User:GloverMist/Sandbox: Difference between revisions

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It's the super-secret sandbox!
It's the super-secret sandbox!
==Enemies==
===Regular enemies===
{| class="wikitable sitecolor-s"
! Image
! Name
! Description
! Debut
|-
| align="center" |[[File:Inactive Flooder Artwork.jpg|x70px]]
| [[Flooder]]
| Huge machines on stilts that rain down [[Octarian]] [[ink]] from under them and move in set patterns. They charge at [[Agent 3]] on sight and can defeat them instantly, but their tops also act as platforms if it is possible to climb that high.
| #12 [[Flooder Junkyard]]
|-
| align="center" |[[File:Octoball Artwork.jpg|x70px]]
| [[Octoball]]
| Spherical Octarians that roll around to move. These enemies leave a trail of ink behind them and usually only get pushed back when attacked, but become vulnerable when stranded in Agent 3's ink.
| #2 [[Lair of the Octoballs]]
|-
| align="center" |[[File:Octobombert.png|x70px]]
| [[Octobomber]]
| Large flying Octarians similar to improved Octocopters. They hover around and shoot [[Splat Bomb]]s out of their helmets which detonate fatally one second after landing. However, they are large, slow, and unwieldy, making them obvious targets.
| #3 [[Rise of the Octocopters]]
|-
| align="center" |[[File:Octocopter1.png|x70px]]
| [[Octocopter]]
| Flying enemies propelled by their helmets. They hover above the ground and shoot at Agent 3 on sight, but their projectiles and general flying speed are slow, like Octotroopers.
| #3 [[Rise of the Octocopters]]
|-
| align="center" |[[File:Octodiver Splatoon 2.JPG|x70px]]
| [[Octodiver]]
| Octotroopers wearing snorkels, which allow them to breathe under their ink. They pop out without warning to attack and can dive to hide like Agent 3. Also appears in Shielded Octotrooper and Twintacle Octotrooper forms.
| #1 [[Octotrooper Hideout]]
|-
| align="center" |[[File:SSBU Octoling Spirit.png|x70px]]
| [[Octoling (enemy)|Octoling]]
| Some of the strongest Octarian foot soldiers, these enemies are battled in unique stages and have all the abilities of [[Inkling]]s. Therefore, they can use the [[Octo Shot|Octoshot]] and Splat Bombs, [[Super Jump]], and transform into an octopus to hide in their ink. Black-haired Elite Octolings are much harder to defeat and act similar to human opponents in multiplayer modes.
| #8 [[Octoling Invasion]]
|-
| align="center" |[[File:Octopod.png|x70px]]
| [[Octopod]]
| Small metallic creatures that run around on sneakers, Octopods jump to attention upon seeing Agent 3. Upon reaching them, they explode in Octarian ink, dealing some damage. They can be attacked to be defused.
| #2 [[Lair of the Octoballs]]
|-
| align="center" |[[File:Octo Valley Enter the Octobot King Octorpedo render.png|x70px]]
| [[Octorpedo]]
| Missiles filled with Octarian ink fired by [[DJ Octavio]]'s Octobot King. Acting like flying Octopods, they home in on Agent 3 and explode, but can be easily shot down. However, amongst the rest of the final boss battle, they can serve as major distractions.
| #B5 [[Enter the Octobot King!]]
|-
| align="center" |[[File:OctoSniper.jpg|x70px]]
| [[Octosniper]]
| Elite enemies that shoot long, thin, and very powerful shots of ink, similar to chargers, while stationed on unmoving platforms. Like [[charger]] users, they have an extremely long line of sight but are mostly incapable of close-quarters fighting, while their shots require some time to charge and are marked with a laser line.
| #17 [[Octosniper Ramparts]]
|-
| align="center" |[[File:Octostamp1.png|x70px]]
| [[Octostamp]]
| Cuboid machine-like creatures that resemble small versions of the [[Octostomp]]. Although they are not fast, they can leap into the air and face-plant the ground, dealing fatal damage. They can only be defeated from behind, which is exposed by their method of attack.
| #4 [[Gusher Gauntlet]]
|-
| align="center" |[[File:Octostriker Artwork.jpg|x70px]]
| [[Octostriker]]
