User:Heddy/Test/1: Difference between revisions

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<includeonly><div class="list-columns" style="column-width: 25em;">
{{#if: {{{weight class|}}} |
* The {{PAGENAME}} is a [[weight class|{{{weight class}}}weight weapon]].


}}{{#if: {{{FullChargeInkConsume|}}} |
* The full-charge ink consumption of {{#expr: 100 * {{{FullChargeInkConsume}}} }}% allows players to fire {{#expr: floor( 1 / {{{FullChargeInkConsume}}} ) }} shots before needing to refill the ink supply.
* It takes {{#expr: {{{FullChargeFrame}}} / 60 round 2 }} seconds to fully charge the weapon.
}}{{#if: {{{EmptyChargeTimes|}}} |
** When charging a shot with an empty tank, the charge rate is reduced to {{#expr: 100 / {{{EmptyChargeTimes}}} }}%, permitting the player to fully charge a shot in {{#expr: ( {{{FullChargeFrame}}} * {{{EmptyChargeTimes}}} ) / 60 round 2 }} seconds.
** When charging a shot with an empty tank while in the air, the charge rate is reduced to {{#expr: 100 / {{{AirChargeRateByEmpty}}} }}%, permitting the player to fully charge a shot in {{#expr: ( {{{FullChargeFrame}}} * {{{AirChargeRateByEmpty}}} ) / 60 round 2 }} seconds.
}}{{#if: {{{FullChargePierce|}}} |
* Fully charged shots from this weapon will {{#ifeq: {{{FullChargePierce}}} | FALSE | not }} pierce opponents.
}}{{#if: {{{MoveSpeed|}}} |
* When charging while moving, the player's movement speed is set to {{{MoveSpeed}}} units per frame.
}}{{#if: {{{MinChargeDamage|}}} |
* Damage scales from {{#expr: {{{MinChargeDamage}}} / 10 }} to {{#expr: {{{MaxChargeDamage}}} / 10 }} depending on the charge level. {{#ifeq: {{{MaxChargeDamage}}} | {{{FullChargeDamage}}} | | At full charge, the damage is {{#expr: {{{FullChargeDamage}}} / 10 }}.}}
}}{{#if: {{{paramname|}}} |
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}}</div></includeonly><noinclude>
This template will do most of the work when making data sections for [[charger]]s.
== Template design notes ==
The order of information is currently:
# Weight
# Ink consumption
# Fire rate
# Player movement speed
# Cooldown before ink refill
# Damage
# Shot radius
# Accuracy
# Velocity, range
# Ink droplet details
If the order is changed, make sure to also change the order in other data section templates.
The goal is to turn raw numbers into useful sentences. If a parameter is not notable, or not well understood, this template should not output anything for that parameter.
Some info was not found in the game's parameter files, and was measured manually:
* <code>weight class</code>
== Parameters ==
This is a complete list of charger parameters from ''Splatoon 2''.
{| class="wikitable inkipedia"
|-
! Name !! Description
|-
| AirChargeRateByEmpty || Charge rate multiplier in air when out of ink
|-
| ChargeKeepAnytime || Allow partial charge hold
|-
| ChargeKeepSniperCameraMoveFrm || Frames for shifting to sniper camera when holding charge
|-
| ChargeKeepSniperCameraMoveStartFrm || Frames for starting to shift to sniper camera when holding charge
|-
| ChargeKeepSquideMuzzleOffset || Muzzle position when turning into squid while holding charge
|-
| CoopFullChargeDamage || Damage when full charge (Salmon Run)
|-
| CoopFullChargeInkConsume || Ink consumption when full charge (Salmon Run)
|-
| CoopFullChargeSplashPaintRadius ||
|-
| CoopMaxChargeDamage || Maximum Damage before full charge (Salmon Run)
|-
| CoopMaxChargeInkConsume || Maximum ink consumption before full charge (Salmon Run)
|-
| CoopMinChargeDamage || Damage when minimum charge (Salmon Run)
|-
| CoopMinChargeInkConsume || Ink consumption when minimum charge (Salmon Run)
|-
| EmptyChargeTimes || Charge rate multiplier when out of ink (Y)
|-
| FreezeFrmFullCharge || Freeze frame on full charge
|-
| FreezeFrmMinCharge || Freeze frame on minimum charge
|-
| FullChargeDamage || Damage when full charge
|-
| FullChargeDamageRate_MWPUG_High ||
|-
| FullChargeDamageRate_MWPUG_Mid ||
|-
| FullChargeDamage_MWPUG_Max ||
|-
| FullChargeDistance || Distance when full charge
|-
| FullChargeDistance_MWPUG_High ||
|-
| FullChargeDistance_MWPUG_Mid ||
