User:XarrotD/paramtable

From Inkipedia, the Splatoon wiki
Name Default value/type Description Notes
BlastParam spl__BulletSlosherBlastParam Unknown
BlastParam spl__BulletBlastParam Explosion parameters.
CollisionRadiusForPaint 0.0 Unknown
CrossPaintCheckLength 2.0 Unknown
CrossPaintRadius 2.0 Unknown
CrossPaintTexture Bomb00 Unknown
CrossPaintUseChageArea False Unknown
DamageAttackerPriority False Determines whether damage is dealt based on contact on the user's screen (true) or the target's screen (false). Usually set to true on main weapons and false on subs/specials. Notably, parrying the explosion is much more consistent when this value is set to false.
DamageLinear False For explosions with multiple possible damage values (multiple entries in DistanceDamage), determines if damage dealt is interpolated linearly for targets inside of one damage radius but outside of another. If false, the damage dealt will be exactly the damage value of the nearest radius that the target is within. Most explosions have this set to false, although all blasters with multiple damage radii have it set to true.
DamageOffsetY 0.0 Unknown
DistanceDamage Array of values determining how much damage is dealt based on distance from the center of the explosion.
Damage int Damage dealt at the specified distance.
Distance float Distance in which the damage is dealt.
KnockBackParam spl__BulletKnockBackParam Unknown
Accel 200.0 Unknown
Bias 0.5 Unknown
DirectionZeroAccelRate 0.0 Unknown
Distance 2.0 Unknown
PaintHeight 4.0 Unknown
PaintOffsetY 0.0 Unknown
PaintRadius 4.0 Unknown
PaintTexture Bomb00 Unknown
PlaneDamage array Unknown
ReactionVel 100.0 Unknown
SplashAroundParam spl__BulletSpawn
SplashAroundParam
Unknown
Num 0 Unknown
OffsetY 0.5 Unknown
PaintRadius 1.0 Unknown
PitchMax 30.0 Unknown
PitchMin 5.0 Unknown
VelocityMax 0.54 Unknown
VelocityMin 0.48 Unknown
SubSpecialSpecUpList array Unknown
BulletOrderNumInUnit 0 Unknown
DistanceFar 20.0 Unknown
DistanceNear 10.0 Unknown
PaintRadiusFar 3.0 Unknown
PaintRadiusNear 3.0 Unknown
UnitOrderNum 0 Unknown
BounceGroupParam spl__BulletSloshe
rBounceGroupParam
Unknown
BounceParam Unknown
AfterOffsetPain
tRadiusFirstBnce
0.0 Unknown
BounceAfterMaxDeg 70.0 Unknown
BounceAfterMaxSpeed 0.4 Unknown
BounceMaxNum 2 Unknown
CollisionRadiusRateEachBounce 0.75 Unknown
DnHillBounceAfterAddSpeed 0.06 Unknown
DnHillBounceAfterMinDegSlope 5.0 Unknown
DnHillBounceRateCross 0.9 Unknown
DnHillBounceRateNormal 0.5 Unknown
DnHillDegUseBounceAfterMinDeg -30.0 Unknown
PaintRadiusFirstBounce float Unknown
PaintRadiusRateEachBounce 0.85 Unknown
UnitOrderNum 0 Unknown
UpHillBounceAfterAddSpeed 0.06 Unknown
UpHillBounceAfterMinDegSlope 30.0 Unknown
UpHillBounceRateCross 2.0 Unknown
UpHillBounceRateNormal 0.5 Unknown
UpHillDegUseBounceRate 45.0 Unknown
WallBounceRateCross 0.8 Unknown
WallBounceRateNormal 0.8 Unknown
MainEffectiveRangeUpParam spl__PlayerGearSkillParam_MainE
ffectiveRangeUp_SlosherAndBrush
Unknown
BaseDistance 10.0 Unknown
High 1.5 Unknown
Low 0.0 Unknown
Mid 0.75 Unknown
MainWeaponSetting spl__PlayerGearSkillP
aram_MainWeaponSetting
Controls parameters related to gear abilities which may have different effects depending on the weapon. Values set to -1 simply use the default rate for the ability.
Overwrite_ConsumeRt_Main_High -1.0 Ink saver main rate at maximum stacking.
Overwrite_ConsumeRt_Main_Low -1.0 Ink saver main rate with no stacking.
Overwrite_ConsumeRt_Main_Mid -1.0 Value used to help determine how the game interpolates between the two extremes for gear values. More details on this system can be found at https://leanny.github.io/paper/abilities.pdf
Overwrite_MoveVelRt_Shot_High -1.0 Run speed up rate while shooting and moving at maximum stacking.
Overwrite_MoveVelRt_Shot_Low -1.0 Run speed up rate while shooting and moving with no stacking.
Overwrite_MoveVelRt_Shot_Mid -1.0 Value used to help determine how the game interpolates between the two extremes for gear values. More details on this system can be found at https://leanny.github.io/paper/abilities.pdf
WeaponAccType 1 Determines the weapon's stealth acceleration. Set to "High" on sploosh, "Mid" on everything else.
WeaponSpeedType 1 Determines the weight class of the weapon.
NearestParam spl__BulletSplashS
losherNearestParam
Unknown
DrawSizeCollisionPaintParam spl__BulletSplashSlosherD
rawSizeCollisionPaintParam
Unknown
CollisionParam spl__BulletSimp
leCollisionParam
Contains params related to the collision of the main shot.
ChangeFrameForField 0 Frame in which the collision hitbox for the stage changes.
ChangeFrameForPlayer 0 Frame in which the collision hitbox for opponents changes.
EndRadiusForField 0.2 Radius of the collision hitbox after the change for the stage.
EndRadiusForPlayer 0.2 Radius of the collision hitbox after the change for opponents.
FriendThroughFrameForPlayer 0 Unknown Likely controls collision for teammates.
InitRadiusForField 0.2 Radius of the collision hitbox before the change for the stage.
InitRadiusForPlayer 0.2 Radius of the collision hitbox before the change for opponents.
DrawRadius 0.2 Unknown
PaintDepthScale 1.0 Unknown
PaintWidthHalf 1.0 Unknown
SpawnOffset Unknown
X float Unknown
Y float Unknown
SplashSlosherScatterParam spl__BulletSplashS
losherScatterParam
Unknown
BulletOrderNumInUnit 0 Unknown
CollisionParam spl__BulletSimp
leCollisionParam
Contains params related to the collision of the main shot.
ChangeFrameForField 0 Frame in which the collision hitbox for the stage changes.
ChangeFrameForPlayer 0 Frame in which the collision hitbox for opponents changes.
EndRadiusForField 0.2 Radius of the collision hitbox after the change for the stage.
