File:Damage Up Chargers Chart.png: Difference between revisions

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[[Category:Ability charts]]
[[Category:Ability charts]]


== Formulas ==
==Formula==
MinChargeDamage and MaxChargeDamage with a given number of Ability Points (x) = [Base MinChargeDamage or Base MaxChargeDamage]*(1+(0.99*x-(0.09*x)^2)/100)


Damage Per Frame = (MaxChargeDamage - MinChargeDamage) / (MaxChargeFrame - MinChargeFrame)
The table below contains base values for the following attributes of each weapon:
*D<sub>MIN</sub> - The damage done by an uncharged shot.
*D<sub>MAX</sub> - The damage done by a fully charged shot, ignoring the game's bonus damage calculation.
*D<sub>BONUS</sub> - Damage added on top of D<sub>MAX</sub> for fully charged shots.
*F<sub>MIN</sub> - The number of frames (unit of time where 1 second = 60 frames) the weapon takes to fire an uncharged shot.
*F<sub>MAX</sub> - The number of frames the weapon takes to fire a fully charged shot.


Frames to Lethal Charge = ((100 - MinChargeDamage) / [Damage Per Frame]) + MinChargeFrame
{|class="wikitable"
|-
!Weapon
!D<sub>MIN</sub>
!D<sub>MAX</sub>
!D<sub>BONUS</sub>
!F<sub>MIN</sub>
!F<sub>MAX</sub>
|-
|E-liter 3K || 40 || 100 || 80 || 8 || 94
|-
|Splat Charger || 40 || 100 || 60 || 8 || 60
|-
|Squiffer || 40 || 80 || 60 || 8 || 45
|-
|Bamboozler 14 || 30 || 80 || 0 || 8 || 20
|}


Round up [Frames to Lethal Charge] to a whole number, because a fraction of a frame is meaningless.
A = Ability Points = 10 &times; Mains + 3 &times; Subs


Seconds to Lethal Charge = [Rounded Frames to Lethal Charge] / 60
B = D<sub>MIN</sub> modified by Damage Up = [Base D<sub>MIN</sub>] &times; (1 + (0.99 &times; A &minus; (0.09 &times; A)<sup>2</sup> ) / 100)


Base MinChargeDamage is 40 for E-liter 3K, Splat Charger, and Squiffer, and 30 for Bamboozler. Base MaxChargeDamage is 100 for E-liter 3K and Splat Charger, and 80 for Squiffer and Bamboozler. MinChargeFrame is 8 for all chargers. MaxChargeFrame is 94 for E-liter 3K, 60 for Splat Charger, 45 for Squiffer, and 20 for Bamboozler. MaxChargeFrame for a Bamboozler's half-charge was found to be about 13. 2 equal partial charges were used to create the Bamboozler's curve, so this base value of 13, rather than the normal value of 20, was used in the above formulas.
C = D<sub>MAX</sub> modified by Damage Up = [Base D<sub>MAX</sub>] &times; (1 + (0.99 &times; A &minus; (0.09 &times; A)<sup>2</sup> ) / 100)


Percent of the in-game charge circle that needs to be filled for a lethal charge = [Rounded Frames to Lethal Charge] / MaxChargeFrame * 100%
D = Damage Per Frame = (C &minus; B) / (F<sub>MAX</sub> &minus; F<sub>MIN</sub>)


Note on Bonus Damage: In the game's testing area, players will notice that E-liter 3K, Splat Charger, and Squiffer do bonus damage for full charges. E-liter 3K gets 80 bonus damage, Splat Charger & Squiffer get 60, and Bamboozler gets none. This, as well as the Squiffer's MaxChargeDamage of 80, explains how the Squiffer can splat at full charge, but not at partial charges until quite a lot of damage is stacked.
E = Frames to Lethal Charge = ((100 &minus; B) / D) + F<sub>MIN</sub>
 
Round up E to a whole number, because a fraction of a frame is meaningless.
 