|-
| FullChargeFrame || Number of frames until full charge (X)
|-
| FullChargeInkConsume || Ink consumption when full charge
|-
| FullChargePaintRadiusRateGroundToOther || Full charged: Paint radius ratio of droplets when weapon hits the ground
|-
| FullChargePaintRadiusRateLastSplashToOther || Full charged: Paint radius ratio of last droplet
|-
| FullChargePierce || フルチャージ時のプレイヤー等の貫通
|-
| FullChargeSplashPaintRadius || Full charged: Splash radius
|-
| InitVelFullCharge || Shoot velocity at full charge
|-
| InitVelMaxCharge || Maximum shoot velocity before full charge
|-
| InitVelMinCharge || Minimum shoot velocity
|-
| JumpGnd || Full charge: Jump value
|-
| MaxChargeColRadiusForPlayer || Full charge: Collision radius for player
|-
| MaxChargeDamage || Damage just before full charge
|-
| MaxChargeHitSplashNum || Splash number just before full charge
|-
| MaxChargeInkConsume || Ink consumption just before full charge
|-
| MaxChargePaintRadiusRateGroundToOther || Before full charge: Paint radius ratio of droplets when weapon hits the ground
|-
| MaxChargePaintRadiusRateLastSplashToOther || Before full charge: Paint radius ratio of last droplet
|-
| MaxChargePaintRadiusRateToFull || Before full charge: Paint radius
|-
| MaxDistance || Maximum distance before full charge
|-
| MaxDistance_MWPUG_High ||
|-
| MaxDistance_MWPUG_Mid ||
|-
| MaxHitSplashNumFrame || Charge frame when maximum splash number can be made
|-
| MinChargeColRadiusForPlayer || Minimum charge: Collision radius for player
|-
| MinChargeDamage || Minimum damage
|-
| MinChargeFrame || Minimum charge frame
|-
| MinChargeHitSplashNum || Minimum charge: Splash number
|-
| MinChargeInkConsume || Minimum ink consumption
|-
| MinChargePaintRadiusRateGroundToOther || Minimum charge: Paint radius ratio of droplets when weapon hits the ground
|-
| MinChargePaintRadiusRateLastSplashToOther || Minimum charge: Paint radius ratio of last droplet
|-
| MinChargePaintRadiusRateToFull || Minimum charge: Paint radius
|-
| MinDistance || Minimum distance
|-
| MinMaxChargeDamageRate_MWPUG_High ||
|-
| MinMaxChargeDamageRate_MWPUG_Mid ||
|-
| MinMaxChargeDamage_MWPUG_Max ||
|-
| MoveSpeed || Movement speed while charging
|-
| PreDelayFrm_KeepCharge || Charge keep: Delay frames before attack
|-
| PreDelayFrm_KeepChargePre || Charge keep: Frames until laser appears
|-
| SniperCameraFovy || Fovy after ending sniper camera
|-
| SniperCameraMoveEndChargeRate || Charge percentage when change to sniper camera ends (0 for off)
|-
| SniperCameraMoveStartChargeRate || Charge percentage when change to sniper camera begins
|-
| SniperCameraPlayerAlphaChargeRate || Charge amount when beginning transparent
|-
| SniperCameraPlayerInvisibleChargeRate || Charge amount when becoming completely transparent
|-
| SplashBetweenFullChargePaintRadiusRate || Full charge: Basic interval of paint (multiply this parameter by what is calculated from (C) to get bullet spawn interval
|-
| SplashBetweenMaxChargePaintRadiusRate || Before full charge: Basic interval of paint (multiply this parameter by what is calculated from (A)(B) to get bullet spawn interval
|-
| SplashBetweenMinChargePaintRadiusRate || Minimum charge: Basic interval of paint (multiply this parameter by what is calculated from (A) to get bullet spawn interval)
|-
| SplashDepthFullChargeScaleRateByWidth || Full charge: Paint scale percentage depth compared to width(C)
|-
| SplashDepthMaxChargeScaleRateByWidth || Before full charge: Paint scale percentage depth compared to width(B)
|-
| SplashDepthMinChargeScaleRateByWidth || Minimum charge: Paint scale percentage depth compared to width(A)
|-
| SplashNearFootMaxDistanceXZ || Maximum offset to paint feet (XZ)
|-
| SplashNearFootOccurChargeRate || Charge percentage required to ink feet
|-
| SplashSplitNum || Number of droplet splits (Z)
|-
| SquidChangeReduceWaitFullFrame || Full charge: Waiting frames until charge amount reduction
|-
| VelGnd_Bias || Deceleration curve
|-
| VelGnd_DownRt || Deceleration delay
|}
== Example ==
This data is accurate as of version 5.0.0.
