User:Harimaron/Sandbox/Module:NewsDialogue

From Inkipedia, the Splatoon wiki

local p = {

   paramprefixes = {
       ['A']  = {['allowed'] = {'Splatoon', 'Splatoon 2', 'Splatoon 3'}, ['chr'] = 'A'},
       ['B']  = {['allowed'] = {'Splatoon', 'Splatoon 2', 'Splatoon 3'}, ['chr'] = 'B'},
       ['C']  = {['allowed'] = {'Splatoon'                            }, ['chr'] = 'A'},
       ['M']  = {['allowed'] = {'Splatoon', 'Splatoon 2'              }, ['chr'] = 'B'},
       ['P']  = {['allowed'] = {            'Splatoon 2'              }, ['chr'] = 'A'},
       ['S']  = {['allowed'] = {                          'Splatoon 3'}, ['chr'] = 'A'},
       ['F']  = {['allowed'] = {                          'Splatoon 3'}, ['chr'] = 'B'},
       ['FR'] = {['allowed'] = {                          'Splatoon 3'}, ['chr'] = 'B'},
       ['FL'] = {['allowed'] = {                          'Splatoon 3'}, ['chr'] = 'B'},
       ['BML']= {['allowed'] = {                          'Splatoon 3'}, ['chr'] = 'C'},
       ['BM'] = {['allowed'] = {                          'Splatoon 3'}, ['chr'] = 'C'}
   },
   lpriority = {
       ['Splatoon'] =   {'C', 'A', 'P', 'S', 'FL'},
       ['Splatoon 2'] = {'P', 'A', 'C', 'S', 'FL'},
       ['Splatoon 3'] = {'S', 'FL', 'BML', 'A', 'C', 'P'}
   },
   rpriority = {
       ['Splatoon'] =   {'M', 'B', 'BM', 'FR', 'F'},
       ['Splatoon 2'] = {'M', 'B', 'BM', 'FR', 'F'},
       ['Splatoon 3'] = {'BM', 'FR', 'F', 'B', 'M'}
   }

}

function p:IsAllowed(prefix, game)

   local prefixdata = self.paramprefixes[prefix]
   if prefixdata then
       for _, v in pairs(prefixdata.allowed) do
           if (game == v) then
               return true
           end -- if game == v
       end -- for prefixdata.allowed
   end -- if prefixdata
   return false

end -- p:IsAllowed

function p:FindMatchingEntry(parentframeargs, pri, i, var1, var2)

   for _, v in pairs(pri) do
       if parentframeargs[v..i..var1] then return v, v..i..var1 end
       if parentframeargs[v..i..var2] then return v, v..i..var2 end
   end -- for

end -- p:FindMatchingEntry

function p:HandleLforF_and_BM(parentframeargs, i, var1, var2)

   if parentframeargs['F'..i..var1] and parentframeargs['BM'..i..var1] then return 'F', 'F'..i..var1 end
   if parentframeargs['F'..i..var2] and parentframeargs['BM'..i..var2] then return 'F', 'F'..i..var2 end

end -- p:HandleLforF_and_BM

function p:BuildRowArgs(parentframeargs, charargs, i, var1, var2, templateargs)