EndRadiusForPlayer 0.2 Radius of the collision hitbox after the change for opponents.
FriendThroughFrameForPlayer 0 Unknown Likely controls collision for teammates.
InitRadiusForField 0.2 Radius of the collision hitbox before the change for the stage.
InitRadiusForPlayer 0.2 Radius of the collision hitbox before the change for opponents.
PaintRadius 1.0 Unknown
SpawnFirstFrame 5 Unknown
SpawnMaxDegree 80.0 Unknown
SpawnMaxNum 10 Unknown
SpawnMinDegree -80.0 Unknown
SpawnOffsetMax 0.0 Unknown
SpawnOffsetMin 0.0 Unknown
SpawnSpanChangeEndFrame 20 Unknown
SpawnSpanFrameFirst 1 Unknown
SpawnSpanFrameLast 1 Unknown
SpawnSpeed 0.1 Unknown
UnitOrderNum 0 Unknown
SplashSlosherSpiralParam spl__BulletSplash
SlosherSpiralParam
Unknown
BulletOrderNumInUnit 0 Unknown
CollisionParam spl__BulletSimp
leCollisionParam
Contains params related to the collision of the main shot.
ChangeFrameForField 0 Frame in which the collision hitbox for the stage changes.
ChangeFrameForPlayer 0 Frame in which the collision hitbox for opponents changes.
EndRadiusForField 0.2 Radius of the collision hitbox after the change for the stage.
EndRadiusForPlayer 0.2 Radius of the collision hitbox after the change for opponents.
FriendThroughFrameForPlayer 0 Unknown Likely controls collision for teammates.
InitRadiusForField 0.2 Radius of the collision hitbox before the change for the stage.
InitRadiusForPlayer 0.2 Radius of the collision hitbox before the change for opponents.
LifeFrame 7 Unknown
RoundSplitNum 8 Unknown
SameTimeSpawnNum 2 Unknown
SpawnSpanChangeEndFrame 80 Unknown
SpawnSpanChangeStartFrame 40 Unknown
SpawnSpanFrameFirst 1 Unknown
SpawnSpanFrameLast 1 Unknown
SpawnSpeedChangeEndFallHeight 8.5 Unknown
SpawnSpeedChang
eStartFallHeight
1.5 Unknown
SpawnSpeedFirst 0.1 Unknown
SpawnSpeedLast 0.1 Unknown
UnitOrderNum 0 Unknown
UnitGroupParam spl__BulletSlosh
erUnitGroupParam
Unknown
Unit spl__BulletSlosherUnitParam Unknown
AddSpawnSpeedYRateByXZ 0.1 Unknown
AfterOffsetDelayFrame 0 Unknown
AfterOffsetSpawnSpeed 0.0 Unknown
AfterPaintParam spl__BulletSlosherPaintParam Unknown
DepthScaleFar 1.0 Unknown
DepthScaleNear 1.0 Unknown
DistanceXZFar 20.0 Unknown
DistanceXZNear 1.0 Unknown
ScaleEndFallDistance 10.0 Unknown
ScaleStartFallDistance 5.0 Unknown
WidthDepthScaleFall 1.0 Unknown
WidthHalfFar 1.8 Unknown
WidthHalfNear 1.0 Unknown
AfterWallDropCollisionPaintPrm spl__BulletWallDrop
CollisionPaintParam
Unknown
FallPeriodFirstSecondTargetAlp 1.0 Unknown
PaintRadiusFall 0.65 Unknown
PaintRadiusGround 0.6 Unknown
PaintRadiusShock 1.3 Unknown
AfterWallDropMoveParam spl__BulletWallDropMoveParam Unknown
FallPeriodFirstFrameMax 30 Unknown
FallPeriodFirstFrameMin 10 Unknown
FallPeriodFirstTargetSpeed 0.06 Unknown
FallPeriodLastFrameMax 20 Unknown
FallPeriodLastFrameMin 15 Unknown
FallPeriodSecondFrame 10 Unknown
FallPeriodSecondTargetSpeed 0.06 Unknown
FreeGravityType 0 Unknown
BaseRotateYDegree 0.0 Unknown
BulletNum 1 Unknown
CollisionParam spl__BulletSlosh
erCollisionParam
spl__BulletSimp
leCollisionParam
Contains params related to the collision of the main shot.
AfterOffsetEndRadiusForField 0.0 Unknown
AfterOffsetEndRadiusForPlayer 0.0 Unknown
AfterOffsetInitRadiusForField 0.0 Unknown
AfterOffsetInitRadiusForPlayer 0.0 Unknown
ChangeFrameForField 0 Frame in which the collision hitbox for the stage changes.
ChangeFrameForPlayer 0 Frame in which the collision hitbox for opponents changes.
EndRadiusForField 0.2 Radius of the collision hitbox after the change for the stage.
EndRadiusForPlayer 0.2 Radius of the collision hitbox after the change for opponents.
FriendThroughFrameForPlayer 0 Unknown Likely controls collision for teammates.
InitRadiusForField 0.2 Radius of the collision hitbox before the change for the stage.
InitRadiusForPlayer 0.2 Radius of the collision hitbox before the change for opponents.
DamageParam spl__BulletSlosh
erUnitDamageParam
Unknown
GroupNum 0 Unknown
ReduceEndFallDistance 10.0 Unknown
ReduceStartFallDistance 5.0 Unknown
ValueMax 800 Unknown
ValueMin 400 Unknown
DrawSizeParam spl__BulletSlos
herDrawSizeParam
Unknown
AfterOffsetEndRadius 0.0 Unknown
AfterOffsetInitRadius 0.0 Unknown
ChangeFrame 0 Unknown
EndRadius 0.2 Unknown
InitRadius 0.2 Unknown
TailID 0 Unknown
TailLengthMax 4.0 Unknown
TailLengthMaxLastTail -1.0 Unknown
TailLengthMin 0.5 Unknown
TailSolidFrame 5 Unknown
HitEffectBigOrderNum array Unknown
MoveParam spl__BulletSimpleMoveParam Controls parameters relating to shot movement. Shots have 3 movement stages: Straight, Brake, and Free.
BrakeAirResist 0.36 Speed reduction per frame during brake state. Applies in all directions, applies before gravity.
BrakeGravity 0.07 Acceleration due to gravity during brake state, adds this value to downward velocity once per frame. Applies after air resistance.
BrakeToFreeStateFrame 4 Unknown Appears to be unused. Implies that it forces shots to enter free state after a certain number of frames.
BrakeToFreeVelocityXZ 0.2355 Unknown Also appears unused. It is unclear whether intended behavior requires both XZ and Y velocity to be below a certain threshold, or if just one needs to be.
