User:VSerpent: Difference between revisions

From Inkipedia, the Splatoon wiki
(Added my personal weapon concepts)
No edit summary
Line 5: Line 5:
{{InfoboxProperty|color=250, 100, 0|[[Rank]]| '''A-''' to '''A+''' in all modes}}
{{InfoboxProperty|color=250, 100, 0|[[Rank]]| '''A-''' to '''A+''' in all modes}}
{{InfoboxProperty|color=250, 100, 0|Favourite [[mode]]|'''[[Clam Blitz]]'''}}
{{InfoboxProperty|color=250, 100, 0|Favourite [[mode]]|'''[[Clam Blitz]]'''}}
{{InfoboxProperty|color=0, 0, 250|Main [[weapon]]s|{{Weapon|S2|Main|Glooga Dualies Deco}}<br>{{Weapon|S2|Main|Light Tetra Dualies}}<br>{{Weapon|S2|Main|Bloblobber Deco}}<br>{{Weapon|S2|Main|Hero Roller Replica}}<br>{{Weapon|S2|Main|Kensa Dynamo Roller}}<br>{{Weapon|S2|Main|Firefin Splat Charger}}}}
{{InfoboxProperty|color=0, 0, 250|Main [[weapon]]s|{{Weapon|S2|Main|Glooga Dualies Deco}}<br>{{Weapon|S2|Main|Fresh Squiffer}}<br>{{Weapon|S2|Main|Hero Roller Replica}}<br>{{Weapon|S2|Main|Light Tetra Dualies}}<br>{{Weapon|S2|Main|Bloblobber Deco}}}}
{{InfoboxProperty|color=100, 0, 250|Favourite [[weapon]]|{{Weapon|S2|Sub|Sprinkler}}}}
{{InfoboxProperty|color=100, 0, 250|Favourite [[weapon]]|{{Weapon|S2|Sub|Sprinkler}}}}
{{InfoboxProperty|color=250, 0, 100|Disliked [[weapon]]s|{{Weapon|S2|Main|Tri-Slosher}}<br>{{Weapon|S2|Main|N-ZAP '85}}}}
{{InfoboxProperty|color=250, 0, 100|Disliked [[weapon]]s|{{Weapon|S2|Main|Tri-Slosher}}<br>{{Weapon|S2|Main|N-ZAP '89}}}}
|}</div>
|}</div>
Hello there. I'm just another completely vanilla Splatoon fan. I enjoy playing Rollers, Dualies, Most Sloshers (with one notable exception), and a little bit of Splat Charger. I'm constantly working to improve my game in ranked Splatoon 2 and hope to reach rank X in one or two modes before Splatoon 3 comes out. I enjoy browsing this wiki in my spare time and making corrective or insightful small edits here or there.  
Hello there. I'm just another completely vanilla Splatoon fan. I enjoy playing Rollers, Dualies, Most Sloshers (with one notable exception), and all three types of Squiffer. I'm constantly working to improve my game in ranked Splatoon 2 and hope to reach rank X in one or two modes before Splatoon 3 comes out. I'm also a reliable Grizzco employee and work there part-time. I enjoy browsing this wiki in my spare time and making corrective or insightful small edits here or there.  


Welcome to my page.
Welcome to my page.
Line 45: Line 45:
== My Weapon Ideas ==
== My Weapon Ideas ==


*A brella with a flying launched canopy that can splat in one hit at long range, albeit still with slow projectile velocity
*A brella with a flying launched canopy that can splat in one hit at long range, albeit still with slow projectile velocity.
*A support blaster with lingering damage AoE bursts and decent paint instead of basic explosions, cannot splat with a direct
*A support blaster with lingering damage AoE bursts and decent paint instead of basic explosions, cannot splat with a direct.
*A pair of dualies that paint better during turret mode, instead improving their accuracy for a brief period leaving it
*A pair of dualies that paint better during turret mode, instead improving their accuracy for a brief period leaving it.
*A slow, long-range charger with a high-damage AoE in a small radius around its shots, has a scoped variant and pathetic tap shots
*A slow, long-range charger with a high-damage AoE in a small radius around its shots, has a scoped variant and pathetic tap shots.
*A roller with a powerful horizontal flick and a fast roll that can splat opponents instantly, but it has a small roll hitbox
*A roller with a powerful horizontal flick and a fast roll that can splat opponents instantly, but it has a small roll hitbox.
*A very slow slosher that produces waves of ink that splat opponents instantly and block opponent bombs, but can't reach very high
*A very slow slosher that produces waves of ink that splat opponents instantly and block opponent bombs, but can't reach very high.
*A partially semi-automatic shooter with slow, super long-range hold shots and a volley of fast, weaker shots from tapping
*A partially semi-automatic shooter with slow, super long-range hold shots and a volley of seven fast, weak shots from tapping.

Revision as of 19:07, 20 June 2022

Hello there. I'm just another completely vanilla Splatoon fan. I enjoy playing Rollers, Dualies, Most Sloshers (with one notable exception), and all three types of Squiffer. I'm constantly working to improve my game in ranked Splatoon 2 and hope to reach rank X in one or two modes before Splatoon 3 comes out. I'm also a reliable Grizzco employee and work there part-time. I enjoy browsing this wiki in my spare time and making corrective or insightful small edits here or there.

Welcome to my page.


Hopes for Splatoon 3

  • No Main Power Up damage bonuses
  • 3 kits per weapon
    • No repeat of the Kensa Collection, more collab. brands
  • A way to change the main ability of gear
  • Weapon skins
  • Sprinkler buffs:
    • Remain on stage after user gets splatted
    • Damage increased back up to 30
  • Tri-Slosher nerfs:
    • Ink efficiency lowered to be worse than Slosher
    • Side sloshes splat in 3 hits but combo with center slosh
  • Stringers are actually good
    • We get 4+ stringer-type weapons over the game's lifespan
  • Single player is actually good
  • The following abilities become actually decent/viable:
    • Sub Power Up
    • Special Power Up
    • Thermal Ink
    • Tenacity
    • Drop Roller
  • More maps with Conveyor belts/Fan lifts
  • Bloblobber becomes more like a slayer than a support
  • Goo Tuber becomes more like a support than a slayer
  • More close-range aggressive specials
    • The return of Ultra Stamp


My Weapon Ideas

  • A brella with a flying launched canopy that can splat in one hit at long range, albeit still with slow projectile velocity.
  • A support blaster with lingering damage AoE bursts and decent paint instead of basic explosions, cannot splat with a direct.
  • A pair of dualies that paint better during turret mode, instead improving their accuracy for a brief period leaving it.
  • A slow, long-range charger with a high-damage AoE in a small radius around its shots, has a scoped variant and pathetic tap shots.
  • A roller with a powerful horizontal flick and a fast roll that can splat opponents instantly, but it has a small roll hitbox.
  • A very slow slosher that produces waves of ink that splat opponents instantly and block opponent bombs, but can't reach very high.
  • A partially semi-automatic shooter with slow, super long-range hold shots and a volley of seven fast, weak shots from tapping.