Bamboozler
{{User:Heddy/Test/1
| weight class = light
| AirChargeRateByEmpty = 2
| ChargeKeepAnytime = FALSE
| ChargeKeepSniperCameraMoveFrm = 20
| ChargeKeepSniperCameraMoveStartFrm = 0
| ChargeKeepSquideMuzzleOffset = -3.55,0.55,14.25
| CoopFullChargeDamage = 1600
| CoopFullChargeInkConsume = 0.04
| CoopMaxChargeDamage = 1600
| CoopMaxChargeInkConsume = 0.04
| CoopMinChargeDamage = 600
| CoopMinChargeInkConsume = 0.016
| EmptyChargeTimes = 5
| FreezeFrmFullCharge = 1
| FreezeFrmMinCharge = 1
| FullChargeDamage = 850
| FullChargeDamageRate_MWPUG_High = 1.2
| FullChargeDamageRate_MWPUG_Mid = 1.1
| FullChargeDamage_MWPUG_Max = 999
| FullChargeDistance = 195.64
| FullChargeDistance_MWPUG_High = 0
| FullChargeDistance_MWPUG_Mid = 0
| FullChargeFrame = 20
| FullChargeInkConsume = 0.07
| FullChargePaintRadiusRateGroundToOther = 1.8
| FullChargePaintRadiusRateLastSplashToOther = 1.5
| FullChargePierce_SettingOcta_ = FALSE
| FullChargeSplashPaintRadius = 12.3
| InitVelFullCharge = 40
| InitVelMaxCharge = 40
| InitVelMinCharge = 40
| JumpGnd = 0.7
| MaxChargeColRadiusForPlayer = 2
| MaxChargeDamage = 850
| MaxChargeHitSplashNum = 5
| MaxChargeInkConsume = 0.07
| MaxChargePaintRadiusRateGroundToOther = 1.5
| MaxChargePaintRadiusRateLastSplashToOther = 1.5
| MaxChargePaintRadiusRateToFull = 1
| MaxDistance = 195.64
| MaxDistance_MWPUG_High = 0
| MaxDistance_MWPUG_Mid = 0
| MaxHitSplashNumFrame = 20
| MinChargeColRadiusForPlayer = 2
| MinChargeDamage = 300
| MinChargeFrame = 8
| MinChargeHitSplashNum = 0
| MinChargeInkConsume = 0.028
| MinChargePaintRadiusRateGroundToOther = 1
| MinChargePaintRadiusRateLastSplashToOther = 1.5
| MinChargePaintRadiusRateToFull = 0.7
| MinDistance = 195.64
| MinMaxChargeDamageRate_MWPUG_High = 1.2
| MinMaxChargeDamageRate_MWPUG_Mid = 1.1
| MinMaxChargeDamage_MWPUG_Max = 999
| MoveSpeed = 0.6
| PreDelayFrm_KeepCharge = 20
| PreDelayFrm_KeepChargePre = 15
| SniperCameraFovy = 38
| SniperCameraMoveEndChargeRate = 0
| SniperCameraMoveStartChargeRate = 0
| SniperCameraPlayerAlphaChargeRate = 0.5
| SniperCameraPlayerInvisibleChargeRate = 0.85
| SplashBetweenFullChargePaintRadiusRate = 1.8
| SplashBetweenMaxChargePaintRadiusRate = 1.8
| SplashBetweenMinChargePaintRadiusRate = 3.2
| SplashDepthFullChargeScaleRateByWidth = 2.6
| SplashDepthMaxChargeScaleRateByWidth = 2.6
| SplashDepthMinChargeScaleRateByWidth = 3
| SplashNearFootMaxDistanceXZ = 23
| SplashNearFootOccurChargeRate = 1.01
| SplashSplitNum = 3
| SquidChangeReduceWaitFullFrame = 0
| VelGnd_Bias = 0.5
| VelGnd_DownRt = 0.2
}}
Goo Tuber
{{User:Heddy/Test/1
| weight class = middle
| AirChargeRateByEmpty = 1
| ChargeKeepAnytime = TRUE
| ChargeKeepSniperCameraMoveFrm = 20
| ChargeKeepSniperCameraMoveStartFrm = 0
| ChargeKeepSquideMuzzleOffset = -3.6,0.6,17.4
| CoopFullChargeDamage = 3000
| CoopFullChargeInkConsume = 0.12
| CoopFullChargeSplashPaintRadius = -0.1
| CoopMaxChargeDamage = 1800
| CoopMaxChargeInkConsume = 0.12
| CoopMinChargeDamage = 500
| CoopMinChargeInkConsume = 0.012
| EmptyChargeTimes = 3
| FreezeFrmFullCharge = 1
| FreezeFrmMinCharge = 1
| FullChargeDamage = 1800
| FullChargeDamageRate_MWPUG_High = 1.15
