User:VSerpent: Difference between revisions
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{{InfoboxProperty|color=250, 100, 0|[[Rank]]| '''A-''' to '''A+''' in all modes}} | {{InfoboxProperty|color=250, 100, 0|[[Rank]]| '''A-''' to '''A+''' in all modes}} | ||
{{InfoboxProperty|color=250, 100, 0|Favourite [[mode]]|'''[[Clam Blitz]]'''}} | {{InfoboxProperty|color=250, 100, 0|Favourite [[mode]]|'''[[Clam Blitz]]'''}} | ||
{{InfoboxProperty|color=0, 0, 250|Main [[weapon]]s|{{Weapon|S2|Main|Glooga Dualies Deco}}<br>{{Weapon|S2|Main| | {{InfoboxProperty|color=0, 0, 250|Main [[weapon]]s|{{Weapon|S2|Main|Glooga Dualies Deco}}<br>{{Weapon|S2|Main|Fresh Squiffer}}<br>{{Weapon|S2|Main|Hero Roller Replica}}<br>{{Weapon|S2|Main|Light Tetra Dualies}}<br>{{Weapon|S2|Main|Bloblobber Deco}}}} | ||
{{InfoboxProperty|color=100, 0, 250|Favourite [[weapon]]|{{Weapon|S2|Sub|Sprinkler}}}} | {{InfoboxProperty|color=100, 0, 250|Favourite [[weapon]]|{{Weapon|S2|Sub|Sprinkler}}}} | ||
{{InfoboxProperty|color=250, 0, 100|Disliked [[weapon]]s|{{Weapon|S2|Main|Tri-Slosher}}<br>{{Weapon|S2|Main|N-ZAP ' | {{InfoboxProperty|color=250, 0, 100|Disliked [[weapon]]s|{{Weapon|S2|Main|Tri-Slosher}}<br>{{Weapon|S2|Main|N-ZAP '89}}}} | ||
|}</div> | |}</div> | ||
Hello there. I'm just another completely vanilla Splatoon fan. I enjoy playing Rollers, Dualies, Most Sloshers (with one notable exception), and | Hello there. I'm just another completely vanilla Splatoon fan. I enjoy playing Rollers, Dualies, Most Sloshers (with one notable exception), and all three types of Squiffer. I'm constantly working to improve my game in ranked Splatoon 2 and hope to reach rank X in one or two modes before Splatoon 3 comes out. I'm also a reliable Grizzco employee and work there part-time. I enjoy browsing this wiki in my spare time and making corrective or insightful small edits here or there. | ||
Welcome to my page. | Welcome to my page. | ||
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== My Weapon Ideas == | == My Weapon Ideas == | ||
*A brella with a flying launched canopy that can splat in one hit at long range, albeit still with slow projectile velocity | *A brella with a flying launched canopy that can splat in one hit at long range, albeit still with slow projectile velocity. | ||
*A support blaster with lingering damage AoE bursts and decent paint instead of basic explosions, cannot splat with a direct | *A support blaster with lingering damage AoE bursts and decent paint instead of basic explosions, cannot splat with a direct. | ||
*A pair of dualies that paint better during turret mode, instead improving their accuracy for a brief period leaving it | *A pair of dualies that paint better during turret mode, instead improving their accuracy for a brief period leaving it. | ||
*A slow, long-range charger with a high-damage AoE in a small radius around its shots, has a scoped variant and pathetic tap shots | *A slow, long-range charger with a high-damage AoE in a small radius around its shots, has a scoped variant and pathetic tap shots. | ||
*A roller with a powerful horizontal flick and a fast roll that can splat opponents instantly, but it has a small roll hitbox | *A roller with a powerful horizontal flick and a fast roll that can splat opponents instantly, but it has a small roll hitbox. | ||
*A very slow slosher that produces waves of ink that splat opponents instantly and block opponent bombs, but can't reach very high | *A very slow slosher that produces waves of ink that splat opponents instantly and block opponent bombs, but can't reach very high. | ||
*A partially semi-automatic shooter with slow, super long-range hold shots and a volley of fast, | *A partially semi-automatic shooter with slow, super long-range hold shots and a volley of seven fast, weak shots from tapping. |
Revision as of 19:07, 20 June 2022
VSerpent
File:Dynamo Vertical Swing.png
Tactical Party Crasher
Template:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTactical Party Crasher
Hello there. I'm just another completely vanilla Splatoon fan. I enjoy playing Rollers, Dualies, Most Sloshers (with one notable exception), and all three types of Squiffer. I'm constantly working to improve my game in ranked Splatoon 2 and hope to reach rank X in one or two modes before Splatoon 3 comes out. I'm also a reliable Grizzco employee and work there part-time. I enjoy browsing this wiki in my spare time and making corrective or insightful small edits here or there.
Welcome to my page.
Hopes for Splatoon 3
- No Main Power Up damage bonuses
- 3 kits per weapon
- No repeat of the Kensa Collection, more collab. brands
- A way to change the main ability of gear
- Weapon skins
- Sprinkler buffs:
- Remain on stage after user gets splatted
- Damage increased back up to 30
- Tri-Slosher nerfs:
- Ink efficiency lowered to be worse than Slosher
- Side sloshes splat in 3 hits but combo with center slosh
- Stringers are actually good
- We get 4+ stringer-type weapons over the game's lifespan
- Single player is actually good
- The following abilities become actually decent/viable:
- Sub Power Up
- Special Power Up
- Thermal Ink
- Tenacity
- Drop Roller
- More maps with Conveyor belts/Fan lifts
- Bloblobber becomes more like a slayer than a support
- Goo Tuber becomes more like a support than a slayer
- More close-range aggressive specials
- The return of Ultra Stamp
My Weapon Ideas
- A brella with a flying launched canopy that can splat in one hit at long range, albeit still with slow projectile velocity.
- A support blaster with lingering damage AoE bursts and decent paint instead of basic explosions, cannot splat with a direct.
- A pair of dualies that paint better during turret mode, instead improving their accuracy for a brief period leaving it.
- A slow, long-range charger with a high-damage AoE in a small radius around its shots, has a scoped variant and pathetic tap shots.
- A roller with a powerful horizontal flick and a fast roll that can splat opponents instantly, but it has a small roll hitbox.
- A very slow slosher that produces waves of ink that splat opponents instantly and block opponent bombs, but can't reach very high.
- A partially semi-automatic shooter with slow, super long-range hold shots and a volley of seven fast, weak shots from tapping.