Template:Brella data S2: Difference between revisions

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m (rounded a calculation)
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** The shield does {{#expr: {{{CanopyDamage}}} / 10 }} damage to opponents on contact.
** The shield does {{#expr: {{{CanopyDamage}}} / 10 }} damage to opponents on contact.
* The shield takes {{#expr: ( {{{CanopyChargeFrame}}} + {{{CanopyOpenFrame}}} + {{{CanopyShotFrame}}} ) / 60 round 2 }} seconds to be launched, and {{#expr: {{{CanopyNakedFrame}}} / 60 round 2 }} seconds to return.
* The shield takes {{#expr: ( {{{CanopyChargeFrame}}} + {{{CanopyOpenFrame}}} + {{{CanopyShotFrame}}} ) / 60 round 2 }} seconds to be launched, and {{#expr: {{{CanopyNakedFrame}}} / 60 round 2 }} seconds to return.
** The launched shield initially travels at a speed of {{{CanopyInitSpeed}}} units per frame. It remains on the stage for {{#expr: {{{CanopyFrame}}} / 60 }} seconds.
** The launched shield initially travels at a speed of {{{CanopyInitSpeed}}} units per frame. It remains on the stage for {{#expr: {{{CanopyFrame}}} / 60 round 2 }} seconds.
* Each shot consumes {{#expr: {{{InkConsume}}} * 100 }}% of the ink tank's capacity, allowing the player to fire {{#expr: floor( 1 / {{{InkConsume}}} ) }} shots before needing to refill the ink supply.
* Each shot consumes {{#expr: {{{InkConsume}}} * 100 }}% of the ink tank's capacity, allowing the player to fire {{#expr: floor( 1 / {{{InkConsume}}} ) }} shots before needing to refill the ink supply.
* Holding {{Button|ZR}} long enough after firing to deploy the shield uses {{#expr: {{{InkConsumeUmbrella}}} * 100 }}% of the ink tank.
* Holding {{Button|ZR}} long enough after firing to deploy the shield uses {{#expr: {{{InkConsumeUmbrella}}} * 100 }}% of the ink tank.

Revision as of 20:56, 12 August 2018

This template takes brella weapon parameters as input and generates a list of facts about the weapon.

Parameters

Most parameters are required.

{{brella data
| weight class = 
| CanopyAttackedDamageRate = 
| CanopyChargeFrame = 
| CanopyDamage = 
| CanopyFrame = 
| CanopyHP = 
| CanopyInitSpeed = 
| CanopyNakedFrame = 
| CanopyOpenFrame = 
| CanopyShotFrame = 
| CreateSplashNum = 
| DamageCenterMax = 
| DamageCenterMin = 
| DamageEffectiveDiffusionNum = 
| DamageReduceEndFrame = 
| DamageReduceStartFrame = 
| InitVel = 
| InkConsume = 
| InkConsumeUmbrella = 
| InkRecoverStop = 
| InkRecoverStopCanopy = 
| InkRecoverStopCharge = 
| MoveSpeed = 
| MoveSpeedCharge = 
| StraightFrame = 
| StraightStateEndSpeed = 
}}

Notes

The weight class parameter must be found manually. It cannot be found in the game's parameter files.

Example

For the Splat Brella: Template:Brella data