User:CodingAsteroid: Difference between revisions
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===Bowl.Floor (portals)=== | ===Bowl.Floor (portals)=== | ||
{{Infobox| | {{Infobox/Floor/SO | ||
===Bowl.Floor ( | |image = SO_Floor_Bowl.Floor_portal.png | ||
{{Infobox| | |type = Normal floor | ||
|floors = 1F-9F | |||
|difficulty = Normal | |||
|base reward = 100 | |||
|objective = portal | |||
|portal count = 3 | |||
}} | |||
===Danger-Magnet_Bowl.Floor=== | |||
{{Infobox/Floor/SO | |||
|prefix = Danger-Magnet_ | |||
|image = SO Floor Danger-Magnet Bowl.Floor.jpg | |||
|type = Normal floor | |||
|floors = 1F-9F | |||
|difficulty = Hard | |||
|base reward = 230 | |||
|objective = portal | |||
|portal count = 3 | |||
}} | |||
The objective is to destroy three portals. One of the portals is located in the far left corner, from where the player enters the stage. The second is in the center right. The last one is located at the back center of the stage. | |||
===Bowl.Floor (fleeing foes)=== | |||
{{Infobox/Floor/SO | |||
|image = SO Floor Bowl.Floor fleeing foes.jpg | |||
|type = Normal floor | |||
|floors = 1F-9F | |||
|difficulty = Normal | |||
|base reward = 115 | |||
|objective = chase | |||
|chase count = 2 | |||
}} | |||
===Bowl.Floor (∞-balls)=== | |||
{{Infobox/Floor/SO | |||
|image = SO_Floor_Bowl.Floor.png | |||
|type = Normal floor | |||
|floors = 1F-9F | |||
|difficulty = Easy | |||
|base reward = 25 | |||
|objective = ball | |||
|ball count = 2 | |||
}} | |||
===Assault(Incoming)_Bowl.Floor=== | |||
{{Infobox/Floor/SO | |||
|prefix = Assault(Incoming)_ | |||
|image = SO_Floor_Assault(Incoming)_Bowl.Floor.png | |||
|type = Normal floor | |||
|floors = 1F-9F | |||
|difficulty = Hard | |||
|base reward = 205 | |||
|objective = zone | |||
|zone count = 1 | |||
|zone start ticks = 60 | |||
|zone checkpoint 1 = 30 | |||
}} | |||
The objective is to claim and keep the Zone in the middle of the stage. | |||
===Bowl.Floor (tower)=== | |||
{{Infobox/Floor/SO | |||
|image = SO_Floor_Bowl.Floor_turbine.png | |||
|type = Normal floor | |||
|floors = 1F-9F | |||
|difficulty = Easy | |||
|base reward = 40 | |||
|objective = turbine | |||
|checkpoint count = | |||
}} |
Revision as of 13:23, 3 May 2024
Bowl.Floor (portals)
CodingAsteroid
Destroy the portals!
Destroy the portals!
Difficulty | Normal |
Base reward | 100 |
Appearance | On a normal climb: 1F-9F |
Portal count | 3 |
Music | demol1sh |
Danger-Magnet_Bowl.Floor
Danger-Magnet_ CodingAsteroid
Destroy the portals!
Destroy the portals!
Difficulty | Hard |
Base reward | 230 |
Appearance | On a normal climb: 1F-9F |
Portal count | 3 |
Music | demol1sh |
The objective is to destroy three portals. One of the portals is located in the far left corner, from where the player enters the stage. The second is in the center right. The last one is located at the back center of the stage.
Bowl.Floor (fleeing foes)
CodingAsteroid
Defeat the fleeing foes!
Defeat the fleeing foes!
Difficulty | Normal |
Base reward | 115 |
Appearance | On a normal climb: 1F-9F |
Fleeing foes count |
2 |
Music | jest1ng |
Bowl.Floor (∞-balls)
CodingAsteroid
Sink the ∞-balls!
Sink the ∞-balls!
Difficulty | Easy |
Base reward | 25 |
Appearance | On a normal climb: 1F-9F |
∞-ball count | 2 |
Music | souven1r |
Assault(Incoming)_Bowl.Floor
Assault(Incoming)_ CodingAsteroid
Protect the zone!
Protect the zone!
Difficulty | Hard |
Base reward | 205 |
Appearance | On a normal climb: 1F-9F |
Zone count | 1 |
Countdown start | 60 ticks |
Checkpoint 1 | 30 ticks |
Music | rout1nes |
The objective is to claim and keep the Zone in the middle of the stage.
Bowl.Floor (tower)
CodingAsteroid
Escort the turbine tower!
Escort the turbine tower!
Difficulty | Easy |
Base reward | 40 |
Appearance | On a normal climb: 1F-9F |
Music | j1tters |