User:Heddy/Test/1: Difference between revisions

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<includeonly><div class="list-columns" style="column-width: 25em;">
* The {{PAGENAME}} is a [[weight class|{{{weight class}}}weight weapon]].
* The {{PAGENAME}}'s shield has {{#expr: {{{CanopyHP}}} / 10 }} HP.
** The shield does {{#expr: {{{CanopyDamage}}} / 10 }} damage to opponents on contact.
** Brella shields have [[Brella#Shield mechanics|different incoming damage multipliers]] for each weapon type.<!--
-->{{#ifeq: {{{CanopyType|}}} | 0 |
** After being launched, incoming damage to the shield is multiplied by {{{CanopyAttackedDamageRate}}}.
* The shield takes {{#expr: ( {{{CanopyChargeFrame}}} + {{{CanopyOpenFrame}}} + {{{CanopyShotFrame}}} ) / 60 round 2 }} seconds to be launched, and {{#expr: {{{CanopyNakedFrame}}} / 60 round 2 }} seconds to return.
** The launched shield initially travels at a speed of {{{CanopyInitSpeed}}} units per frame. It remains on the stage for {{#expr: {{{CanopyFrame}}} / 60 round 2 }} seconds.
}}<!--
-->{{#ifeq: {{{CanopyType|}}} | 2 |
* The shield cannot be launched.
* If the shield is destroyed, it takes {{#expr: {{{CanopyNakedFrame}}} / 60 round 2 }} seconds to return.}}
* Each shot consumes {{#expr: {{{InkConsume}}} * 100 }}% of the ink tank's capacity, allowing the player to fire {{#expr: floor( 1 / {{{InkConsume}}} ) }} shots before needing to refill the ink supply.<!--
-->{{#ifeq: {{{CanopyType|}}} | 0 |
* Holding {{Button|ZR}} long enough after firing to deploy the shield uses {{#expr: {{{InkConsumeUmbrella}}} * 100 }}% of the ink tank.
** So, {{#expr: ( {{{InkConsume}}} + {{{InkConsumeUmbrella}}} ) * 100 }}% of the ink tank is used in total to release the shield.
}}
* After firing, there is a {{{InkRecoverStop}}} frame cooldown before the ink tank starts refilling.<!--
-->{{#ifeq: {{{CanopyType|}}} | 0 |
** The cooldown after holding but not releasing the shield is {{{InkRecoverStopCharge}}} frames.
** The cooldown after releasing the shield is {{{InkRecoverStopCanopy}}} frames.
}}
* When firing while moving, the player's movement speed is set to {{{MoveSpeed}}} units per frame. {{#ifeq: {{{MoveSpeed}}} | {{{MoveSpeedCharge}}} | | While holding the brella open, the player's movement speed is set to {{{MoveSpeedCharge}}} units per frame.}}
* The {{PAGENAME}} fires {{{CreateSplashNum}}} shots per attack. Each shot {{#ifeq: {{{DamageCenterMin}}} | {{{DamageCenterMax}}} | deals {{#expr: {{{DamageCenterMin}}} / 10 }} damage. | can do between {{#expr: {{{DamageCenterMin}}} / 10 }} and {{#expr: {{{DamageCenterMax}}} / 10 }} damage.}} A maximum of {{{DamageEffectiveDiffusionNum}}} shots per attack will damage the opponent, {{#iferror: {{#expr: {{{DamageEffectiveTotalMax}}} / 10 }} | so the maximum possible damage per attack is {{#expr: {{{DamageEffectiveDiffusionNum}}} * {{{DamageCenterMax}}} / 10 }} | but the maximum possible damage per attack is capped at {{#expr: {{{DamageEffectiveTotalMax}}} / 10 }} }}.<!--
** It could take between {{#expr: ceil( 100 / ( {{{DamageEffectiveDiffusionNum}}} * ( {{{DamageCenterMax}}} / 10 ) ) ) }} and {{#expr: ceil( 100 / ( {{{DamageCenterMin}}} / 10 ) ) }} attacks to splat an opponent, depending on damage falloff and on how many shots connect with the opponent.-->
* If a shot is in the air for more than {{{DamageReduceStartFrame}}} frames after being fired, it loses {{#expr: ( {{{DamageCenterMax}}} / 10 - {{{DamageCenterMin}}} / 10 ) / ( {{{DamageReduceEndFrame}}} - {{{DamageReduceStartFrame}}} ) }} damage per frame until it reaches {{#expr: {{{DamageCenterMin}}} / 10 }} damage at frame {{{DamageReduceEndFrame}}}.
