User talk:XarrotD
Welcome
Nice edits
Thanks for making those new weapon data templates! I worked on the Splatoon and Splatoon 2 data templates and found it very tedious to verify the meaning of each parameter. Heddy (talk) 17:43, 23 April 2023 (UTC)
- Thanks! I plan to finish adding templates for every main weapon, and hopefully add data for subs and specials as well. Finals are upon me so my time is limited for now, but once those are over with I'll get to work. I joined the discord but haven't said anything yet, feel free to reach out to me directly if you want to have a chat. XarrotD (talk) 22:41, 23 April 2023 (UTC)
Patroller rights
Congratulations on your successful patroller RfR! You will now have:
- Exclamation points on the recent changes page, next to each un-reviewed edit.
- A [mark as reviewed] button on diff pages. Click it after you have reviewed an edit, so that other staff members know that all necessary review and action has been completed for that edit.
- For more details, see Inkipedia's patrolling guide.
- A rollback button on the recent changes page. It instantly reverts multiple edits to a page. This should only be used for reverting vandalism and spam, because it doesn't have the option of leaving an edit summary.
- You can add a confirmation prompt to this button (to prevent accidental clicks) at: Special:Preferences > Appearance > Show a confirmation prompt when clicking on a rollback link
You may add your details to the staff list.
Let me know if you have any questions! Slate Talk Contribs 11:59, 11 September 2023 (UTC)
Flyfish table
Thanks for cleaning up the Flyfish destruction methods table! I didn't even realize the Triple Inkstrike was a viable option! The Epicness9000 (talk) 21:45, 24 September 2023 (UTC)
- No worries! I'd recommend learning how source editing works. It can be daunting, but it is much better for editing pages overall. XarrotD (talk) 22:24, 24 September 2023 (UTC)
Hey Carrot!
Nice to meet you! I noticed that you fixed my wording on the Competitive Octobrush page, and I really liked your wording! It's nice to see someone other than me working on the Octobrush page! You seem pretty cool and you seem to be very helpful to the site! Hope you have a good day and Stay Fresh! (Hope your family and friends are being fresh too!) NewSquidbeakSplatoon (talk) 21:07, 7 November 2023 (UTC)
- Thanks, I'm happy to see your enthusiasm for editing! XarrotD (talk) 00:37, 9 November 2023 (UTC)
Alt kits on weapons
Hey there! Usually even if there's no icon for a new weapon at a certain time, we keep the weapon there for accuracy of intonation and way finding. When Chill Season releases, they will be added and the icon will look normal. Thanks!
-HalfSanitized HalfSanitized (talk) 00:19, 18 November 2023 (UTC)
- Hi, I'm well aware of this fact. We're currently working on a solution that will avoid showing missing file links entirely, so please hold off on showing unreleased alternate kits until this is ready. XarrotD (talk) 00:24, 18 November 2023 (UTC)
- Ah, I see, thanks for the heads up; will do! HalfSanitized (talk) 00:40, 18 November 2023 (UTC)
Splatana data S3
Hi! I was wondering if I am allowed change the Splatana data S3 template. I'm asking because I saw that you were the only one that had ever changed the page.
I would want to add information about the number of hitboxes, the offset of at least the edge hitboxes, and the spawn position of each projectile. However, I'm still thinking of how to do the changes. Especially the spawn position of the projectiles because the parameter is different for charged slashes. The Thing (talk) 15:24, 23 September 2024 (UTC)
- You are free to edit any of the data templates, but be extra careful when editing them, as they need to work on all pages that they are used on- make sure to preview each Splatana page with the template before confirming any edits (and don't forget the Grizzco Splatana).
- I think the number of hitboxes can be added into the existing hitbox bullet point by changing "The projectile hitbox consists of X total hitboxes..." etc. The things you want to add feel like a little bit too much information, the data sections should stray away from including every single detail of weapons and moreso focus on a list of stats that are important to know.
- The Splatoon 3 data templates can be a bit of a mess at times, so don't be afraid to ask me any other questions you might have.
- Thanks, and happy editing! XarrotD (talk) 20:28, 23 September 2024 (UTC)
Droplets at the player's feet
Under ForceSpawnNearestAddNumArray
there are two numbers. If there is 0:3, does that mean that if 0 ink droplets have occurred within SpawnNearestLength
units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet?
Yes, I did basically copy most of the above paragraph from Shooter data S2. The Thing (talk) 12:07, 18 October 2024 (UTC)
- I haven't looked at the Splatoon 2 template. However, I do know how splashes work in S3:
- Each weapon cycles through a fixed number of splash patterns. The total number of patterns is defined by
SplitNum
. So, for example, the Splash-o-matic has aSplitNum
of 8, so if you fire 8 shots, you'll see all of them have different splash patterns, but once you fire the 9th shot, it'll have the same splash pattern as the first shot you fired, and the cycle will repeat.SpawnNum
is the average number of splashes created per shot- multiply that bySplitNum
(and round down, if necessary) to find out how many splashes are created during the whole cycle. - The foot splash is usually larger than the other splashes created by the weapon (its size is controlled by
WidthHalfNearest
rather thanWidthHalf
under theSplashPaintParam
group). By default, it is only created once per splash cycle, so in the case of the Splash-o-matic, once per 8 shots.ForceSpawnNearestAddNumArray
forces extra splashes to spawn at fixed points in the cycle, so for every entry in that array, the weapon will spawn 1 more foot splash per cycle (I'm not 100% sure on this, but I believe every weapon fires its foot splash at the first shot per cycle, so if a weapon has an entry of 4, it'll fire at the 1st shot of the cycle and the 5th shot). - I believe that
SpawnNearestLength
is the distance from the user in which the foot splash spawns, andSpawnBetweenLength
is the furthest distance a splash can spawn. I don't know exactly how these numbers are used since some weapons haveSpawnBetweenLength
defined to be far longer than their effective range yet they still always fire every splash. I may experiment on this later and follow up with you. - If you have any questions, feel free to ask. XarrotD (talk) 16:35, 18 October 2024 (UTC)