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Tags: Blanking Manual revert |
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| <includeonly><div class="list-columns" style="column-width: 25em;">
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| {{#if: {{{weight class|}}} |
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| * The {{PAGENAME}} is a [[weight class|{{{weight class}}}weight weapon]].
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|
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| }}{{#if: {{{FullChargeInkConsume|}}} |
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| * The full-charge ink consumption of {{#expr: 100 * {{{FullChargeInkConsume}}} }}% allows players to fire {{#expr: floor( 1 / {{{FullChargeInkConsume}}} ) }} shots before needing to refill the ink supply.
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| * It takes {{#expr: {{{FullChargeFrame}}} / 60 round 2 }} seconds to fully charge the weapon.
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|
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| }}{{#if: {{{EmptyChargeTimes|}}} |
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| ** When charging a shot with an empty tank, the charge rate is reduced to {{#expr: 100 / {{{EmptyChargeTimes}}} }}%, permitting the player to fully charge a shot in {{#expr: ( {{{FullChargeFrame}}} * {{{EmptyChargeTimes}}} ) / 60 round 2 }} seconds.
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| ** When charging a shot with an empty tank while in the air, the charge rate is reduced to {{#expr: 100 / {{{AirChargeRateByEmpty}}} }}%, permitting the player to fully charge a shot in {{#expr: ( {{{FullChargeFrame}}} * {{{AirChargeRateByEmpty}}} ) / 60 round 2 }} seconds.
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|
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| }}{{#if: {{{FullChargePierce|}}} |
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| * Fully charged shots from this weapon will {{#ifeq: {{{FullChargePierce}}} | FALSE | not }} pierce opponents.
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|
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| }}{{#if: {{{MoveSpeed|}}} |
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| * When charging while moving, the player's movement speed is set to {{{MoveSpeed}}} units per frame.
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|
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| }}{{#if: {{{MinChargeDamage|}}} |
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| * Damage scales from {{#expr: {{{MinChargeDamage}}} / 10 }} to {{#expr: {{{MaxChargeDamage}}} / 10 }} depending on the charge level. {{#ifeq: {{{MaxChargeDamage}}} | {{{FullChargeDamage}}} | | At full charge, the damage is {{#expr: {{{FullChargeDamage}}} / 10 }}.}}
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| }}{{#if: {{{paramname|}}} |
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| * text.
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| }}{{#if: {{{paramname|}}} |
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| * text.
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| }}{{#if: {{{paramname|}}} |
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| }}{{#if: {{{paramname|}}} |
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| }}{{#if: {{{paramname|}}} |
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| * text.
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| }}{{#if: {{{paramname|}}} |
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| * text.
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| }}{{#if: {{{paramname|}}} |
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| * text.
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| }}{{#if: {{{paramname|}}} |
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| * text.
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| }}{{#if: {{{paramname|}}} |
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| * text.
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| }}{{#if: {{{paramname|}}} |
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| * text.
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| }}</div></includeonly><noinclude>
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| This template will do most of the work when making data sections for [[charger]]s.
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|
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| == Template design notes ==
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| The order of information is currently:
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| # Weight
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| # Ink consumption
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| # Fire rate
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| # Player movement speed
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| # Cooldown before ink refill
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| # Damage
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| # Shot radius
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| # Accuracy
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| # Velocity, range
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| # Ink droplet details
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| If the order is changed, make sure to also change the order in other data section templates.
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|
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| The goal is to turn raw numbers into useful sentences. If a parameter is not notable, or not well understood, this template should not output anything for that parameter.
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|
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| Some info was not found in the game's parameter files, and was measured manually:
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| * <code>weight class</code>
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|
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| == Parameters ==
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| This is a complete list of charger parameters from ''Splatoon 2''.
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|
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| {| class="wikitable inkipedia"
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| |-
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| ! Name !! Description
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| |-
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| | AirChargeRateByEmpty || Charge rate multiplier in air when out of ink
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| |-
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| | ChargeKeepAnytime || Allow partial charge hold
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| |-
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| | ChargeKeepSniperCameraMoveFrm || Frames for shifting to sniper camera when holding charge
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| |-
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| | ChargeKeepSniperCameraMoveStartFrm || Frames for starting to shift to sniper camera when holding charge
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| |-
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| | ChargeKeepSquideMuzzleOffset || Muzzle position when turning into squid while holding charge
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| |-
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| | CoopFullChargeDamage || Damage when full charge (Salmon Run)
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| |-
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| | CoopFullChargeInkConsume || Ink consumption when full charge (Salmon Run)
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| |-
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| | CoopFullChargeSplashPaintRadius ||
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| |-
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| | CoopMaxChargeDamage || Maximum Damage before full charge (Salmon Run)
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| |-
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| | CoopMaxChargeInkConsume || Maximum ink consumption before full charge (Salmon Run)
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| |-
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| | CoopMinChargeDamage || Damage when minimum charge (Salmon Run)
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| |-
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| | CoopMinChargeInkConsume || Ink consumption when minimum charge (Salmon Run)
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| |-
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| | EmptyChargeTimes || Charge rate multiplier when out of ink (Y)
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| |-
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| | FreezeFrmFullCharge || Freeze frame on full charge
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| |-
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| | FreezeFrmMinCharge || Freeze frame on minimum charge
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| |-
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| | FullChargeDamage || Damage when full charge
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| |-
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| | FullChargeDamageRate_MWPUG_High ||
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| |-
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| | FullChargeDamageRate_MWPUG_Mid ||
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| |-
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| | FullChargeDamage_MWPUG_Max ||
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| |-
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| | FullChargeDistance || Distance when full charge
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| |-
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| | FullChargeDistance_MWPUG_High ||