BrakeToFreeVelocityY -0.15 When a shot's Y velocity falls below this number, it enters free state. Some weapons set this value exceptionally high to effectively skip brake state.
FreeAirResist 0.02 Speed reduction per frame during free state. Brake and Free state function identically but with different parameters.
FreeGravity 0.016 Acceleration due to gravity during brake state, adds this value to downward velocity once per frame.
GoStraightStateEndMaxSpeed 10.0 After straight state ends, if the velocity is above this number, it is set equal to it. This change occurs before air resistance and gravity is applied.
GoStraightToBrakeStateFrame 10 Number of frames the shot flies in straight state, where it has no gravity or air resistance.
SpawnSpeed 2.0 Initial velocity of the shot.
PaintParam spl__BulletSlosherPaintParam Unknown
DepthScaleFar 1.0 Unknown
DepthScaleNear 1.0 Unknown
DistanceXZFar 20.0 Unknown
DistanceXZNear 1.0 Unknown
ScaleEndFallDistance 10.0 Unknown
ScaleStartFallDistance 5.0 Unknown
WidthDepthScaleFall 1.0 Unknown
WidthHalfFar 1.8 Unknown
WidthHalfNear 1.0 Unknown
RandomRotateYBias 0.5 Unknown
RandomRotateYDegree 0.0 Unknown
RandomRotateYOffOrderNum array Unknown
SpawnSpeedAir 2.0 Unknown
SpawnSpeedGround 2.0 Unknown
SplashAndSplashWallHitSpawnPrm spl__BulletSplashSlosherA
ndSplashWallHitSpawnParam
Unknown
Combination spl__BulletSplashSlosherAndS
plashWallHitCombinationParam
Unknown
OrderNum 0 Unknown
SplashArrayOrderNum -1 Unknown
SplashWallHitArrayOrderNum -1 Unknown
TotalNum 0 Unknown
SplashParam spl__BulletSplashS
losherNearestParam
Unknown
DrawSizeCollisionPaintParam spl__BulletSplashSlosherD
rawSizeCollisionPaintParam
Unknown
CollisionParam spl__BulletSimp
leCollisionParam
Contains params related to the collision of the main shot.
ChangeFrameForField 0 Frame in which the collision hitbox for the stage changes.
ChangeFrameForPlayer 0 Frame in which the collision hitbox for opponents changes.
EndRadiusForField 0.2 Radius of the collision hitbox after the change for the stage.
EndRadiusForPlayer 0.2 Radius of the collision hitbox after the change for opponents.
FriendThroughFrameForPlayer 0 Unknown Likely controls collision for teammates.
InitRadiusForField 0.2 Radius of the collision hitbox before the change for the stage.
InitRadiusForPlayer 0.2 Radius of the collision hitbox before the change for opponents.
DrawRadius 0.2 Unknown
PaintDepthScale 1.0 Unknown
PaintWidthHalf 1.0 Unknown
SpawnParam Unknown
FirstSplashRateForLengthMax float Unknown
FirstSplashRateForLengthMin float Unknown
SpawnBetweenLength float Unknown
SpawnNum int Unknown
SplashWallHitParam spl__BulletSplashWallHitParam Unknown
SpawnParam spl__BulletSplash
WallHitSpawnParam
Unknown
BetweenDistance 1.25 Unknown
DistanceXZRate 1.333333 Unknown
FirstDistance 1.25 Unknown
VelocityMinusYRate 0.45 Unknown
WallDropCollisionPaintParam spl__BulletWallDrop
CollisionPaintParam
Unknown
FallPeriodFirstSecondTargetAlp 1.0 Unknown
PaintRadiusFall 0.65 Unknown
PaintRadiusGround 0.6 Unknown
PaintRadiusShock 1.3 Unknown
WallDropMoveParam spl__BulletWallDropMoveParam Unknown
FallPeriodFirstFrameMax 30 Unknown
FallPeriodFirstFrameMin 10 Unknown
FallPeriodFirstTargetSpeed 0.06 Unknown
FallPeriodLastFrameMax 20 Unknown
FallPeriodLastFrameMin 15 Unknown
FallPeriodSecondFrame 10 Unknown
FallPeriodSecondTargetSpeed 0.06 Unknown
FreeGravityType 0 Unknown
SplashSlosherHitParam array Unknown
UnitDelayFrame 0 Unknown
WallDropCollisionPaintParam spl__BulletWallDrop
CollisionPaintParam
Unknown
FallPeriodFirstSecondTargetAlp 1.0 Unknown
PaintRadiusFall 0.65 Unknown
PaintRadiusGround 0.6 Unknown
PaintRadiusShock 1.3 Unknown
WallDropMoveParam spl__BulletWallDropMoveParam Unknown
FallPeriodFirstFrameMax 30 Unknown
FallPeriodFirstFrameMin 10 Unknown
FallPeriodFirstTargetSpeed 0.06 Unknown
FallPeriodLastFrameMax 20 Unknown
FallPeriodLastFrameMin 15 Unknown
FallPeriodSecondFrame 10 Unknown
FallPeriodSecondTargetSpeed 0.06 Unknown
FreeGravityType 0 Unknown
WeaponParam spl__WeaponSlosherParam Unknown
FrameOffsetDegreeRate 1.0 Unknown
FrameOffsetMaxDegree 10.0 Unknown
FrameOffsetMaxMoveLength 3.0 Unknown
InkConsume 0.01 Unknown
InkRecoverStop 20 Unknown
MoveLmtFrame 30 Unknown
MoveSpeed 0.0 Unknown
PostDelayFrame 6 Unknown
RepeatFrame 20 Unknown
ShotGuide spl__WeaponSlosh
erShotGuideParam
Unknown
BulletOrderNumInUnit 0 Unknown
Frame 8 Unknown
UnitOrderNum 0 Unknown
SwingLiftAnimFrame 10.0 Unknown
SwingLiftFrame 25 Unknown
spl__SpawnBulletAdd
itionMovePlayerParam
spl__SpawnBulletAdd
itionMovePlayerParam
Unknown
GuideYMinusZero False Unknown
XRate 0.4 Unknown
YMax 100.0 Unknown
YMinusRate 0.0 Unknown
YPlusRate 1.0 Unknown
ZRate 2.0 Unknown

Shooters

Name Default value/type Description Notes
V CollisionParam container Contains params related to the collision of the main shot.
> ChangeFrameForField 0 Frame in which the collision hitbox for the stage changes.
> ChangeFrameForPlayer 0 Frame in which the collision hitbox for opponents changes.
> EndRadiusForField 0.2 Radius of the collision hitbox after the change for the stage.
