Special Charge Up: Difference between revisions
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Main ability on: [[FishFry Visor]], [[Fake Contacts]], [[Squidvader Cap]], [[Samurai Jacket]], [[Baseball Jersey]], [[Camo Layered LS]], [[Clownfish Basics]], [[Zombie Hi-Horses]], [[Turquoise Kicks]] | Main ability on: [[FishFry Visor]], [[Fake Contacts]], [[Squidvader Cap]], [[Samurai Jacket]], [[Baseball Jersey]], [[Camo Layered LS]], [[Clownfish Basics]], [[Zombie Hi-Horses]], [[Turquoise Kicks]] | ||
[[Category:Abilities]][[Category:Ink Usage Abilities]][[Category:Special Weapon Abilities]] | [[Category:Abilities]][[Category:Ink Usage Abilities]][[Category:Special Weapon Abilities]][[Category:Weapon Abilities]] |
Revision as of 22:05, 12 June 2015
Special Charge Up increases the rate at which the Special Gauge fills by up to 30%. Allowing for more frequent deployment of specials, but you still need to spread ink to fill that gauge. This makes the ability most effecting in Turf War, where you're already tasked with spreading ink.
Main ability on: FishFry Visor, Fake Contacts, Squidvader Cap, Samurai Jacket, Baseball Jersey, Camo Layered LS, Clownfish Basics, Zombie Hi-Horses, Turquoise Kicks