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| |-
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| | FullChargeDistance_MWPUG_Mid ||
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| |-
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| | FullChargeFrame || Number of frames until full charge (X)
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| |-
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| | FullChargeInkConsume || Ink consumption when full charge
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| |-
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| | FullChargePaintRadiusRateGroundToOther || Full charged: Paint radius ratio of droplets when weapon hits the ground
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| |-
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| | FullChargePaintRadiusRateLastSplashToOther || Full charged: Paint radius ratio of last droplet
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| |-
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| | FullChargePierce || フルチャージ時のプレイヤー等の貫通
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| |-
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| | FullChargeSplashPaintRadius || Full charged: Splash radius
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| |-
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| | InitVelFullCharge || Shoot velocity at full charge
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| |-
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| | InitVelMaxCharge || Maximum shoot velocity before full charge
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| |-
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| | InitVelMinCharge || Minimum shoot velocity
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| |-
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| | JumpGnd || Full charge: Jump value
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| |-
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| | MaxChargeColRadiusForPlayer || Full charge: Collision radius for player
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| |-
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| | MaxChargeDamage || Damage just before full charge
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| |-
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| | MaxChargeHitSplashNum || Splash number just before full charge
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| |-
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| | MaxChargeInkConsume || Ink consumption just before full charge
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| |-
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| | MaxChargePaintRadiusRateGroundToOther || Before full charge: Paint radius ratio of droplets when weapon hits the ground
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| |-
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| | MaxChargePaintRadiusRateLastSplashToOther || Before full charge: Paint radius ratio of last droplet
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| |-
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| | MaxChargePaintRadiusRateToFull || Before full charge: Paint radius
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| |-
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| | MaxDistance || Maximum distance before full charge
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| |-
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| | MaxDistance_MWPUG_High ||
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| |-
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| | MaxDistance_MWPUG_Mid ||
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| |-
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| | MaxHitSplashNumFrame || Charge frame when maximum splash number can be made
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| |-
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| | MinChargeColRadiusForPlayer || Minimum charge: Collision radius for player
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| |-
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| | MinChargeDamage || Minimum damage
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| |-
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| | MinChargeFrame || Minimum charge frame
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| |-
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| | MinChargeHitSplashNum || Minimum charge: Splash number
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| |-
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| | MinChargeInkConsume || Minimum ink consumption
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| |-
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| | MinChargePaintRadiusRateGroundToOther || Minimum charge: Paint radius ratio of droplets when weapon hits the ground
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| |-
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| | MinChargePaintRadiusRateLastSplashToOther || Minimum charge: Paint radius ratio of last droplet
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| |-
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| | MinChargePaintRadiusRateToFull || Minimum charge: Paint radius
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| |-
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| | MinDistance || Minimum distance
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| |-
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| | MinMaxChargeDamageRate_MWPUG_High ||
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| |-
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| | MinMaxChargeDamageRate_MWPUG_Mid ||
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| |-
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| | MinMaxChargeDamage_MWPUG_Max ||
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| |-
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| | MoveSpeed || Movement speed while charging
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| |-
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| | PreDelayFrm_KeepCharge || Charge keep: Delay frames before attack
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| |-
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| | PreDelayFrm_KeepChargePre || Charge keep: Frames until laser appears
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| |-
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| | SniperCameraFovy || Fovy after ending sniper camera
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| |-
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| | SniperCameraMoveEndChargeRate || Charge percentage when change to sniper camera ends (0 for off)
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| |-
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| | SniperCameraMoveStartChargeRate || Charge percentage when change to sniper camera begins
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| |-
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| | SniperCameraPlayerAlphaChargeRate || Charge amount when beginning transparent
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| |-
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| | SniperCameraPlayerInvisibleChargeRate || Charge amount when becoming completely transparent
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| |-
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| | SplashBetweenFullChargePaintRadiusRate || Full charge: Basic interval of paint (multiply this parameter by what is calculated from (C) to get bullet spawn interval
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| |-
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| | SplashBetweenMaxChargePaintRadiusRate || Before full charge: Basic interval of paint (multiply this parameter by what is calculated from (A)(B) to get bullet spawn interval
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| |-
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| | SplashBetweenMinChargePaintRadiusRate || Minimum charge: Basic interval of paint (multiply this parameter by what is calculated from (A) to get bullet spawn interval)
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| |-
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| | SplashDepthFullChargeScaleRateByWidth || Full charge: Paint scale percentage depth compared to width(C)
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| |-
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| | SplashDepthMaxChargeScaleRateByWidth || Before full charge: Paint scale percentage depth compared to width(B)
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| |-
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| | SplashDepthMinChargeScaleRateByWidth || Minimum charge: Paint scale percentage depth compared to width(A)
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| |-
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| | SplashNearFootMaxDistanceXZ || Maximum offset to paint feet (XZ)
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| |-
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| | SplashNearFootOccurChargeRate || Charge percentage required to ink feet
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| |-
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| | SplashSplitNum || Number of droplet splits (Z)
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| |-
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| | SquidChangeReduceWaitFullFrame || Full charge: Waiting frames until charge amount reduction
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| |-
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| | VelGnd_Bias || Deceleration curve
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| |-
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| | VelGnd_DownRt || Deceleration delay
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| |}
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|
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| == Example ==
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| This data is accurate as of version 5.0.0.