* Shots initially travel at a rate of {{{InitVel}}} units per frame for {{{StraightFrame}}} frames, having an effective range of {{#expr: {{{InitVel}}} * {{{StraightFrame}}} }} units.
** After that, the shot's velocity is set to {{{StraightStateEndSpeed}}} units if the shot's velocity is not already lower than the listed value, and decreases further as it falls to the ground.


</div></includeonly><noinclude>
This template takes [[brella]] weapon parameters as input and generates a list of facts about the weapon.
== Template design notes ==
The order of information is currently:
# Weight
# Ink consumption
# Fire rate
# Player movement speed
# Cooldown before ink refill
# Damage
# Shot radius
# Accuracy
# Velocity, range
# Ink droplet details
If the order is changed, make sure to also change the order in other data section templates.
The goal is to turn raw numbers into useful sentences. If a parameter is not notable, or not well understood, this template should not output anything for that parameter.
Some info was not found in the game's parameter files, and was measured manually:
* <code>weight class</code>
== Parameters ==
This is a complete list of brella parameters from ''Splatoon 2''.
{| class="wikitable inkipedia"
|-
! Name !! Description
|-
| Balance_MassCoef ||
|-
| CanopyAirResist || Air Resistance(On the ground)
|-
| CanopyAirResistAir || Air Resistance(Mid-air)
|-
| CanopyAttackedDamageRate || Rate of Damage received after firing
|-
| CanopyBaseAirSpeedXZ || Basic Movement XZ Speed(Mid-air)
|-
| CanopyBaseSpeed || Basic Movement Speed(On the ground)
|-
| CanopyBaseSpeedComeOverRate || Rate of speed limitation once basic movement speed is surpassed (Add this value to the difference)
|-
| CanopyChargeFrame || Charge frames required to open the umbrella
|-
| CanopyColRadius || Hit Colision Radius
|-
| CanopyCureHPPerFrame || Damage restoration per frame when closing
|-
| CanopyCureWaitFrame || Frame with recovery on close
|-
| CanopyDamage || Damage when value is hit
|-
| CanopyDegree || Angle from the side part
|-
| CanopyDestroyWaitFrame || Destroy Standby Frame
|-
| CanopyDirXZ_DiffDeg_H || :H
|-
| CanopyDirXZ_DiffDeg_L || XZAngle:L
|-
| CanopyDirXZ_OpenBias || Opening Bias
|-
| CanopyDirXZ_RotDegBias || XZAngle Speed Bias
|-
| CanopyDirXZ_RotDeg_H || :H
|-
| CanopyDirXZ_RotDeg_L || XZAngle Speed:L
|-
| CanopyFrame || Frames of persistence
|-
| CanopyGravity || Gravity
|-
| CanopyHP || [#]Health Points
|-
| CanopyHP_MWPUG_High ||
|-
| CanopyHP_MWPUG_Mid ||
|-
| CanopyHeight || Height of long part and diameter of side part
|-
| CanopyHitOtherCanopyDamage || When the strength is too weak, apply this damage to the other umbrella
|-
| CanopyHitOtherCanopyVolume || Umbrella strength(If the weak one is the same, it is destroyed)
|-
| CanopyHitShieldAttackDamage || Damage taken by the shield
|-
| CanopyHitShieldReceiveDamage || Damage taken by the umbrella
|-
| CanopyHoldKnockBackCoreImpact || Strength(Before moving)
|-
| CanopyInitSpeed || Initial Speed
