File talk:Run Speed Up Shooter Splatling Blaster Chart.png

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Where would the sloshers/tri-sloshers and sloshing machines be in this graph? Any reason why they don't appear anywhere? ItchyOliver (talk) 14:03, 3 August 2016 (UTC)Reply[reply]

Run speed up does not affect sloshers. You could stack max run speed and your inkling would remain sluggish while sloshing. Heddy (talk) 13:22, 5 March 2017 (UTC)Reply[reply]
This is just not true. Regardless of my own personal experiments with the tri-slosher, the new bar chart(http://splatoonwiki.org/wiki/File:Run_Speed_Up_Bar_Chart.png) directly states otherwise.ItchyOliver (talk) 16:31, 5 March 2017 (UTC)Reply[reply]
As long as you input buffer (quickly releasing ZR after the slosh animation begins, quickly pressing and holding until the next slosh comes, repeat), sloshers don't see any increase in DU/f measurements as run speed is stacked. Look at the slosher mesurement here, where the Slosher has a 0.5040 DU/f measurement for both no run speed up and 3 mains of run speed. The creator of the bar chart may have not known about input buffering and found through testing that the time between sloshes benefits from Run Speed Up just like with nozzlenoses, which is absolutely true if you don't input buffer. However for the purposes of my chart I only want the speeds for strafing while firing, not between firing, so sloshers are omitted because they show no increase in speed while using input buffering (which ensures they are constantly in a firing animation) even when I stack all the way to 3 mains 9 subs. If you want a simple way to confirm this yourself, go to the testing range and time how long it takes you to slosh while strafing towards 5 marks away from the starting mark. Times will be the same regardless of how much run speed is stacked. If times are not the same, it means you weren't using input buffering, allowing your inkling to briefly return to standard running speed between each slosh. Heddy (talk) 00:28, 6 March 2017 (UTC)Reply[reply]
This forum post has another explanation of input buffering if the way I explained it doesn't make sense. Heddy (talk) 00:39, 6 March 2017 (UTC)Reply[reply]