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| Bamboozler
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| {{User:Heddy/Test/1
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| | weight class = light
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| | AirChargeRateByEmpty = 2
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| | ChargeKeepAnytime = FALSE
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| | ChargeKeepSniperCameraMoveFrm = 20
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| | ChargeKeepSniperCameraMoveStartFrm = 0
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| | ChargeKeepSquideMuzzleOffset = -3.55,0.55,14.25
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| | CoopFullChargeDamage = 1600
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| | CoopFullChargeInkConsume = 0.04
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| | CoopMaxChargeDamage = 1600
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| | CoopMaxChargeInkConsume = 0.04
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| | CoopMinChargeDamage = 600
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| | CoopMinChargeInkConsume = 0.016
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| | EmptyChargeTimes = 5
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| | FreezeFrmFullCharge = 1
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| | FreezeFrmMinCharge = 1
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| | FullChargeDamage = 850
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| | FullChargeDamageRate_MWPUG_High = 1.2
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| | FullChargeDamageRate_MWPUG_Mid = 1.1
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| | FullChargeDamage_MWPUG_Max = 999
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| | FullChargeDistance = 195.64
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| | FullChargeDistance_MWPUG_High = 0
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| | FullChargeDistance_MWPUG_Mid = 0
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| | FullChargeFrame = 20
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| | FullChargeInkConsume = 0.07
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| | FullChargePaintRadiusRateGroundToOther = 1.8
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| | FullChargePaintRadiusRateLastSplashToOther = 1.5
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| | FullChargePierce_SettingOcta_ = FALSE
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| | FullChargeSplashPaintRadius = 12.3
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| | InitVelFullCharge = 40
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| | InitVelMaxCharge = 40
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| | InitVelMinCharge = 40
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| | JumpGnd = 0.7
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| | MaxChargeColRadiusForPlayer = 2
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| | MaxChargeDamage = 850
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| | MaxChargeHitSplashNum = 5
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| | MaxChargeInkConsume = 0.07
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| | MaxChargePaintRadiusRateGroundToOther = 1.5
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| | MaxChargePaintRadiusRateLastSplashToOther = 1.5
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| | MaxChargePaintRadiusRateToFull = 1
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| | MaxDistance = 195.64
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| | MaxDistance_MWPUG_High = 0
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| | MaxDistance_MWPUG_Mid = 0
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| | MaxHitSplashNumFrame = 20
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| | MinChargeColRadiusForPlayer = 2
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| | MinChargeDamage = 300
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| | MinChargeFrame = 8
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| | MinChargeHitSplashNum = 0
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| | MinChargeInkConsume = 0.028
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| | MinChargePaintRadiusRateGroundToOther = 1
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| | MinChargePaintRadiusRateLastSplashToOther = 1.5
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| | MinChargePaintRadiusRateToFull = 0.7
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| | MinDistance = 195.64
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| | MinMaxChargeDamageRate_MWPUG_High = 1.2
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| | MinMaxChargeDamageRate_MWPUG_Mid = 1.1