|-
| CanopyKeepSpeedFrame || Frame at which Initial Speed is Basic Movement Speed(On ground, Mid-air XZ)
|-
| CanopyModelInvisible || Hide Model
|-
| CanopyMoveKnockBackCoreImpact || Strength(While moving)
|-
| CanopyMoveKnockBackCoreImpactSideStepRate ||
|-
| CanopyMoveKnockBackDegree || Angle with a straight line(While moving)
|-
| CanopyNakedFrame || Frames required to open umbrella again
|-
| CanopyNakedFrame_MWPUG_High ||
|-
| CanopyNakedFrame_MWPUG_Mid ||
|-
| CanopyOpenEndBias || Defensive wall generation offset bias
|-
| CanopyOpenEndOffset || Defensive wall generation End offset
|-
| CanopyOpenFrame || Frames between staring to open the umbrella and finish opening it
|-
| CanopyOpenStartOffset || Defensive Wall Generation Start Offset
|-
| CanopyPaintRadius || Paint radius
|-
| CanopyReboundBoundAddVel || Added acceleration towards the direction of where a wall leads after hitting it
|-
| CanopyReboundBoundRate || Rebound Rate on the direction a wall leads do when hitting it
|-
| CanopyReboundMinSpeed || Minimal Speed in the direction a wall leads when hitting it
|-
| CanopyReflectBoundAddVel ||
|-
| CanopyReflectBoundRate ||
|-
| CanopyShotFrame || Frames required to shoot(Even when not shooting, use this to calculate ink usage while the umbrella remains open)
|-
| CanopySpeedAirAddScaleXZ || Movement Direction Vector XZ additional speed value(Mid-air)
|-
| CanopySpeedGroundAddScale || Movement Direction Vector Additional Speed Value(On ground)
|-
| CanopyTiltDegree || Tilting angle(Tilt towards the upper part is true)
|-
| CanopyType ||
|-
| CanopyWidth || Width of the long part
|-
| ColCenterRadius || Collision radius
|-
| ColDiffusionRadius || Collision radius
|-
| ContactDashPanelAddSpeed ||
|-
| ContactDashPanelCrossSaveSpeedRate ||
|-
| ContactDashPanelFlySpeedMaxXZ ||
|-
| ContactJumpPanelAddSpeed ||
|-
| ContactJumpPanelAddSpeedOneBoundRate ||
|-
| ContactJumpPanelCrossSaveSpeedRate ||
|-
| ContactJumpPanelMaxNum ||
|-
| CoopCanopyAttackedDamageRate ||
|-
| CoopCanopyDamage || 直にあたった時のダメージ
|-
| CoopCanopyFrame || 存続フレーム
|-
| CoopCanopyHP || 体力
|-
| CoopDamageCenterMax || ダメージ最大量
|-
| CoopDamageCenterMin || ダメージ最小量
|-
| CoopDamageDiffusionMax || ダメージ最大量
|-
| CoopDamageDiffusionMin || ダメージ最小量
|-
| CoopDamageEffectiveDiffusionNum || ダメージ最大弾数
|-
| CoopDamageEffectiveTotalMax ||
|-
| CoopInkConsume || Ink consumption (Salmon Run)
|-
| CoopInkConsumeUmbrella || インク消費量
|-
| CreateSplashLength || Splash movement distance
|-
| CreateSplashLengthFirstRandom || 最初の飛沫発生移動ランダム最大距離
|-
| CreateSplashNum || しぶき発生数
|-
| DamageCenterMax || [#]ダメージ最大量
|-
| DamageCenterMin || [#]ダメージ最小量
|-
| DamageDiffusionMax || [#]ダメージ最大量
|-
| DamageDiffusionMin || [#]ダメージ最小量
|-
| DamageEffectiveDiffusionNum || [#]ダメージ最大弾数
|-
| DamageEffectiveTotalMax ||
|-
| DamageReduceEndFrame || Frame after shooting with minimum damage amount
|-
| DamageReduceStartFrame || Frame after launch (-1 is the same as guide cursor)
|-
| Diffusion0HorizontalDegree || 拡散弾初速角度横(0禁止 ただし縦も0なら可)
