Talk:Salmon Run Next Wave data: Difference between revisions

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Latest comment: 11 October 2023 by MarioL369 in topic 2D Images
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:::Sorry for the late response, I will start working on it this week. If you look at chargers, you may notice that I had changed min damage to partial damage when I had separated them. I will most likely be looking at the breakdown of the stats mentioned before the lists to base the stats for each weapon class.  
:::Sorry for the late response, I will start working on it this week. If you look at chargers, you may notice that I had changed min damage to partial damage when I had separated them. I will most likely be looking at the breakdown of the stats mentioned before the lists to base the stats for each weapon class.  
:::A possibility I had thought of could be dividing the data breakdown area and distributing them to each specific class. [[User:MarioL369|MarioL369]] ([[User talk:MarioL369|talk]]) 00:29, 10 October 2023 (UTC)
:::A possibility I had thought of could be dividing the data breakdown area and distributing them to each specific class. [[User:MarioL369|MarioL369]] ([[User talk:MarioL369|talk]]) 00:29, 10 October 2023 (UTC)
== 2D Images ==
Should I try to replace all of the 3d renders of the weapons in the data with their 2D counterparts? They would be more distinct and easier to follow. [[User:MarioL369|MarioL369]] ([[User talk:MarioL369|talk]]) 17:10, 11 October 2023 (UTC)

Revision as of 17:10, 11 October 2023

Organizing Data

I've been thinking about it for a while about how we have been organizing the table for the weapon data for SRNW. I feel like putting all the different weapon classes together into one chart, and then having to put a lot of information beforehand what the data means for each class is too much. I'm proposing that we could possibly break down the weapon classes so that it becomes much less confusing when trying to understand certain data of a weapon class. MarioL369 (talk) 01:58, 5 October 2023 (UTC)Reply[reply]

I like that idea. I have plans to add salmon run stats to the weapon pages, but feel free to go ahead and split the tables by class, as it's nice to have that info organized into one place. XarrotD (talk) 02:49, 5 October 2023 (UTC)Reply[reply]
Thanks for your input (and all of your wonderful help), I might start working on it this weekend. MarioL369 (talk) 19:38, 5 October 2023 (UTC)Reply[reply]
I'm going to separate all of the weapon classes in this order:
Shooters, Rollers, Chargers, Sloshers, Splatlings, Dualies, Brellas, Blasters, Brushes, Stringers, Splatanas MarioL369 (talk) 16:51, 6 October 2023 (UTC)Reply[reply]
I like the changes you made so far. I do think that it would be better if all of the tables were reformatted such that they displayed data based off of the weapon class instead of a universal max/min damage. XarrotD (talk) 23:45, 6 October 2023 (UTC)Reply[reply]
Sorry for the late response, I will start working on it this week. If you look at chargers, you may notice that I had changed min damage to partial damage when I had separated them. I will most likely be looking at the breakdown of the stats mentioned before the lists to base the stats for each weapon class.
A possibility I had thought of could be dividing the data breakdown area and distributing them to each specific class. MarioL369 (talk) 00:29, 10 October 2023 (UTC)Reply[reply]

2D Images

Should I try to replace all of the 3d renders of the weapons in the data with their 2D counterparts? They would be more distinct and easier to follow. MarioL369 (talk) 17:10, 11 October 2023 (UTC)Reply[reply]