Template:Brella data S2: Difference between revisions
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(This info can go in a comment instead.) |
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* Projectiles initially travel at a rate of {{{InitVel}}} units per frame for {{{StraightFrame}}} frames, having an effective range of {{#expr: {{{InitVel}}} * {{{StraightFrame}}} }} units. | * Projectiles initially travel at a rate of {{{InitVel}}} units per frame for {{{StraightFrame}}} frames, having an effective range of {{#expr: {{{InitVel}}} * {{{StraightFrame}}} }} units. | ||
** After that, the projectile's velocity is set to {{{StraightStateEndSpeed}}} units if the projectile's velocity is not already lower than the listed value, and decreases further as it falls to the ground. | ** After that, the projectile's velocity is set to {{{StraightStateEndSpeed}}} units if the projectile's velocity is not already lower than the listed value, and decreases further as it falls to the ground. | ||
</div> | </div></includeonly><noinclude> | ||
This template takes [[brella]] weapon parameters as input and generates a list of facts about the weapon. | This template takes [[brella]] weapon parameters as input and generates a list of facts about the weapon. | ||
Revision as of 21:20, 14 February 2021
This template takes brella weapon parameters as input and generates a list of facts about the weapon.
Notes
Some info was not found in the weapon's parameters, and was measured manually:
weight class
Parameters
This is a complete list of brella parameters from Splatoon 2.
Name | Description |
---|---|
Balance_MassCoef | |
CanopyAirResist | Air Resistance(On the ground) |
CanopyAirResistAir | Air Resistance(Mid-air) |
CanopyAttackedDamageRate | Rate of Damage received after firing |
CanopyBaseAirSpeedXZ | Basic Movement XZ Speed(Mid-air) |
CanopyBaseSpeed | Basic Movement Speed(On the ground) |
CanopyBaseSpeedComeOverRate | Rate of speed limitation once basic movement speed is surpassed (Add this value to the difference) |
CanopyChargeFrame | Charge frames required to open the umbrella |
CanopyColRadius | Hit Colision Radius |
CanopyCureHPPerFrame | Damage restoration per frame when closing |
CanopyCureWaitFrame | Frame with recovery on close |
CanopyDamage | Damage when value is hit |
CanopyDegree | Angle from the side part |
CanopyDestroyWaitFrame | Destroy Standby Frame |
CanopyDirXZ_DiffDeg_H | :H |
CanopyDirXZ_DiffDeg_L | XZAngle:L |
CanopyDirXZ_OpenBias | Opening Bias |
CanopyDirXZ_RotDegBias | XZAngle Speed Bias |
CanopyDirXZ_RotDeg_H | :H |
CanopyDirXZ_RotDeg_L | XZAngle Speed:L |
CanopyFrame | Frames of persistence |
CanopyGravity | Gravity |
CanopyHP | [#]Health Points |
CanopyHP_MWPUG_High | |
CanopyHP_MWPUG_Mid | |
CanopyHeight | Height of long part and diameter of side part |
CanopyHitOtherCanopyDamage | When the strength is too weak, apply this damage to the other umbrella |
CanopyHitOtherCanopyVolume | Umbrella strength(If the weak one is the same, it is destroyed) |
CanopyHitShieldAttackDamage | Damage taken by the shield |
CanopyHitShieldReceiveDamage | Damage taken by the umbrella |
CanopyHoldKnockBackCoreImpact | Strength(Before moving) |
CanopyInitSpeed | Initial Speed |
CanopyKeepSpeedFrame | Frame at which Initial Speed is Basic Movement Speed(On ground, Mid-air XZ) |
CanopyModelInvisible | Hide Model |
CanopyMoveKnockBackCoreImpact | Strength(While moving) |
CanopyMoveKnockBackCoreImpactSideStepRate | |
CanopyMoveKnockBackDegree | Angle with a straight line(While moving) |
CanopyNakedFrame | Frames required to open umbrella again |
CanopyNakedFrame_MWPUG_High | |
CanopyNakedFrame_MWPUG_Mid | |
CanopyOpenEndBias | Defensive wall generation offset bias |
CanopyOpenEndOffset | Defensive wall generation End offset |
CanopyOpenFrame | Frames between staring to open the umbrella and finish opening it |
CanopyOpenStartOffset | Defensive Wall Generation Start Offset |
CanopyPaintRadius | Paint radius |
CanopyReboundBoundAddVel | Added acceleration towards the direction of where a wall leads after hitting it |
