Template:Splatling data S: Difference between revisions

From Inkipedia, the Splatoon wiki
(using mobility class parameter)
(Making changes to prevent confusion regarding effective range, which should be defined as "the distance where damage starts to decrease", not "the distance where the shot starts falling".)
Line 26: Line 26:
* When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to {{#expr: {{{mDegJumpBias}}} * 100 round 2 }}%.
* When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to {{#expr: {{{mDegJumpBias}}} * 100 round 2 }}%.
* Accuracy starts recovering {{{mRepeatFrame}}} frames after the player stops shooting.
* Accuracy starts recovering {{{mRepeatFrame}}} frames after the player stops shooting.
* Within the first charge ring, initial shot velocity scales from {{#expr: {{{mInitVelMinCharge}}} round 2 }} to {{#expr: {{{mInitVelFirstPeriodMaxCharge}}} round 2 }} units per frame. Within the second charge ring, initial shot velocity is always {{#expr: {{{mInitVelSecondPeriodMaxCharge}}} round 2 }} units per frame. Shots travel straight at the initial velocity for {{{mStraightFrame}}} frames.
* Within the first charge ring, initial shot velocity scales from {{#expr: {{{mInitVelMinCharge}}} round 2 }} to {{#expr: {{{mInitVelFirstPeriodMaxCharge}}} round 2 }} units per frame. Within the second charge ring, initial shot velocity is always {{#expr: {{{mInitVelSecondPeriodMaxCharge}}} round 2 }} units per frame. Shots travel straight at the initial velocity for {{{mStraightFrame}}} frames. At maximum charge, shots travel straight for {{#expr: {{{mInitVelSecondPeriodMaxCharge}}} * {{{mStraightFrame}}} }} distance units.
** So at maximum charge, the weapon has an effective range of {{#expr: {{{mInitVelSecondPeriodMaxCharge}}} * {{{mStraightFrame}}} }} units.
* Ink droplets occur every {{#expr: {{{mCreateSplashLength}}} round 2 }} units.
* Ink droplets occur every {{#expr: {{{mCreateSplashLength}}} round 2 }} units.
* The frequency at which ink drips from a shot occurs at a rate of {{#expr: {{{mCreateSplashNum}}} round 2 }} droplets per shot.
* The frequency at which ink drips from a shot occurs at a rate of {{#expr: {{{mCreateSplashNum}}} round 2 }} droplets per shot.

Revision as of 16:34, 2 December 2021

This template takes splatling weapon parameters as input and generates a list of facts about the weapon.

Parameters

This is a complete list of splatling parameters from Splatoon.

Name Description
mRepeatFrame
mTripleShotSpan
mInitVel
mDegRandom
mDegJumpRandom
mSplashSplitNum
mKnockBack
mInkConsume
mInkRecoverStop
mMoveSpeed
mDamageMax
mDamageMin
mDamageMinFrame
mStraightFrame
mGuideCheckCollisionFrame
mCreateSplashNum
mCreateSplashLength
mDrawRadius
mColRadius
mPaintNearDistance
mPaintFarDistance
mPaintNearRadius
mPaintFarRadius
mSplashDrawRadius
mSplashColRadius
mSplashPaintRadius
mDegBias
mDegBiasKf
mDegJumpBias
mDegJumpBiasFrame
mMinChargeFrame
mFirstPeriodMaxChargeFrame
mSecondPeriodMaxChargeFrame
mFirstPeriodMaxChargeShootingFrame
mSecondPeriodMaxChargeShootingFrame
mWaitShootingFrame
mEmptyChargeTimes
mInitVelMinCharge
mInitVelFirstPeriodMaxCharge
mInitVelSecondPeriodMinCharge
mInitVelSecondPeriodMaxCharge
mDamageMaxMaxCharge
mMoveSpeed_Charge
mVelGnd_DownRt_Charge
mVelGnd_Bias_Charge
mJumpGnd_Charge
mInitVelSpeedRateRandom
mInitVelSpeedBias
mInitVelDegRandom
mInitVelDegBias
mPaintDepthScaleRate

Example

Template:Splatling data s