Template:Brella data S2: Difference between revisions
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** The shield does {{#expr: {{{CanopyDamage}}} / 10 }} damage to opponents on contact. | ** The shield does {{#expr: {{{CanopyDamage}}} / 10 }} damage to opponents on contact. | ||
* The shield takes {{#expr: ( {{{CanopyChargeFrame}}} + {{{CanopyOpenFrame}}} + {{{CanopyShotFrame}}} ) / 60 round 2 }} seconds to be launched, and {{#expr: {{{CanopyNakedFrame}}} / 60 round 2 }} seconds to return. | * The shield takes {{#expr: ( {{{CanopyChargeFrame}}} + {{{CanopyOpenFrame}}} + {{{CanopyShotFrame}}} ) / 60 round 2 }} seconds to be launched, and {{#expr: {{{CanopyNakedFrame}}} / 60 round 2 }} seconds to return. | ||
** The launched shield initially travels at a speed of {{{CanopyInitSpeed}}} units per frame. It remains on the stage for {{#expr: {{{CanopyFrame}}} / 60 }} seconds. | ** The launched shield initially travels at a speed of {{{CanopyInitSpeed}}} units per frame. It remains on the stage for {{#expr: {{{CanopyFrame}}} / 60 round 2 }} seconds. | ||
* Each shot consumes {{#expr: {{{InkConsume}}} * 100 }}% of the ink tank's capacity, allowing the player to fire {{#expr: floor( 1 / {{{InkConsume}}} ) }} shots before needing to refill the ink supply. | * Each shot consumes {{#expr: {{{InkConsume}}} * 100 }}% of the ink tank's capacity, allowing the player to fire {{#expr: floor( 1 / {{{InkConsume}}} ) }} shots before needing to refill the ink supply. | ||
* Holding {{Button|ZR}} long enough after firing to deploy the shield uses {{#expr: {{{InkConsumeUmbrella}}} * 100 }}% of the ink tank. | * Holding {{Button|ZR}} long enough after firing to deploy the shield uses {{#expr: {{{InkConsumeUmbrella}}} * 100 }}% of the ink tank. |
Revision as of 20:56, 12 August 2018
This template takes brella weapon parameters as input and generates a list of facts about the weapon.
Parameters
Most parameters are required.
{{brella data | weight class = | CanopyAttackedDamageRate = | CanopyChargeFrame = | CanopyDamage = | CanopyFrame = | CanopyHP = | CanopyInitSpeed = | CanopyNakedFrame = | CanopyOpenFrame = | CanopyShotFrame = | CreateSplashNum = | DamageCenterMax = | DamageCenterMin = | DamageEffectiveDiffusionNum = | DamageReduceEndFrame = | DamageReduceStartFrame = | InitVel = | InkConsume = | InkConsumeUmbrella = | InkRecoverStop = | InkRecoverStopCanopy = | InkRecoverStopCharge = | MoveSpeed = | MoveSpeedCharge = | StraightFrame = | StraightStateEndSpeed = }}
Notes
The weight class
parameter must be found manually. It cannot be found in the game's parameter files.
Example
For the Splat Brella: Template:Brella data