   local game = templateargs.game or 'Splatoon 3'
   local lpri = self.lpriority[game]
   local Lc, L = self:FindMatchingEntry(parentframeargs, lpri, i, var1, var2)
   local rightfirst='false'
   if 'Splatoon 3' == game and not L then
       Lc, L = self:HandleLforF_and_BM(parentframeargs, i, var1, var2)
   end -- if
   local rpri = self.rpriority[game]
   local Rc, R = self:FindMatchingEntry(parentframeargs, rpri, i, var1, var2)
   if not R then
       Rc, R = self:FindMatchingEntry(parentframeargs, rpri, i, var1..'b', var2..'b')
       if R then rightfirst='true' end
   end -- if
   local _, Reg = self:FindMatchingEntry(parentframeargs, {'R'}, i, var1, var2)
   if not (L or R) then return false end
   templateargs.rightfirst = rightfirst
   templateargs.Cquote = parentframeargs[L] or 
   if L then
       local chrL = self.paramprefixes[Lc].chr
       templateargs.C=charargs[chrL]
       templateargs.CEng=charargs[chrL..'Eng']
       templateargs.Ccolor=charargs[chrL..'color']
       templateargs.Cface=parentframeargs[Lc..i..'face'] or 
       templateargs.CquoteEng=parentframeargs[L..'eng'] or 
   else
       templateargs.C=
       templateargs.CEng=
       templateargs.Ccolor=
       templateargs.Cface=
       templateargs.CquoteEng=
   end -- L
   templateargs.Mquote = parentframeargs[R] or 
   if R then
       local chrR = self.paramprefixes[Rc].chr
       templateargs.M=charargs[chrR]
       templateargs.MEng=charargs[chrR..'Eng']
       templateargs.Mcolor=charargs[chrR..'color']
       templateargs.Mface = parentframeargs[Rc..i..'face'] or 
       templateargs.MquoteEng = parentframeargs[R..'eng'] or 
   else
       templateargs.M=
       templateargs.MEng=
       templateargs.Mcolor=
       templateargs.Mface=
       templateargs.MquoteEng=
   end -- R
   templateargs.R = parentframeargs[Reg] or 
   return true

end -- p:BuildRowArgs

function p:ScanForMoreQuotes(parentframeargs, startindex)

   local suffixes = {, 'A', 'b', 'Ab'}
   local i = startindex
   local trynext = true
   while trynext do
       i = i + 1
       trynext = false
       for k, _ in pairs(self.paramprefixes) do
           if parentframeargs[k..i] or parentframeargs[k..i..'A'] or
              parentframeargs[k..i..'b'] or parentframeargs[k..i..'Ab'] then
               trynext = true
               break
           end -- if
       end -- for self.paramprefixes
       -- hard stop for extreme cases
       if i > 1000 then trynext = false end
   end -- while
   return i

end -- p:ScanForMoreQuotes

function p:GenerateNews dialogue(frame)

