Salmon Run Next Wave data
Salmonids
Name | Mode | HP | Damage | Attack/Defeat/Total | |
---|---|---|---|---|---|
Smallfry | General | 40 | 25 | 1 / 2 / 3 | 0 |
Chum | General | 100 | 40 | 3 / 3 / 6 | 0 |
Rush | 50 | ||||
Cohock | General | 400 | 50 | 10 / 3 / 13 | 0 |
Snatcher | General | 100 | Does not attack | 3 / 3 / 6 | 0-8 |
Drizzler | General | 900 | 0.3 per frame [Sal. 1] | 18 / 3 / 21 | 3 |
Drizzler missile | General | 100 | Redirected: ??? to Salmonid it hits | 0 / 0 / 0 | 0 |
Flyfish | General | Pilot: 360
Basket: 300 [Sal. 2] |
Direct: 150
Very close: 50 Close: 30 Minimum: 15 [Sal. 3] |
12 / 6 / 18 | 3 |
Maws | General | 1200 | N/A | 15 / 3 / 18 | 3 |
Scrapper | General | Shield: 600
Driver: 500 |
30 | 13 / 3 / 16 | 3 |
Steel Eel | General | 500 | 50 | 13 / 3 / 16 | 3 |
Stinger | General | 60x7 [Sal. 4] | 1 per frame [Sal. 5] | 14 / 3 / 17 | 3 |
Steelhead | General | Bomb: 300
Piercing: 500 [Sal. 6] |
Very close: 180
Close: 80 Minimum: 30 [Sal. 7] |
8 / 7 / 15 | 3 |
Fish Stick | General | 32x8 | 10 | 8 / 7 / 15 | 3 |
Slammin' Lid | General | 500 | 400 | 13 / 3 / 16 | 3 |
Flipper-Flopper | General | 1200 | 180 | 15 / 3 / 18 | 3 |
Big Shot | General | 1200 | 40 | 25 / 3 / 28 | 3 |
Goldie | Rush | 500 | 40 | 12 / 6 / 18 | 3 |
Fog | 500 | 40 | 12 / 6 / 18 | 1, 5, or 10 | |
Goldie Seeking | 6500 [Sal. 8] | Does not attack | 130 / 10 / 140 | min. 16 [Sal. 9] | |
Griller | The Griller | 2200
Stun: 400 |
N/A | 60 / 10 / 70 | 5 |
Mothership | The Mothership | 1200 to 4000 [Sal. 10] | Does not attack | 0 / 0 / 0 | 0 |
Chinook | The Mothership | 50 | Does not attack | 1 / 3 / 4 | 1 |
Mothership container | The Mothership | 50 | N/A | 0 / 0 / 0 | 0 |
Mudmouth | Mudmouth Eruptions | 540 [Sal. 11] | N/A | 18 / 6 / 24 | Normal: 6 [Sal. 12]
Golden: 11 [Sal. 13] |
Cohozuna | Xtrawave | 28000-40000 | Lunge: 60
Jump: 1000 |
800 / 20 / 820 | 0 |
Horrorboros | Xtrawave | 38500-55000
Bomb: 2500[Sal. 14] |
3.3 per frame
Bomb Misfire: 5000 to self |
1000 / 20 / 1020 | 0 |
Megalodontia | Xtrawave | 45500-65000 | N/A | 800 / 20 / 820 | 0 |
Notes
- ↑ The rain from the Drizzler causes 0.3 damage per frame, which is equal to 18 damage per second.
- ↑ Everything that can damage the Flyfish basket deals 10 times its normal damage, effectively giving the baskets 30 HP.
- ↑ The missiles from the Flyfish deal damage depending on if the player is directly hit or how far away the player is to the impact.
- ↑ The Stinger itself is completely invincible. The pots have 60 HP each.
- ↑ Stingers deal 1 damage per frame, which is equal to 60 damage per second.
- ↑ The Steelhead's bomb has 300 HP. The Steelhead itself has 500 HP for the purposes of directly hitting it with anything that can pierce its armor.
- ↑ The damage dealt by the Steelhead's bomb depends on how far away the player is from the explosion.
- ↑ Taking off 2500 HP will shrink it down to medium size. Taking off 2000 more HP will shrink it down to the smallest size. Finally, depleting 2000 more HP from it while it is in that state will finish it off. Goldie has HP regeneration over time, up to the maximum HP of its current size.
- ↑ Calculated from (6500/500+3). Goldies can drop more if they are left to recover HP over time.
- ↑ The Mothership has HP regeneration when not attempting to approach the basket. Its HP varies depending on the difficulty level.
- ↑ Most specials have reduced damage multipliers against this health. Hits from Grizzco Slosher, Inkjet, Grizzco Splatana, Explosher, and Crab Tank's cannon will always deal one bomb's worth of damage.
- ↑ 1 per hit plus 3 on defeat
- ↑ 2 per hit plus 5 on defeat
- ↑ Any damage dealt to the bomb is also dealt to Horrorboros.
Quota and hazard level
- For Hazard Level data in Splatoon 2, see Salmon Run data#Quota and hazard level.
The quota and hazard level is determined by the sum of the ranking of all players within match. IDV stands for internal difficulty value, with each IDV worth 0.2% hazard level. Hazard Level MAX (333%) has an IDV of 1665, equivalent to Eggsecutive VP 865. Note that the hazard level displayed in the Recent Jobs list from the menu in Grizzco and SplatNet 3 are visually rounded to the nearest integer, but not internally.
