Talk:Floor: Difference between revisions

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Latest comment: 3 March by DevNode in topic Floor Categorization by Spire Thirds?
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:While collecting data for this on the side during hackless runs, I seem to have noticed that the same floor configurations have the same consistent base Membux reward. So far I've gotten 115 twice on a Normal Pursuit Bowl.Floor and 130 three times on a Normal Pursuit Careful-Aim.Floor. I've also noticed different Difficulty/Objective combinations with the same floor name, notably at least four different High-Tower.Floor configurations: an Easy Portal with a 35m reward, an Easy Ball with a 25m reward, a Normal Portal with a 105m reward, and a Normal Tower with a 130m reward. [[User:DevNode|DevNode]] ([[User talk:DevNode|talk]]) 08:09, 3 March 2024 (UTC)
:While collecting data for this on the side during hackless runs, I seem to have noticed that the same floor configurations have the same consistent base Membux reward. So far I've gotten 115 twice on a Normal Pursuit Bowl.Floor and 130 three times on a Normal Pursuit Careful-Aim.Floor. I've also noticed different Difficulty/Objective combinations with the same floor name, notably at least four different High-Tower.Floor configurations: an Easy Portal with a 35m reward, an Easy Ball with a 25m reward, a Normal Portal with a 105m reward, and a Normal Tower with a 130m reward. [[User:DevNode|DevNode]] ([[User talk:DevNode|talk]]) 08:09, 3 March 2024 (UTC)
::I think you might be onto something there. The base floor doesn't by itself determine the Mems gained, but the modifiers - that being the objective, difficulty and add-ons - does. [[User:LatiusAuro|LatiusAuro]] ([[User talk:LatiusAuro|talk]]) 10:18, 3 March 2024 (UTC)
::I think you might be onto something there. The base floor doesn't by itself determine the Mems gained, but the modifiers - that being the objective, difficulty and add-ons - does. [[User:LatiusAuro|LatiusAuro]] ([[User talk:LatiusAuro|talk]]) 10:18, 3 March 2024 (UTC)
:::I wouldn't necessarily take a "modifiers" approach since at the end of the day they're all bespoke courses with handplaced level elements, not generated from a set of random parameters but created and balanced to offer different experiences with the same base geometry as the skeleton. [[User:DevNode|DevNode]] ([[User talk:DevNode|talk]]) 21:28, 3 March 2024 (UTC)

Revision as of 21:28, 3 March 2024

Floor Objectives

I think it may be a good idea to note which floors can have which objective types. For example, I do know that there's a couple of floors early in the run that look like they're designed to be ∞-Ball levels, and the mountain ascending one I've only seen as a "Destroy the Portals" level. -- LatiusAuro (talk) 10:31, 26 February 2024 (UTC)Reply[reply]

Floor Terms = Enemy Types

Maybe there should be a section that shows which kind of prefix/term in the floor's name means different enemy types like "Open-Season" meaning Nobilmentes/Snipers will spawn and Bombardment will spawn the Arpeggios and Spawners. Argus (talk) 23:35, 26 February 2024 (UTC)Reply[reply]

Floor Categorization by Spire Thirds?

I've noticed the floors I roll for each third of the spire don't tend to overlap very much. A Rigorous like Coverage(Between-Crosshairs) seems to only spawn on floors 1-9, while an Easy like Danger-Magnet_Covered only seems to appear on floors 21-29. Could present a more useful means to categorize the floors than the current megalist. DevNode (talk) 06:44, 3 March 2024 (UTC)Reply[reply]

While collecting data for this on the side during hackless runs, I seem to have noticed that the same floor configurations have the same consistent base Membux reward. So far I've gotten 115 twice on a Normal Pursuit Bowl.Floor and 130 three times on a Normal Pursuit Careful-Aim.Floor. I've also noticed different Difficulty/Objective combinations with the same floor name, notably at least four different High-Tower.Floor configurations: an Easy Portal with a 35m reward, an Easy Ball with a 25m reward, a Normal Portal with a 105m reward, and a Normal Tower with a 130m reward. DevNode (talk) 08:09, 3 March 2024 (UTC)Reply[reply]
I think you might be onto something there. The base floor doesn't by itself determine the Mems gained, but the modifiers - that being the objective, difficulty and add-ons - does. LatiusAuro (talk) 10:18, 3 March 2024 (UTC)Reply[reply]
I wouldn't necessarily take a "modifiers" approach since at the end of the day they're all bespoke courses with handplaced level elements, not generated from a set of random parameters but created and balanced to offer different experiences with the same base geometry as the skeleton. DevNode (talk) 21:28, 3 March 2024 (UTC)Reply[reply]