> EndRadiusForPlayer 0.2 Radius of the collision hitbox after the change for opponents.
> FriendThroughFrameForPlayer 0 Unknown Likely controls collision for teammates.
> InitRadiusForField 0.2 Radius of the collision hitbox before the change for the stage.
> InitRadiusForPlayer 0.2 Radius of the collision hitbox before the change for opponents.
V DamageParam container Contains info about the damage of the main shot.
> ReduceEndFrame int Frame in which damage falloff starts.
> ReduceStartFrame int Frame in which minimum damage is reached.
> ValueMax int Shot damage before damage falloff.
> ValueMin int Shot damage after damage falloff ends.
V DiffusionParam container Simple container. These possibly control the visual of the shots fired.
> AdditionDegreePerFrame float Unknown
> CenterDegree float Unknown
> CenterDegreeSwerve float Unknown
> DefaultDegree array Unknown
> DegreeResetFrame int Unknown
V DiffusionTailLengthParam container Simple container. These possibly control the visual of the shots fired.
> DelayShotFrame 3 Unknown
> EndMaxLength 1.5 Unknown
> MaxLengthFrame 10 Unknown
> StartMaxLength 20.0 Unknown
V MainEffectiveRangeUpParam container Simple container. References some likely unused ability.
> High 1.5 Unknown
> Low 0.0 Unknown
> Mid 0.75 Unknown
V MainWeaponSetting container Simple container. Controls how effective certain abilities are for the weapon, as well as its acceleration and weight classes.
> Overwrite_ConsumeRt_Main_High -1.0 Ink saver main ability controls.
> Overwrite_ConsumeRt_Main_Low -1.0
> Overwrite_ConsumeRt_Main_Mid -1.0
> Overwrite_MoveVelRt_Shot_High -1.0 Run speed up ability controls.
> Overwrite_MoveVelRt_Shot_Low -1.0
> Overwrite_MoveVelRt_Shot_Mid -1.0
> WeaponAccType Mid Controls weapon acceleration. Set to "Fast" on Sploosh, "Mid" on everything else.
> WeaponSpeedType Mid Controls weight class.
V MoveParam container Contains parameters related to bullet movement.
> BrakeAirResist 0.36 Per frame speed reduction multiplier while in brake state.
> BrakeGravity 0.07 Gravity while in brake state.
> BrakeToFreeStateFrame 4 Unknown Changing this value appears to do nothing, likely unused.
> BrakeToFreeVelocityXZ 0.2355 Velocity threshold in which the projectile enters free state.
> BrakeToFreeVelocityY -0.15 Velocity threshold in which the projectile enters free state.
> FreeAirResist 0.02 Per frame speed reduction multiplier while in free state.
> FreeGravity 0.016 Gravity while in free state
> GoStraightStateEndMaxSpeed float If the projectile exceeds this number when it enters brake state, it is set to this number.
> GoStraightToBrakeStateFrame int Frames in which the projectile flies straight
> SpawnSpeed float Initial projectile speed.
V PaintParam container Controls painting params.
> DegreeUseDepthScaleMax 10.0 The maximum degree that the shot can hit the ground to use the DepthScaleMax value. Any shot that lands at an angle between this and DegreeUseDepthScaleMin has its depth scale interpolated between the two.
> DegreeUseDepthScaleMin 35.0 The minimum degree that the shot can hit the ground to use the DepthScaleMin value.
> DepthScaleMax 2.4 Maximum diffusion coefficient for the shot. Effectively, how much the puddle of ink that is created when the shot lands is stretched in the direction it was moving in. The coefficient appears arbitrary.
> DepthScaleMaxBreakFree 2.4 Controls diffusion coefficient of shots than land in brake or free state. It is currently unknown exactly how this value works.
> DepthScaleMin 1.4 Minimum diffusion coefficient of the shot.
> DepthScaleMinBreakFree 1.2 Similar to DepthScaleMaxBreakFree.
> DistanceFar 20.0 Distance in which WidthHalfFar is used. WidthHalf is interpolated between the various distances and their respective WidthHalf params.
> DistanceMiddle float Distance in which WidthHalfMiddle is used.
> DistanceNear 1.1 Distance in which WidthHalfNear is used.
> HeightUseDepthScaleMaxBreakFree 1.5 Unknown Likely related to DepthScaleMax/MinBreakFree
> HeightUseDepthScaleMinBreakFree 10.0 Unknown
> WidthHalfFar float Painting radius of a shot that lands beyond DistanceFar.
> WidthHalfMiddle float Painting radius of a shot that lands exactly at DistanceMiddle.
> WidthHalfNear float Painting radius of a shot that lands before DistanceNear.
V SplashPaintParam container Simple container. These likely control the painting of the droplets that break off of the main shot in the same way that the painting of the main shot is controlled.
> DepthMaxDropHeight 3.0 Unknown
> DepthMinDropHeight 10.0 Unknown
> DepthScaleMax 1.2 Unknown
> DepthScaleMin 1.0 Unknown
> WidthHalf float Unknown
> WidthHalfNearest float Unknown
V SplashSpawnParam container Simple container. Likely controls the spawning of the droplets that break off of the main shot.
> ForceSpawnNearestAddNumArray array Unknown
> RandomSpawnVelXMax 0.055 Unknown
> RandomSpawnVelYMax 0.015 Unknown
> RandomSpawnVelZMax 0.02 Unknown
> RandomSpawnVelZMin 0.01 Unknown
> SpawnBetweenLength float Unknown
> SpawnNearestLength 0.0 Unknown
> SpawnNum float Unknown
> SplitNum int Unknown
V WallDropCollisionPaintParam container Simple container. Likely controls the dripping of ink of wall paint in some way.
> FallPeriodFirstSecondTargetAlp 1.0 Unknown
> PaintRadiusFall 0.65 Unknown
> PaintRadiusGround float Unknown
> PaintRadiusShock 1.3 Unknown
V WallDropMoveParam container Simple container. Also likely controls the dripping of ink of wall paint in some way.
> FallPeriodFirstFrameMax 30 Unknown
> FallPeriodFirstFrameMin int Unknown
> FallPeriodFirstTargetSpeed 0.06 Unknown
> FallPeriodLastFrameMax int Unknown
> FallPeriodLastFrameMin 15 Unknown
> FallPeriodSecondFrame 10 Unknown
> FallPeriodSecondTargetSpeed float Unknown
> FreeGravityType value_0_008 Unknown
V WeaponParam container Simple container.
> BurstAimMoveFrame 0 Frames in which the user is considered to be in a "firing" state after firing a shot. Used for burst fire weapons. Controls how long the user is locked into the firing animation. Only impacts walking speed and the animation of the player while in humanoid form, and does not impact movement in any other way.