|-
| Diffusion0HorizontalOffset || 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可)
|-
| Diffusion0Num || 拡散弾個数
|-
| Diffusion0VerticalDegree || 拡散弾初速角度縦(0禁止 ただし横も0なら可)
|-
| Diffusion0VerticalOffset || 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可)
|-
| Diffusion1AddDegree || 発射追加角度(時計回りが正)
|-
| Diffusion1HorizontalDegree || 拡散弾初速角度横(0禁止 ただし縦も0なら可)
|-
| Diffusion1HorizontalOffset || 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可)
|-
| Diffusion1Num || 拡散弾個数
|-
| Diffusion1VerticalDegree || 拡散弾初速角度縦(0禁止 ただし横も0なら可)
|-
| Diffusion1VerticalOffset || 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可)
|-
| DiffusionInitVelRandom || 拡散弾初速差ランダム
|-
| DrawCenterRadius || 描画サイズ
|-
| DrawDiffusionRadius || 描画サイズ
|-
| FootSplashOffset || 発生位置 軸方向オフセット
|-
| FootSplashPaintRadius || 塗り半径
|-
| FootSplashSpanFrame || 発生スパン(0ならOFF)
|-
| FootSplashWaitFrame || 最初の発生フレーム
|-
| GuideCheckCollisionFrame || Guide collision check frame (Guide cursor display frame when not hit)
|-
| InitVel || Initial Velocity Z (Unused for Splatlings)
|-
| InkConsume || Ink consumption (maximum charge for splatlings)
|-
| InkConsumeUmbrella || [#]インク消費量
|-
| InkRecoverStop || Ink recovery restart frame
|-
| InkRecoverStopCanopy || インク回復再開フレーム(傘射出)
|-
| InkRecoverStopCharge || インク回復再開フレーム(チャージ)
|-
| JumpGndCharge || チャージ中ジャンプ値
|-
| KnockBack || Knockback
|-
| MoveSpeed || Movement speed while charging
|-
| MoveSpeedCharge || チャージ中の移動速度
|-
| PaintFarCenterDistance || 遠方塗り距離
|-
| PaintFarCenterRadius || 遠方塗り半径
|-
| PaintFarDiffusionDistance || 遠方塗り距離
|-
| PaintFarDiffusionRadius || 遠方塗り半径
|-
| PaintNearCenterDistance || 手前塗り距離
|-
| PaintNearCenterRadius || 手前塗り半径
|-
| PaintNearDiffusionDistance || 手前塗り距離
|-
| PaintNearDiffusionRadius || 手前塗り半径
|-
| PostDelayFrm_Main || 攻撃後:硬直F
|-
| PostDelayFrm_MoveLmt || 攻撃後:移動制限F
|-
| PostNoShotReqFrm || 攻撃後:ショット予約禁止F
|-
| PreDelayFrm_HumanMain || 攻撃前:遅延追加F(ヒト中)
|-
| PreDelayFrm_SquidMain || 攻撃前:遅延追加F(イカ中)
|-
| RepeatFrame || Synchronize frames (see "Charging" at Splatling page)
|-
| SplashColRadius || Splash collision radius
|-
| SplashDrawRadius || Splash drawing size
|-
| SplashPaintLength || 塗り縦長さ
|-
| SplashPaintWidthFullActive || 全弾生存しているときの塗り幅
|-
| SplashPaintWidthOneActive || 一つだけ弾が生存しているときの塗り幅
|-
| StraightFrame || Number of rectilinear frames of a bullet
|-
| StraightStateEndSpeed || Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value)
|}
==Example==
[[Splat Brella]]:
{{User:Heddy/Test/1
| weight class = middle
| Balance_MassCoef = 0.6
| CanopyAirResist = 0.05
| CanopyAirResistAir = 0.01
| CanopyAttackedDamageRate = 0.5
| CanopyBaseAirSpeedXZ = 1.32
| CanopyBaseSpeed = 1.32
| CanopyBaseSpeedComeOverRate = 0.92
| CanopyChargeFrame = 12
| CanopyColRadius = 5
| CanopyCureHPPerFrame = 25
| CanopyCureWaitFrame = 0
| CanopyDamage = 300
| CanopyDegree = 10
| CanopyDestroyWaitFrame = 15
| CanopyDirXZ_DiffDeg_H = 30
| CanopyDirXZ_DiffDeg_L = 1
| CanopyDirXZ_OpenBias = 0.925
| CanopyDirXZ_RotDegBias = 0.5