| FullChargeDamageRate_MWPUG_Mid = 1.075
| FullChargeDamage_MWPUG_Max = 3000
| FullChargeDistance = 198.03999
| FullChargeDistance_MWPUG_High = 0
| FullChargeDistance_MWPUG_Mid = 0
| FullChargeFrame = 75
| FullChargeInkConsume = 0.15
| FullChargePaintRadiusRateGroundToOther = 1.8
| FullChargePaintRadiusRateLastSplashToOther = 1.5
| FullChargePierce_SettingOcta_ = TRUE
| FullChargeSplashPaintRadius = 19
| InitVelFullCharge = 48
| InitVelMaxCharge = 48
| InitVelMinCharge = 24
| JumpGnd = 0.7
| MaxChargeColRadiusForPlayer = 1
| MaxChargeDamage = 1300
| MaxChargeHitSplashNum = 8
| MaxChargeInkConsume = 0.15
| MaxChargePaintRadiusRateGroundToOther = 1.5
| MaxChargePaintRadiusRateLastSplashToOther = 1.5
| MaxChargePaintRadiusRateToFull = 0.85
| MaxDistance = 188.03999
| MaxDistance_MWPUG_High = 0
| MaxDistance_MWPUG_Mid = 0
| MaxHitSplashNumFrame = 36
| MinChargeColRadiusForPlayer = 1
| MinChargeDamage = 400
| MinChargeFrame = 8
| MinChargeHitSplashNum = 0
| MinChargeInkConsume = 0.02
| MinChargePaintRadiusRateGroundToOther = 1
| MinChargePaintRadiusRateLastSplashToOther = 1.5
| MinChargePaintRadiusRateToFull = 0.5
| MinDistance = 126.02
| MinMaxChargeDamageRate_MWPUG_High = 1.15
| MinMaxChargeDamageRate_MWPUG_Mid = 1.075
| MinMaxChargeDamage_MWPUG_Max = 2000
| MoveSpeed = 0.3
| PreDelayFrm_KeepCharge = 15
| PreDelayFrm_KeepChargePre = 10
| SniperCameraFovy = 38
| SniperCameraMoveEndChargeRate = 0
| SniperCameraMoveStartChargeRate = 0
| SniperCameraPlayerAlphaChargeRate = 0.5
| SniperCameraPlayerInvisibleChargeRate = 0.85
| SplashBetweenFullChargePaintRadiusRate = 1.4
| SplashBetweenMaxChargePaintRadiusRate = 1.5
| SplashBetweenMinChargePaintRadiusRate = 1.65
| SplashDepthFullChargeScaleRateByWidth = 1
| SplashDepthMaxChargeScaleRateByWidth = 1
| SplashDepthMinChargeScaleRateByWidth = 3.2
| SplashNearFootMaxDistanceXZ = 23
| SplashNearFootOccurChargeRate = 0
| SplashPaintRadiusRate_MWPUG_High = 1
| SplashPaintRadiusRate_MWPUG_Mid = 1
| SplashSplitNum = 1
| SquidChangeReduceWaitFullFrame = 300
| VelGnd_Bias = 0.5
| VelGnd_DownRt = 0.2
}}
E-liter
{{User:Heddy/Test/1
| weight class = heavy
| AirChargeRateByEmpty = 1
| ChargeKeepAnytime = FALSE
| ChargeKeepSniperCameraMoveFrm = 20
| ChargeKeepSniperCameraMoveStartFrm = 0
| ChargeKeepSquideMuzzleOffset = -3.5,1.4,19.3
| CoopFullChargeDamage = 6000
| CoopFullChargeInkConsume = 0.25
| CoopFullChargeSplashPaintRadius = -0.1
| CoopMaxChargeDamage = 1500
| CoopMaxChargeInkConsume = 0.25
| CoopMinChargeDamage = 500
| CoopMinChargeInkConsume = 0.0225
| EmptyChargeTimes = 3
| FreezeFrmFullCharge = 1
| FreezeFrmMinCharge = 1
| FullChargeDamage = 1800
| FullChargeDamageRate_MWPUG_High = 1
| FullChargeDamageRate_MWPUG_Mid = 1
| FullChargeDamage_MWPUG_Max = 3000
| FullChargeDistance = 290.5
| FullChargeDistance_MWPUG_High = 305.5
| FullChargeDistance_MWPUG_Mid = 298
| FullChargeFrame = 92
| FullChargeInkConsume = 0.25
| FullChargePaintRadiusRateGroundToOther = 1.8
| FullChargePaintRadiusRateLastSplashToOther = 1.5
| FullChargePierce_SettingOcta_ = TRUE
| FullChargeSplashPaintRadius = 18.5
| InitVelFullCharge = 96
| InitVelMaxCharge = 64
