Template:Splatling data S: Difference between revisions
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(Making changes to prevent confusion regarding effective range, which should be defined as "the distance where damage starts to decrease", not "the distance where the shot starts falling".) |
Strohkoenig (talk | contribs) (Better wording to avoid misunderstandings, see here: https://splatoonwiki.org/wiki/Template_talk:Splatling_data) |
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* With a single ring charged, it will have a firing duration of {{{mFirstPeriodMaxChargeShootingFrame}}} frames. With a full charge, it will have a firing duration of {{{mSecondPeriodMaxChargeShootingFrame}}} frames. | * With a single ring charged, it will have a firing duration of {{{mFirstPeriodMaxChargeShootingFrame}}} frames. With a full charge, it will have a firing duration of {{{mSecondPeriodMaxChargeShootingFrame}}} frames. | ||
* When charging with an empty tank, the charge time is multiplied by {{{mEmptyChargeTimes}}}. | * When charging with an empty tank, the charge time is multiplied by {{{mEmptyChargeTimes}}}. | ||
* When firing, it | * When firing, it shoots a bullet every {{{mRepeatFrame}}} frames. | ||
* When firing, the player's movement speed is set to {{#expr: {{{mMoveSpeed}}} round 2 }} units per frame. | * When firing, the player's movement speed is set to {{#expr: {{{mMoveSpeed}}} round 2 }} units per frame. | ||
** When charging, the player's movement speed is set to {{#expr: {{{mMoveSpeed_Charge}}} round 2 }} units per frame. | ** When charging, the player's movement speed is set to {{#expr: {{{mMoveSpeed_Charge}}} round 2 }} units per frame. |
Revision as of 11:09, 7 February 2022
This template takes splatling weapon parameters as input and generates a list of facts about the weapon.
Parameters
This is a complete list of splatling parameters from Splatoon.
Name | Description |
---|---|
mRepeatFrame | |
mTripleShotSpan | |
mInitVel | |
mDegRandom | |
mDegJumpRandom | |
mSplashSplitNum | |
mKnockBack | |
mInkConsume | |
mInkRecoverStop | |
mMoveSpeed | |
mDamageMax | |
mDamageMin | |
mDamageMinFrame | |
mStraightFrame | |
mGuideCheckCollisionFrame | |
mCreateSplashNum | |
mCreateSplashLength | |
mDrawRadius | |
mColRadius | |
mPaintNearDistance | |
mPaintFarDistance | |
mPaintNearRadius | |
mPaintFarRadius | |
mSplashDrawRadius | |
mSplashColRadius | |
mSplashPaintRadius | |
mDegBias | |
mDegBiasKf | |
mDegJumpBias | |
mDegJumpBiasFrame | |
mMinChargeFrame | |
mFirstPeriodMaxChargeFrame | |
mSecondPeriodMaxChargeFrame | |
mFirstPeriodMaxChargeShootingFrame | |
mSecondPeriodMaxChargeShootingFrame | |
mWaitShootingFrame | |
mEmptyChargeTimes | |
mInitVelMinCharge | |
mInitVelFirstPeriodMaxCharge | |
mInitVelSecondPeriodMinCharge | |
mInitVelSecondPeriodMaxCharge | |
mDamageMaxMaxCharge | |
mMoveSpeed_Charge | |
mVelGnd_DownRt_Charge | |
mVelGnd_Bias_Charge | |
mJumpGnd_Charge | |
mInitVelSpeedRateRandom | |
mInitVelSpeedBias | |
mInitVelDegRandom | |
mInitVelDegBias | |
mPaintDepthScaleRate |