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| | MinMaxChargeDamage_MWPUG_Max = 999
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| | MoveSpeed = 0.6
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| | PreDelayFrm_KeepCharge = 20
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| | PreDelayFrm_KeepChargePre = 15
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| | SniperCameraFovy = 38
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| | SniperCameraMoveEndChargeRate = 0
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| | SniperCameraMoveStartChargeRate = 0
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| | SniperCameraPlayerAlphaChargeRate = 0.5
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| | SniperCameraPlayerInvisibleChargeRate = 0.85
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| | SplashBetweenFullChargePaintRadiusRate = 1.8
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| | SplashBetweenMaxChargePaintRadiusRate = 1.8
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| | SplashBetweenMinChargePaintRadiusRate = 3.2
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| | SplashDepthFullChargeScaleRateByWidth = 2.6
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| | SplashDepthMaxChargeScaleRateByWidth = 2.6
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| | SplashDepthMinChargeScaleRateByWidth = 3
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| | SplashNearFootMaxDistanceXZ = 23
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| | SplashNearFootOccurChargeRate = 1.01
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| | SplashSplitNum = 3
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| | SquidChangeReduceWaitFullFrame = 0
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| | VelGnd_Bias = 0.5
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| | VelGnd_DownRt = 0.2
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| }}
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| Goo Tuber
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| {{User:Heddy/Test/1
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| | weight class = middle
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| | AirChargeRateByEmpty = 1
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| | ChargeKeepAnytime = TRUE
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| | ChargeKeepSniperCameraMoveFrm = 20
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| | ChargeKeepSniperCameraMoveStartFrm = 0
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| | ChargeKeepSquideMuzzleOffset = -3.6,0.6,17.4
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| | CoopFullChargeDamage = 3000
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| | CoopFullChargeInkConsume = 0.12
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| | CoopFullChargeSplashPaintRadius = -0.1
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| | CoopMaxChargeDamage = 1800
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| | CoopMaxChargeInkConsume = 0.12
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| | CoopMinChargeDamage = 500
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| | CoopMinChargeInkConsume = 0.012
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| | EmptyChargeTimes = 3
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| | FreezeFrmFullCharge = 1
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| | FreezeFrmMinCharge = 1
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| | FullChargeDamage = 1800
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| | FullChargeDamageRate_MWPUG_High = 1.15
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| | FullChargeDamageRate_MWPUG_Mid = 1.075
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| | FullChargeDamage_MWPUG_Max = 3000
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| | FullChargeDistance = 198.03999
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| | FullChargeDistance_MWPUG_High = 0
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| | FullChargeDistance_MWPUG_Mid = 0
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| | FullChargeFrame = 75
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| | FullChargeInkConsume = 0.15
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| | FullChargePaintRadiusRateGroundToOther = 1.8
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| | FullChargePaintRadiusRateLastSplashToOther = 1.5
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| | FullChargePierce_SettingOcta_ = TRUE
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| | FullChargeSplashPaintRadius = 19
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| | InitVelFullCharge = 48
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| | InitVelMaxCharge = 48
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| | InitVelMinCharge = 24