> InkConsume float Ink consumption per shot.
> InkRecoverStop 20 Frames in which ink recovery stops after firing a shot. Commonly known as "white ink" frames.
> Jump_DegBiasDecreaseStartFrame int Number of frames before accuracy starts recovering after jumping.
> Jump_DegBiasEndFrame int Number of frames in which accuracy fully recovers after jumping.
> Jump_DegBiasMax float Chance of shot deviation right after jumping.
> Jump_DegSwerve float Angle in which deviated shots can go right after jumping.
> MoveSpeed float Movement speed while firing.
> PostDelayFrame 4 Frames after firing in which the user can enter swim form or use a sub weapon.
> PostDelayFrame_Blaster 23 Unused for shooters. This parameter is intended for blasters. Refer to "PostDelayFrame".
> PreDelayFrame_HumanShot 0 Likely unused for shooters. This parameter is intended for blasters.
> PreDelayFrame_SquidShot 4 Likely unused for shooters. This parameter is intended for blasters. Refer to "SquidShotShorteningFrame".
> RepeatFrame 6 Number of frames between consecutive shots.
> ShotGuideFrame int Controls crosshair position. The position is determined by the location of the shot this many frames after it leaves the weapon.
> SquidShotShorteningFrame 0 Reduces the time between leaving swim form and firing a shot.
> Stand_DegBiasDecrease float Reduction in chance for shots to deviate per frame.
> Stand_DegBiasKf float Increase in chance for shots to deviate per shot.
> Stand_DegBiasMax 0.25 Maximum chance for shots to deviate while grounded.
> Stand_DegBiasMin float Minimum chance for shots to deviate while grounded.
> Stand_DegSwerve float Maximum angle of deviation while grounded.
> TripleShotSpanFrame 0 Duration of burst. I think it acts as a "postdelayframe" but for burst weapons.
> VariableShotRepeatStartFrame 0 Frames in which automatic firing mode starts while holding down ZR. Meant for squeezer.
V spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate container Controls intensify action effect curve.
> High 1.0 Unknown
> Low 0.0 Unknown
> Mid 0.75 Unknown
V spl__SpawnBulletAdditionMovePlayerParam container Simple container.
> GuideYMinusZero False Unknown
> XRate 0.4 Unknown
> YMax 100.0 Unknown
> YMinusRate 0.0 Unknown
> YPlusRate 1.0 Unknown
> ZRate 2.0 Unknown

Blasters

Name Default value/type Description Notes
V BlastParam container Contains parameters related to the explosion.
> CollisionRadiusForPaint 0.0 Unknown
> CrossPaintCheckLength 2.0 Unknown
> CrossPaintRadius float Unknown
> CrossPaintTexture Bomb00 Unknown
> CrossPaintUseChageArea False Unknown
> DamageAttackerPriority False Determines whether the damage is dealt when it occurs on the user's screen or opponent's screen. Always set to true for blasters.
> DamageLinear False Determines whether the damage scales with distance. Always set to true for blasters, but some blasters always deal the same damage regardless of distance.
> DamageOffsetY 0.0 Unknown
>V DistanceDamage array Array of damage values that the blaster can do and distances in which they occur.
>> Damage int Damage of the explosion.
>> Distance float Maximum distance in which this damage occurs. Distance in which explosion damage falloff starts (assuming there is a lower value to scale to)
>V KnockBackParam container Simple container.
>> Accel float Unknown
>> Bias float Unknown
>> DirectionZeroAccelRate 0.0 Unknown
>> Distance float Unknown
> PaintHeight 4.0 Unknown
> PaintOffsetY 0.0 Unknown
> PaintRadius 4.0 Unknown
> PaintTexture Bomb00 Determines which texture is used for the paint of the blast.
> PlaneDamage array Unknown
> ReactionVel 100.0 Unknown
>V SplashAroundParam container Contains parameters related to the splotches of ink that come out of the explosion.
>> Num 0 Number of splotches.
>> OffsetY 0.5 Somewhat self-explanatory.
>> PaintRadius 1.0 Somewhat self-explanatory.
>> PitchMax 30.0 Max angle the splotches can be sent at(?)
>> PitchMin 5.0 Min angle the splotches can be sent at(?)
>> VelocityMax 0.54 Somewhat self-explanatory.
>> VelocityMin 0.48 Somewhat self-explanatory.
> SubSpecialSpecUpList array Contains a list of things that change when sub/special power up is equipped. Meant for subs and specials since they use the same object type for their explosions. Unused on blasters.
V BlasterBurstParam container Simple container.
> BurstFrame 13 Number of frames before the shot explodes after it has been fired.
> MoveLength 2.2 Unknown
> NoOccurRoundYOver90RoundXMinus False Unknown
> NoOccurRoundYOver90RoundXPlus False Unknown
> ShotCollisionHitDamageRate 0.5 Explosion damage dealt when the shot explodes on a wall.
> ShotCollisionHitRadiusRate 0.5 Explosion hitbox size when the shot explodes on a wall.
> SplashDropCollisionRadius 0.4 Unknown
> SplashDropDrawRadius 0.6 Unknown
> SplashDropInitSpeed 0.0 Unknown
> SplashDropOn True Unknown
> SplashDropPaintRadius 3.2 Unknown
> SplashDropPaintShotColHitRadius float Unknown
> SplashPaintRadius 2.0 Unknown
> SplashPaintShotColHitRadius 1.4 Unknown
> SplashRoundAxisXArray float array Unknown
> SplashRoundAxisYArray float array Unknown
>V SplashWallDropMoveParam container Simple container. Potentially contains parameters that control the "dripping" of ink that hits walls.
>> FallPeriodFirstFrameMax int Unknown
>> FallPeriodFirstFrameMin int Unknown
>> FallPeriodFirstTargetSpeed float Unknown
>> FallPeriodLastFrameMax int Unknown
>> FallPeriodLastFrameMin int Unknown
>> FallPeriodSecondFrame int Unknown
>> FallPeriodSecondTargetSpeed float Unknown
>> FreeGravityType value_0_008 Unknown
>V SplashWallDropPaintParam container Simple container. Potentially contains parameters related to ink created when hitting a wall.
>> FallPeriodFirstSecondTargetAlp 1.0 Unknown
>> PaintRadiusFall float Unknown
>> PaintRadiusGround float Unknown
>> PaintRadiusShock float Unknown
> WallHitPaintRadius 2.2 Unknown
V CollisionParam container Contains params related to the collision of the main shot.
> ChangeFrameForField 0 Frame in which the collision hitbox for the stage changes.
> ChangeFrameForPlayer 0 Frame in which the collision hitbox for opponents changes.