Seconds to Lethal Charge = E / 60
 
Percent of the in-game charge circle that needs to be filled for a lethal charge = E / F<sub>MAX</sub> &times; 100%
 
Note on the Bamboozler: A full Bamboozler charge is not lethal, so the given F<sub>MAX</sub> value is not used. Instead, two equal partial charges were used to create the Bamboozler's curve. A Bamboozler's half-charge was found to take about 13 frame, so a base value of 13 was used instead of the normal value of 20.
 
Note on the Squiffer: In the game's testing area, players will notice that E-liter 3K, Splat Charger, and Squiffer do bonus damage (D<sub>BONUS</sub>) for full charges. E-liter 3K gets 80 bonus damage, Splat Charger & Squiffer get 60, and Bamboozler gets none. This, as well as the Squiffer's MaxChargeDamage of 80, explains how the Squiffer can splat at full charge, but not at partial charges until plenty of damage abilities are stacked.

Revision as of 12:45, 9 April 2017

Template:Self

Formula

The table below contains base values for the following attributes of each weapon:

  • DMIN - The damage done by an uncharged shot.
  • DMAX - The damage done by a fully charged shot, ignoring the game's bonus damage calculation.
  • DBONUS - Damage added on top of DMAX for fully charged shots.
  • FMIN - The number of frames (unit of time where 1 second = 60 frames) the weapon takes to fire an uncharged shot.
  • FMAX - The number of frames the weapon takes to fire a fully charged shot.
Weapon DMIN DMAX DBONUS FMIN FMAX
E-liter 3K 40 100 80 8 94
Splat Charger 40 100 60 8 60
Squiffer 40 80 60 8 45
Bamboozler 14 30 80 0 8 20

A = Ability Points = 10 × Mains + 3 × Subs

B = DMIN modified by Damage Up = [Base DMIN] × (1 + (0.99 × A − (0.09 × A)2 ) / 100)

C = DMAX modified by Damage Up = [Base DMAX] × (1 + (0.99 × A − (0.09 × A)2 ) / 100)

D = Damage Per Frame = (C − B) / (FMAX − FMIN)

E = Frames to Lethal Charge = ((100 − B) / D) + FMIN

Round up E to a whole number, because a fraction of a frame is meaningless.

Seconds to Lethal Charge = E / 60

Percent of the in-game charge circle that needs to be filled for a lethal charge = E / FMAX × 100%

Note on the Bamboozler: A full Bamboozler charge is not lethal, so the given FMAX value is not used. Instead, two equal partial charges were used to create the Bamboozler's curve. A Bamboozler's half-charge was found to take about 13 frame, so a base value of 13 was used instead of the normal value of 20.

Note on the Squiffer: In the game's testing area, players will notice that E-liter 3K, Splat Charger, and Squiffer do bonus damage (DBONUS) for full charges. E-liter 3K gets 80 bonus damage, Splat Charger & Squiffer get 60, and Bamboozler gets none. This, as well as the Squiffer's MaxChargeDamage of 80, explains how the Squiffer can splat at full charge, but not at partial charges until plenty of damage abilities are stacked.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current22:04, 4 March 2017Thumbnail for version as of 22:04, 4 March 20171,312 × 1,000 (250 KB)Heddy (talk | contribs)2.12.0. Cosmetic changes to image.
14:06, 9 April 2016Thumbnail for version as of 14:06, 9 April 20161,205 × 900 (226 KB)Heddy (talk | contribs)2.7.0 - E-liter 3K reduced charge time by 6%.
08:02, 1 April 2016Thumbnail for version as of 08:02, 1 April 20161,205 × 900 (230 KB)Heddy (talk | contribs)Scaled image.
08:01, 1 April 2016
Error creating thumbnail: File with dimensions greater than 12.5 MP
5,056 × 3,775 (524 KB)Heddy (talk | contribs)Added the legendary Bamboozler.
02:46, 1 April 2016Thumbnail for version as of 02:46, 1 April 20161,205 × 900 (213 KB)Heddy (talk | contribs)

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