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| | JumpGnd = 0.7
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| | MaxChargeColRadiusForPlayer = 1
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| | MaxChargeDamage = 1300
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| | MaxChargeHitSplashNum = 8
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| | MaxChargeInkConsume = 0.15
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| | MaxChargePaintRadiusRateGroundToOther = 1.5
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| | MaxChargePaintRadiusRateLastSplashToOther = 1.5
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| | MaxChargePaintRadiusRateToFull = 0.85
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| | MaxDistance = 188.03999
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| | MaxDistance_MWPUG_High = 0
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| | MaxDistance_MWPUG_Mid = 0
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| | MaxHitSplashNumFrame = 36
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| | MinChargeColRadiusForPlayer = 1
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| | MinChargeDamage = 400
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| | MinChargeFrame = 8
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| | MinChargeHitSplashNum = 0
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| | MinChargeInkConsume = 0.02
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| | MinChargePaintRadiusRateGroundToOther = 1
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| | MinChargePaintRadiusRateLastSplashToOther = 1.5
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| | MinChargePaintRadiusRateToFull = 0.5
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| | MinDistance = 126.02
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| | MinMaxChargeDamageRate_MWPUG_High = 1.15
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| | MinMaxChargeDamageRate_MWPUG_Mid = 1.075
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| | MinMaxChargeDamage_MWPUG_Max = 2000
| |
| | MoveSpeed = 0.3
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| | PreDelayFrm_KeepCharge = 15
| |
| | PreDelayFrm_KeepChargePre = 10
| |
| | SniperCameraFovy = 38
| |
| | SniperCameraMoveEndChargeRate = 0
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| | SniperCameraMoveStartChargeRate = 0
| |
| | SniperCameraPlayerAlphaChargeRate = 0.5
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| | SniperCameraPlayerInvisibleChargeRate = 0.85
| |
| | SplashBetweenFullChargePaintRadiusRate = 1.4
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| | SplashBetweenMaxChargePaintRadiusRate = 1.5
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| | SplashBetweenMinChargePaintRadiusRate = 1.65
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| | SplashDepthFullChargeScaleRateByWidth = 1
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| | SplashDepthMaxChargeScaleRateByWidth = 1
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| | SplashDepthMinChargeScaleRateByWidth = 3.2
| |
| | SplashNearFootMaxDistanceXZ = 23
| |
| | SplashNearFootOccurChargeRate = 0
| |
| | SplashPaintRadiusRate_MWPUG_High = 1
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| | SplashPaintRadiusRate_MWPUG_Mid = 1
| |
| | SplashSplitNum = 1
| |
| | SquidChangeReduceWaitFullFrame = 300
| |
| | VelGnd_Bias = 0.5
| |
| | VelGnd_DownRt = 0.2
| |
| }}
| |
| E-liter
| |
| {{User:Heddy/Test/1
| |
| | weight class = heavy
| |
| | AirChargeRateByEmpty = 1
| |
| | ChargeKeepAnytime = FALSE
| |
| | ChargeKeepSniperCameraMoveFrm = 20
| |
| | ChargeKeepSniperCameraMoveStartFrm = 0
| |
| | ChargeKeepSquideMuzzleOffset = -3.5,1.4,19.3
| |
| | CoopFullChargeDamage = 6000
| |
| | CoopFullChargeInkConsume = 0.25
| |
| | CoopFullChargeSplashPaintRadius = -0.1
| |
| | CoopMaxChargeDamage = 1500
| |
| | CoopMaxChargeInkConsume = 0.25
| |
| | CoopMinChargeDamage = 500
| |
| | CoopMinChargeInkConsume = 0.0225
| |
| | EmptyChargeTimes = 3
| |
| | FreezeFrmFullCharge = 1
| |
| | FreezeFrmMinCharge = 1
| |
| | FullChargeDamage = 1800
| |
| | FullChargeDamageRate_MWPUG_High = 1
| |
| | FullChargeDamageRate_MWPUG_Mid = 1
| |
| | FullChargeDamage_MWPUG_Max = 3000
| |
| | FullChargeDistance = 290.5
| |
| | FullChargeDistance_MWPUG_High = 305.5
| |
| | FullChargeDistance_MWPUG_Mid = 298
| |
| | FullChargeFrame = 92
| |
| | FullChargeInkConsume = 0.25
| |
| | FullChargePaintRadiusRateGroundToOther = 1.8
| |
| | FullChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | FullChargePierce_SettingOcta_ = TRUE
| |
| | FullChargeSplashPaintRadius = 18.5
| |
| | InitVelFullCharge = 96
| |
| | InitVelMaxCharge = 64
| |
| | InitVelMinCharge = 24
| |
| | JumpGnd = 0.7
| |
| | MaxChargeColRadiusForPlayer = 1
| |
| | MaxChargeDamage = 800
| |