> EndRadiusForField 0.2 Radius of the collision hitbox after the change for the stage.
> EndRadiusForPlayer 0.2 Radius of the collision hitbox after the change for opponents.
> FriendThroughFrameForPlayer 0 Unknown Likely controls collision for teammates.
> InitRadiusForField 0.2 Radius of the collision hitbox before the change for the stage.
> InitRadiusForPlayer 0.2 Radius of the collision hitbox before the change for opponents.
V DamageParam container Contains info about the damage of the main shot.
> ReduceEndFrame int Frame in which damage falloff starts.
> ReduceStartFrame int Frame in which minimum damage is reached.
> ValueMax int Direct damage before damage falloff.
> ValueMin int Direct damage after damage falloff ends. Effectively unused on blasters.
V MainEffectiveRangeUpParam container Simple container. No clue what this does, but "High Low Mid" implies this is for an unused ability.
> High 1.5 Unknown
> Low 0.0 Unknown
> Mid 0.75 Unknown
V MainWeaponSetting container Simple container. The ability values are negative probably to signal no change in the normal curve.
> Overwrite_ConsumeRt_Main_High -1.0 Ink consumption multiplier with max ink saver main.
> Overwrite_ConsumeRt_Main_Low -1.0 Ink consumption multiplier with no ink saver main.
> Overwrite_ConsumeRt_Main_Mid -1.0 Ink consumption multiplier with a certain amount of ink saver main. Not sure what this "certain amount" is.
> Overwrite_MoveVelRt_Shot_High -1.0 Movement speed multiplier while firing with max run speed up.
> Overwrite_MoveVelRt_Shot_Low -1.0 Movement speed multiplier while firing with no run speed up.
> Overwrite_MoveVelRt_Shot_Mid -1.0 Movement speed multiplier while firing with a certain amount of run speed up. Not sure what this "certain amount" is.
> WeaponAccType Mid Controls weapon acceleration. Everything except for sploosh has this on mid.
> WeaponSpeedType Mid Weapon weight class.
V MoveParam container Contains parameters related to bullet movement.
> BrakeAirResist 0.36 Per frame speed reduction multiplier while in brake state.
> BrakeGravity 0.07 Gravity while in brake state.
> BrakeToFreeStateFrame 4 Unknown Changing this value appears to do nothing, likely unused.
> BrakeToFreeVelocityXZ 0.2355 Velocity threshold in which the projectile enters free state.
> BrakeToFreeVelocityY -0.15 Velocity threshold in which the projectile enters free state.
> FreeAirResist 0.02 Per frame speed reduction multiplier while in free state.
> FreeGravity 0.016 Gravity while in free state
> GoStraightStateEndMaxSpeed float If the projectile exceeds this number when it enters brake state, it is set to this number.
> GoStraightToBrakeStateFrame int Frames in which the projectile flies straight
> SpawnSpeed float Initial projectile speed.
V PaintParam container Controls paint of the main shot. Due to the explosion, the effect of these params is likely negligible for blasters.
> DegreeUseDepthScaleMax 10.0 Unknown
> DegreeUseDepthScaleMin 35.0 Unknown
> DepthScaleMax 2.4 Unknown
> DepthScaleMaxBreakFree 2.4 Unknown
> DepthScaleMin 1.4 Unknown
> DepthScaleMinBreakFree 1.2 Unknown
> DistanceFar 20.0 Unknown
> DistanceMiddle float Unknown
> DistanceNear 1.1 Unknown
> HeightUseDepthScaleMaxBreakFree 1.5 Unknown
> HeightUseDepthScaleMinBreakFree 10.0 Unknown
> WidthHalfFar float Unknown
> WidthHalfMiddle float Unknown
> WidthHalfNear float Unknown
V SplashPaintParam container Controls paint of the droplets that come out of the main shot(?)
> DepthMaxDropHeight 3.0 Unknown
> DepthMinDropHeight 10.0 Unknown
> DepthScaleMax 1.2 Unknown
> DepthScaleMin 1.0 Unknown
> WidthHalf float Unknown
> WidthHalfNearest float Unknown
V SplashSpawnParam container Unknown container
>V ForceSpawnNearestAddNumArray container Controls forceful spawning of a droplet that paints the user's feet(?)
> RandomSpawnVelXMax 0.055 Unknown
> RandomSpawnVelYMax 0.015 Unknown
> RandomSpawnVelZMax 0.02 Unknown
> RandomSpawnVelZMin 0.01 Unknown
> SpawnBetweenLength float Unknown
> SpawnNearestLength 0.0 Unknown
> SpawnNum float Unknown
> SplitNum int Unknown
V SplashWallHitParam container Contains parameters that control the painting of droplets that hit walls(?)
>V SpawnParam container Simple container.
>> BetweenDistance 1.25 Unknown
>> DistanceXZRate 1.33333 Unknown
>> FirstDistance float Unknown
>> VelocityMinusYRate float Unknown
>V WallDropCollisionPaintParam container Simple container.
>> FallPeriodFirstSecondTargetAlp float Unknown
>> PaintRadiusFall float Unknown
>> PaintRadiusGround 0.6 Unknown
>> PaintRadiusShock float Unknown
>V WallDropMoveParam container Simple container.
>> FallPeriodFirstFrameMax 30 Unknown
>> FallPeriodFirstFrameMin int Unknown
>> FallPeriodFirstTargetSpeed float Unknown
>> FallPeriodLastFrameMax int Unknown
>> FallPeriodLastFrameMin int Unknown
>> FallPeriodSecondFrame int Unknown
>> FallPeriodSecondTargetSpeed float Unknown
>> FreeGravityType value_0_008 Unknown
V WallDropCollisionPaintParam container Simple container.
> FallPeriodFirstSecondTargetAlp 1.0 Unknown
> PaintRadiusFall 0.65 Unknown
> PaintRadiusGround float Unknown
> PaintRadiusShock 1.3 Unknown
V WallDropMoveParam container Simple container.
> FallPeriodFirstFrameMax 30 Unknown
> FallPeriodFirstFrameMin int Unknown
> FallPeriodFirstTargetSpeed 0.06 Unknown
> FallPeriodLastFrameMax int Unknown
> FallPeriodLastFrameMin 15 Unknown
> FallPeriodSecondFrame 10 Unknown
> FallPeriodSecondTargetSpeed float Unknown
> FreeGravityType value_0_008 Unknown
V WeaponParam container Simple container.
> BurstAimMoveFrame 0 Frames in which the user is considered to be in a "firing" state after firing a shot. Used for burst fire weapons. Only impacts movement speed and animation.
> InkConsume float Ink consumption per shot.
