File:S2 Quick Super Jump Chart.png

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Revision as of 01:29, 12 January 2018 by Trinexx (talk | contribs) (→‎Formula: Edit for clarification)

Original file(2,496 × 2,060 pixels, file size: 253 KB, MIME type: image/png)

Template:Self

Formula

Ability points = 10 × Mains + 3 × Subs

Data was collected by performing tests in the firing range while jumping to squid beakons.

There are three phases to the super jump:

1) Charge Time Before Launch (or Preparation Phase): The player is vulnerable and grounded in this phase. This phase takes 81 frames maximum while in squid form and can be shortened to 21 frames. This phase is always lengthened by 21 frames when starting a jump in kid form.

2) Main phase: Most of the total jump time is spent in this phase. It takes 108 frames at maximum and can be shortened to 66 frames.

3) Action phase: The player can use their main or sub weapon before landing on the ground in this phase. This phase is always 30 frames.

Total (seconds) = (Sum of frames from all three phases) / 60

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current21:09, 22 October 2018Thumbnail for version as of 21:09, 22 October 20182,496 × 2,060 (253 KB)Heddy (talk | contribs)Added curves for starting from kid form. Used calculated values for improved accuracy.
01:19, 12 January 2018Thumbnail for version as of 01:19, 12 January 20181,198 × 964 (53 KB)Trinexx (talk | contribs)Improved formatting of previous chart.
02:38, 7 January 2018Thumbnail for version as of 02:38, 7 January 20181,203 × 902 (42 KB)Trinexx (talk | contribs)Replaced chart with out-of-date formula with new chart with plotted data from tests done on version 2.1.1
16:09, 10 September 2017Thumbnail for version as of 16:09, 10 September 20172,509 × 1,905 (176 KB)Heddy (talk | contribs)

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