| InitVelMinCharge = 24
| JumpGnd = 0.7
| MaxChargeColRadiusForPlayer = 1
| MaxChargeDamage = 800
| MaxChargeHitSplashNum = 8
| MaxChargeInkConsume = 0.25
| MaxChargePaintRadiusRateGroundToOther = 1.5
| MaxChargePaintRadiusRateLastSplashToOther = 1.5
| MaxChargePaintRadiusRateToFull = 1
| MaxDistance = 290.5
| MaxDistance_MWPUG_High = 305.5
| MaxDistance_MWPUG_Mid = 298
| MaxHitSplashNumFrame = 32
| MinChargeColRadiusForPlayer = 1
| MinChargeDamage = 400
| MinChargeFrame = 8
| MinChargeHitSplashNum = 0
| MinChargeInkConsume = 0.0225
| MinChargePaintRadiusRateGroundToOther = 1
| MinChargePaintRadiusRateLastSplashToOther = 1.5
| MinChargePaintRadiusRateToFull = 0.5
| MinDistance = 90.45
| MinMaxChargeDamageRate_MWPUG_High = 1
| MinMaxChargeDamageRate_MWPUG_Mid = 1
| MinMaxChargeDamage_MWPUG_Max = 999
| MoveSpeed = 0.15
| PreDelayFrm_KeepCharge = 25
| PreDelayFrm_KeepChargePre = 20
| SniperCameraFovy = 38
| SniperCameraMoveEndChargeRate = 0
| SniperCameraMoveStartChargeRate = 0
| SniperCameraPlayerAlphaChargeRate = 0.5
| SniperCameraPlayerInvisibleChargeRate = 0.85
| SplashBetweenFullChargePaintRadiusRate = 1.32
| SplashBetweenMaxChargePaintRadiusRate = 1.5
| SplashBetweenMinChargePaintRadiusRate = 1.75
| SplashDepthFullChargeScaleRateByWidth = 1
| SplashDepthMaxChargeScaleRateByWidth = 1
| SplashDepthMinChargeScaleRateByWidth = 3.5
| SplashNearFootMaxDistanceXZ = 23
| SplashNearFootOccurChargeRate = 0
| SplashPaintRadiusRate_MWPUG_High = 1.17
| SplashPaintRadiusRate_MWPUG_Mid = 1.12
| SplashSplitNum = 1
| SquidChangeReduceWaitFullFrame = 75
| VelGnd_Bias = 0.5
| VelGnd_DownRt = 0.2
}}
E-liter Scope
{{User:Heddy/Test/1
| weight class = heavy
| AirChargeRateByEmpty = 1
| ChargeKeepAnytime = FALSE
| ChargeKeepSniperCameraMoveFrm = 25
| ChargeKeepSniperCameraMoveStartFrm = 5
| ChargeKeepSquideMuzzleOffset = -3.5,1.4,19.3
| CoopFullChargeDamage = 6000
| CoopFullChargeInkConsume = 0.25
| CoopFullChargeSplashPaintRadius = -0.1
| CoopMaxChargeDamage = 1500
| CoopMaxChargeInkConsume = 0.25
| CoopMinChargeDamage = 500
| CoopMinChargeInkConsume = 0.0225
| EmptyChargeTimes = 3
| FreezeFrmFullCharge = 1
| FreezeFrmMinCharge = 1
| FullChargeDamage = 1800
| FullChargeDamageRate_MWPUG_High = 1
| FullChargeDamageRate_MWPUG_Mid = 1
| FullChargeDamage_MWPUG_Max = 3000
| FullChargeDistance = 310.5
| FullChargeDistance_MWPUG_High = 325.5
| FullChargeDistance_MWPUG_Mid = 318
| FullChargeFrame = 92
| FullChargeInkConsume = 0.25
| FullChargePaintRadiusRateGroundToOther = 1.8
| FullChargePaintRadiusRateLastSplashToOther = 1.5
| FullChargePierce_SettingOcta_ = TRUE
| FullChargeSplashPaintRadius = 18.5
| InitVelFullCharge = 96
| InitVelMaxCharge = 64
| InitVelMinCharge = 24
| JumpGnd = 0.7
| MaxChargeColRadiusForPlayer = 1
| MaxChargeDamage = 800
| MaxChargeHitSplashNum = 8
| MaxChargeInkConsume = 0.25
| MaxChargePaintRadiusRateGroundToOther = 1.5
| MaxChargePaintRadiusRateLastSplashToOther = 1.5
| MaxChargePaintRadiusRateToFull = 1
| MaxDistance = 290.5
| MaxDistance_MWPUG_High = 305.5
| MaxDistance_MWPUG_Mid = 298
| MaxHitSplashNumFrame = 32
| MinChargeColRadiusForPlayer = 1
| MinChargeDamage = 400
