User:VSerpent

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Revision as of 17:36, 23 June 2022 by VSerpent (talk | contribs)

Hello there. I'm just another completely vanilla Splatoon fan. I enjoy playing Rollers, Dualies, Most Sloshers (with one notable exception), and all three types of Squiffer. I'm constantly working to improve my game in ranked Splatoon 2 and hope to reach rank X in one or two modes before Splatoon 3 comes out. I'm also a reliable Grizzco employee and work there part-time. I enjoy browsing this wiki in my spare time and making corrective or insightful small edits here or there.

Welcome to my page.


Pedictions for Splatoon 3

  • Main Power Up returns without any damage modifiers.
  • There will be 3 kits for every weapon;
    • There won't be a repeat of the Kensa Collection, more collaboration brands will be added.

The average points for a special will be 190/200, with a maximum of 220 and a minimum of 180/170.

  • Pieces of gear will be able to be purchased with different main abilities;
    • Or, the main abilities of gear will be able to be changed.
  • Toxic Mist will be reworked to do damage on a direct hit and/or paint the spot where it lands.
  • Sprinkler will return and receive buffs.
  • Tri-Slosher will be nerfed a little to avoid a repeat of Splatoon 2's release Meta.
  • We will get 4+ stringer-type weapons over the game's lifespan.
  • Single player will have Octo Expansion-esque weapon choosing at the start of a level.
  • Thermal Ink will be changed to work on more forms of damage, including splash damage and bombs.
  • We'll get more maps with gimmicks like Conveyor belts and Fan lifts.
  • We'll get more close-range aggressive specials for the last few in the roster;
    • The return of a reworked Ultra Stamp, since it still has so much potential.
  • We won't get any more new sub weapons, but one or two will be reworked (possibly Autobomb).


My Weapon Ideas

  • A brella with a flying launched canopy that acts as a projectile.
  • A blaster with lingering damage AoE bursts instead of basic explosions, cannot splat with a direct.
  • A pair of dualies that paint better during turret mode instead of improving their accuracy.
  • A charger with a high-damage AoE in a small radius around its shots.
  • A roller with a slow horizontal flick and a fast roll that can splat opponents instantly.
  • A very slow slosher that produces waves of ink that splat opponents instantly.
  • A stringer that only fires a single shot, but the shot's explosion spreads a lot of ink.