The list below shows known value ranges for the average of four players' ranks within the same job title relative to the quota and hazard level given. If there are fewer than four players due to a connection issue, the quota will be decreased by n / 4, rounded down, with n representing the number of active players.
The maximum total Boss Salmonids appearance in a standard wave in a given hazard level is also listed. Note that in version 2.0.0, the number of Boss Salmonids that can appear at once has been capped at 15.
Title | Average rank (Min-Max) |
Hazard level | Quota W1-W2-W3 |
Max # Boss Salmonids W1-W2-W3 |
---|---|---|---|---|
Apprentice (IDV=0) |
0-19 | 0.0%-3.8% | 3-4-5 | 3-3-3 |
20-39 | 4.0%-7.8% | 4-5-6 | 3-3-3 | |
40-59 | 8.0%-11.8% | 5-6-7 | 3-3-4 | |
60-79 | 12.0%-15.8% | 6-7-8 | 3-4-5 (12.0%-13.8%) 4-4-5 (14.0%-15.8%) | |
80-99 | 16.0%-19.8% | 7-8-9 | 4-5-6 | |
Part-Timer (IDV=100) |
0-49 | 20.0%-29.8% | 8-9-10 | 5-6-7 |
50-99 | 30.0%-39.8% | 8-9-11 | 5-6-8 | |
Go-Getter (IDV=200) |
0-49 | 40.0%-49.8% | 9-10-12 | 6-7-9 |
50-99 | 50.0%-59.8% | 10-11-13 | 6-8-10 | |
Overachiever (IDV=300) |
0-49 | 60.0%-69.8% | 11-12-14 | 7-9-11 |
50-99 | 70.0%-79.8% | 12-13-15 | 8-10-12 | |
Profreshional (IDV=400) |
0-33 | 80.0%-86.6% | 13-14-16 | 9-11-13 |
34-66 | 86.8%-93.2% | 14-15-17 | 9-11-13 (86.8%-89.8%) 10-12-14 (90.0%-93.2%) | |
67-99 | 93.4%-99.8% | 15-16-18 | 10-12-14 | |
Profreshional +1 (IDV=500) |
0-45 | 100.0%-109.0% | 16-17-19 | 11-13-15 |
46-49 | 109.2%-109.8% | 16-18-20 | 11-13-15 | |
50-90 | 110.0%-118.0% | 17-18-20 | 11-13-15 (110.0%-111.0%) 12-14-16 (111.2%-118.0%) | |
91-99 | 118.2%-119.8% | 17-19-21 | 12-14-16 | |
Profreshional +2 (IDV=600) |
0-36 | 120.0%-127.2% | 18-19-21 | 12-14-16 (120.0%-122.2%) 13-15-17 (122.4%-127.2%) |
37-49 | 127.4%-129.8% | 18-20-22 | 13-15-17 | |
50-81 | 130.0%-136.2% | 19-20-22 | 13-15-17 (130.0%-133.2%) 14-16-18 (133.4%-136.2%) | |
82-99 | 136.4%-139.8% | 19-21-23 | 14-16-18 | |
Profreshional +3 (IDV=700) |
0-27 | 140.0%-145.4% | 20-21-23 | 14-16-18 (140.0%-144.4%) 15-17-19 (144.6%-145.4%) |
28-49 | 145.6%-149.8% | 20-22-24 | 15-17-19 | |
50-72 | 150.0%-154.4% | 21-22-24 | 15-17-19 | |
73-99 | 154.6%-159.8% | 21-23-25 | 15-17-19 (154.6%-155.4%) 16-18-20 (155.6%-159.8%) | |
Eggsecutive VP (IDV=800) |
0-18 | 160.0%-163.6% | 22-23-25 | 16-18-20 |
19-49 | 163.8%-169.8% | 22-24-26 | 16-18-20 (163.8%-166.6%) 17-19-21 (166.8%-169.8%) | |
50-63 | 170.0%-172.6% | 23-24-26 | 17-19-21 | |
64-99 | 172.8%-179.8% | 23-25-27 | 17-19-21 (172.8%-177.6%) 18-20-22 (177.8%-179.8%) | |
100-109 | 180.0%-181.8% | 24-25-27 | 18-20-22 | |
110-149 | 182.0%-189.8% | 24-26-28 | 18-20-22 (182.0%-188.8%) 19-21-23 (189.0%-189.8%) | |
150-154 | 190.0%-190.8% | 25-26-28 | 19-21-23 | |
155-199 | 191.0%-199.8% | 25-27-29 | 19-21-23 | |
200-332 | 200.0%-226.4% | 26-28-30 | 20-22-24 (200.0%-212.0%) 20-22-25 (212.2%-213.2%) 21-23-25 (213.4%-224.0%) 21-23-26 (224.2%-226.4%) | |
333-366 | 226.6%-233.2% | 26-28-31 | 22-24-26 | |
367-465 | 233.4%-253.0% | 27-29-31 | 22-24-26 (233.4%-236.2%) 22-24-27 (236.4%-239.8%) 23-25-27 (240.0%-248.2%) 23-25-28 (248.4%-253.0%) | |
466-532 | 253.2%-266.4% | 27-29-32 | 24-26-28 (253.2%-260.4%) 24-26-29 (260.6%-266.4%) | |
533-598 | 266.6%-279.6% | 28-30-32 | 25-27-29 (266.6%-272.4%) 25-27-30 (272.6%-279.6%) | |
599-698 | 279.8%-299.6% | 28-30-33 | 26-28-30 (279.8%-284.6%) 26-28-31 (284.8%-293.0%) 27-29-31 (293.2%-296.6%) 27-29-32 (296.8%-299.6%) | |
699-731 | 299.8%-306.2% | 29-31-33 | 27-29-32 | |
732-864 | 306.4%-332.8% | 29-31-34 | 28-30-32 (306.4%-308.8%) 28-30-33 (309.0%-319.6%) 29-31-33 (319.8%-320.8%) 29-31-34 (321.0%-332.8%) | |
865-999 | 333.0% | 30-32-35 | 30-32-35 |
Pay grade for job titles
At Eggsecutive VP, the pay grade is calculated as 2.3 + floor([Rank Points] / 50) × 0.05
. The highest possible pay grade is ×3.25 at Eggsecutive VP 950 - 999. Following Splatoon 2, titles are retained across Salmon Run rotations, but the point ranges are reset to the 40-point mark within the player's current title, including the new Eggsecutive VP title. Beginning in version 6.0.0, players who have previously earned badges on a particular stage will start new rotations at a higher level within Eggsecutive VP:
- Bronze (for reaching EVP 400): reset to 200
- Silver (for reaching EVP 600): reset to 300
- Gold (for reaching EVP 999): reset to 400
IDV stands for internal difficulty value and is how the game keeps track of the difficulty without using job titles and rank points. One IDV is worth 0.2% hazard level, which is capped at 1665 for Eggsecutive VP 865 - 999, equivalent to hazard level 333%.
