User:CodingAsteroid: Difference between revisions

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===Bowl.Floor (portals)===
===Bowl.Floor (portals)===
{{Infobox|color=66,135,245|image=CodingAsteroid Nintendo PFP.jpg|caption=Octokid's Profile Picture|title=Octokid}}
{{Infobox/Floor/SO
===Bowl.Floor (po)===
|image = SO_Floor_Bowl.Floor_portal.png
{{Infobox|color=66,135,245|image=CodingAsteroid Nintendo PFP.jpg|caption=CodingAsteroid's Profile Picture|title=CodingAsteroid}}
|type = Normal floor
|floors = 1F-9F
|difficulty = Normal
|base reward = 100
|objective = portal
|portal count = 3
}}
 
===Danger-Magnet_Bowl.Floor===
{{Infobox/Floor/SO
|prefix = Danger-Magnet_
|image = SO Floor Danger-Magnet Bowl.Floor.jpg
|type = Normal floor
|floors = 1F-9F
|difficulty = Hard
|base reward = 230
|objective = portal
|portal count = 3
}}
The objective is to destroy three portals. One of the portals is located in the far left corner, from where the player enters the stage. The second is in the center right. The last one is located at the back center of the stage.
 
===Bowl.Floor (fleeing foes)===
{{Infobox/Floor/SO
|image = SO Floor Bowl.Floor fleeing foes.jpg
|type = Normal floor
|floors = 1F-9F
|difficulty = Normal
|base reward = 115
|objective = chase
|chase count = 2
}}
 
===Bowl.Floor (∞-balls)===
{{Infobox/Floor/SO
|image = SO_Floor_Bowl.Floor.png
|type = Normal floor
|floors = 1F-9F
|difficulty = Easy
|base reward = 25
|objective = ball
|ball count = 2
}}
 
===Assault(Incoming)_Bowl.Floor===
{{Infobox/Floor/SO
|prefix = Assault(Incoming)_
|image = SO_Floor_Assault(Incoming)_Bowl.Floor.png
|type = Normal floor
|floors = 1F-9F
|difficulty = Hard
|base reward = 205
|objective = zone
|zone count = 1
|zone start ticks = 60
|zone checkpoint 1 = 30
}}
The objective is to claim and keep the Zone in the middle of the stage.
 
===Bowl.Floor (tower)===
{{Infobox/Floor/SO
|image = SO_Floor_Bowl.Floor_turbine.png
|type = Normal floor
|floors = 1F-9F
|difficulty = Easy
|base reward = 40
|objective = turbine
|checkpoint count =  
}}

Revision as of 13:23, 3 May 2024

Bowl.Floor (portals)

CodingAsteroid
Destroy the portals!
Difficulty Difficulty Normal Normal
Base reward Membuxs 100
Appearance On a normal climb:
1F-9F
Portal count 3
Music demol1sh

Danger-Magnet_Bowl.Floor

Danger-Magnet_CodingAsteroid
Destroy the portals!
Difficulty Difficulty Hard Hard
Base reward Membuxs 230
Appearance On a normal climb:
1F-9F
Portal count 3
Music demol1sh

The objective is to destroy three portals. One of the portals is located in the far left corner, from where the player enters the stage. The second is in the center right. The last one is located at the back center of the stage.

Bowl.Floor (fleeing foes)

CodingAsteroid
Defeat the fleeing foes!
Difficulty Difficulty Normal Normal
Base reward Membuxs 115
Appearance On a normal climb:
1F-9F
Fleeing foes
count
2
Music jest1ng

Bowl.Floor (∞-balls)

CodingAsteroid
Sink the ∞-balls!
Difficulty Difficulty Easy Easy
Base reward Membuxs 25
Appearance On a normal climb:
1F-9F
∞-ball count 2
Music souven1r

Assault(Incoming)_Bowl.Floor

Assault(Incoming)_CodingAsteroid
Protect the zone!
Difficulty Difficulty Hard Hard
Base reward Membuxs 205
Appearance On a normal climb:
1F-9F
Zone count 1
Countdown start 60 ticks
Checkpoint 1 30 ticks
Music rout1nes

The objective is to claim and keep the Zone in the middle of the stage.

Bowl.Floor (tower)

CodingAsteroid
Escort the turbine tower!
Difficulty Difficulty Easy Easy
Base reward Membuxs 40
Appearance On a normal climb:
1F-9F
Checkpoint count
Music j1tters