CanopyReboundBoundRate | Rebound Rate on the direction a wall leads do when hitting it |
CanopyReboundMinSpeed | Minimal Speed in the direction a wall leads when hitting it |
CanopyReflectBoundAddVel | |
CanopyReflectBoundRate | |
CanopyShotFrame | Frames required to shoot(Even when not shooting, use this to calculate ink usage while the umbrella remains open) |
CanopySpeedAirAddScaleXZ | Movement Direction Vector XZ additional speed value(Mid-air) |
CanopySpeedGroundAddScale | Movement Direction Vector Additional Speed Value(On ground) |
CanopyTiltDegree | Tilting angle(Tilt towards the upper part is true) |
CanopyType | |
CanopyWidth | Width of the long part |
ColCenterRadius | Collision radius |
ColDiffusionRadius | Collision radius |
ContactDashPanelAddSpeed | |
ContactDashPanelCrossSaveSpeedRate | |
ContactDashPanelFlySpeedMaxXZ | |
ContactJumpPanelAddSpeed | |
ContactJumpPanelAddSpeedOneBoundRate | |
ContactJumpPanelCrossSaveSpeedRate | |
ContactJumpPanelMaxNum | |
CoopCanopyAttackedDamageRate | |
CoopCanopyDamage | 直にあたった時のダメージ |
CoopCanopyFrame | 存続フレーム |
CoopCanopyHP | 体力 |
CoopDamageCenterMax | ダメージ最大量 |
CoopDamageCenterMin | ダメージ最小量 |
CoopDamageDiffusionMax | ダメージ最大量 |
CoopDamageDiffusionMin | ダメージ最小量 |
CoopDamageEffectiveDiffusionNum | ダメージ最大弾数 |
CoopDamageEffectiveTotalMax | |
CoopInkConsume | Ink consumption (Salmon Run) |
CoopInkConsumeUmbrella | インク消費量 |
CreateSplashLength | Splash movement distance |
CreateSplashLengthFirstRandom | 最初の飛沫発生移動ランダム最大距離 |
CreateSplashNum | しぶき発生数 |
DamageCenterMax | [#]ダメージ最大量 |
DamageCenterMin | [#]ダメージ最小量 |
DamageDiffusionMax | [#]ダメージ最大量 |
DamageDiffusionMin | [#]ダメージ最小量 |
DamageEffectiveDiffusionNum | [#]ダメージ最大弾数 |
DamageEffectiveTotalMax | |
DamageReduceEndFrame | Frame after shooting with minimum damage amount |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) |
Diffusion0HorizontalDegree | 拡散弾初速角度横(0禁止 ただし縦も0なら可) |
Diffusion0HorizontalOffset | 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) |
Diffusion0Num | 拡散弾個数 |
Diffusion0VerticalDegree | 拡散弾初速角度縦(0禁止 ただし横も0なら可) |
Diffusion0VerticalOffset | 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) |
Diffusion1AddDegree | 発射追加角度(時計回りが正) |
Diffusion1HorizontalDegree | 拡散弾初速角度横(0禁止 ただし縦も0なら可) |
Diffusion1HorizontalOffset | 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) |
Diffusion1Num | 拡散弾個数 |
Diffusion1VerticalDegree | 拡散弾初速角度縦(0禁止 ただし横も0なら可) |
Diffusion1VerticalOffset | 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) |
DiffusionInitVelRandom | 拡散弾初速差ランダム |
DrawCenterRadius | 描画サイズ |
DrawDiffusionRadius | 描画サイズ |
FootSplashOffset | 発生位置 軸方向オフセット |
FootSplashPaintRadius | 塗り半径 |
FootSplashSpanFrame | 発生スパン(0ならOFF) |
FootSplashWaitFrame | 最初の発生フレーム |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) |
InitVel | Initial Velocity Z (Unused for Splatlings) |
InkConsume | Ink consumption (maximum charge for splatlings) |
InkConsumeUmbrella | [#]インク消費量 |
InkRecoverStop | Ink recovery restart frame |
InkRecoverStopCanopy | インク回復再開フレーム(傘射出) |
InkRecoverStopCharge | インク回復再開フレーム(チャージ) |
JumpGndCharge | チャージ中ジャンプ値 |
KnockBack | Knockback |
MoveSpeed | Movement speed while charging |
MoveSpeedCharge | チャージ中の移動速度 |
PaintFarCenterDistance | 遠方塗り距離 |
PaintFarCenterRadius | 遠方塗り半径 |
PaintFarDiffusionDistance | 遠方塗り距離 |
PaintFarDiffusionRadius | 遠方塗り半径 |
PaintNearCenterDistance | 手前塗り距離 |
PaintNearCenterRadius | 手前塗り半径 |
PaintNearDiffusionDistance | 手前塗り距離 |
PaintNearDiffusionRadius | 手前塗り半径 |
PostDelayFrm_Main | 攻撃後:硬直F |
PostDelayFrm_MoveLmt | 攻撃後:移動制限F |
PostNoShotReqFrm | 攻撃後:ショット予約禁止F |
PreDelayFrm_HumanMain | 攻撃前:遅延追加F(ヒト中) |
PreDelayFrm_SquidMain | 攻撃前:遅延追加F(イカ中) |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) |
SplashColRadius | Splash collision radius |
SplashDrawRadius | Splash drawing size |
SplashPaintLength | 塗り縦長さ |
SplashPaintWidthFullActive | 全弾生存しているときの塗り幅 |
SplashPaintWidthOneActive | 一つだけ弾が生存しているときの塗り幅 |
StraightFrame | Number of rectilinear frames of a bullet |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) |