| CanopyDirXZ_RotDeg_H = 2
| CanopyDirXZ_RotDeg_L = 1
| CanopyFrame = 300
| CanopyGravity = 0.03
| CanopyHP = 5000
| CanopyHP_MWPUG_High = 0
| CanopyHP_MWPUG_Mid = 0
| CanopyHeight = 25
| CanopyHitOtherCanopyDamage = 5000
| CanopyHitOtherCanopyVolume = 8
| CanopyHitShieldAttackDamage = 1500
| CanopyHitShieldReceiveDamage = 10000
| CanopyHoldKnockBackCoreImpact = 2.4
| CanopyInitSpeed = 1.32
| CanopyKeepSpeedFrame = 0
| CanopyModelInvisible = FALSE
| CanopyMoveKnockBackCoreImpact = 2.4
| CanopyMoveKnockBackCoreImpactSideStepRate = 1.333
| CanopyMoveKnockBackDegree = 60
| CanopyNakedFrame = 390
| CanopyNakedFrame_MWPUG_High = 210
| CanopyNakedFrame_MWPUG_Mid = 280
| CanopyOpenEndBias = 0.7
| CanopyOpenEndOffset = 15
| CanopyOpenFrame = 20
| CanopyOpenStartOffset = 9
| CanopyPaintRadius = 10
| CanopyReboundBoundAddVel = 0.3
| CanopyReboundBoundRate = 0.9
| CanopyReboundMinSpeed = 0.5
| CanopyReflectBoundAddVel_SettingOcta_ = 0
| CanopyReflectBoundRate_SettingOcta_ = 0
| CanopyShotFrame = 90
| CanopySpeedAirAddScaleXZ = 0.12
| CanopySpeedGroundAddScale = 0.08
| CanopyTiltDegree = 10
| CanopyType = 0
| CanopyWidth = 7
| ColCenterRadius = 2
| ColDiffusionRadius = 1
| ContactDashPanelAddSpeed_SettingOcta_ = 20
| ContactDashPanelCrossSaveSpeedRate_SettingOcta_ = 1
| ContactDashPanelFlySpeedMaxXZ_SettingOcta_ = 3.3
| ContactJumpPanelAddSpeedOneBoundRate_SettingOcta_ = 1
| ContactJumpPanelAddSpeed_SettingOcta_ = 0
| ContactJumpPanelCrossSaveSpeedRate_SettingOcta_ = 1
| ContactJumpPanelMaxNum_SettingOcta_ = 2
| CoopCanopyAttackedDamageRate = 0.5
| CoopCanopyDamage = 1000
| CoopCanopyFrame = 300
| CoopCanopyHP = 5000
| CoopDamageCenterMax = 360
| CoopDamageCenterMin = 300
| CoopDamageDiffusionMax = 360
| CoopDamageDiffusionMin = 300
| CoopDamageEffectiveDiffusionNum = 5
| CoopDamageEffectiveTotalMax = 10000
| CoopInkConsume = 0.025
| CoopInkConsumeUmbrella = 0.2
| CreateSplashLength = 30
| CreateSplashLengthFirstRandom = 0
| CreateSplashNum = 6
| DamageCenterMax = 180
| DamageCenterMin = 120
| DamageDiffusionMax = 180
| DamageDiffusionMin = 120
| DamageEffectiveDiffusionNum = 5
| DamageEffectiveTotalMax = 10000
| DamageReduceEndFrame = 24
| DamageReduceStartFrame = 8
| Diffusion0HorizontalDegree = 6
| Diffusion0HorizontalOffset = 1.2
| Diffusion0Num = 6
| Diffusion0VerticalDegree = 4
| Diffusion0VerticalOffset = 1
| Diffusion1AddDegree = 0
| Diffusion1HorizontalDegree = 2
| Diffusion1HorizontalOffset = 0.5
| Diffusion1Num = 4
| Diffusion1VerticalDegree = 3
| Diffusion1VerticalOffset = 0.5
| DiffusionInitVelRandom = 4
| DrawCenterRadius = 13.25
| DrawDiffusionRadius = 13.25
| FootSplashOffset = 12
| FootSplashPaintRadius = 13
| FootSplashSpanFrame = 4
| FootSplashWaitFrame = 20
| GuideCheckCollisionFrame = 8
| InitVel = 26
| InkConsume = 0.06325
| InkConsumeUmbrella = 0.3
| InkRecoverStop = 60
| InkRecoverStopCanopy = 120
| InkRecoverStopCharge = 20
| JumpGndCharge = 0.7
| KnockBack = 0
| MoveSpeed = 0.65
| MoveSpeedCharge = 0.55
| PaintFarCenterDistance = 200
