User:VSerpent: Difference between revisions

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{{InfoboxProperty|color=250, 100, 0|[[Rank]]| '''A-''' to '''A+''' in all modes}}
{{InfoboxProperty|color=250, 100, 0|[[Rank]]| '''A-''' to '''A+''' in all modes}}
{{InfoboxProperty|color=250, 100, 0|Favourite [[mode]]|'''[[Clam Blitz]]'''}}
{{InfoboxProperty|color=250, 100, 0|Favourite [[mode]]|'''[[Clam Blitz]]'''}}
{{InfoboxProperty|color=0, 0, 250|Main [[weapon]]s|{{Weapon|S2|Main|Glooga Dualies Deco}}<br>{{Weapon|S2|Main|Fresh Squiffer}}<br>{{Weapon|S2|Main|Hero Roller Replica}}<br>{{Weapon|S2|Main|Light Tetra Dualies}}<br>{{Weapon|S2|Main|Bloblobber Deco}}}}
{{InfoboxProperty|color=0, 0, 250|Main [[weapon]]s|{{Weapon|S2|Main|Glooga Dualies Deco}}<br>{{Weapon|S2|Main|Classic Squiffer}}<br>{{Weapon|S2|Main|Hero Roller Replica}}<br>{{Weapon|S2|Main|Light Tetra Dualies}}<br>{{Weapon|S2|Main|Heavy Splatling Remix}}}}
{{InfoboxProperty|color=100, 0, 250|Favourite [[weapon]]|{{Weapon|S2|Sub|Sprinkler}}}}
{{InfoboxProperty|color=100, 0, 250|Favourite [[weapon]]|{{Weapon|S2|Sub|Sprinkler}}}}
{{InfoboxProperty|color=250, 0, 100|Disliked [[weapon]]s|{{Weapon|S2|Main|Tri-Slosher}}<br>{{Weapon|S2|Main|N-ZAP '89}}}}
{{InfoboxProperty|color=250, 0, 100|Disliked [[weapon]]s|{{Weapon|S2|Main|Tri-Slosher}}<br>{{Weapon|S2|Main|N-ZAP '89}}}}
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== Hopes for Splatoon 3 ==
== Pedictions for Splatoon 3 ==


*No Main Power Up damage bonuses
*Main Power Up returns without any damage modifiers.
*3 kits per weapon
*There will be 3 kits for every weapon;
**No repeat of the Kensa Collection, more collab. brands
**There won't be a repeat of the Kensa Collection, more collaboration brands will be added.
*A way to change the main ability of gear
The average points for a special will be 190/200, with a maximum of 220 and a minimum of 180/170.
*Weapon skins
*Pieces of gear will be able to be purchased with different main abilities;
*Sprinkler buffs:
**Or, the main abilities of gear will be able to be changed.
**Remain on stage after user gets splatted
*Toxic Mist will be reworked to do damage on a direct hit and/or paint the spot where it lands.
**Damage increased back up to 30
*Sprinkler will return and receive buffs.
*Tri-Slosher nerfs:
*Tri-Slosher will be nerfed a little to avoid a repeat of Splatoon 2's release Meta.
**Ink efficiency lowered to be worse than Slosher
*We will get 4+ stringer-type weapons over the game's lifespan.
**Side sloshes splat in 3 hits but combo with center slosh
*Single player will have Octo Expansion-esque weapon choosing at the start of a level.
*Stringers are actually good
*Thermal Ink will be changed to work on more forms of damage, including splash damage and bombs.
**We get 4+ stringer-type weapons over the game's lifespan
*We'll get more maps with gimmicks like Conveyor belts and Fan lifts.
*Single player is actually good
*We'll get more close-range aggressive specials for the last few in the roster;
*The following abilities become actually decent/viable:
**The return of a reworked Ultra Stamp, since it still has so much potential.
**Sub Power Up
*We won't get any more new sub weapons, but one or two will be reworked (possibly Autobomb).
**Special Power Up
**Thermal Ink
**Tenacity
**Drop Roller
*More maps with Conveyor belts/Fan lifts
*Bloblobber becomes more like a slayer than a support
*Goo Tuber becomes more like a support than a slayer
*More close-range aggressive specials
**The return of Ultra Stamp