| MinChargeFrame = 8
| MinChargeHitSplashNum = 0
| MinChargeInkConsume = 0.0225
| MinChargePaintRadiusRateGroundToOther = 1
| MinChargePaintRadiusRateLastSplashToOther = 1.5
| MinChargePaintRadiusRateToFull = 0.5
| MinDistance = 90.45
| MinMaxChargeDamageRate_MWPUG_High = 1
| MinMaxChargeDamageRate_MWPUG_Mid = 1
| MinMaxChargeDamage_MWPUG_Max = 999
| MoveSpeed = 0.15
| PreDelayFrm_KeepCharge = 25
| PreDelayFrm_KeepChargePre = 20
| SniperCameraFovy = 20
| SniperCameraMoveEndChargeRate = 1
| SniperCameraMoveStartChargeRate = 0.5
| SniperCameraPlayerAlphaChargeRate = 0.5
| SniperCameraPlayerInvisibleChargeRate = 0.85
| SplashBetweenFullChargePaintRadiusRate = 1.32
| SplashBetweenMaxChargePaintRadiusRate = 1.5
| SplashBetweenMinChargePaintRadiusRate = 1.75
| SplashDepthFullChargeScaleRateByWidth = 1
| SplashDepthMaxChargeScaleRateByWidth = 1
| SplashDepthMinChargeScaleRateByWidth = 3.5
| SplashNearFootMaxDistanceXZ = 23
| SplashNearFootOccurChargeRate = 0
| SplashPaintRadiusRate_MWPUG_High = 1.17
| SplashPaintRadiusRate_MWPUG_Mid = 1.12
| SplashSplitNum = 1
| SquidChangeReduceWaitFullFrame = 0
| VelGnd_Bias = 0.5
| VelGnd_DownRt = 0.2
}}
Splat Charger
{{User:Heddy/Test/1
| weight class = middle
| AirChargeRateByEmpty = 1
| ChargeKeepAnytime = FALSE
| ChargeKeepSniperCameraMoveFrm = 20
| ChargeKeepSniperCameraMoveStartFrm = 0
| ChargeKeepSquideMuzzleOffset = -3.5,1.6,19.45
| CoopFullChargeDamage = 3000
| CoopFullChargeInkConsume = 0.18
| CoopFullChargeSplashPaintRadius = 18.5
| CoopMaxChargeDamage = 1500
| CoopMaxChargeInkConsume = 0.18
| CoopMinChargeDamage = 500
| CoopMinChargeInkConsume = 0.0225
| EmptyChargeTimes = 3
| FreezeFrmFullCharge = 1
| FreezeFrmMinCharge = 1
| FullChargeDamage = 1600
| FullChargeDamageRate_MWPUG_High = 1.2
| FullChargeDamageRate_MWPUG_Mid = 1.1
| FullChargeDamage_MWPUG_Max = 3000
| FullChargeDistance = 240.37
| FullChargeDistance_MWPUG_High = 0
| FullChargeDistance_MWPUG_Mid = 0
| FullChargeFrame = 60
| FullChargeInkConsume = 0.18
| FullChargePaintRadiusRateGroundToOther = 1.8
| FullChargePaintRadiusRateLastSplashToOther = 1.5
| FullChargePierce_SettingOcta_ = TRUE
| FullChargeSplashPaintRadius = 17.5
| InitVelFullCharge = 48
| InitVelMaxCharge = 48
| InitVelMinCharge = 24
| JumpGnd = 0.7
| MaxChargeColRadiusForPlayer = 1
| MaxChargeDamage = 800
| MaxChargeHitSplashNum = 8
| MaxChargeInkConsume = 0.18
| MaxChargePaintRadiusRateGroundToOther = 1.5
| MaxChargePaintRadiusRateLastSplashToOther = 1.5
| MaxChargePaintRadiusRateToFull = 1
| MaxDistance = 240.37
| MaxDistance_MWPUG_High = 0
| MaxDistance_MWPUG_Mid = 0
| MaxHitSplashNumFrame = 32
| MinChargeColRadiusForPlayer = 1
| MinChargeDamage = 400
| MinChargeFrame = 8
| MinChargeHitSplashNum = 0
| MinChargeInkConsume = 0.0225
| MinChargePaintRadiusRateGroundToOther = 1
| MinChargePaintRadiusRateLastSplashToOther = 1.5
| MinChargePaintRadiusRateToFull = 0.5
| MinDistance = 90.33
| MinMaxChargeDamageRate_MWPUG_High = 1.2
| MinMaxChargeDamageRate_MWPUG_Mid = 1.1
| MinMaxChargeDamage_MWPUG_Max = 999
| MoveSpeed = 0.2
| PreDelayFrm_KeepCharge = 25
| PreDelayFrm_KeepChargePre = 20
| SniperCameraFovy = 38
