Special weapon data

From Inkipedia, the Splatoon wiki

Splatoon

Weapon ID Damage Duration Special points
Bomb Rush 0 Depends on bomb type 6s 180p
Bubbler 1 4.5s 180p
Echolocator 2 9s 200p
Inkstrike 3 2.5-10 per frame 10s (aiming)
1.5s (active)
180p
Inkzooka 4 150 6.5s (total)
0.92s (deployment)
5.58s (firing)
220p
Killer Wail 5 10 per frame 10s (aiming)
2s (active)
160p
Kraken 6 160 5s 200p

Splatoon 2

Weapon ID Damage Duration
Autobomb Launcher 6 30 (splash)
150 (direct hit)
6s
Baller 11 50 (contact)
55 (splash)
180 (direct hit)
6s
Booyah Bomb 17 2.5 per frame 9s (aiming)
Bubble Blower 12 0.5 per frame (contact)
50 min. splash)
250 (direct hit)
8s (wand)
18s (bubble)
Burst-Bomb Launcher 4 25 (min. splash)
35 (splash)
60 (direct hit)
6s
Curling-Bomb Launcher 5 20 (contact)
30 (splash)
150 (direct hit)
6s
Ink Armor 1 2s (deployment)
6s (active)
Ink Storm 10 0.4 per frame 8s
Inkjet 8 30 (min. splash)
50 (splash)
120 (direct hit)
0.5 per frame (exhaust)
7.5s
Splashdown 9 55 (min. splash)
70 (splash)
180 (direct hit)
Splat-Bomb Launcher 2 30 (splash)
180 (direct hit)
6s
Sting Ray 7 1.8 per frame 7.17s
Suction-Bomb Launcher 3 30 (splash)
220 (direct hit)
6s
Tenta Missiles 0 30 (splash)
150 (direct hit)
10s (aiming)
To fire at:
1 target: 24 frames
2 targets: 56 frames
3 targets: 72 frames
4 targets: 80 frames
5 targets: 100 frames
Ultra Stamp 18 40 (stamp splash)
100 (stamp direct hit)
30 (throw min. splash)
60 (throw splash)
120 (throw direct hit)
9s

Splatoon 3

Weapon ID Damage Duration
Big Bubbler 1 17s
Booyah Bomb 5 2.5 per frame 9s (aiming)
Crab Tank 11 32 (rapid fire)
30 (cannon splash)
90 (cannon direct hit)
40 (rolling)
8s
Inkjet 9 30 (min. splash)
50 (splash)
120 (direct hit)
0.5 per frame (exhaust)
7.5s
Ink Storm 4 0.4 per frame 8s
Ink Vac 7 220 (explosion)
220 (projectile)
6s (vacuum)
2.5s (charge hold)
Killer Wail 5.1 8 6 per frame 7s
Kraken Royale 15 60 (jump)
120 (charge)
7s
Reefslider 12 220 (on impact)
60 (splash)
220 (direct hit)
3s
Splashdown ? 55 (min. splash)
70 (splash)
180 (direct hit)
3s
Super Chump 16 25 (min. splash)
35 (splash)
60 (direct hit)
10s
Tacticooler 14 No effect 16s
Tenta Missiles 3 30 (splash)
150 (direct hit)
10s (aiming)
To fire at:
1 target: 24 frames
2 targets: 56 frames
3 targets: 72 frames
4 targets: 80 frames
5 targets: 100 frames
Triple Inkstrike 13 25 per frame 5s (aiming)
Trizooka 0 40 (splash)
220 (direct hit)
6s
Ultra Stamp 10 40 (stamp splash)
100 (stamp direct hit)
30 (throw min. splash)
60 (throw splash)
220 (throw direct hit)
9s
Wave Breaker 6 30 per 0.5s (device)
45 per wave
6s (wave)
7s (track)
Zipcaster 2 35-60 (splash)
95 (direct hit)
12s