| PaintFarCenterRadius = 14
| PaintFarDiffusionDistance = 200
| PaintFarDiffusionRadius = 14
| PaintNearCenterDistance = 20
| PaintNearCenterRadius = 18
| PaintNearDiffusionDistance = 20
| PaintNearDiffusionRadius = 14
| PostDelayFrm_Main = 20
| PostDelayFrm_MoveLmt = 20
| PostNoShotReqFrm = 16
| PreDelayFrm_HumanMain = 8
| PreDelayFrm_SquidMain = 15
| RepeatFrame = 0
| SplashColRadius = 1.5
| SplashDrawRadius = 3
| SplashPaintLength = 23.5
| SplashPaintWidthFullActive = 12.7
| SplashPaintWidthOneActive = 5
| StraightFrame = 3
| StraightStateEndSpeed = 16.52
}}
[[Undercover Brella]]:
{{User:Heddy/Test/1
| weight class = light
| Balance_MassCoef = 0.4
| CanopyAirResist = 0.05
| CanopyAirResistAir = 0.01
| CanopyAttackedDamageRate = 0.5
| CanopyBaseAirSpeedXZ = 1.32
| CanopyBaseSpeed = 1.32
| CanopyBaseSpeedComeOverRate = 0.92
| CanopyChargeFrame = 10
| CanopyColRadius = 5
| CanopyCureHPPerFrame = 5
| CanopyCureWaitFrame = 0
| CanopyDamage = 150
| CanopyDegree = 10
| CanopyDestroyWaitFrame = 15
| CanopyDirXZ_DiffDeg_H = 50
| CanopyDirXZ_DiffDeg_L = 30
| CanopyDirXZ_OpenBias = 0.925
| CanopyDirXZ_RotDegBias = 0.5
| CanopyDirXZ_RotDeg_H = 20
| CanopyDirXZ_RotDeg_L = 15
| CanopyFrame = 100
| CanopyGravity = 0.03
| CanopyHP = 2000
| CanopyHP_MWPUG_High = 0
| CanopyHP_MWPUG_Mid = 0
| CanopyHeight = 18
| CanopyHitOtherCanopyDamage = 2000
| CanopyHitOtherCanopyVolume = 3
| CanopyHitShieldAttackDamage = 750
| CanopyHitShieldReceiveDamage = 10000
| CanopyHoldKnockBackCoreImpact = 2.4
| CanopyInitSpeed = 1.32
| CanopyKeepSpeedFrame = 0
| CanopyModelInvisible = FALSE
| CanopyMoveKnockBackCoreImpact = 2.4
| CanopyMoveKnockBackCoreImpactSideStepRate = 1
| CanopyMoveKnockBackDegree = 60
| CanopyNakedFrame = 270
| CanopyNakedFrame_MWPUG_High = 150
| CanopyNakedFrame_MWPUG_Mid = 180
| CanopyOpenEndBias = 0.7
| CanopyOpenEndOffset = 15
| CanopyOpenFrame = 10
| CanopyOpenStartOffset = 9
| CanopyPaintRadius = 10
| CanopyReboundBoundAddVel = 0.3
| CanopyReboundBoundRate = 0.9
| CanopyReboundMinSpeed = 0.5
| CanopyReflectBoundAddVel_SettingOcta_ = 0
| CanopyReflectBoundRate_SettingOcta_ = 0
| CanopyShotFrame = 90
| CanopySpeedAirAddScaleXZ = 0.12
| CanopySpeedGroundAddScale = 0.08
| CanopyTiltDegree = 10
| CanopyType = 2
| CanopyWidth = 8
| ColCenterRadius = 2.5
| ColDiffusionRadius = 1.6
| ContactDashPanelAddSpeed_SettingOcta_ = 20
| ContactDashPanelCrossSaveSpeedRate_SettingOcta_ = 1
| ContactDashPanelFlySpeedMaxXZ_SettingOcta_ = 50
| ContactJumpPanelAddSpeedOneBoundRate_SettingOcta_ = 1
| ContactJumpPanelAddSpeed_SettingOcta_ = 0
| ContactJumpPanelCrossSaveSpeedRate_SettingOcta_ = 1
| ContactJumpPanelMaxNum_SettingOcta_ = 2
| CoopCanopyAttackedDamageRate = 0.5
| CoopCanopyDamage = 400
| CoopCanopyFrame = 100
| CoopCanopyHP = 2000
| CoopDamageCenterMax = 300
| CoopDamageCenterMin = 250
| CoopDamageDiffusionMax = 300
| CoopDamageDiffusionMin = 250
| CoopDamageEffectiveDiffusionNum = 4
| CoopDamageEffectiveTotalMax = 10000
| CoopInkConsume = 0.03
| CoopInkConsumeUmbrella = 0
