Talk:Signal: Difference between revisions
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I think I remember seeing a Japanese Let's Play shortly after the game came out, and the went like ''naissu!'' after a signal appeared on-screen, very likely meaning "nice!". So while not a credible source for the Japanese message, I figured I should at least point it out. | I think I remember seeing a Japanese Let's Play shortly after the game came out, and the went like ''naissu!'' after a signal appeared on-screen, very likely meaning "nice!". So while not a credible source for the Japanese message, I figured I should at least point it out. – '''[[User:Espyo|Espyo]]<sup>[[User talk:Espyo|T]]</sup>''' 10:48, 12 June 2015 (UTC) | ||
== Pose visibility == | == Pose visibility == |
Revision as of 03:36, 30 June 2023
I think I remember seeing a Japanese Let's Play shortly after the game came out, and the went like naissu! after a signal appeared on-screen, very likely meaning "nice!". So while not a credible source for the Japanese message, I figured I should at least point it out. – EspyoT 10:48, 12 June 2015 (UTC)
Pose visibility
IDK imma just text that only players on the same team can see the pose when sending a signal Greasy Hot Dog (talk) 12:41, 20 April 2022 (UTC)
Spanish NOA Big mistake
According to Judd's dialogue in Splatoon 3; about the signals...
It says: Fff... (Si te revientan, puedes oprimir arriba en [Botones direccionales] para comunicarlo con un "¡Me dieron!").
English: Fff... (If you get splatted, you can click above on [Directional Buttons] to communicate with a "They got me!").
The big mistake here is that "¡Me dieron!" (They got me!) was changed in this game to "¡Ay!" (Ouch!). Sasha V. (talk) 12:54, 18 September 2022 (UTC)
To do
- Trivia: Test signals being left behind in S1 and S3