   local templateargs ={
       Qopen='"',
       Qclose='"',
       [':']=':',
       C='Callie',
       M='Marie',
       Ccolor='197, 2, 227',
       Mcolor='53, 133, 0',
       game='Splatoon',
       language='Eng'
   }
   local parentframeargs = frame:getParent().args
   local lang = parentframeargs.language or templateargs.language
   --Get the character names and punctuation per language:
   local charnameseng = {'Callie', 'Marie', 'Pearl', 'Marina', 'Shiver', 'Frye', 'Big Man'}
   local charnames = charnameseng
   if lang == 'Jap' then
       charnames = {'アオリ', 'ホタル', 'ヒメ', 'イイダ', 'フウカ', 'ウツホ', 'マンタロー'}
       templateargs.Qopen='「'
       templateargs.Qclose='」'
       templateargs[':']=':'
   elseif lang == 'Dut' then
       charnames = {'Callie', 'Marie', 'Lorelei', 'Mariana', 'Haya', 'Muriël', 'Ray'}
   elseif lang == 'Fre' then
       charnames = {'Ayo', 'Oly', 'Perle', 'Coralie', 'Pasquale', 'Angie', 'Raimi'}
       templateargs.Qopen='« '
       templateargs.Qclose=' »'
       templateargs[':']=' :'
   elseif lang == 'Ger' then
       charnames = {'Aioli', 'Limone', 'Perla', 'Marina', 'Mako', 'Muri', 'Mantaro'}
       templateargs.Qopen='„'
       templateargs.Qclose='"'
   elseif lang == 'Ita' then
       charnames = {'Stella', 'Marina', 'Alga', 'Nori', 'Pinnuccia', 'Morena', 'Mantaleo'}
       templateargs.Qopen='«'
       templateargs.Qclose='»'
   elseif lang == 'Rus' then
       charnames = {'Кэлли', 'Мари', 'Жемчик', 'Мариша', 'Кулла', 'Мурия', 'Биг Ман'}
       templateargs.Qopen='«'
       templateargs.Qclose='»'
   elseif lang == 'Spa' or lang == 'SpaE' then
       charnames = {'Mar', 'Tina', 'Perla', 'Marina', 'Megan', 'Angie', 'Rayan'}
       templateargs.Qopen='«'
       templateargs.Qclose='»'
   elseif lang == 'SpaA' then
       charnames = {'Mar', 'Tina', 'Perla', 'Marina', 'Megan', 'Angie', 'Rayan'}
   elseif lang == 'ChiS' then
       charnames = {'小拟', '小萤', 'Pearl', 'Marina', '莎莎', '曼曼', '鬼福'}
       templateargs[':']=':'
   elseif lang == 'ChiT' then
       charnames = {'小擬', '小螢', 'Pearl', 'Marina', '莎莎', '曼曼', '鬼福'}
       templateargs.Qopen='「'
       templateargs.Qclose='」'
       templateargs[':']=':'
   elseif lang == 'Kor' then
       charnames = {'아오리', '호타루', 'Pearl', 'Marina', '후우카', '우츠호', '만타로'}
   end --'Eng' is handled by default
   --Game-specific settings:
   local game = parentframeargs.game or templateargs.game
   templateargs.game = game
   local idx1=5
   local idx2=6
   local idx3=7
   if game == 'Splatoon' then
       idx1=1
       idx2=2
       idx3=0
   elseif game == 'Splatoon 2' then
       idx1=3
       idx2=4
       idx3=0
   end -- game
   local charargs = {}
   charargs.A=charnames[idx1]
   charargs.AEng=charnameseng[idx1]
   charargs.Acolor=frame:expandTemplate{ title='TextColor', args= { charargs.AEng } }
   charargs.B=charnames[idx2]
   charargs.BEng=charnameseng[idx2]
   charargs.Bcolor=frame:expandTemplate{ title='TextColor', args= { charargs.BEng } }
   if 0 < idx3 then
       charargs.C=charnames[idx3]
       charargs.CEng=charnameseng[idx3]
       charargs.Ccolor=frame:expandTemplate{ title='TextColor', args= { charargs.CEng } }
   end -- if idx3
   --Use the default only for unspecified parameters:
   for k,v in pairs(templateargs) do
       if parentframeargs[k] ~= nil then
           templateargs[k] = parentframeargs[k]
       end
   end
   
   local ret =
   
   local numquotes=16
   if parentframeargs['numquotes'] then
       local nq = tonumber(parentframeargs['numquotes'])
       if nq then
           numquotes=nq
       end
   else
       numquotes = self:ScanForMoreQuotes(parentframeargs, numquotes)
   end
   for i=1,numquotes do
       --Quote #A
       if self:BuildRowArgs(parentframeargs, charargs, i, , 'A', templateargs) then
           ret = ret..'|- valign=top\n'..frame:expandTemplate{ title='StageQuote', args = templateargs }..'\n'
       end
       --Quote #B
       if self:BuildRowArgs(parentframeargs, charargs, i, 'B', 'E', templateargs) then
           ret = ret..'|- valign=top\n'..frame:expandTemplate{ title='StageQuote', args = templateargs }..'\n'
       end
       if parentframeargs['Notes'..i] then
           ret = ret..'|-\n|colspan=3 style="background-color:#EED"|Notes: '..parentframeargs['Notes'..i]..'\n'
       end
   end
   
   return ret

end -- p:GenerateNews dialogue

function p.Generate(frame)

   return p:GenerateNews dialogue(frame)

end -- p.Generate

return p