| | MaxChargeHitSplashNum = 8
| |
| | MaxChargeInkConsume = 0.25
| |
| | MaxChargePaintRadiusRateGroundToOther = 1.5
| |
| | MaxChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | MaxChargePaintRadiusRateToFull = 1
| |
| | MaxDistance = 290.5
| |
| | MaxDistance_MWPUG_High = 305.5
| |
| | MaxDistance_MWPUG_Mid = 298
| |
| | MaxHitSplashNumFrame = 32
| |
| | MinChargeColRadiusForPlayer = 1
| |
| | MinChargeDamage = 400
| |
| | MinChargeFrame = 8
| |
| | MinChargeHitSplashNum = 0
| |
| | MinChargeInkConsume = 0.0225
| |
| | MinChargePaintRadiusRateGroundToOther = 1
| |
| | MinChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | MinChargePaintRadiusRateToFull = 0.5
| |
| | MinDistance = 90.45
| |
| | MinMaxChargeDamageRate_MWPUG_High = 1
| |
| | MinMaxChargeDamageRate_MWPUG_Mid = 1
| |
| | MinMaxChargeDamage_MWPUG_Max = 999
| |
| | MoveSpeed = 0.15
| |
| | PreDelayFrm_KeepCharge = 25
| |
| | PreDelayFrm_KeepChargePre = 20
| |
| | SniperCameraFovy = 38
| |
| | SniperCameraMoveEndChargeRate = 0
| |
| | SniperCameraMoveStartChargeRate = 0
| |
| | SniperCameraPlayerAlphaChargeRate = 0.5
| |
| | SniperCameraPlayerInvisibleChargeRate = 0.85
| |
| | SplashBetweenFullChargePaintRadiusRate = 1.32
| |
| | SplashBetweenMaxChargePaintRadiusRate = 1.5
| |
| | SplashBetweenMinChargePaintRadiusRate = 1.75
| |
| | SplashDepthFullChargeScaleRateByWidth = 1
| |
| | SplashDepthMaxChargeScaleRateByWidth = 1
| |
| | SplashDepthMinChargeScaleRateByWidth = 3.5
| |
| | SplashNearFootMaxDistanceXZ = 23
| |
| | SplashNearFootOccurChargeRate = 0
| |
| | SplashPaintRadiusRate_MWPUG_High = 1.17
| |
| | SplashPaintRadiusRate_MWPUG_Mid = 1.12
| |
| | SplashSplitNum = 1
| |
| | SquidChangeReduceWaitFullFrame = 75
| |
| | VelGnd_Bias = 0.5
| |
| | VelGnd_DownRt = 0.2
| |
| }}
| |
| E-liter Scope
| |
| {{User:Heddy/Test/1
| |
| | weight class = heavy
| |
| | AirChargeRateByEmpty = 1
| |
| | ChargeKeepAnytime = FALSE
| |
| | ChargeKeepSniperCameraMoveFrm = 25
| |
| | ChargeKeepSniperCameraMoveStartFrm = 5
| |
| | ChargeKeepSquideMuzzleOffset = -3.5,1.4,19.3
| |
| | CoopFullChargeDamage = 6000
| |
| | CoopFullChargeInkConsume = 0.25
| |
| | CoopFullChargeSplashPaintRadius = -0.1
| |
| | CoopMaxChargeDamage = 1500
| |
| | CoopMaxChargeInkConsume = 0.25
| |
| | CoopMinChargeDamage = 500
| |
| | CoopMinChargeInkConsume = 0.0225
| |
| | EmptyChargeTimes = 3
| |
| | FreezeFrmFullCharge = 1
| |
| | FreezeFrmMinCharge = 1
| |
| | FullChargeDamage = 1800
| |
| | FullChargeDamageRate_MWPUG_High = 1
| |
| | FullChargeDamageRate_MWPUG_Mid = 1
| |
| | FullChargeDamage_MWPUG_Max = 3000
| |
| | FullChargeDistance = 310.5
| |
| | FullChargeDistance_MWPUG_High = 325.5
| |
| | FullChargeDistance_MWPUG_Mid = 318
| |
| | FullChargeFrame = 92
| |
| | FullChargeInkConsume = 0.25
| |
| | FullChargePaintRadiusRateGroundToOther = 1.8
| |
| | FullChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | FullChargePierce_SettingOcta_ = TRUE
| |
| | FullChargeSplashPaintRadius = 18.5
| |
| | InitVelFullCharge = 96
| |
| | InitVelMaxCharge = 64
| |
| | InitVelMinCharge = 24
| |
| | JumpGnd = 0.7
| |
| | MaxChargeColRadiusForPlayer = 1
| |
| | MaxChargeDamage = 800
| |
| | MaxChargeHitSplashNum = 8
| |
| | MaxChargeInkConsume = 0.25
| |
| | MaxChargePaintRadiusRateGroundToOther = 1.5
| |
| | MaxChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | MaxChargePaintRadiusRateToFull = 1
| |
| | MaxDistance = 290.5
| |
| | MaxDistance_MWPUG_High = 305.5
| |
| | MaxDistance_MWPUG_Mid = 298
| |
| | MaxHitSplashNumFrame = 32
| |
| | MinChargeColRadiusForPlayer = 1
| |
| | MinChargeDamage = 400
| |
| | MinChargeFrame = 8
| |
| | MinChargeHitSplashNum = 0
| |
| | MinChargeInkConsume = 0.0225
| |
| | MinChargePaintRadiusRateGroundToOther = 1
| |
| | MinChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | MinChargePaintRadiusRateToFull = 0.5
| |
| | MinDistance = 90.45
| |
| | MinMaxChargeDamageRate_MWPUG_High = 1
| |
| | MinMaxChargeDamageRate_MWPUG_Mid = 1
| |
| | MinMaxChargeDamage_MWPUG_Max = 999
| |
| | MoveSpeed = 0.15
| |
| | PreDelayFrm_KeepCharge = 25
| |
| | PreDelayFrm_KeepChargePre = 20
| |
| | SniperCameraFovy = 20
| |
| | SniperCameraMoveEndChargeRate = 1
| |
| | SniperCameraMoveStartChargeRate = 0.5
| |
| | SniperCameraPlayerAlphaChargeRate = 0.5
| |
| | SniperCameraPlayerInvisibleChargeRate = 0.85
| |
| | SplashBetweenFullChargePaintRadiusRate = 1.32
| |
| | SplashBetweenMaxChargePaintRadiusRate = 1.5
| |
| | SplashBetweenMinChargePaintRadiusRate = 1.75
| |
| | SplashDepthFullChargeScaleRateByWidth = 1
| |
| | SplashDepthMaxChargeScaleRateByWidth = 1
| |
| | SplashDepthMinChargeScaleRateByWidth = 3.5
| |
| | SplashNearFootMaxDistanceXZ = 23
| |
| | SplashNearFootOccurChargeRate = 0
| |
| | SplashPaintRadiusRate_MWPUG_High = 1.17
| |
| | SplashPaintRadiusRate_MWPUG_Mid = 1.12
| |
| | SplashSplitNum = 1
| |
| | SquidChangeReduceWaitFullFrame = 0
| |
