat Roller (horizontal) 3.1 Roller Horizontal 5-6 2
42-47 Range Blaster 3.1 Shooter Blaster 13-16 3
41 Ballpoint Splatling (mode 1) 3.2 Splatling Mode 1 6 -
39-40 Slosher 3.3 Slosher - 4 -
39-40 Splat Brella 3.3 Brella - 3 -
35-38 Squeezer (holding) 3.4 Shooter - 11-12 -
35-38 Splat Dualies 3.4 Dualies - 4 -
35-38 Sloshing Machine 3.4 Slosher - 3 -
35-38 Splattershot 3.4 Shooter - 11-12 -
32-34 Rapid Blaster 3.5 Shooter Blaster 9-10 2
32-34 N-ZAP '85 3.5 Shooter - 9-10 -
32-34 Undercover Brella 3.5 Brella - 2 -
30-31 .52 Gal 3.8 Shooter - 8 -
30-31 Dark Tetra Dualies 3.8 Dualies - 3 -
29 Splat Roller (vertical) 3.9 Roller Vertical 4 3
24-28 Rapid Blaster Pro 4.0 Shooter Blaster 6-7 1
24-28 Glooga Dualies 4.0 Dualies - 3 -
24-28 Mini Splatling 4.0 Splatling - 5 -
24-28 L-3 Nozzlenose 4.0 Shooter Semi-auto 6-7 3
24-28 Tenta Brella 4.0 Brella - 1 -
22-23 Glooga Dualies 4.1 Dualies Dodge roll 2 -
22-23 Classic Squiffer 4.1 Charger - 7 -
20-21 Splattershot Pro 4.3 Shooter - 4-5 -
20-21 Dualie Squelchers 4.3 Dualies - 1 -
18-19 .96 Gal 4.5 Shooter - 4-5 -
18-19 Nautilus 47 4.5 Splatling - 4 -
17 H-3 Nozzlenose 4.6 Shooter Semi-auto 3 2
16 Goo Tuber 4.7 Charger - 6 -
15 Dynamo Roller (horizontal) 4.8 Roller Horizontal 3 1
14 Squeezer (tapping) 4.9 Shooter Semi-auto 2 1
11-13 Flingza Roller (vertical) 5.0 Roller Vertical 2 2
11-13 Bamboozler 14 Mk I 5.0 Charger - 5 -
11-13 Explosher 5.0 Slosher - 2 -
8-10 Heavy Splatling 5.3 Splatling - 3 -
8-10 Jet Squelcher 5.3 Shooter - 1 -
8-10 Bloblobber 5.3 Slosher - 1 -
7 Dynamo Roller (vertical) 5.6 Roller Vertical 1 1
6 Ballpoint Splatling (mode 2) 5.7 Splatling Mode 2 2 -
5 Splat Charger 5.8 Charger - 4 -
3-4 Hydra Splatling 6.0 Splatling - 1 -
3-4 Splatterscope 6.0 Charger - 3 -
2 E-liter 4K 6.8 Charger - 2 -
1 E-liter 4K Scope 7.0 Charger - 1 -

Splatoon 3

There are currently (Version 7.0.0) thirteen new weapon additions to the game.

The range data was not tested and is using the in-game measurements (check here), instead of the table's above version of the unit measurements (DU). The "Fire rate" attribute might not be the correct value for the following weapons: "Big Swig Roller", "REEF-LUX 450", "Snipewriter 5H", "Splatana Stamper", "Splatana Wiper", "Tri-Stringer", "S-BLAST", "Painbrush", "Dread Wringer", "Heavy Edit Splatling". Note that the "Range (in-game)" attribute here is for instance:

Big Swig Roller: 56/100 in-game "units" ("Range" for reference)

Weapon Series Range (in-game) Damage Fire rate Ink Usage (%) Mobility Matchmaking range
Big Swig Roller 56 35-70 (Ground)

40-120 (Midair)

70 (Roll)

18 (Swing) 10 (Swing)

~2 (Roll)

0.72 (Swing)

1.18 (Roll)

125
REEF-LUX 450 60 30-45 (Partial charge)

45 (Full charge)

34 (Full charge) 6.5 (Full charge)

4 (Mid charge)

3 (Minimum charge)

0.7 150
Snipewriter 5H 91 40-60 (Partial charge)

60 (Full charge)

72 (Full charge) 40 (Full charge)

2.25 (Minimum charge)

0.6 250
Splatana Stamper 75 20 (Direct, Tap)

35 (Projectile, Tap)

140 (Direct, Charge)

70 (Projectile, Charge)

20 (Swing) 9 (Full charge)

3.5 (Minimum charge)

4 (Swing)

4 (Swing Full charge) 165
Splatana Wiper 58 15 (Direct, Tap)

30 (Projectile, Tap)

120 (Direct, Charge)

60 (Projectile, Charge)

16 (Swing) 6 (Full charge)

3.5 (Minimum charge)

3 (Swing)

4 (Swing Full charge) 130
Splattershot Nova 68 24 6 0.96 (~1) 0.72 160
Tri-Stringer 88 30-35 (Partial charge)

35 (Full charge)

28 (Projectile explosion)

72 (Full charge) 8.5 (Full charge)

6 (Mid charge)

5 (Minimum charge)

0.6 250
S-BLAST '92 TODO
Painbrush TODO
Dread Wringer TODO
Heavy Edit Splatling TODO
Douser Dualies TODO
Recycled Brella TODO

[5] [6]

Notes

  1. Measured in Distance Units. 50 DU is the distance between 2 lines in the testing area.

Gallery

References