| Exclusive to "Flying Object" stages, these elite Octobombers act as mini-bosses. They attack by firing [[Inkstrike]]s throughout the stage that are huge but marked in advance. When battled directly, it also summons other Octarians for backup.
| #9 [[Unidentified Flying Object]]
|-
| align="center" |[[File:Octo Valley mission 01 Octotrooper Hideout icon.png|x70px]]
| [[Octotrooper]]
| The basic grunts of the Octarian army, Octotroopers stand on small machines that allow them to shoot single, very slow ink globules. They have very little health and mobility and so are easily defeated, but may pose a threat in numbers.
| #1 [[Octotrooper Hideout]]
|-
| align="center" |[[File:Shielded Octotrooper Splatoon 2.JPG|x70px]]
| [[Shielded Octotrooper]]
| Octotroopers with shields in front of their machines. This shield is invincible, so the enemy must be distracted by swimming around them or throwing a [[sub weapon]] to attack their back. Also appears in Octodiver and Twintacle Octotrooper forms.
| #1 [[Octotrooper Hideout]]
|-
| align="center" |[[File:Squee-G1.png|x70px]]
| [[Squee-G]]<br>(Suckerfish{{EU}})
| Although incapable of dealing damage, these small robots serve as nuisances, attaching to walls and automatically sucking up Agent 3's ink. They can sometimes carry items and slow down upon being attacked.
| #2 [[Lair of the Octoballs]]
|-
| align="center" |[[File:Twintacle Splatoon 2.jpg|x70px]]
| [[Twintacle Octotrooper]]
| Stronger Octotroopers with two tentacles. These enemies have better mobility than the normal Octotrooper and greater ink-firing capability but are still easy targets.
| #1 [[Octotrooper Hideout]]
|}
===Bosses===
{| class="wikitable sitecolor-s"
! Image
! Name
! Description
! Debut
|-
| align="center" |[[File:Octo Valley The Mighty Octostomp render.png|x70px]]
| [[Octostomp]]
| A giant robot with an [[ink]]-covered face. He attempts to attack [[Agent 3]] by face-slamming them, leaving ink behind but revealing his weak tentacle on his back in the process. His sides are inkable and must be climbed to reach the tentacle, but side panels will be removed during the battle to make this harder.
| #B1 [[The Mighty Octostomp!]]
|-
| align="center" |[[File:Octo Valley Octonozzle render.png|x70px]]
| [[Octonozzle]]
| A kelp-covered machine that attacks from its nozzle-shaped nose. It has several octopus-like suction cups on multiple layers around its body that need to be attacked to reveal its tentacle. However, doing so adds an extra vertical layer of suction cups.
| #B2 [[The Dreaded Octonozzle!]]
|-
| align="center" |[[File:Octo Valley Octowhirl render.png|x70px]]
| [[Octowhirl]]
| A huge spiky clam-like [[Octarian]] robot that attacks by rolling and spinning around its arena. Like [[Octoball]]s, it can only be stopped by getting stranded in Agent 3's ink, which reveals its tentacle. Later on, the floor starts moving while it attacks.
| #B3 [[The Rampaging Octowhirl!]]
|-
| align="center" |[[File:Octo Valley Ravenous Octomaw render.png|x70px]]
| [[Octomaw]]
| A large metallic creature that attacks by lunging out of its ink with its huge mouth and many sharp teeth. Upon doing so, its teeth can be attacked, leaving its mouth open. When a [[Splat Bomb]] is thrown in its mouth, its tentacle is revealed, but its teeth become reinforced for the next round.
| #B4 [[The Ravenous Octomaw!]]
|-
| align="center" |[[File:DJ Octavio Enter the Octobot King transparent bg.png|x70px]]
| [[DJ Octavio]] and the Octobot King
| The leader of the Octarians and mastermind of the [[Great Zapfish]] kidnapping. As Agent 3 gives chase, he uses a wide variety of attacks, some of which can push his Octobot King flying machine back slightly. When he reaches the edge of a platform, he launches an enormous octopus bomb that sends him to the next area if sent back at him. Agent 3 must work with the [[Squid Sisters]] to dodge and counterattack across many small platforms to rescue [[Cap'n Cuttlefish]] and the Great Zapfish.
| #B5 [[Enter the Octobot King!]]
|}
<references group="notes"/>

Revision as of 23:20, 17 January 2021

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It's the super-secret sandbox!