Title / Rank | Pay grade (Rank points 0 - 49) |
Pay grade (Rank points 50-99) |
IDV | Hazard level range |
---|---|---|---|---|
Intern (2 tutorials) | ×1.00 | ×1.00 | N/A | N/A |
Apprentice (0 - 99) | ×1.50 | ×1.55 | 0 - 99 | 0.0% - 19.8% |
Part-Timer (0 - 99) | ×1.60 | ×1.65 | 100 - 199 | 20.0% - 39.8% |
Go-Getter (0 - 99) | ×1.70 | ×1.75 | 200 - 299 | 40.0% - 59.8% |
Overachiever (0 - 99) | ×1.80 | ×1.85 | 300 - 399 | 60.0% - 79.8% |
Profreshional (0 - 99) | ×1.90 | ×1.95 | 400 - 499 | 80.0% - 99.8% |
Profreshional +1 (0 - 99) | ×2.00 | ×2.05 | 500 - 599 | 100.0% - 119.8% |
Profreshional +2 (0 - 99) | ×2.10 | ×2.15 | 600 - 699 | 120.0% - 139.8% |
Profreshional +3 (0 - 99) | ×2.20 | ×2.25 | 700 - 799 | 140.0% - 159.8% |
Eggsecutive VP (0 - 999) | ×2.30 | ×2.35 see above for EVP>100 |
800 - 1665 | 160.0% - 333.0% |
Rewards
Completion of a round of Salmon Run Next Wave grants players Grizzco Points, which they can redeem at the exchange desk inside Grizzco Industries for bonuses. The points earned after any run are calculated with the formula (G/100)(E+P/200)+50*C
, where G is the pay grade number after any raises or penalties, E is the number of Golden Eggs collected, P is the number of Power Eggs collected, and C is 1 upon completing all 3 rounds successfully, 2 upon successfully defeating the King Salmonid, otherwise 0. (However, due to a bug as of version 1.2.1, C is equal to 2 even if losing to the King Salmonid.) All counts are rounded down to the nearest integer. Players also earn catalog Points which increase their catalog level (300 points per wave cleared, including if the Xtrawave is cleared). If the player participates in an Xtrawave and damages the King Salmonid, they receive fish scales.[2]
Every 100 Grizzco Points (200/400 after reaching 1200/4000 points in a rotation, or 2400/5200 for a Big Run rotation) earns the player one bonus "capsule", which come in different colors representing the type of the contents, or a piece of gear. The main ability of this item is randomly determined when the bonus is redeemed. It usually has up to three randomly filled secondary gear ability slots. If the player receives gear they already have, they can either replace the old gear with the new version or receive ability chunks (equal to the filled slots) instead.
Reward[3] | Type | 80% | 50% | 40% | 20% | 10% |
---|---|---|---|---|---|---|
Blue capsule | Drink ticket | N/A | 5,000 | One drink ticket | N/A | Four drink tickets |
Green capsule | Ability chunks | N/A | 5,000 | Two ability chunks | N/A | Four ability chunks |
Orange capsule | Food ticket | N/A | 5,000 | One 1.5× cash ticket | N/A | One 2× cash ticket |
Pink capsule | Gear | N/A | One filled ability slot | Two filled ability slots | N/A | Three filled ability slots |
Showcased Gear | ||||||
Yellow capsule | Cash | N/A | 5,000 | 16,000 | N/A | 32,000 |
Silver fish scale capsule* | Silver fish scales | 3 | N/A | N/A | 6 | N/A |
Gold fish scale capsule* | Gold fish scales | 1 | N/A | N/A | 2 | N/A |
* As of Version 9.0.0, fish scales can be obtained through silver and gold capsules.
Normal, non-superbonus capsules have a 50% chance of providing a poor reward, a 40% chance of providing a good reward, and a 10% chance of providing an excellent reward. At 600 and 1200 points, the player earns a superbonus, which always contains the 10% chance reward. The type of superbonus capsule is fixed for the length of a rotation. After 1200 points, the player only earns the current gear or pink capsules until the rotation ends. During a Big Run, all types of rewards can appear up to 2400 points, with additional superbonuses at 1800 and 2400. The capsules of the rewards until the second superbonus are different for every player.
