Competitive:.52 Gal Deco

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Revision as of 16:45, 10 May 2022 by Six-claws (talk | contribs) (i made use of a bit of the 52 gal page on this to help get it started)
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Use The .52 Gal deco was overall significantly buffed compared to its appearance in Splatoon.

Its biggest weakness, accuracy, was heavily improved: Its first shot is very accurate, and the weapon begins with a 2% chance to shoot towards the outer reticle instead of 12%. Its shot spread in the air was decreased from 15 degrees to 12. It takes more shots to go to minimum accuracy, from 3 to 8. Most notably, it now takes 25 frames, or just under half a second, to fully restore the weapon's accuracy after firing. Mobility is improved, as the user can act out of squid form and begin firing the weapon or throw its sub faster than before. It now takes 11 frames to shoot out of squid form, compared to the first game's 13 frames. After firing or throwing a sub weapon, the user only needs 3 frames to go back into squid form, instead of 6. Range was slightly increased to 124.944 DU, giving it a slight range advantage over the Splattershot and N-ZAP lines. It also gets increased turfing ability, particularly at the edge of its range. Ink is also more likely to appear at the user's feet.