User:Heddy/Test/1: Difference between revisions

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* The {{PAGENAME}} is a [[weight class|{{{weight class}}}weight weapon]].
* The {{PAGENAME}} is a [[weight class|{{{weight class}}}weight weapon]].


}}{{#if: {{{InkConsumeCoreMin|}}} |
{{#ifeq: {{{InkConsumeCoreMin}}} | {{{InkConsumeCoreMax}}} |
* Ink consumption per second while rolling is {{#expr: {{{InkConsumeCoreMax}}} * 60 * 100 }}%.
|
* Ink consumption per second while rolling scales from {{#expr: {{{InkConsumeCoreMin}}} * 60 * 100 }}% to {{#expr: {{{InkConsumeCoreMax}}} * 60 * 100 }}% depending on the rolling speed.
}}
}}{{#if: {{{InkConsumeSplash|}}} |
}}{{#if: {{{InkConsumeSplash|}}} |
* The ink consumption of {{#expr: {{{InkConsumeSplash}}} * 100 }}% allows players to fire {{#expr: floor( 1 / {{{InkConsumeSplash}}} ) }} shots before needing to refill the ink supply.
* The ink consumption of {{#expr: {{{InkConsumeSplash}}} * 100 }}% allows players to fire {{#expr: floor( 1 / {{{InkConsumeSplash}}} ) }} shots before needing to refill the ink supply.

Revision as of 02:35, 27 July 2020

This template takes roller weapon parameters as input and generates a list of facts about the weapon.

Notes

This template is intended to be used multiple times for each weapon, due to the stat changes when rolling, standing, and jumping.

Example

Inkbrush general

  • The Heddy/Test/1 is a lightweight weapon.
  • Ink consumption per second while rolling is 8.1%.
  • The Heddy/Test/1 can be swung every 6 frames (10 swings per second).
  • When rolling, the player's movement speed is set to 1.92 units per frame.
  • The Heddy/Test/1 does not have a dash feature.
  • After rolling, there is a 20 frame cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 20 damage.

Inkbrush standing

  • The ink consumption of 2% allows players to fire 50 shots before needing to refill the ink supply.
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 50% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.24 units per frame.
  • After flicking the roller, there is a 30 frame cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 30.
  • If a glob of ink is in the air for more than 20 frames after being flung, it loses damage each frame until it reaches 7.5 damage at frame 40.

Inkbrush jumping

  • The ink consumption of 2% allows players to fire 50 shots before needing to refill the ink supply.
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 50% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.24 units per frame.
  • After flicking the roller, there is a 30 frame cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 140.
  • If a glob of ink is in the air for more than 100 frames after being flung, it loses damage each frame until it reaches 10 damage at frame 100.

Octobrush general

  • The Heddy/Test/1 is a middleweight weapon.
  • Ink consumption per second while rolling is 10.8%.
  • The Heddy/Test/1 can be swung every 10 frames (6 swings per second).
  • When rolling, the player's movement speed is set to 1.68 units per frame.
  • The Heddy/Test/1 does not have a dash feature.
  • After rolling, there is a 20 frame cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 25 damage.

Octobrush standing

  • The ink consumption of 3.2% allows players to fire 31 shots before needing to refill the ink supply.
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 50% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.24 units per frame.
  • After flicking the roller, there is a 30 frame cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 40.
  • If a glob of ink is in the air for more than 24 frames after being flung, it loses damage each frame until it reaches 10 damage at frame 45.

Octobrush jumping

  • The ink consumption of 3.2% allows players to fire 31 shots before needing to refill the ink supply.
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 50% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.24 units per frame.
  • After flicking the roller, there is a 30 frame cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 140.
  • If a glob of ink is in the air for more than 100 frames after being flung, it loses damage each frame until it reaches 10 damage at frame 100.