The exchange desk stores only a maximum of 99 capsules. Each additional capsule that the player receives without collecting the previous rewards will be lost.
Xtrawave fish scales
Damaging the King Salmonid during an Xtrawave rewards the player with fish scales, a precious resource that has three types: bronze, silver, gold; the less common varieties of which are associated with higher hazard levels.[2] Fish scales can be exchanged for Splashtag banners, locker room items, Grizzco-approved alternate work outfits, and showcased gear from Splatoon 2.[2]
The Xtrawave grants the player scales ranging from two to thirteen; two for entering the Xtrawave, one for every 12.5% damage the team dealt to the King Salmonid (a maximum of eight for a victory), and one for every ten seconds remaining on the clock when the King Salmonid is defeated (a maximum of three for 30 seconds or more left).[4]
Getting silver and gold scales is random, with the chance percentage correlates to the hazard level using the formula 5 + 15/333 * H
for silver and 3/333 * H
for gold, where H stands for hazard level percentage. At max hazard level (333%), there is a 20% chance per scale to be silver, and a 3% chance per scale to be gold.[4][5] The list below shows some calculated examples.
Hazard level | Silver fish scale | Gold fish scale | Team average rank for that hazard level |
---|---|---|---|
0% | 5% | 0% | Apprentice 0/99 |
20% | 5.9009% | 0.1802% | Part-timer 0/99 |
111% | 10% | 1% | Profreshional +1 55/99 |
130% | 10.8559% | 1.1712% | Profreshional +2 50/99 |
168% | 12.5676% | 1.5135% | Eggsecutive VP 40 |
200% | 14.0090% | 1.8018% | Eggsecutive VP 200 |
222% | 15% | 2% | Eggsecutive VP 310 |
333% (max.) | 20% | 3% | Eggsecutive VP 865+ |
Weapon statistics
Weapons statistics will be put into three categories:
Salmon Run statistics: Maximum damage, Minimum damage, Ink consumption.
Standard Statistics: Maximum damage, Minimum damage, Ink consumption.
Common statistics: Fire rate, Ink recovery.
Shooters
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
.52 Gal | 52 | 35 | 1.3 | 52 | 30 | 1.3 | 9 | 20 |
.96 Gal | 85 | 55 | 2.3 | 62 | 35 | 2.3 | 12 | 20 |
Aerospray MG | 24 | 19 | 0.5 | 24 | 12 | 0.5 | 4 | 15 |
Jet Squelcher | 40 | 30 | 1.6 | 32 | 16 | 1.6 | 8 | 20 |
N-ZAP '85 | 30 | 20 | 0.8 | 30 | 15 | 0.8 | 5 | 20 |
Splash-o-matic | 28 | 20 | 0.8 | 28 | 14 | 0.8 | 5 | 20 |
Splattershot | 36 | 30 | 0.92 | 36 | 18 | 0.92 | 6 | 20 |
Splattershot Jr. | 28 | 20 | 0.43 | 28 | 14 | 0.43 | 5 | 15 |
Splattershot Nova | 30 | 20 | 0.8 | 24 | 12 | 0.96 | 6 | 20 |
Splattershot Pro | 45 | 30 | 1.6 | 45 | 22.5 | 2 | 8 | 20 |
Sploosh-o-matic | 45 | 30 | 0.8 | 38 | 19 | 0.8 | 5 | 15 |
H-3 Nozzlenose | 70/210 | 60/180 | 1.8/5.4 | 41/123 | 20.5/61.5 | 2.25/6.75 | 5/20 | 25 |
L-3 Nozzlenose | 40/120 | 35/105 | 1/3 | 29/87 | 14.5/43.5 | 1.15/3.45 | 4/8 | 25 |
Squeezer | 50/34 | 40/30 | 2.2/0.9 | 38/30 | 19/15 | 2.4/1.08 | 8/7 | 20 |
- Max damage: The maximum possible damage that can be dealt.
- For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the maximum amount of damage dealt with a single pellet and all three pellets.
- For the Squeezer, this is the damage dealt with its burst fire and continuous fire.
- Min damage: The lowest possible falloff damage.
- For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the lowest amount of damage dealt with a single pellet and all three pellets.
- For the Squeezer, this is the lowest damage dealt with its burst fire and continuous fire.
- Ink usage: The percent of the ink tank's capacity consumed by each shot.
- For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the amount of ink each bullet consumes, and the amount of ink a full burst consumes.
- For the Squeezer, this is how much ink is consumed from each shot during its burst fire and continuous fire.
- Fire rate: The number of frames before the next shot fires.
- For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the number of frames between each shot in a burst, and the number of frames it takes to fire another burst.
- For the Squeezer, this refers to the number of frames between each shot during its burst fire and continuous fire.
- Ink recovery stop: The number of frames before the user can begin recovering ink after firing.
Rollers
Weapon | Salmon Run stats | Standard stats | Common stats | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Roll | Max flick | Min flick | Ink usage | Roll | Max flick | Min flick | Ink usage | Flick rate | Ink recovery stop | |
Big Swig Roller | 100 | 150/160 | 50/80 | 0.01-0.05/8/8 | 70 | 70/100 | 40/40 | 0.01-0.05/9/9 | 38/50 | 20/45/50 |
Carbon Roller | 70 | 160/160 | 60/60 | 0.02-0.1/3.5/3.5 | 70 | 100/120 | 25/35 | 0.02-0.1/3.96/3.96 | 30/42 | 20/40/45 |
Dynamo Roller | 400 | 200/300 | 100/150 | 0.02-0.1/15/15 | 125 | 150/150 | 40/40 | 0.02-0.1/18/18 | 65/85 | 20/55/70 |
Flingza Roller | 125 | 200/300 | 70/150 | 0.02-0.1/6/12 | 125 | 150/150 | 30/40 | 0.02-0.1/8/12 | 39/72 | 20/45/65 |
Splat Roller | 125 | 200/200 | 70/70 | 0.02-0.1/6/6 | 125 | 150/150 | 35/40 | 0.02-0.1/8.5/8.5 | 41/56 | 20/45/60 |
Grizzco Roller | 400 | 150/600 | 75/300 | 0.02-0.1/5/20 | N/A | N/A | N/A | N/A | 12/72 | 0/40/75 |
- Roll: The damage dealt by rolling.