| SniperCameraMoveEndChargeRate = 0
| SniperCameraMoveStartChargeRate = 0
| SniperCameraPlayerAlphaChargeRate = 0.5
| SniperCameraPlayerInvisibleChargeRate = 0.85
| SplashBetweenFullChargePaintRadiusRate = 1.32
| SplashBetweenMaxChargePaintRadiusRate = 1.5
| SplashBetweenMinChargePaintRadiusRate = 1.75
| SplashDepthFullChargeScaleRateByWidth = 1
| SplashDepthMaxChargeScaleRateByWidth = 1
| SplashDepthMinChargeScaleRateByWidth = 3.5
| SplashNearFootMaxDistanceXZ = 23
| SplashNearFootOccurChargeRate = 0
| SplashPaintRadiusRate_MWPUG_High = 1
| SplashPaintRadiusRate_MWPUG_Mid = 1
| SplashSplitNum = 1
| SquidChangeReduceWaitFullFrame = 75
| VelGnd_Bias = 0.5
| VelGnd_DownRt = 0.2
}}
Splatterscope
{{User:Heddy/Test/1
| weight class = middle
| AirChargeRateByEmpty = 1
| ChargeKeepAnytime = FALSE
| ChargeKeepSniperCameraMoveFrm = 15
| ChargeKeepSniperCameraMoveStartFrm = 5
| ChargeKeepSquideMuzzleOffset = -3.5,1.6,19.45
| CoopFullChargeDamage = 3000
| CoopFullChargeInkConsume = 0.18
| CoopFullChargeSplashPaintRadius = 18.5
| CoopMaxChargeDamage = 1500
| CoopMaxChargeInkConsume = 0.18
| CoopMinChargeDamage = 500
| CoopMinChargeInkConsume = 0.0225
| EmptyChargeTimes = 3
| FreezeFrmFullCharge = 1
| FreezeFrmMinCharge = 1
| FullChargeDamage = 1600
| FullChargeDamageRate_MWPUG_High = 1.2
| FullChargeDamageRate_MWPUG_Mid = 1.1
| FullChargeDamage_MWPUG_Max = 3000
| FullChargeDistance = 260.37
| FullChargeDistance_MWPUG_High = 0
| FullChargeDistance_MWPUG_Mid = 0
| FullChargeFrame = 60
| FullChargeInkConsume = 0.18
| FullChargePaintRadiusRateGroundToOther = 1.8
| FullChargePaintRadiusRateLastSplashToOther = 1.5
| FullChargePierce_SettingOcta_ = TRUE
| FullChargeSplashPaintRadius = 17.5
| InitVelFullCharge = 48
| InitVelMaxCharge = 48
| InitVelMinCharge = 24
| JumpGnd = 0.7
| MaxChargeColRadiusForPlayer = 1
| MaxChargeDamage = 800
| MaxChargeHitSplashNum = 8
| MaxChargeInkConsume = 0.18
| MaxChargePaintRadiusRateGroundToOther = 1.5
| MaxChargePaintRadiusRateLastSplashToOther = 1.5
| MaxChargePaintRadiusRateToFull = 1
| MaxDistance = 240.37
| MaxDistance_MWPUG_High = 0
| MaxDistance_MWPUG_Mid = 0
| MaxHitSplashNumFrame = 32
| MinChargeColRadiusForPlayer = 1
| MinChargeDamage = 400
| MinChargeFrame = 8
| MinChargeHitSplashNum = 0
| MinChargeInkConsume = 0.0225
| MinChargePaintRadiusRateGroundToOther = 1
| MinChargePaintRadiusRateLastSplashToOther = 1.5
| MinChargePaintRadiusRateToFull = 0.5
| MinDistance = 90.33
| MinMaxChargeDamageRate_MWPUG_High = 1.2
| MinMaxChargeDamageRate_MWPUG_Mid = 1.1
| MinMaxChargeDamage_MWPUG_Max = 999
| MoveSpeed = 0.2
| PreDelayFrm_KeepCharge = 25
| PreDelayFrm_KeepChargePre = 20
| SniperCameraFovy = 28
| SniperCameraMoveEndChargeRate = 1
| SniperCameraMoveStartChargeRate = 0.5
| SniperCameraPlayerAlphaChargeRate = 0.5
| SniperCameraPlayerInvisibleChargeRate = 0.85
| SplashBetweenFullChargePaintRadiusRate = 1.32
| SplashBetweenMaxChargePaintRadiusRate = 1.5
| SplashBetweenMinChargePaintRadiusRate = 1.75
| SplashDepthFullChargeScaleRateByWidth = 1
| SplashDepthMaxChargeScaleRateByWidth = 1
| SplashDepthMinChargeScaleRateByWidth = 3.5
| SplashNearFootMaxDistanceXZ = 23
