User:Heddy/Test/1

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< User:Heddy‎ | Test
Revision as of 22:54, 29 July 2020 by Heddy (talk | contribs) (Blasters testing)

This template will do most of the work when making data sections for shooters.

Example

Luna Blaster

  • The Heddy/Test/1 is a lightweight weapon.
  • The ink consumption of 7.5% and ink tank capacity of 100% allows players to fire 13 shots before needing to refill the ink supply.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it has a fire rate of 40 frames between shots (1.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 55 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • If a shot is in the air for more than -1 frames after being fired, it loses 0 damage per frame until it reaches 125 damage at frame 99.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel at a rate of 8.7 units per frame for 7 frames, having an effective range of 60.9 units.
    • After that, the shot's velocity is set to 8.484 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
  • Ink droplets occur every 15 units.
  • The frequency at which ink drips from a shot occurs at a rate of 6 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 0 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.4 if they fell from a height above 100 units to 1.6 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 0 units.
  • All other ink droplets have a radius of 13 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

Blasts

  • The interval between firing and when the player is able to become a squid or use a sub weapon is 26 frames.

[1]

Blaster

  • The Heddy/Test/1 is a middleweight weapon.
  • The ink consumption of 10% and ink tank capacity of 100% allows players to fire 10 shots before needing to refill the ink supply.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it has a fire rate of 50 frames between shots (1.2 shots per second).
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 60 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • If a shot is in the air for more than -1 frames after being fired, it loses 0 damage per frame until it reaches 125 damage at frame 99.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel at a rate of 9.45 units per frame for 9 frames, having an effective range of 85.05 units.
    • After that, the shot's velocity is set to 9.131 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
  • Ink droplets occur every 15 units.
  • The frequency at which ink drips from a shot occurs at a rate of 7 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 0 units, and a width of 5 units.
    • These droplets have their radius multiplied by a value ranging from 1.7 if they fell from a height above 100 units to 1.5 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 0 units.
  • All other ink droplets have a radius of 13.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

Blasts

  • The interval between firing and when the player is able to become a squid or use a sub weapon is 23 frames.

[2]

Range Blaster

  • The Heddy/Test/1 is a middleweight weapon.
  • The ink consumption of 11% and ink tank capacity of 100% allows players to fire 9 shots before needing to refill the ink supply.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it has a fire rate of 60 frames between shots (1 shots per second).
  • When firing while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 70 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • If a shot is in the air for more than -1 frames after being fired, it loses 0 damage per frame until it reaches 125 damage at frame 99.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel at a rate of 10.8 units per frame for 11 frames, having an effective range of 118.8 units.
    • After that, the shot's velocity is set to 10.073 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
  • Ink droplets occur every 19 units.
  • The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 0 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 0 units.
  • All other ink droplets have a radius of 13 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

Blasts

  • The interval between firing and when the player is able to become a squid or use a sub weapon is 30 frames.

[3]

Clash Blaster

  • The Heddy/Test/1 is a lightweight weapon.
  • The ink consumption of 4% and ink tank capacity of 100% allows players to fire 25 shots before needing to refill the ink supply.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it has a fire rate of 20 frames between shots (3 shots per second).
  • When firing while moving, the player's movement speed is set to 0.65 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 60.
  • If a shot is in the air for more than -1 frames after being fired, it loses 0 damage per frame until it reaches 60 damage at frame 99.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel at a rate of 9.35 units per frame for 8 frames, having an effective range of 74.8 units.
    • After that, the shot's velocity is set to 9.2715 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
  • Ink droplets occur every 32 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 2 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 0 units, and a width of 5 units.
    • These droplets have their radius multiplied by a value ranging from 2.1 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 0 units.
  • All other ink droplets have a radius of 10.7 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 2.1 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

Blasts

  • The interval between firing and when the player is able to become a squid or use a sub weapon is 20 frames.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.

[4]

Rapid Blaster

  • The Heddy/Test/1 is a middleweight weapon.
  • The ink consumption of 7% and ink tank capacity of 100% allows players to fire 14 shots before needing to refill the ink supply.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it has a fire rate of 35 frames between shots (1.71 shots per second).
  • When firing while moving, the player's movement speed is set to 0.55 units per frame.
  • After firing, there is a 50 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 85.
  • If a shot is in the air for more than -1 frames after being fired, it loses 0 damage per frame until it reaches 85 damage at frame 99.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel at a rate of 12 units per frame for 11 frames, having an effective range of 132 units.
    • After that, the shot's velocity is set to 11.3305 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
  • Ink droplets occur every 16.2 units.
  • The frequency at which ink drips from a shot occurs at a rate of 11 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 0 units, and a width of 9 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 0 units.
  • All other ink droplets have a radius of 11 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

Blasts

  • The interval between firing and when the player is able to become a squid or use a sub weapon is 20 frames.

[5]


Rapid Blaster Pro

  • The Heddy/Test/1 is a middleweight weapon.
  • The ink consumption of 8% and ink tank capacity of 100% allows players to fire 12 shots before needing to refill the ink supply.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it has a fire rate of 40 frames between shots (1.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 50 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 85.
  • If a shot is in the air for more than -1 frames after being fired, it loses 0 damage per frame until it reaches 85 damage at frame 99.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel at a rate of 14 units per frame for 11 frames, having an effective range of 154 units.
    • After that, the shot's velocity is set to 13.426 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
  • Ink droplets occur every 16.2 units.
  • The frequency at which ink drips from a shot occurs at a rate of 12 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 0 units, and a width of 9 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 0 units.
  • All other ink droplets have a radius of 11 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

Blasts

  • The interval between firing and when the player is able to become a squid or use a sub weapon is 20 frames.

[6]