- Max flick: The maximum possible damage that can be dealt by horizontal and vertical flicks.
- Min flick: The lowest possible falloff damage that can be dealt with horizontal and vertical flicks.
- Ink usage: The amount of ink consumed by rolling, using horizontal flicks, and using vertical flicks. When rolling around, the cost is deducted from the user's ink tank per frame. The cost steadily increases until the user hits the maximum movement speed the roller allows.
- Flick rate: The number of frames it takes to fire the next horizontal flick and vertical flick.
- Ink recovery stop: The number of frames to begin recovering ink after rolling, using horizontal flicks, and using vertical flicks.
Chargers
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Partial damage | Ink usage | Max damage | Partial damage | Ink usage | Charge time | Ink recovery stop | |
Bamboozler 14 Mk I | 160 | 60-160 | 4/1.6 | 85 | 30-85 | 7/2.8 | 20/8 | 20 |
Classic Squiffer | 300 | 50-120 | 8.4/1.4934 | 140 | 40-70 | 10.5/1.8667 | 45/8 | 20 |
E-liter 4K | 600 | 50-150 | 25/2.25 | 180 | 40-80 | 25/2.25 | 92/8 | 20 |
Goo Tuber | 300 | 80-200 | 12/1.2 | 180 | 40-130 | 15/2 | 75(53)/8 | 20 |
Snipewriter 5H | 240x5 | 60-240 | 30/1.97 | 68x5 | 40-68 | 35/1.97 | 72/8/17 | 20 |
Splat Charger | 300 | 50-150 | 18/2.25 | 160 | 40-80 | 18/2.25 | 60/8 | 20 |
Grizzco Charger | 200 | 200 | 13 | N/A | N/A | N/A | 4/4 | 20 |
- Max damage: The amount of damage dealt with a full charge.
- Partial damage: The amount of damage that can possibly be dealt with a partial charge.
- The Grizzco Charger cannot fire partially charged shots. Attempting to do so will cancel the attack.
- Ink usage: The amount of ink consumed by a fully charged shot, and a shot that is completely uncharged.
- The Grizzco Charger instantly charges, so it cannot ever consume less ink.
- Charge time: The number of frames it takes to fully charge, and to fire an uncharged shot/tap.
- For the Goo Tuber, the number of frames for its first ring to fully charge was included.
- For the Snipewriter 5H, the third number refers to the number of frames between its 5 shots from a full charge.
- Ink recovery stop: The number of frames before the user can begin recovering ink after firing.
Sloshers
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
Bloblobber | 60/240 | 60/240 | 6 | 30/120 | 30/120 | 8 | 32 | 40 |
Dread Wringer | 125/125/250 | 125/125/250 | 8 | 48/42/90 | 35/35/70 | 9 | 45 | 50 |
Explosher | 125/75 | 125/75 | 9 | 55 | 35 | 11.7 | 55 | 70 |
Slosher | 140 | 140 | 5.5 | 70 | 50 | 7.6 | 29 | 40 |
Sloshing Machine | 170 | 100/100 | 5.5 | 76 | 52/38 | 9.2 | 38 | 42 |
Tri-Slosher | 100 | 60 | 4.5 | 62 | 35 | 6 | 23 | 35 |
Grizzco Slosher | 360 | 150 | 25 | N/A | N/A | N/A | 45 | 80 |
- Max damage: The maximum possible damage that can be dealt.
- For the Bloblobber, this is the damage dealt with a single bubble and all four bubbles.
- For the Sloshing Machine, this is the amount of damage dealt with a direct hit.
- For the Grizzco Slosher, this is the amount of damage dealt with a direct hit.
- For the Explosher, this is the amount of damage dealt with a direct hit and the projectile's explosion.
- For the Dread Wringer, this is the damage dealt with the first slosh, the second slosh, and in total.
- Min damage: The lowest possible falloff damage.
- For the Bloblobber, this is the damage dealt with a single bubble and all four bubbles, respectively.
- For the Sloshing Machine, the is the minimum amount of damage dealt with a direct hit, and with an indirect hit.
- For the Grizzco Slosher, the is the amount of damage dealt with an indirect hit.
- For the Explosher, this is the amount of damage dealt with a direct hit and the projectile's explosion.
- For the Dread Wringer, this is the minimum damage dealt with the first slosh, the second slosh, and in total.
- Ink usage: The percent of the ink tank's capacity consumed by each slosh.
- Fire rate: The number of frames before the next slosh is lobbed.
- Ink recovery stop: The number of frames before the user can begin recovering ink after sloshing.
