Competitive talk:Squeezer: Difference between revisions

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Latest comment: 8 May by ScruffSable in topic Haunt and Respawn Punisher recommended?
 
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:I wouldn't say Haunt is completely negated by Tacticooler 🤔
:I wouldn't say Haunt is completely negated by Tacticooler 🤔
:It does still give a permanent Thermal Ink effect until the next time a tagged enemy is splatted, which is the principal effect of it. The RP effect is just the cherry on top {{User:Driftin Soul/Sig}} 14:32, 8 May 2024 (UTC)
:It does still give a permanent Thermal Ink effect until the next time a tagged enemy is splatted, which is the principal effect of it. The RP effect is just the cherry on top {{User:Driftin Soul/Sig}} 14:32, 8 May 2024 (UTC)
::It does, but in the positions Squeezer takes it might have the effect negated anyways since Haunt stops working when you get too close  [[User:ScruffSable|ScruffSable]] ([[User talk:ScruffSable|talk]]) 14:38, 8 May 2024 (UTC)

Latest revision as of 14:38, 8 May 2024

Haunt and Respawn Punisher recommended?

Sorry, but I’d like to change these for the following reasons ^^

- Haunt is completely negated by Tacticooler, one of the most commonly picked special weapons in the meta at the moment

- Respawn Punisher only works on backline weapons because of the positions they take - they’re much less likely to die and lose their special, compared to Squeezer which is a weapon best played when it’s getting into fights. RP is also completely negated by Tacticooler. ScruffSable (talk) 14:24, 8 May 2024 (UTC)Reply[reply]

I wouldn't say Haunt is completely negated by Tacticooler 🤔
It does still give a permanent Thermal Ink effect until the next time a tagged enemy is splatted, which is the principal effect of it. The RP effect is just the cherry on top Driftin Soul [Talk!] 14:32, 8 May 2024 (UTC)Reply[reply]
It does, but in the positions Squeezer takes it might have the effect negated anyways since Haunt stops working when you get too close ScruffSable (talk) 14:38, 8 May 2024 (UTC)Reply[reply]