Carbon Roller general

  • The Heddy/Test/1 is a lightweight weapon.
  • Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
  • When rolling, the player's movement speed is set to 1.28 units per frame.
  • After rolling for 0.5 seconds, the player begins to dash.
  • When dashing, the player's movement speed is set to 1.52 units per frame.
  • After rolling, there is a 20 frame cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 70 damage.

Carbon Roller standing

  • The ink consumption of 3.96% allows players to fire 25 shots before needing to refill the ink supply.
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 50% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.6 units per frame.
  • After flicking the roller, there is a 40 frame cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 100.
  • If a glob of ink is in the air for more than 24 frames after being flung, it loses damage each frame until it reaches 12.5 damage at frame 44.

Carbon Roller jumping

  • The ink consumption of 3.96% allows players to fire 25 shots before needing to refill the ink supply.
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 50% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.48 units per frame.
  • After flicking the roller, there is a 45 frame cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 120.
  • If a glob of ink is in the air for more than 30 frames after being flung, it loses damage each frame until it reaches 17.5 damage at frame 45.

Splat Roller general

  • The Heddy/Test/1 is a middleweight weapon.
  • Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
  • When rolling, the player's movement speed is set to 1.08 units per frame.
  • After rolling for 1.5 seconds, the player begins to dash.
  • When dashing, the player's movement speed is set to 1.32 units per frame.
  • After rolling, there is a 20 frame cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 125 damage.

Splat Roller standing

  • The ink consumption of 9% allows players to fire 11 shots before needing to refill the ink supply.
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 50% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.48 units per frame.
  • After flicking the roller, there is a 45 frame cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 150.
  • If a glob of ink is in the air for more than 25 frames after being flung, it loses damage each frame until it reaches 17.5 damage at frame 45.

Splat Roller jumping

  • The ink consumption of 9% allows players to fire 11 shots before needing to refill the ink supply.
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 50% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.48 units per frame.
  • After flicking the roller, there is a 60 frame cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 150.
  • If a glob of ink is in the air for more than 30 frames after being flung, it loses damage each frame until it reaches 20 damage at frame 45.

Dynamo Roller general

  • The Heddy/Test/1 is a heavyweight weapon.
  • Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
  • When rolling, the player's movement speed is set to 0.88 units per frame.
  • After rolling for 1.5 seconds, the player begins to dash.
  • When dashing, the player's movement speed is set to 1.08 units per frame.
  • After rolling, there is a 20 frame cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 125 damage.

Dynamo Roller standing

  • The ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 50% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.24 units per frame.
  • After flicking the roller, there is a 65 frame cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 180.
  • If a glob of ink is in the air for more than 30 frames after being flung, it loses damage each frame until it reaches 20 damage at frame 55.

Dynamo Roller jumping

  • The ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 50% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.24 units per frame.
  • After flicking the roller, there is a 80 frame cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 180.
  • If a glob of ink is in the air for more than 40 frames after being flung, it loses damage each frame until it reaches 20 damage at frame 65.

Flingza Roller general

  • The Heddy/Test/1 is a middleweight weapon.
  • Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
  • When rolling, the player's movement speed is set to 1.08 units per frame.
  • After rolling for 1 second, the player begins to dash.
  • When dashing, the player's movement speed is set to 1.32 units per frame.
  • After rolling, there is a 20 frame cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 125 damage.

Flingza Roller standing

  • The ink consumption of 8% allows players to fire 12 shots before needing to refill the ink supply.
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 50% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.72 units per frame.
  • After flicking the roller, there is a 45 frame cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 150.
  • If a glob of ink is in the air for more than 24 frames after being flung, it loses damage each frame until it reaches 15 damage at frame 44.

Flingza Roller jumping

  • The ink consumption of 12% allows players to fire 8 shots before needing to refill the ink supply.
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 50% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.8 units per frame.
  • After flicking the roller, there is a 70 frame cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 150.
  • If a glob of ink is in the air for more than 40 frames after being flung, it loses damage each frame until it reaches 20 damage at frame 65.