Splatlings
Weapon | Salmon Run stats | Standard stats | Common stats | ||||||
---|---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Duration | Ink recovery stop | |
Ballpoint Splatling | 35 | 25 | 22.5 | 28/30 | 14/15 | 25 | 50 + 50/3/5 | 100/200 | 40 |
Heavy Edit Splatling | 35 | 25 | 20 | 26 | 13 | 20 | 60 + 60/4/3 | 120/180 | 40 |
Heavy Splatling | 35 | 25 | 22.5 | 30 | 15 | 22.5 | 50 + 25/4 | 72/144 | 40 |
Hydra Splatling | 35/60 | 25 | 35 | 32/40 | 16 | 35 | 120 + 30/4 | 130/260 | 40 |
Mini Splatling | 35 | 25 | 15 | 32 | 16 | 15 | 20 + 10/4 | 42/84 | 30 |
Nautilus 47 | 35 | 25 | 14 | 32 | 16 | 15 | 38 + 38/4 | 60/120 | 40 |
- Max damage: The maximum possible damage that can be dealt with a single pellet.
- For the Hydra Splatling, this is the damage dealt with a partial charge and a full charge, respectively.
- Min damage: The lowest possible falloff damage.
- For the Hydra Splatling, this value is the same, no matter if the bullets were fired from a fully charged shot or not.
- Ink usage: The amount of ink consumed during a full charge.
- Fire rate: The number of frames it takes to reach both levels of charge, and the number of frames between each bullet while firing.
- For the Ballpoint Splatling, this refers to the number of frames between each shot during its short range mode and long range mode.
- For the Heavy Edit Splatling, this refers to the number of frames between each shot with a partial charge and a full charge.
- Duration: The number of frames it takes to completely finish firing from the first and second level of charge.
- Ink recovery stop: The number of frames before the user can begin recovering ink after firing.
Dualies
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
Dapple Dualies | 40 | 30 | 0.663/5 | 36 | 18 | 0.663/5 | 5/4 | 20/50 |
Dark Tetra Dualies | 30 | 25 | 0.8/3 | 28 | 14 | 0.8/3 | 6/5 | 20/70 |
Douser Dualies FF | 40 | 30 | 1.2/10 | 25.5 | 12.8 | 1.2/10 | 8/4 | 20/70 |
Dualie Squelchers | 30 | 25 | 0.8/5 | 28 | 14 | 1.2/8 | 6 | 20/60 |
Glooga Dualies | 45/70 | 30/60 | 1.4/8 | 36/52.5 | 18/26.3 | 1.4/8 | 9 | 20/70 |
Splat Dualies | 30 | 25 | 0.72/6 | 30 | 15 | 0.72/7 | 5/4 | 20/70 |
Grizzco Dualies | 30/125 | 25/40 | 0.5/7 | N/A | N/A | N/A | 5/4 | 20/75 |
- Max damage: The maximum possible damage that can be dealt.
- For the Glooga Dualies, this is the damage dealt during standard fire, and firing after rolling.
- For the Grizzco Dualies, this is the damage dealt during both modes of fire, and the maximum damage dealt by a dodge roll.
- Min damage: The lowest possible falloff damage.
- For the Glooga Dualies, this is the lowest damage dealt during standard fire, and firing after rolling.
- For the Grizzco Dualies, this is the lowest damage dealt during both modes of fire, and the minimum damage dealt by a dodge roll.
- Ink usage: The amount of ink consumed for each shot and each dodge roll.
- Fire rate: The number of frames between each bullet during standard fire and firing after rolling.
- For the Dualie Squelchers and Glooga Dualies, this number is the same for both modes of fire.
- Ink recovery stop: The number of frames to begin recovering ink after firing and after a dodge roll.
Brellas
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
Recycled Brella 24 Mk I | 210/35/100 | 30 | 4/15 | 90/15/20 | 10 | 7/15 | 35/20 | 60/20/120 |
Splat Brella | 180/36/100 | 30 | 2.5/20 | 81/16.2/15 | 10.8 | 5.5/30 | 29/? | 60/20/120 |
Tenta Brella | 360/45/150 | 45 | 5/30 | 119/17/30 | 17 | 11/30 | 51/30 | 70/30/120 |
Undercover Brella | 150/30/50 | 25 | 3 | 40/12/15 | 9 | 4 | 26 | 40/30 |
Grizzco Brella | 80/15 | 15 | 2 | N/A | N/A | N/A | 12 | 20 |
- Max damage: The maximum amount of damage that the target can take if all the required pellets hit, the maximum damage one pellet does, and the damage enemies take when coming in contact with the shield, respectively.
- Min damage: The minimum amount of damage that the target can take from one pellet.
- Ink usage: The amount of ink consumed per shot, and how much ink it costs to launch the shield.
- The Undercover Brella and Grizzco Brella do not have a shield, so there is no number represented.
- Fire rate: The number of frames it takes to fire another shot, and the number of frames it takes to launch the shield.
- For the Undercover Brella, this refers to the number of frames it takes to fire another shot without activating the shield and while the shield is active.
- For the Grizzco Brella, this only refers to the number of frames it takes to fire another shot.
- Ink recovery stop: The number of frames to begin recovering ink after firing, holding the shield, and launching the shield.
- The Undercover Brella cannot launch its shield, so only values for firing and holding shield are shown.
- The Grizzco Brella does not have a shield, so only the frames after firing are shown.
