File:Damage Up Chargers Chart.png: Difference between revisions
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[[Category:Ability charts]] | [[Category:Ability charts]] | ||
== | ==Formula== | ||
Damage | The table below contains base values for the following attributes of each weapon: | ||
*D<sub>MIN</sub> - The damage done by an uncharged shot. | |||
*D<sub>MAX</sub> - The damage done by a fully charged shot, ignoring the game's bonus damage calculation. | |||
*D<sub>BONUS</sub> - Damage added on top of D<sub>MAX</sub> for fully charged shots. | |||
*F<sub>MIN</sub> - The number of frames (unit of time where 1 second = 60 frames) the weapon takes to fire an uncharged shot. | |||
*F<sub>MAX</sub> - The number of frames the weapon takes to fire a fully charged shot. | |||
{|class="wikitable" | |||
|- | |||
!Weapon | |||
!D<sub>MIN</sub> | |||
!D<sub>MAX</sub> | |||
!D<sub>BONUS</sub> | |||
!F<sub>MIN</sub> | |||
!F<sub>MAX</sub> | |||
|- | |||
|E-liter 3K || 40 || 100 || 80 || 8 || 94 | |||
|- | |||
|Splat Charger || 40 || 100 || 60 || 8 || 60 | |||
|- | |||
|Squiffer || 40 || 80 || 60 || 8 || 45 | |||
|- | |||
|Bamboozler 14 || 30 || 80 || 0 || 8 || 20 | |||
|} | |||
A = Ability Points = 10 × Mains + 3 × Subs | |||
B = D<sub>MIN</sub> modified by Damage Up = [Base D<sub>MIN</sub>] × (1 + (0.99 × A − (0.09 × A)<sup>2</sup> ) / 100) | |||
Base | C = D<sub>MAX</sub> modified by Damage Up = [Base D<sub>MAX</sub>] × (1 + (0.99 × A − (0.09 × A)<sup>2</sup> ) / 100) | ||
D = Damage Per Frame = (C − B) / (F<sub>MAX</sub> − F<sub>MIN</sub>) | |||
Note on | E = Frames to Lethal Charge = ((100 − B) / D) + F<sub>MIN</sub> | ||
Round up E to a whole number, because a fraction of a frame is meaningless. | |||
Seconds to Lethal Charge = E / 60 | |||
Percent of the in-game charge circle that needs to be filled for a lethal charge = E / F<sub>MAX</sub> × 100% | |||
Note on the Bamboozler: A full Bamboozler charge is not lethal, so the given F<sub>MAX</sub> value is not used. Instead, two equal partial charges were used to create the Bamboozler's curve. A Bamboozler's half-charge was found to take about 13 frame, so a base value of 13 was used instead of the normal value of 20. | |||
Note on the Squiffer: In the game's testing area, players will notice that E-liter 3K, Splat Charger, and Squiffer do bonus damage (D<sub>BONUS</sub>) for full charges. E-liter 3K gets 80 bonus damage, Splat Charger & Squiffer get 60, and Bamboozler gets none. This, as well as the Squiffer's MaxChargeDamage of 80, explains how the Squiffer can splat at full charge, but not at partial charges until plenty of damage abilities are stacked. |
Revision as of 12:45, 9 April 2017
Formula
The table below contains base values for the following attributes of each weapon:
- DMIN - The damage done by an uncharged shot.
- DMAX - The damage done by a fully charged shot, ignoring the game's bonus damage calculation.
- DBONUS - Damage added on top of DMAX for fully charged shots.
- FMIN - The number of frames (unit of time where 1 second = 60 frames) the weapon takes to fire an uncharged shot.
- FMAX - The number of frames the weapon takes to fire a fully charged shot.
Weapon | DMIN | DMAX | DBONUS | FMIN | FMAX |
---|---|---|---|---|---|
E-liter 3K | 40 | 100 | 80 | 8 | 94 |
Splat Charger | 40 | 100 | 60 | 8 | 60 |
Squiffer | 40 | 80 | 60 | 8 | 45 |
Bamboozler 14 | 30 | 80 | 0 | 8 | 20 |
A = Ability Points = 10 × Mains + 3 × Subs
B = DMIN modified by Damage Up = [Base DMIN] × (1 + (0.99 × A − (0.09 × A)2 ) / 100)
C = DMAX modified by Damage Up = [Base DMAX] × (1 + (0.99 × A − (0.09 × A)2 ) / 100)
D = Damage Per Frame = (C − B) / (FMAX − FMIN)
E = Frames to Lethal Charge = ((100 − B) / D) + FMIN
Round up E to a whole number, because a fraction of a frame is meaningless.
Seconds to Lethal Charge = E / 60
Percent of the in-game charge circle that needs to be filled for a lethal charge = E / FMAX × 100%
Note on the Bamboozler: A full Bamboozler charge is not lethal, so the given FMAX value is not used. Instead, two equal partial charges were used to create the Bamboozler's curve. A Bamboozler's half-charge was found to take about 13 frame, so a base value of 13 was used instead of the normal value of 20.
Note on the Squiffer: In the game's testing area, players will notice that E-liter 3K, Splat Charger, and Squiffer do bonus damage (DBONUS) for full charges. E-liter 3K gets 80 bonus damage, Splat Charger & Squiffer get 60, and Bamboozler gets none. This, as well as the Squiffer's MaxChargeDamage of 80, explains how the Squiffer can splat at full charge, but not at partial charges until plenty of damage abilities are stacked.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 22:04, 4 March 2017 | 1,312 × 1,000 (250 KB) | Heddy (talk | contribs) | 2.12.0. Cosmetic changes to image. | |
14:06, 9 April 2016 | 1,205 × 900 (226 KB) | Heddy (talk | contribs) | 2.7.0 - E-liter 3K reduced charge time by 6%. | ||
08:02, 1 April 2016 | 1,205 × 900 (230 KB) | Heddy (talk | contribs) | Scaled image. | ||
08:01, 1 April 2016 | Error creating thumbnail: File with dimensions greater than 12.5 MP | 5,056 × 3,775 (524 KB) | Heddy (talk | contribs) | Added the legendary Bamboozler. | |
02:46, 1 April 2016 | 1,205 × 900 (213 KB) | Heddy (talk | contribs) |
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