Template:Splatling data S: Difference between revisions
From Inkipedia, the Splatoon wiki
(using mobility class parameter) |
(Making changes to prevent confusion regarding effective range, which should be defined as "the distance where damage starts to decrease", not "the distance where the shot starts falling".) |
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* When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to {{#expr: {{{mDegJumpBias}}} * 100 round 2 }}%. | * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to {{#expr: {{{mDegJumpBias}}} * 100 round 2 }}%. | ||
* Accuracy starts recovering {{{mRepeatFrame}}} frames after the player stops shooting. | * Accuracy starts recovering {{{mRepeatFrame}}} frames after the player stops shooting. | ||
* Within the first charge ring, initial shot velocity scales from {{#expr: {{{mInitVelMinCharge}}} round 2 }} to {{#expr: {{{mInitVelFirstPeriodMaxCharge}}} round 2 }} units per frame. Within the second charge ring, initial shot velocity is always {{#expr: {{{mInitVelSecondPeriodMaxCharge}}} round 2 }} units per frame. Shots travel straight at the initial velocity for {{{mStraightFrame}}} frames. | * Within the first charge ring, initial shot velocity scales from {{#expr: {{{mInitVelMinCharge}}} round 2 }} to {{#expr: {{{mInitVelFirstPeriodMaxCharge}}} round 2 }} units per frame. Within the second charge ring, initial shot velocity is always {{#expr: {{{mInitVelSecondPeriodMaxCharge}}} round 2 }} units per frame. Shots travel straight at the initial velocity for {{{mStraightFrame}}} frames. At maximum charge, shots travel straight for {{#expr: {{{mInitVelSecondPeriodMaxCharge}}} * {{{mStraightFrame}}} }} distance units. | ||
* Ink droplets occur every {{#expr: {{{mCreateSplashLength}}} round 2 }} units. | * Ink droplets occur every {{#expr: {{{mCreateSplashLength}}} round 2 }} units. | ||
* The frequency at which ink drips from a shot occurs at a rate of {{#expr: {{{mCreateSplashNum}}} round 2 }} droplets per shot. | * The frequency at which ink drips from a shot occurs at a rate of {{#expr: {{{mCreateSplashNum}}} round 2 }} droplets per shot. |
Revision as of 16:34, 2 December 2021
This template takes splatling weapon parameters as input and generates a list of facts about the weapon.
Parameters
This is a complete list of splatling parameters from Splatoon.
Name | Description |
---|---|
mRepeatFrame | |
mTripleShotSpan | |
mInitVel | |
mDegRandom | |
mDegJumpRandom | |
mSplashSplitNum | |
mKnockBack | |
mInkConsume | |
mInkRecoverStop | |
mMoveSpeed | |
mDamageMax | |
mDamageMin | |
mDamageMinFrame | |
mStraightFrame | |
mGuideCheckCollisionFrame | |
mCreateSplashNum | |
mCreateSplashLength | |
mDrawRadius | |
mColRadius | |
mPaintNearDistance | |
mPaintFarDistance | |
mPaintNearRadius | |
mPaintFarRadius | |
mSplashDrawRadius | |
mSplashColRadius | |
mSplashPaintRadius | |
mDegBias | |
mDegBiasKf | |
mDegJumpBias | |
mDegJumpBiasFrame | |
mMinChargeFrame | |
mFirstPeriodMaxChargeFrame | |
mSecondPeriodMaxChargeFrame | |
mFirstPeriodMaxChargeShootingFrame | |
mSecondPeriodMaxChargeShootingFrame | |
mWaitShootingFrame | |
mEmptyChargeTimes | |
mInitVelMinCharge | |
mInitVelFirstPeriodMaxCharge | |
mInitVelSecondPeriodMinCharge | |
mInitVelSecondPeriodMaxCharge | |
mDamageMaxMaxCharge | |
mMoveSpeed_Charge | |
mVelGnd_DownRt_Charge | |
mVelGnd_Bias_Charge | |
mJumpGnd_Charge | |
mInitVelSpeedRateRandom | |
mInitVelSpeedBias | |
mInitVelDegRandom | |
mInitVelDegBias | |
mPaintDepthScaleRate |