> InkRecoverStop 20 Frames in which ink recovery stops after firing a shot. Commonly known as "white ink" frames.
> Jump_DegBiasDecreaseStartFrame int Number of frames before accuracy starts recovering after jumping.
> Jump_DegBiasEndFrame int Number of frames in which accuracy fully recovers after jumping.
> Jump_DegBiasMax float Chance of shot deviation right after jumping.
> Jump_DegSwerve float Angle in which deviated shots can go right after jumping.
> MoveSpeed float Movement speed while firing.
> PostDelayFrame 4 Unused for blasters. This parameter is intended for shooters. Refer to "PostDelayFrame_Blaster".
> PostDelayFrame_Blaster 23 Frames after firing the weapon in which the user can enter swim form or use a sub weapon.
> PreDelayFrame_HumanShot 0 Frames before the blaster shot comes out when firing from human form (after an additional 4 frames).
> PreDelayFrame_SquidShot 4 Frames before the blaster shot comes out when firing from swim form (after an additional 9 frames) Also controlled by SquidShotShorteningFrame, for some reason.
> RepeatFrame 6 Number of frames between consecutive shots.
> ShotGuideFrame int Controls crosshair position. The position is determined by the location of the shot this many frames after it leaves the weapon.
> SquidShotShorteningFrame 0 Reduces the time between leaving swim form and firing a shot. Mainly controlled by PreDelayFrame_SquidShot.
> Stand_DegBiasDecrease float Reduction in chance for shots to deviate per frame.
> Stand_DegBiasKf float Increase in chance for shots to deviate per shot.
> Stand_DegBiasMax 0.25 Maximum chance for shots to deviate while grounded.
> Stand_DegBiasMin float Minimum chance for shots to deviate while grounded.
> Stand_DegSwerve float Maximum angle of deviation while grounded.
> TripleShotSpanFrame 0 Duration of burst. I think it acts as a "postdelayframe" but for burst weapons.
> VariableShotRepeatStartFrame 0 Frames in which automatic firing mode starts while holding down ZR. Meant for squeezer.
V spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate container Controls how effective intensify action is.
> High 1.0
> Low 0.0
> Mid float Set lower than default.
V spl__PlayerGearSkillParam_MainEffectiveRangeUp container Simple container. Duplicate?
> High 1.5 Unknown
> Low 0.0 Unknown
> Mid 0.75 Unknown
V spl__SpawnBulletAdditionMovePlayerParam container Simple container.
> GuideYMinusZero False Unknown
> XRate 0.4 Unknown
> YMax 100.0 Unknown
> YMinusRate 0.0 Unknown
> YPlusRate 1.0 Unknown
> ZRate 2.0 Unknown

Rollers

Name Default value/type Description Notes
V BodyParam container Simple container.
>V CollisionParam container Simple container.
>> DownRayCastLength 0.45 Unknown
>> KnockBackDefeat False Unknown
>>V KnockBackOpponent container Simple container.
>>> AccelMax float Unknown
>>> AccelMin float Unknown
>>> MyVelocityRate float Unknown
>>> OpponentVelocityRate float Unknown
>>V KnockBackRollerPlayerDamageOff container Simple container.
>>> AccelMax float Unknown
>>> AccelMin float Unknown
>>> MyVelocityRate float Unknown
>>> OpponentVelocityRate float Unknown
>>V KnockBackRollerPlayerDamageOn container Simple container.
>>> AccelMax float Unknown
>>> AccelMin float Unknown
>>> MyVelocityRate float Unknown
>>> OpponentVelocityRate float Unknown
>> PaintOnlyLocalOffsetY -0.2 Unknown
>> Radius 0.4 Unknown
>> WidthHalf float Unknown
> Damage int Unknown
> DamageSpanSecond 0.4 Unknown
> PaintMultiSpanFrame 4 Unknown
>V PaintParam container Simple container.
>> Depth 1.5 Unknown
>> PaintSideBias 0.6 Unknown
>> PaintWallAddWidthHalf 0.25 Unknown
>> SpeedMax float Unknown
>> SpeedMin 0.0 Unknown
>> WallAndRollerSideDegree 12.0 Unknown
>> WidthAddWallCut 0.4 Unknown
>> WidthHalfMax float Unknown
>> WidthHalfMin 1.3 Unknown
> PaintSingleSpanFrame 2 Unknown
>V SideParam container Simple container.
>> CheckLength float Unknown
>> Radius float Unknown
V BulletAdditionMovePlayerSplashNearestParam container Simple container.
> GuideYMinusZero False Unknown
> XRate 0.4 Unknown
> YMax 100.0 Unknown
> YMinusRate 0.0 Unknown
> YPlusRate 1.0 Unknown
> ZRate 2.0 Unknown
V KnockBackByCanopyParam container Simple container.
>V KnockBackRollerPlayerDamageOff container Simple container.
>> AccelMax float Unknown
>> AccelMin float Unknown
>> MyVelocityRate float Unknown
>> OpponentVelocityRate float Unknown
>V KnockBackRollerPlayerDamageOn container Simple container.
>> AccelMax float Unknown
>> AccelMin float Unknown
>> MyVelocityRate float Unknown
>> OpponentVelocityRate float Unknown
V KnockBackBySpecificEnemyParam container Simple container.
> OpponentSakelienGeyser float Unknown
> OpponentSakelienSnake float Unknown
V MainEffectiveRangeUpParam container Simple container.
> High 1.5 Unknown
> Low 0.0 Unknown
> Mid 0.75 Unknown
V MainWeaponSetting container Simple container.
> Overwrite_ConsumeRt_Main_High float Unknown
> Overwrite_ConsumeRt_Main_Low float Unknown
> Overwrite_ConsumeRt_Main_Mid float Unknown
> Overwrite_MoveVelRt_Shot_High float Unknown
> Overwrite_MoveVelRt_Shot_Low float Unknown
> Overwrite_MoveVelRt_Shot_Mid float Unknown
> WeaponAccType Mid Unknown
> WeaponSpeedType Mid Unknown
V VerticalSwingUnitGroupParam container Simple container.
>V DamageParam container Simple container.
>> DamageRejectEndFrame int Unknown
>> DamageRejectRate float Unknown
>> DamageRejectStartFrame int Unknown
>>V Inside container Simple container.
>>> DamageHighDistance float Unknown
>>> DamageHighValue int Unknown
>>> DamageLowDistance float Unknown
>>> DamageLowValue int Unknown
>>> DamageMaxDistance float Unknown
>>> DamageMaxValue int Unknown
>>> DamageMinDistance float Unknown
>>> DamageMinValue int Unknown
>>> Degree float Unknown
>>> DepletionDamageRate 0.5 Unknown
>>> FinalDamageMinValue int Unknown
>>> InsideDistanceXZ 0.0 Unknown
>>V Outside container Simple container.