| | VelGnd_Bias = 0.5
| |
| | VelGnd_DownRt = 0.2
| |
| }}
| |
| Splat Charger
| |
| {{User:Heddy/Test/1
| |
| | weight class = middle
| |
| | AirChargeRateByEmpty = 1
| |
| | ChargeKeepAnytime = FALSE
| |
| | ChargeKeepSniperCameraMoveFrm = 20
| |
| | ChargeKeepSniperCameraMoveStartFrm = 0
| |
| | ChargeKeepSquideMuzzleOffset = -3.5,1.6,19.45
| |
| | CoopFullChargeDamage = 3000
| |
| | CoopFullChargeInkConsume = 0.18
| |
| | CoopFullChargeSplashPaintRadius = 18.5
| |
| | CoopMaxChargeDamage = 1500
| |
| | CoopMaxChargeInkConsume = 0.18
| |
| | CoopMinChargeDamage = 500
| |
| | CoopMinChargeInkConsume = 0.0225
| |
| | EmptyChargeTimes = 3
| |
| | FreezeFrmFullCharge = 1
| |
| | FreezeFrmMinCharge = 1
| |
| | FullChargeDamage = 1600
| |
| | FullChargeDamageRate_MWPUG_High = 1.2
| |
| | FullChargeDamageRate_MWPUG_Mid = 1.1
| |
| | FullChargeDamage_MWPUG_Max = 3000
| |
| | FullChargeDistance = 240.37
| |
| | FullChargeDistance_MWPUG_High = 0
| |
| | FullChargeDistance_MWPUG_Mid = 0
| |
| | FullChargeFrame = 60
| |
| | FullChargeInkConsume = 0.18
| |
| | FullChargePaintRadiusRateGroundToOther = 1.8
| |
| | FullChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | FullChargePierce_SettingOcta_ = TRUE
| |
| | FullChargeSplashPaintRadius = 17.5
| |
| | InitVelFullCharge = 48
| |
| | InitVelMaxCharge = 48
| |
| | InitVelMinCharge = 24
| |
| | JumpGnd = 0.7
| |
| | MaxChargeColRadiusForPlayer = 1
| |
| | MaxChargeDamage = 800
| |
| | MaxChargeHitSplashNum = 8
| |
| | MaxChargeInkConsume = 0.18
| |
| | MaxChargePaintRadiusRateGroundToOther = 1.5
| |
| | MaxChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | MaxChargePaintRadiusRateToFull = 1
| |
| | MaxDistance = 240.37
| |
| | MaxDistance_MWPUG_High = 0
| |
| | MaxDistance_MWPUG_Mid = 0
| |
| | MaxHitSplashNumFrame = 32
| |
| | MinChargeColRadiusForPlayer = 1
| |
| | MinChargeDamage = 400
| |
| | MinChargeFrame = 8
| |
| | MinChargeHitSplashNum = 0
| |
| | MinChargeInkConsume = 0.0225
| |
| | MinChargePaintRadiusRateGroundToOther = 1
| |
| | MinChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | MinChargePaintRadiusRateToFull = 0.5
| |
| | MinDistance = 90.33
| |
| | MinMaxChargeDamageRate_MWPUG_High = 1.2
| |
| | MinMaxChargeDamageRate_MWPUG_Mid = 1.1
| |
| | MinMaxChargeDamage_MWPUG_Max = 999
| |
| | MoveSpeed = 0.2
| |
| | PreDelayFrm_KeepCharge = 25
| |
| | PreDelayFrm_KeepChargePre = 20
| |
| | SniperCameraFovy = 38
| |
| | SniperCameraMoveEndChargeRate = 0
| |
| | SniperCameraMoveStartChargeRate = 0
| |
| | SniperCameraPlayerAlphaChargeRate = 0.5
| |
| | SniperCameraPlayerInvisibleChargeRate = 0.85
| |
| | SplashBetweenFullChargePaintRadiusRate = 1.32
| |
| | SplashBetweenMaxChargePaintRadiusRate = 1.5
| |
| | SplashBetweenMinChargePaintRadiusRate = 1.75
| |
| | SplashDepthFullChargeScaleRateByWidth = 1
| |
| | SplashDepthMaxChargeScaleRateByWidth = 1
| |
| | SplashDepthMinChargeScaleRateByWidth = 3.5
| |
| | SplashNearFootMaxDistanceXZ = 23
| |
| | SplashNearFootOccurChargeRate = 0
| |
| | SplashPaintRadiusRate_MWPUG_High = 1
| |
| | SplashPaintRadiusRate_MWPUG_Mid = 1
| |
| | SplashSplitNum = 1
| |
| | SquidChangeReduceWaitFullFrame = 75
| |
| | VelGnd_Bias = 0.5
| |
| | VelGnd_DownRt = 0.2
| |
| }}
| |
| Splatterscope
| |
| {{User:Heddy/Test/1
| |
| | weight class = middle
| |
| | AirChargeRateByEmpty = 1
| |
| | ChargeKeepAnytime = FALSE
| |
| | ChargeKeepSniperCameraMoveFrm = 15
| |
| | ChargeKeepSniperCameraMoveStartFrm = 5
| |
| | ChargeKeepSquideMuzzleOffset = -3.5,1.6,19.45
| |
| | CoopFullChargeDamage = 3000
| |
| | CoopFullChargeInkConsume = 0.18
| |
| | CoopFullChargeSplashPaintRadius = 18.5
| |
| | CoopMaxChargeDamage = 1500
| |
| | CoopMaxChargeInkConsume = 0.18
| |
| | CoopMinChargeDamage = 500
| |
| | CoopMinChargeInkConsume = 0.0225
| |
| | EmptyChargeTimes = 3
| |
| | FreezeFrmFullCharge = 1
| |
| | FreezeFrmMinCharge = 1
| |
| | FullChargeDamage = 1600
| |
| | FullChargeDamageRate_MWPUG_High = 1.2
| |
| | FullChargeDamageRate_MWPUG_Mid = 1.1
| |
| | FullChargeDamage_MWPUG_Max = 3000
| |
| | FullChargeDistance = 260.37
| |
| | FullChargeDistance_MWPUG_High = 0
| |
| | FullChargeDistance_MWPUG_Mid = 0
| |
| | FullChargeFrame = 60
| |
| | FullChargeInkConsume = 0.18
| |
| | FullChargePaintRadiusRateGroundToOther = 1.8
| |
| | FullChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | FullChargePierce_SettingOcta_ = TRUE
| |
| | FullChargeSplashPaintRadius = 17.5
| |
| | InitVelFullCharge = 48
| |
| | InitVelMaxCharge = 48
| |
| | InitVelMinCharge = 24
| |
| | JumpGnd = 0.7
| |
| | MaxChargeColRadiusForPlayer = 1
| |
| | MaxChargeDamage = 800
| |
| | MaxChargeHitSplashNum = 8
| |
| | MaxChargeInkConsume = 0.18
| |
| | MaxChargePaintRadiusRateGroundToOther = 1.5
| |
| | MaxChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | MaxChargePaintRadiusRateToFull = 1
| |
| | MaxDistance = 240.37
| |
| | MaxDistance_MWPUG_High = 0
| |
