User:VSerpent
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VSerpent
File:Dynamo Vertical Swing.png
Tactical Party Crasher
Template:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTactical Party Crasher
Hello there. I'm just another completely vanilla Splatoon fan. I enjoy playing Rollers, Dualies, Most Sloshers (with one notable exception), and all three types of Squiffer. I'm constantly working to improve my game in ranked Splatoon 2 and hope to reach rank X in one or two modes before Splatoon 3 comes out. I'm also a reliable Grizzco employee and work there part-time. I enjoy browsing this wiki in my spare time and making corrective or insightful small edits here or there.
Welcome to my page.
Pedictions for Splatoon 3
- Main Power Up returns without any damage modifiers.
- There will be 3 kits for every weapon;
- There won't be a repeat of the Kensa Collection, more collaboration brands will be added.
The average points for a special will be 190/200, with a maximum of 220 and a minimum of 180/170.
- Pieces of gear will be able to be purchased with different main abilities;
- Or, the main abilities of gear will be able to be changed.
- Toxic Mist will be reworked to do damage on a direct hit and/or paint the spot where it lands.
- Sprinkler will return and receive buffs.
- Tri-Slosher will be nerfed a little to avoid a repeat of Splatoon 2's release Meta.
- We will get 4+ stringer-type weapons over the game's lifespan.
- Single player will have Octo Expansion-esque weapon choosing at the start of a level.
- Thermal Ink will be changed to work on more forms of damage, including splash damage and bombs.
- We'll get more maps with gimmicks like Conveyor belts and Fan lifts.
- We'll get more close-range aggressive specials for the last few in the roster;
- The return of a reworked Ultra Stamp, since it still has so much potential.
- We won't get any more new sub weapons, but one or two will be reworked (possibly Autobomb).
My Weapon Ideas
- A brella with a flying launched canopy that acts as a projectile.
- A blaster with lingering damage AoE bursts instead of basic explosions, cannot splat with a direct.
- A pair of dualies that paint better during turret mode instead of improving their accuracy.
- A charger with a high-damage AoE in a small radius around its shots.
- A roller with a slow horizontal flick and a fast roll that can splat opponents instantly.
- A very slow slosher that produces waves of ink that splat opponents instantly.
- A stringer that only fires a single shot, but the shot's explosion spreads a lot of ink.