>>> DamageHighDistance float Unknown
>>> DamageHighValue int Unknown
>>> DamageLowDistance float Unknown
>>> DamageLowValue int Unknown
>>> DamageMaxDistance float Unknown
>>> DamageMaxValue int Unknown
>>> DamageMinDistance float Unknown
>>> DamageMinValue int Unknown
>>> DamageRate float Unknown
>>> Degree float Unknown
>>> DepletionDamageRate 0.5 Unknown
>>> FinalDamageMinValue int Unknown
> SpawnSplashBetweenLength float Unknown
> SpawnSplashFirstLength float Unknown
> SpawnSplashNum int Unknown
>V SplashNearestParam container Simple container.
>> CameraRate -0.6 Unknown
>>V SpawnParam container Simple container.
>>> MaxHeight float Unknown
>>>V Offset container Simple container.
>>>> X float Unknown
>>>> Y float Unknown
>>>> Z float Unknown
>>> PaintDepthScale float Unknown
>>> PaintWidthHalf float Unknown
>>> Visible False Unknown
>V SplashPaintParam container Simple container.
>> DepthMaxDropHeight 3.0 Unknown
>> DepthMinDropHeight 10.0 Unknown
>> DepthScaleMax float Unknown
>> DepthScaleMin float Unknown
>> WidthHalf float Unknown
>> WidthHalfNearest float Unknown
>V Unit container Simple container.
>> AfterOffsetSpawnRotateXDegree 0.0 Unknown
>> AfterOffsetSpawnSpeed 0.0 Unknown
>> BulletNum 1 Unknown
>> DepletionBulletNum 0 Unknown
>> DepletionSpeedRate float Unknown
>> FourPetalsCenterRadiusRate 0.0 Unknown
>> FourPetalsPetalRadiusRate 0.0 Unknown
>> PaintOnly False Unknown
>> SpawnPositionHeight 0.0 Unknown
>> SpawnPositionOffsetHeight 0.0 Unknown
>> SpawnPositionRandomCube 0.0 Unknown
>> SpawnRotateXDegreeBase 0.0 Unknown
>> SpawnRotateYDegree 0.0 Unknown
>> SpawnSpeedBase float Unknown
>> SpawnSpeedRandom 0.0 Unknown
>> SpawnSplash True Unknown
>> SpawnWideDegree 0.0 Unknown
>>V UnitParam container Simple container.
>>>V CollisionParam container Simple container.
>>>> ChangeFrameForField int Unknown
>>>> ChangeFrameForPlayer 0 Unknown
>>>> DepletionRate float Unknown
>>>> EndRadiusForField float Unknown
>>>> EndRadiusForPlayer float Unknown
>>>> FriendThroughFrameForPlayer int Unknown
>>>> InitRadiusForField float Unknown
>>>> InitRadiusForPlayer float Unknown
>>>V DrawSizeParam container Simple container.
>>>> ChangeFrame 0 Unknown
>>>> EndRadius float Unknown
>>>> InitRadius float Unknown
>>>V MoveParam container Simple container.
>>>> BrakeAirResist 0.36 Unknown
>>>> BrakeGravity 0.07 Unknown
>>>> BrakeToFreeStateFrame 4 Unknown
>>>> BrakeToFreeVelocityXZ 0.2355 Unknown
>>>> BrakeToFreeVelocityY -0.15 Unknown
>>>> FreeAirResist float Unknown
>>>> FreeGravity float Unknown
>>>> GoStraightStateEndMaxSpeed 10.0 Unknown
>>>> GoStraightToBrakeStateFrame int Unknown
>>>> SpawnSpeed float Unknown
>>>V PaintParam container Simple container.
>>>> ChangeFrameWidthRate float Unknown
>>>> ChangeWidthEndFrame int Unknown
>>>> ChangeWidthStartFrame int Unknown
>>>> DegreeUseDepthScaleMax 10.0 Unknown
>>>> DegreeUseDepthScaleMin float Unknown
>>>> DepletionDepthWidthRate float Unknown
>>>> DepthScaleMaxBreakFree float Unknown
>>>> DepthScaleMaxStraight float Unknown
>>>> DepthScaleMinBreakFree float Unknown
>>>> DepthScaleMinStraight 1.0 Unknown
>>>> DistanceFar float Unknown
>>>> DistanceNear 1.0 Unknown
>>>> HeightUseDepthScaleMaxBreakFree float Unknown
>>>> HeightUseDepthScaleMinBreakFree float Unknown
>>>> WidthHalfFar float Unknown
>>>> WidthHalfNear float Unknown
>>>V WallDropCollisionPaintParam container Simple container.
>>>> FallPeriodFirstSecondTargetAlp 1.0 Unknown
>>>> PaintRadiusFall float Unknown
>>>> PaintRadiusGround float Unknown
>>>> PaintRadiusShock float Unknown
>>>V WallDropMoveParam container Simple container.
>>>> FallPeriodFirstFrameMax int Unknown
>>>> FallPeriodFirstFrameMin 10 Unknown
>>>> FallPeriodFirstTargetSpeed float Unknown
>>>> FallPeriodLastFrameMax int Unknown
>>>> FallPeriodLastFrameMin int Unknown
>>>> FallPeriodSecondFrame int Unknown
>>>> FallPeriodSecondTargetSpeed float Unknown
>>>> FreeGravityType value_0_008 Unknown
V WeaponRollParam container Simple container.
> DashFrame int Unknown
> InkConsumeMaxPerFrame float Unknown
> InkConsumeMinPerFrame float Unknown
> InkRecoverStop int Unknown
> SpeedDash float Unknown
> SpeedDashTurnBreak float Unknown
> SpeedInkConsumeMax float Unknown
> SpeedInkConsumeMin float Unknown
> SpeedNormal float Unknown
V WeaponVerticalSwingParam container Simple container.
>V GuideParam container Simple container.
>> Frame 8 Unknown
>> UnitOrderNum 0 Unknown
>> WidthScale 1.0 Unknown
> InkConsume float Unknown
> InkConsumeRateDepletion 0.5 Unknown
> InkRecoverStop int Unknown
> SubWeaponSquidDelayFrm 10 Unknown
> SwingFrame int Unknown
> SwingMoveSpeed float Unknown
V spl__SpawnBulletAdditionMovePlayerParam container Simple container.
> GuideYMinusZero False Unknown
> XRate 0.4 Unknown
> YMax 100.0 Unknown
> YMinusRate 0.0 Unknown
> YPlusRate 1.0 Unknown
> ZRate 2.0 Unknown