Template:Shooter data S3: Difference between revisions
From Inkipedia, the Splatoon wiki
(Clarified damage falloff, these range values should be fully accurate now) Tag: Reverted |
(Undo revision 418883 by XarrotD (talk) This actually doesn't line up- seems air resistance comes into play too) Tag: Undo |
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* Each shot has a base damage of {{#expr: {{{ValueMax}}} / 10 }} and minimum damage of {{#expr: {{{ValueMin}}} / 10 }}. | * Each shot has a base damage of {{#expr: {{{ValueMax}}} / 10 }} and minimum damage of {{#expr: {{{ValueMin}}} / 10 }}. | ||
}}{{#ifexpr: {{{InitRadiusForPlayer|0}}} > -1 | | }}{{#if: {{{ReduceStartFrame|}}} | | ||
{{#ifeq: {{{ReduceStartFrame|}}} | -1 | | | |||
* If a shot is in the air for more than {{{ReduceStartFrame}}} frames after being fired, it loses {{#expr: ( {{{ValueMax}}} - {{{ValueMin}}} ) / ( {{{ReduceEndFrame}}} - {{{ReduceStartFrame}}} ) / 10 }} damage per frame until it reaches {{#expr: {{{ValueMin}}} / 10 }} damage at frame {{{ReduceEndFrame}}}. | |||
}}}}{{#ifexpr: {{{InitRadiusForPlayer|0}}} > -1 | | |||
{{#if: {{{InitRadiusForPlayer|}}} | | {{#if: {{{InitRadiusForPlayer|}}} | | ||
* The bullet hitbox for collisions with players has a radius of {{#expr: {{{InitRadiusForPlayer}}} * 10 }} units. | * The bullet hitbox for collisions with players has a radius of {{#expr: {{{InitRadiusForPlayer}}} * 10 }} units. | ||
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** After that, the shot's velocity is set to {{{GoStraightStateEndMaxSpeed}}} units per frame if it is not already lower than the listed value, and decreases further as it travels. | ** After that, the shot's velocity is set to {{{GoStraightStateEndMaxSpeed}}} units per frame if it is not already lower than the listed value, and decreases further as it travels. | ||
}}</div></includeonly><noinclude> | |||
This template takes [[shooter]] weapon parameters as input and generates a list of facts about the weapon. | This template takes [[shooter]] weapon parameters as input and generates a list of facts about the weapon. | ||
Revision as of 05:46, 26 April 2023
This template takes shooter weapon parameters as input and generates a list of facts about the weapon.
Example
- The ink consumption is 0.92% per shot.
- This stat can be changed with Ink Saver (Main).
- When firing while moving, the player's movement speed is set to 0.072 units per frame.
- Each shot has a base damage of 36 and minimum damage of 18.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.5625 damage per frame until it reaches 18 damage at frame 40.
- The bullet hitbox for collisions with players has a radius of 2 units.
- The bullet hitbox for collisions with the environment has a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
- After that, the shot's velocity is set to 1.4495 units per frame if it is not already lower than the listed value, and decreases further as it travels.