| CreateSplashLength = 35
| CreateSplashLengthFirstRandom = 0
| CreateSplashNum = 4
| DamageCenterMax = 120
| DamageCenterMin = 90
| DamageDiffusionMax = 120
| DamageDiffusionMin = 90
| DamageEffectiveDiffusionNum = 4
| DamageEffectiveTotalMax = 400
| DamageReduceEndFrame = 24
| DamageReduceStartFrame = 8
| Diffusion0HorizontalDegree = 4
| Diffusion0HorizontalOffset = 1.2
| Diffusion0Num = 2
| Diffusion0VerticalDegree = 2.7
| Diffusion0VerticalOffset = 1
| Diffusion1AddDegree = 45
| Diffusion1HorizontalDegree = 2
| Diffusion1HorizontalOffset = 0.5
| Diffusion1Num = 4
| Diffusion1VerticalDegree = 2.6
| Diffusion1VerticalOffset = 0.5
| DiffusionInitVelRandom = 2
| DrawCenterRadius = 13.25
| DrawDiffusionRadius = 13.25
| FootSplashOffset = 12
| FootSplashPaintRadius = 10
| FootSplashSpanFrame = 0
| FootSplashWaitFrame = 5
| GuideCheckCollisionFrame = 8
| InitVel = 20
| InkConsume = 0.04
| InkConsumeUmbrella = 0
| InkRecoverStop = 40
| InkRecoverStopCanopy = 120
| InkRecoverStopCharge = 30
| JumpGndCharge = 0.8
| KnockBack = 0
| MoveSpeed = 0.72
| MoveSpeedCharge = 0.72
| PaintFarCenterDistance = 200
| PaintFarCenterRadius = 16.2
| PaintFarDiffusionDistance = 200
| PaintFarDiffusionRadius = 16.2
| PaintNearCenterDistance = 20
| PaintNearCenterRadius = 19
| PaintNearDiffusionDistance = 20
| PaintNearDiffusionRadius = 16.2
| PostDelayFrm_Main = 20
| PostDelayFrm_MoveLmt = 20
| PostNoShotReqFrm = 16
| PreDelayFrm_HumanMain = 8
| PreDelayFrm_SquidMain = 15
| RepeatFrame = 26
| SplashColRadius = 1.5
| SplashDrawRadius = 3
| SplashPaintLength = 28
| SplashPaintWidthFullActive = 14.5
| SplashPaintWidthOneActive = 5
| StraightFrame = 4
| StraightStateEndSpeed = 19.085
}}
[[Tenta Brella]]:
{{User:Heddy/Test/1
| weight class = heavy
| Balance_MassCoef = 0.8
| CanopyAirResist = 0.05
| CanopyAirResistAir = 0.01
| CanopyAttackedDamageRate = 0.6
| CanopyBaseAirSpeedXZ = 0.8
| CanopyBaseSpeed = 0.8
| CanopyBaseSpeedComeOverRate = 0.92
| CanopyChargeFrame = 45
| CanopyColRadius = 10
| CanopyCureHPPerFrame = 5
| CanopyCureWaitFrame = 0
| CanopyDamage = 300
| CanopyDegree = 40
| CanopyDestroyWaitFrame = 15
| CanopyDirXZ_DiffDeg_H = 30
| CanopyDirXZ_DiffDeg_L = 1
| CanopyDirXZ_OpenBias = 0.925
| CanopyDirXZ_RotDegBias = 0.5
| CanopyDirXZ_RotDeg_H = 1.6
| CanopyDirXZ_RotDeg_L = 0.8
| CanopyFrame = 360
| CanopyGravity = 0.03
| CanopyHP = 7000
| CanopyHP_MWPUG_High = 10000
| CanopyHP_MWPUG_Mid = 8500
| CanopyHeight = 28
| CanopyHitOtherCanopyDamage = 8000
| CanopyHitOtherCanopyVolume = 13
| CanopyHitShieldAttackDamage = 4000
| CanopyHitShieldReceiveDamage = 5000
| CanopyHoldKnockBackCoreImpact = 2.4
| CanopyInitSpeed = 0.8
| CanopyKeepSpeedFrame = 0
| CanopyModelInvisible = FALSE
| CanopyMoveKnockBackCoreImpact = 2.4
| CanopyMoveKnockBackCoreImpactSideStepRate = 1
| CanopyMoveKnockBackDegree = 60
| CanopyNakedFrame = 340
| CanopyNakedFrame_MWPUG_High = 0
| CanopyNakedFrame_MWPUG_Mid = 0
| CanopyOpenEndBias = 0.7
| CanopyOpenEndOffset = 15
| CanopyOpenFrame = 30
| CanopyOpenStartOffset = 9