| | MaxDistance_MWPUG_Mid = 0
| |
| | MaxHitSplashNumFrame = 32
| |
| | MinChargeColRadiusForPlayer = 1
| |
| | MinChargeDamage = 400
| |
| | MinChargeFrame = 8
| |
| | MinChargeHitSplashNum = 0
| |
| | MinChargeInkConsume = 0.0225
| |
| | MinChargePaintRadiusRateGroundToOther = 1
| |
| | MinChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | MinChargePaintRadiusRateToFull = 0.5
| |
| | MinDistance = 90.33
| |
| | MinMaxChargeDamageRate_MWPUG_High = 1.2
| |
| | MinMaxChargeDamageRate_MWPUG_Mid = 1.1
| |
| | MinMaxChargeDamage_MWPUG_Max = 999
| |
| | MoveSpeed = 0.2
| |
| | PreDelayFrm_KeepCharge = 25
| |
| | PreDelayFrm_KeepChargePre = 20
| |
| | SniperCameraFovy = 28
| |
| | SniperCameraMoveEndChargeRate = 1
| |
| | SniperCameraMoveStartChargeRate = 0.5
| |
| | SniperCameraPlayerAlphaChargeRate = 0.5
| |
| | SniperCameraPlayerInvisibleChargeRate = 0.85
| |
| | SplashBetweenFullChargePaintRadiusRate = 1.32
| |
| | SplashBetweenMaxChargePaintRadiusRate = 1.5
| |
| | SplashBetweenMinChargePaintRadiusRate = 1.75
| |
| | SplashDepthFullChargeScaleRateByWidth = 1
| |
| | SplashDepthMaxChargeScaleRateByWidth = 1
| |
| | SplashDepthMinChargeScaleRateByWidth = 3.5
| |
| | SplashNearFootMaxDistanceXZ = 23
| |
| | SplashNearFootOccurChargeRate = 0
| |
| | SplashPaintRadiusRate_MWPUG_High = 1
| |
| | SplashPaintRadiusRate_MWPUG_Mid = 1
| |
| | SplashSplitNum = 1
| |
| | SquidChangeReduceWaitFullFrame = 0
| |
| | VelGnd_Bias = 0.5
| |
| | VelGnd_DownRt = 0.2
| |
| }}
| |
| Squiffer
| |
| {{User:Heddy/Test/1
| |
| | weight class = middle
| |
| | AirChargeRateByEmpty = 4
| |
| | ChargeKeepAnytime = FALSE
| |
| | ChargeKeepSniperCameraMoveFrm = 20
| |
| | ChargeKeepSniperCameraMoveStartFrm = 0
| |
| | ChargeKeepSquideMuzzleOffset = -3.6,0.6,17.4
| |
| | CoopFullChargeDamage = 3000
| |
| | CoopFullChargeInkConsume = 0.084
| |
| | CoopFullChargeSplashPaintRadius = -0.1
| |
| | CoopMaxChargeDamage = 1200
| |
| | CoopMaxChargeInkConsume = 0.084
| |
| | CoopMinChargeDamage = 500
| |
| | CoopMinChargeInkConsume = 0.01493
| |
| | EmptyChargeTimes = 4
| |
| | FreezeFrmFullCharge = 1
| |
| | FreezeFrmMinCharge = 1
| |
| | FullChargeDamage = 1400
| |
| | FullChargeDamageRate_MWPUG_High = 1
| |
| | FullChargeDamageRate_MWPUG_Mid = 1
| |
| | FullChargeDamage_MWPUG_Max = 3000
| |
| | FullChargeDistance = 167.64999
| |
| | FullChargeDistance_MWPUG_High = 182.64999
| |
| | FullChargeDistance_MWPUG_Mid = 175.14999
| |
| | FullChargeFrame = 45
| |
| | FullChargeInkConsume = 0.105
| |
| | FullChargePaintRadiusRateGroundToOther = 1.8
| |
| | FullChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | FullChargePierce_SettingOcta_ = TRUE
| |
| | FullChargeSplashPaintRadius = 18.5
| |
| | InitVelFullCharge = 36
| |
| | InitVelMaxCharge = 36
| |
| | InitVelMinCharge = 24
| |
| | JumpGnd = 0.7
| |
| | MaxChargeColRadiusForPlayer = 1
| |
| | MaxChargeDamage = 800
| |
| | MaxChargeHitSplashNum = 8
| |
| | MaxChargeInkConsume = 0.105
| |
| | MaxChargePaintRadiusRateGroundToOther = 1.5
| |
| | MaxChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | MaxChargePaintRadiusRateToFull = 1
| |
| | MaxDistance = 167.64999
| |
| | MaxDistance_MWPUG_High = 182.64999
| |
| | MaxDistance_MWPUG_Mid = 175.14999
| |
| | MaxHitSplashNumFrame = 36
| |
| | MinChargeColRadiusForPlayer = 1
| |
| | MinChargeDamage = 400
| |
| | MinChargeFrame = 8
| |
| | MinChargeHitSplashNum = 0
| |
| | MinChargeInkConsume = 0.01867
| |
| | MinChargePaintRadiusRateGroundToOther = 1
| |
| | MinChargePaintRadiusRateLastSplashToOther = 1.5
| |
| | MinChargePaintRadiusRateToFull = 0.5
| |
| | MinDistance = 92.61
| |
| | MinMaxChargeDamageRate_MWPUG_High = 1
| |
| | MinMaxChargeDamageRate_MWPUG_Mid = 1
| |
| | MinMaxChargeDamage_MWPUG_Max = 999
| |
| | MoveSpeed = 0.3
| |
| | PreDelayFrm_KeepCharge = 20
| |
| | PreDelayFrm_KeepChargePre = 15
| |
| | SniperCameraFovy = 38
| |
| | SniperCameraMoveEndChargeRate = 0
| |
| | SniperCameraMoveStartChargeRate = 0
| |
| | SniperCameraPlayerAlphaChargeRate = 0.5
| |
| | SniperCameraPlayerInvisibleChargeRate = 0.85
| |
| | SplashBetweenFullChargePaintRadiusRate = 1.5
| |
| | SplashBetweenMaxChargePaintRadiusRate = 1.55
| |
| | SplashBetweenMinChargePaintRadiusRate = 1.75
| |
| | SplashDepthFullChargeScaleRateByWidth = 1
| |
| | SplashDepthMaxChargeScaleRateByWidth = 1
| |
| | SplashDepthMinChargeScaleRateByWidth = 3.5
| |
| | SplashNearFootMaxDistanceXZ = 23
| |
| | SplashNearFootOccurChargeRate = 0
| |
| | SplashPaintRadiusRate_MWPUG_High = 1.24
| |
| | SplashPaintRadiusRate_MWPUG_Mid = 1.12
| |
| | SplashSplitNum = 1
| |
| | SquidChangeReduceWaitFullFrame = 75
| |
| | VelGnd_Bias = 0.5
| |
| | VelGnd_DownRt = 0.2
| |
| }}
| |
|
| |
| == References ==
| |
| * https://leanny.github.io/param/parameter_charger_en.html
| |
| * https://leanny.github.io/splat2new/parameters.html
| |
| [[Category:Data templates]]
| |
| </noinclude>
| |