== My Weapon Ideas ==
== My Weapon Ideas ==


*A brella with a flying launched canopy that can splat in one hit at long range, albeit still with slow projectile velocity.
*A brella with a flying launched canopy that acts as a projectile.
*A support blaster with lingering damage AoE bursts and decent paint instead of basic explosions, cannot splat with a direct.
*A blaster with lingering damage AoE bursts instead of basic explosions, cannot splat with a direct.
*A pair of dualies that paint better during turret mode, instead improving their accuracy for a brief period leaving it.
*A pair of dualies that paint better during turret mode instead of improving their accuracy.
*A slow, long-range charger with a high-damage AoE in a small radius around its shots, has a scoped variant and pathetic tap shots.
*A charger with a high-damage AoE in a small radius around its shots.
*A roller with a powerful horizontal flick and a fast roll that can splat opponents instantly, but it has a small roll hitbox.
*A roller with a slow horizontal flick and a fast roll that can splat opponents instantly.
*A very slow slosher that produces waves of ink that splat opponents instantly and block opponent bombs, but can't reach very high.
*A very slow slosher that produces waves of ink that splat opponents instantly.
*A partially semi-automatic shooter with slow, super long-range hold shots and a volley of seven fast, weak shots from tapping.
*A stringer that only fires a single shot, but the shot's explosion spreads a lot of ink.

Revision as of 17:36, 23 June 2022

Hello there. I'm just another completely vanilla Splatoon fan. I enjoy playing Rollers, Dualies, Most Sloshers (with one notable exception), and all three types of Squiffer. I'm constantly working to improve my game in ranked Splatoon 2 and hope to reach rank X in one or two modes before Splatoon 3 comes out. I'm also a reliable Grizzco employee and work there part-time. I enjoy browsing this wiki in my spare time and making corrective or insightful small edits here or there.

Welcome to my page.


Pedictions for Splatoon 3

  • Main Power Up returns without any damage modifiers.
  • There will be 3 kits for every weapon;
    • There won't be a repeat of the Kensa Collection, more collaboration brands will be added.

The average points for a special will be 190/200, with a maximum of 220 and a minimum of 180/170.

  • Pieces of gear will be able to be purchased with different main abilities;
    • Or, the main abilities of gear will be able to be changed.
  • Toxic Mist will be reworked to do damage on a direct hit and/or paint the spot where it lands.
  • Sprinkler will return and receive buffs.
  • Tri-Slosher will be nerfed a little to avoid a repeat of Splatoon 2's release Meta.
  • We will get 4+ stringer-type weapons over the game's lifespan.
  • Single player will have Octo Expansion-esque weapon choosing at the start of a level.
  • Thermal Ink will be changed to work on more forms of damage, including splash damage and bombs.
  • We'll get more maps with gimmicks like Conveyor belts and Fan lifts.
  • We'll get more close-range aggressive specials for the last few in the roster;
    • The return of a reworked Ultra Stamp, since it still has so much potential.
  • We won't get any more new sub weapons, but one or two will be reworked (possibly Autobomb).


My Weapon Ideas

  • A brella with a flying launched canopy that acts as a projectile.
  • A blaster with lingering damage AoE bursts instead of basic explosions, cannot splat with a direct.
  • A pair of dualies that paint better during turret mode instead of improving their accuracy.
  • A charger with a high-damage AoE in a small radius around its shots.
  • A roller with a slow horizontal flick and a fast roll that can splat opponents instantly.
  • A very slow slosher that produces waves of ink that splat opponents instantly.
  • A stringer that only fires a single shot, but the shot's explosion spreads a lot of ink.