| SplashNearFootOccurChargeRate = 0
| SplashPaintRadiusRate_MWPUG_High = 1
| SplashPaintRadiusRate_MWPUG_Mid = 1
| SplashSplitNum = 1
| SquidChangeReduceWaitFullFrame = 0
| VelGnd_Bias = 0.5
| VelGnd_DownRt = 0.2
}}
Squiffer
{{User:Heddy/Test/1
| weight class = middle
| AirChargeRateByEmpty = 4
| ChargeKeepAnytime = FALSE
| ChargeKeepSniperCameraMoveFrm = 20
| ChargeKeepSniperCameraMoveStartFrm = 0
| ChargeKeepSquideMuzzleOffset = -3.6,0.6,17.4
| CoopFullChargeDamage = 3000
| CoopFullChargeInkConsume = 0.084
| CoopFullChargeSplashPaintRadius = -0.1
| CoopMaxChargeDamage = 1200
| CoopMaxChargeInkConsume = 0.084
| CoopMinChargeDamage = 500
| CoopMinChargeInkConsume = 0.01493
| EmptyChargeTimes = 4
| FreezeFrmFullCharge = 1
| FreezeFrmMinCharge = 1
| FullChargeDamage = 1400
| FullChargeDamageRate_MWPUG_High = 1
| FullChargeDamageRate_MWPUG_Mid = 1
| FullChargeDamage_MWPUG_Max = 3000
| FullChargeDistance = 167.64999
| FullChargeDistance_MWPUG_High = 182.64999
| FullChargeDistance_MWPUG_Mid = 175.14999
| FullChargeFrame = 45
| FullChargeInkConsume = 0.105
| FullChargePaintRadiusRateGroundToOther = 1.8
| FullChargePaintRadiusRateLastSplashToOther = 1.5
| FullChargePierce_SettingOcta_ = TRUE
| FullChargeSplashPaintRadius = 18.5
| InitVelFullCharge = 36
| InitVelMaxCharge = 36
| InitVelMinCharge = 24
| JumpGnd = 0.7
| MaxChargeColRadiusForPlayer = 1
| MaxChargeDamage = 800
| MaxChargeHitSplashNum = 8
| MaxChargeInkConsume = 0.105
| MaxChargePaintRadiusRateGroundToOther = 1.5
| MaxChargePaintRadiusRateLastSplashToOther = 1.5
| MaxChargePaintRadiusRateToFull = 1
| MaxDistance = 167.64999
| MaxDistance_MWPUG_High = 182.64999
| MaxDistance_MWPUG_Mid = 175.14999
| MaxHitSplashNumFrame = 36
| MinChargeColRadiusForPlayer = 1
| MinChargeDamage = 400
| MinChargeFrame = 8
| MinChargeHitSplashNum = 0
| MinChargeInkConsume = 0.01867
| MinChargePaintRadiusRateGroundToOther = 1
| MinChargePaintRadiusRateLastSplashToOther = 1.5
| MinChargePaintRadiusRateToFull = 0.5
| MinDistance = 92.61
| MinMaxChargeDamageRate_MWPUG_High = 1
| MinMaxChargeDamageRate_MWPUG_Mid = 1
| MinMaxChargeDamage_MWPUG_Max = 999
| MoveSpeed = 0.3
| PreDelayFrm_KeepCharge = 20
| PreDelayFrm_KeepChargePre = 15
| SniperCameraFovy = 38
| SniperCameraMoveEndChargeRate = 0
| SniperCameraMoveStartChargeRate = 0
| SniperCameraPlayerAlphaChargeRate = 0.5
| SniperCameraPlayerInvisibleChargeRate = 0.85
| SplashBetweenFullChargePaintRadiusRate = 1.5
| SplashBetweenMaxChargePaintRadiusRate = 1.55
| SplashBetweenMinChargePaintRadiusRate = 1.75
| SplashDepthFullChargeScaleRateByWidth = 1
| SplashDepthMaxChargeScaleRateByWidth = 1
| SplashDepthMinChargeScaleRateByWidth = 3.5
| SplashNearFootMaxDistanceXZ = 23
| SplashNearFootOccurChargeRate = 0
| SplashPaintRadiusRate_MWPUG_High = 1.24
| SplashPaintRadiusRate_MWPUG_Mid = 1.12
| SplashSplitNum = 1
| SquidChangeReduceWaitFullFrame = 75
| VelGnd_Bias = 0.5
| VelGnd_DownRt = 0.2
}}
== References ==
* https://leanny.github.io/param/parameter_charger_en.html
* https://leanny.github.io/splat2new/parameters.html
[[Category:Data templates]]
</noinclude>

Latest revision as of 07:11, 5 March 2024