Blasters
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Direct damage | Indirect damage | Ink usage | Direct damage | Indirect damage | Ink usage | Fire rate | Ink recovery stop | |
Blaster | 200 | 100-140 | 4.8 | 125 | 50-70 | 10 | 50 | 57 |
Clash Blaster | 85 | 50 | 3.2 | 60 | 30 | 4 | 20 | 40 |
Luna Blaster | 200 | 100-140 | 4 | 125 | 50-70 | 7.5 | 40 | 55 |
Range Blaster | 250 | 150 | 5.5 | 125 | 50-70 | 11 | 60 | 70 |
Rapid Blaster | 140 | 60 | 4.5 | 85 | 35 | 7 | 35 | 50 |
Rapid Blaster Pro | 150 | 75 | 5 | 85 | 35 | 8 | 40 | 50 |
S-BLAST '92 | 300 | 150 | 4.8 | 125 | 50-70 | 8.5 | 55 | 60 |
Grizzco Blaster | 50 | 35 | 3 | N/A | N/A | N/A | 9 | 5 |
- Max damage: The amount of damage dealt with a direct hit.
- Min damage: The amount of possible splash damage that can be dealt.
- Ink usage: The percent of the ink tank's capacity consumed by each blast.
- Fire rate: The number of frames before the next blast fires.
- Ink recovery stop: The number of frames before the user can begin recovering ink after firing.
Brushes
Weapon | Salmon Run stats | Standard stats | Common stats | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Bump | Max flick | Min flick | Ink usage | Bump | Max flick | Min flick | Ink usage | Fling rate | Ink recovery stop | |
Inkbrush | 40 | 36 | 25 | 0.009/1.5 | 20 | 30 | 15 | 0.0125/2 | 6 | 20/30 |
Octobrush | 40 | 60 | 45 | 0.013/3 | 25 | 40 | 20 | 0.015/3 | 10 | 20/30 |
Painbrush | 50 | 150 | 75 | 0.016/4.5 | 30 | 60 | 25 | 0.018/4.8 | (23)/15 | 20/50 |
- Bump: The damage dealt by bumping into things.
- Max damage: The maximum possible damage that can be dealt by flicking.
- Min damage: The minimum possible damage that can be dealt by flicking
- Ink usage: The amount of ink consumed by moving around and flicking. When moving around, the cost is deducted from the user's ink tank per frame. Unlike rollers, the cost stays the same, no matter how fast the user is moving.
- Fling rate: The number of frames it takes to flick the next attack.
- Ink recovery stop: The number of frames to begin recovering ink after moving around and flicking.
Stringers
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Charge time | Ink recovery stop | |
REEF-LUX 450 | 70x3 | 34-70x3 | 4/2.5/1.8 | 45x3 | 30-45x3 | 6.5/4.68/3.5 | 34/12/6 | N/A |
Tri-Stringer | 100-150/40x3 | 40-100x3 | 7.5/4/3 | 35/30x3 | 30-35x3 | 8.5/6/5 | 72/30/9 | N/A |
Wellstring V | 80-120/40x5 | 50-80x5 | 8/6/4 | 24-35/40x5 | 24x5 | 9/8/7 | 80/40/12 | N/A |
Grizzco Stringer | 72-150/40x9 | 35-72x9 | 24/12/9 | N/A | N/A | N/A | 62/30/10 | 20 |
- Max damage: The damage dealt between one charge circle and maximum charge, as well as the damage of the explosive bolts (if applicable).
- Min damage: The damage dealt between no charge and one charge circle.
- Ink usage: The amount of ink consumed with a full charge, one charge circle, and a minimum charge.
- Charge time: The number of frames needed to reach a full charge, one charge circle, and a minimum charge.
- Ink recovery stop: The number of frames before the user can begin recovering ink after firing.
Splatanas
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
Mint Decavitator | 200/250/450 | 120/60/180 | 7/2.5 | 80/160/240 | 40/30/70 | 13/6.5 | 30/20/52 | 50/50 |
Splatana Stamper | 180/220/400 | 100/45/145 | 6/2.5 | 70/140/210 | 35/20/55 | 11.7/5.2 | 26/20/42 | 40/40 |
Splatana Wiper | 150/175/325 | 50/35/85 | 3.5/2 | 60/120/180 | 30/15/45 | 6/3 | 16/18/38 | 30/30 |
Grizzco Splatana | 1200 | 200 | 15/3 | N/A | N/A | N/A | 30/78/138 | 60/135 |
- Max damage: The damage dealt by the charge swing's projectile, melee hitbox, and combined total.
- The Grizzco Splatana does not fire projectiles, so only its melee damage is shown.
- Min damage: The damage dealt by the horizontal swing's projectile, melee hitbox, and combined total.
- The Grizzco Splatana does not fire projectiles, so only its melee damage is shown.
- Ink usage: The amount of ink consumed on a vertical slash and horizontal slash.
- Fire rate: The first number refers to the number of frames between consecutive horizontal slashes, the second number refers to the number of frames it takes to charge up a vertical slash, and the third number refers to the number of frames between consecutive vertical slashes (charge time included).
- Ink recovery stop: The number of frames to begin recovering ink after horizontal slashing and vertical slashing.
Miscellaneous
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
Booyah Bomb | 637 | 7 | N/A | 300.3 | 3.3 | N/A | 1 | N/A |
Crab Tank | 60/100/300/100 | 60/100/300/100 | N/A | 32/30/60/40 | 16/30/60/40 | N/A | 12-4/75/20 | N/A |
Inkjet | 300 | 75/100 | N/A | 120 | 30/50 | N/A | 60 | N/A |
Killer Wail 5.1 | 90x6 | N/A | N/A | 42x6 | N/A | N/A | N/A | N/A |
Kraken Royale | 600 | 250 | N/A | 220 | 60 | N/A | N/A | N/A |
Reefslider | 700/500 | 700 | N/A | 220/220 | 70 | N/A | N/A | N/A |
Triple Inkstrike | 550 | 50 | N/A | 412.5 | 37.5 | N/A | 5 | N/A |
Triple Splashdown | 300x3(900) | 300x3(900) | N/A | 220x3(660) | 60x3(180) | N/A | N/A | N/A |
Wave Breaker | 150 | 0 | N/A | 45 | 30 | N/A | 150 | N/A |
Splat Bomb | 180 | 30 | 70 | 180 | 30 | 70 | 7 | 60 |
Ink Cannon | 400 | N/A | 10 | N/A | N/A | 16 | ~60 | N/A |
Egg cannon | 800 | 200 | 0 | N/A | N/A | N/A | N/A | 0 |
- Max damage:
- For the Crab Tank, this is the damage dealt with the turret mode, the cannon explosion, the cannon projectile itself, and the roll, respectively.