| CanopyPaintRadius = 24
| CanopyReboundBoundAddVel = 0.3
| CanopyReboundBoundRate = 0.9
| CanopyReboundMinSpeed = 0.5
| CanopyReflectBoundAddVel_SettingOcta_ = 0
| CanopyReflectBoundRate_SettingOcta_ = 0
| CanopyShotFrame = 30
| CanopySpeedAirAddScaleXZ = 0.12
| CanopySpeedGroundAddScale = 0.08
| CanopyTiltDegree = 10
| CanopyType = 0
| CanopyWidth = 30
| ColCenterRadius = 2
| ColDiffusionRadius = 1
| ContactDashPanelAddSpeed_SettingOcta_ = 13.5
| ContactDashPanelCrossSaveSpeedRate_SettingOcta_ = 1
| ContactDashPanelFlySpeedMaxXZ_SettingOcta_ = 4.1
| ContactJumpPanelAddSpeedOneBoundRate_SettingOcta_ = 1
| ContactJumpPanelAddSpeed_SettingOcta_ = 0
| ContactJumpPanelCrossSaveSpeedRate_SettingOcta_ = 1
| ContactJumpPanelMaxNum_SettingOcta_ = 2
| CoopCanopyAttackedDamageRate = 0.5
| CoopCanopyDamage = 1000
| CoopCanopyFrame = 360
| CoopCanopyHP = 8000
| CoopDamageCenterMax = 350
| CoopDamageCenterMin = 300
| CoopDamageDiffusionMax = 350
| CoopDamageDiffusionMin = 300
| CoopDamageEffectiveDiffusionNum = 7
| CoopDamageEffectiveTotalMax = 10000
| CoopInkConsume = 0.05
| CoopInkConsumeUmbrella = 0.3
| CreateSplashLength = 30
| CreateSplashLengthFirstRandom = 0
| CreateSplashNum = 7
| DamageCenterMax = 170
| DamageCenterMin = 170
| DamageDiffusionMax = 170
| DamageDiffusionMin = 170
| DamageEffectiveDiffusionNum = 7
| DamageEffectiveTotalMax = 10000
| DamageReduceEndFrame = 25
| DamageReduceStartFrame = 9
| Diffusion0HorizontalDegree = 7
| Diffusion0HorizontalOffset = 1.2
| Diffusion0Num = 6
| Diffusion0VerticalDegree = 4.5
| Diffusion0VerticalOffset = 1
| Diffusion1AddDegree = 0
| Diffusion1HorizontalDegree = 2.5
| Diffusion1HorizontalOffset = 0.5
| Diffusion1Num = 6
| Diffusion1VerticalDegree = 3
| Diffusion1VerticalOffset = 0.5
| DiffusionInitVelRandom = 3.5
| DrawCenterRadius = 13.25
| DrawDiffusionRadius = 13.25
| FootSplashOffset = 12
| FootSplashPaintRadius = 18
| FootSplashSpanFrame = 4
| FootSplashWaitFrame = 20
| GuideCheckCollisionFrame = 9
| InitVel = 24
| InkConsume = 0.11
| InkConsumeUmbrella = 0.3
| InkRecoverStop = 70
| InkRecoverStopCanopy = 120
| InkRecoverStopCharge = 30
| JumpGndCharge = 0.6
| KnockBack = 0
| MoveSpeed = 0.5
| MoveSpeedCharge = 0.4
| PaintFarCenterDistance = 200
| PaintFarCenterRadius = 15
| PaintFarDiffusionDistance = 200
| PaintFarDiffusionRadius = 15
| PaintNearCenterDistance = 20
| PaintNearCenterRadius = 22
| PaintNearDiffusionDistance = 20
| PaintNearDiffusionRadius = 15
| PostDelayFrm_Main = 40
| PostDelayFrm_MoveLmt = 30
| PostNoShotReqFrm = 35
| PreDelayFrm_HumanMain = 10
| PreDelayFrm_SquidMain = 20
| RepeatFrame = 0
| SplashColRadius = 1.5
| SplashDrawRadius = 3
| SplashPaintLength = 24
| SplashPaintWidthFullActive = 16
| SplashPaintWidthOneActive = 7
| StraightFrame = 4
| StraightStateEndSpeed = 23.135
}}
== References ==
* https://leanny.github.io/param/parameter_umbrella_en.html
* https://leanny.github.io/splat2new/parameters.html
[[Category:Data templates]]

Latest revision as of 07:11, 5 March 2024