- For Killer Wail 5.1, this is the damage dealt per second, as it deals damage at different rates in each mode.
- For the Inkjet, this is the damage dealt by a direct hit.
- For Kraken Royale, this is the damage dealt by landing a charged attack.
- For the Reefslider, this is the maximum damage dealt by the explosion and contact, respectively.
- For Triple Inkstrike and Booyah Bomb, this is the total damage dealt by a single tornado/explosion.
- For Triple Splashdown, this is the maximum damage dealt with each explosion and the total damage dealt.
- For Wave Breaker, this is the damage dealt by the expanding shock wave.
- Min damage:
- For the Crab Tank, this is the minimum damage dealt with the turret mode, the cannon explosion, the cannon projectile itself, and the roll.
- For the Inkjet, this is the damage dealt by the close and far damage radius of the blast.
- For Kraken Royale, this is the damage dealt by jumping.
- For the Reefslider, this is the minimum damage dealt by the explosion.
- For Triple Inkstrike and Booyah Bomb, this is the damage dealt per tick of the tornado/explosion.
- For Triple Splashdown, this is the minimum damage dealt with each explosion and the total damage dealt.
- For Wave Breaker, this is the damage dealt by contact with the generator.
- Fire rate:
- For the Crab Tank, this refers to the number of frames it takes to fire each shot in turret mode at its slowest and fastest, the amount of frames to fire each cannon shot, and the time for the rolling hitbox to come out.
- For Triple Inkstrike and Booyah Bomb, this refers to the rate in which damage is dealt.
Rotations
Wildcard rotations
The wildcard rotations are documented below.
Big Runs
Further details about Big Run rotations are documented below.
Old system (2.0.0) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stage | Start | Weapons | Rewards | Results | ||||||
Rotation | Rare weapon | Lower 50% | Top 50% | Top 20% | Top 5% | Top 50% | Top 20% | Top 5% | ||
Wahoo World | 10 December 2022 00:00 UTC | Grizzco Blaster | ||||||||
Inkblot Art Academy | 4 March 2023 00:00 UTC | Grizzco Brella | ||||||||
Undertow Spillway | 9 June 2023 00:00 UTC | Grizzco Charger | ||||||||
Um'ami Ruins | 2 September 2023 00:00 UTC | Grizzco Dualies | ||||||||
Current system (6.0.0 onward) | ||||||||||
Stage | Start | Weapons | Rewards | Results | ||||||
Rotation | Rare Weapon | Participants | Bronze | Silver | Gold | Bronze Reward | Silver Reward | Gold Reward | ||
Barnacle & Dime | 2 December 2023 00:00 UTC | Random Rare | ||||||||
Eeltail Alley | 8 March 2024 00:00 UTC | Random Rare | ||||||||
Multiple Sites | 7 June 2024 00:00 UTC | Grizzco Roller | ||||||||
Grand Splatlands Bowl | 7 September 2024 00:00 UTC | Random Rare |
Eggstra Work rotations
Details about Eggstra Work rotations are documented below.
Map | Start | Weapons | Waves | Rewards | Results | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wave 1 | Wave 2 | Wave 3 | Wave 4 | Wave 5 | Lower 50% | Top 50% | Top 20% | Top 5% | Top 50% | Top 20% | Top 5% | |||
Sockeye Station | 15 April 2023 at 00:00 UTC | |
Standard |
The Griller |
Standard |
Goldie Seeking |
Standard |
|||||||
Gone Fission Hydroplant | 1 July 2023 at 00:00 UTC | |
Standard |
The Mothership |
Standard |
Cohock Charge |
Standard |
|||||||
Spawning Grounds | 4 November 2023 at 00:00 UTC | |
Standard |
Rush |
Standard |
Fog |
Standard |
|||||||
Marooner's Bay | 3 February 2024 at 00:00 UTC | |
Standard |
Mudmouth Eruptions |
Standard |
Giant Tornado |
Standard |
|||||||
Jammin' Salmon Junction | 11 May 2024 at 00:00 UTC | |
Standard |
Goldie Seeking |
Standard |
Cohock Charge |
Standard |
|||||||
Salmonid Smokeyard | 20 July 2024 at 00:00 UTC | |
Standard |
Rush |
Standard |
Mothership |
Standard |
References
- ↑ Salmon Run Next Wave Quota & Boss Timer Table
- ↑ 2.0 2.1 2.2 Splatoon™ 3 – Confidential Report: Squid Research Lab dives deep into the Splatlands – Official Nintendo Site
- ↑ Salmon Run Database
- ↑ 4.0 4.1 Salmon Run Scales and Rewards Explained! - Splatoon 3 Salmon Run
- ↑ Splatoon 3 - Salmon Run Database
- ↑ Ultimate Cohozuna Xtra Wave Guide - Splatoon 3 Salmon Run
- ↑ Splatoon 3 Parameters Database