User:ArgentuTA164/Splatoon 4 Ideas

From Inkipedia, the Splatoon wiki

Splatoon 4

I have come up with plentiful ideas for Splatoon 4 and I thought it would be nice to share them as well as document them.

Main gimmick

My main gimmick idea is elemental ink - your ink would have different effects based on the element you chose! It goes off of the idea of the "fire, water, air, earth" quartet of elements.

Elemental Ink Effects
Element Effect
Normal spread Explosion Status effect Tracking
Fire Ink will spread outwards at a moderate pace, but does not spread up or down walls.
Lower range payoff.
Melts frozen ink and ice.
??? Toxic Mist will damage players who walk through it but their speed will be lowered less. Fire-tracked players will move faster but be unable to stop until the tracking wears off.
Water Ink will freeze over and become slippery, and will break after a while and become normal ink.
Less efficiency payoff.
Can be melted by fire ink.
Explosions have very little power but will freeze players in place if they come into contact with it.
The ice melts after a while.
They can also attempt to break free from the ice by mashing buttons.
Toxic Mist will freeze players if they come into contact with it. They will also melt when the mist disappears. Water-tracked players will move as if they were on ice.
Air Ink will shoot further.
Less power payoff.
Brellas will allow the player to fall slower if they still have their canopy and not in swim form.
Explosions have less power but will fling enemies away.
Will break rocks.
??? Air-tracked players will be slowly rising into the air, unable to move much.
Earth Ink is stickier and harder to move through. Creates a giant rock that prevents the area from being inked on or moved through for a while.
Can be destroyed by air-bombs.
??? Earth-tracked players are unable to jump or dodge-roll.

General Gameplay

Modes

Pretty much all modes from Splatoon 2 onwards will return.

Hero Mode The story mode of Splatoon 4.
Turf War Cover the most turf in your team's ink in three minutes to win.
Splat Zones Maintain control of the zone(s) for about 100 seconds to win.
Tower Control Stay on the tower and ride it to the enemy's base to win.
Rainmaker Take the super-powerful Rainmaker through the checkpoint and to the enemy's base to win.
Clam Blitz Fill the enemy's goal with 100 clams to win.
Salmon Run Defeat the three waves of enemies and meet quotas for some cash.

Special Battles

Aside from the classics, there are also some extra multiplayer modes!

Tricolor Turf War

Tricolor Turf War returns from Splatoon 3. Every map has a Tricolor layout now, and it can be played at any time - including during Splatfests! It can't appear during a Splatfest with only two teams.

Quad-Color Turf War

A Turf War with... four colors? Quad-Color Turf War is also available at any time and has its own unique set of maps to facilitate its nonsense! It can't appear during a Splatfest with two or theee teams.

Free-for-All Turf War

Eight colors??? That's just ridiculous. Witness true chaos in this 8-player Free-for-All Turf War! Scramble to be the one with more ink on the ground than the other 7 players! It also has its own set of maps... obviously.

Monocolor Turf War

A normal 4v4 Splatfest but both teams have the same color. Simply have fun and hope you win!

Past Idols

Past idols will be hanging around town. If you talk to them, they'll ask if you want to talk a break, and they"ll play in your stead. Each idol will have a kit unique to them, and if you win enough matches, they'll lend you a replica of their kit. (Big Man would either let you take up two slots to account for his unique playstyle, or he would give you his amiibo outfit and weapon temporarily and ask for them back afterwards.)

Idol Main Weapon Sub Weapon Special Weapon
RotM Icon Agent 1.png Callie Splat Roller Curling Bomb Kraken Royale
RotM Icon Agent 2.png Marie Splat Charger Splash Wall Booyah Bomb
S2 Icon Pearl.png Pearl Splat Dualies Burst Bomb Zipcaster
S2 Icon Marina.png Marina Splat Brella Sprinkler Ink Storm
RotM Icon Shiver.png Shiver Tri-Stringer Toxic Mist Tenta Missiles
RotM Icon Frye.png Frye Splatana Stamper Fizzy Bomb Triple Splashdown
RotM Icon Big Man.png Big Man Slosher Splat Bomb Triple Inkstrike

The Main Hub

The game takes place in Centerpoint Lake, in the land of Meridia. There's a city built on top of a great lake with multiple roads built to cross the lake to get to the city. In the true center of the city, there's an elevated section, where there are 4 grassy segments with a stage on each one separated by the plus shaped walkway. To the north, there's the entrance to the palace, where the story mode is accessed. To the west and east, there are the staircases to get to and from the lower level of the city. Going south leads you to the shopping district, where you can get clothes and the like.

The west sector of the city will lead you to a bus stop to let you go to the beach, where you can play Salmon Run. The east sector will bring you to the Multiplayer Zone, which lets you access the Lobby and the Shoal, as well as the weapons shop and the testing grounds.

Splatfests

Splatfests can have 2, 3, or 4 teams, as sometimes the idols will agree on certain matters. Just like in Splatoon 3, they are split up into two days. All previous idols will appear during a Splatfest and will behave mostly as normal. Every idol will be affiliated with a team, and every team will have at least one idol affiliated with it.

Day 1

During the first day of a Splatfest, each of the past idols will be found in the section according to the team they're on. You can talk to them and play as them for some Splatfest fun, and they'll have their usual special kits. In addition, you can also talk to the idol performing and play as them, which will allow you to swap out their performance with that of a previous idol.

RotM Icon Agent 1.png Callie would perform Bomb Rush Blush. RotM Icon Agent 2.png Marie would perform Tide Goes Out.
S2 Icon Pearl.png Pearl would perform a completely original song. S2 Icon Marina.png Marina would perform a cover of Unsconscience.
RotM Icon Shiver.png Shiver would perform Anarchy Poisons (Bird Mix). RotM Icon Frye.png Frye would perform Anarchy Poisons (Snake Mix).
RotM Icon Big Man.png Big Man would perform Anarchy Poisons (Boar Mix).

Day 2

During the second day of the Splatfest, all of the current idols gather on the halftime leader's section and perform their Day 2 song. While you can still play as the previous idols (who are on your team), you will not be able to play as the current idols on Day 2.

List of Splatfest ideas for Splatoon 4

Splatfests with 4 teams
Theme Alpha Bravo Charlie Delta Neutral
Fire vs. Water vs. Earth vs. Air          
Fire Water Earth Air
Mario vs. Luigi vs. Princess Peach vs. Toad          
Mario Luigi Princess Peach Toad
Winter vs. Spring vs. Summer vs. Autumn          
Summer Winter Spring Autumn
Sun vs. Moon vs. World vs. Stars          
Sun Moon World Stars

Color sets

Hero Mode Color Sets
Name Player Enemy Situation
Your Majesty     Used in the tutorial.
Acid Grains     Used in World 1.
Sludge Mine     Also used in World 1.
Desert Oasis     Used in World 2.
Snow Hill     Also used in World 2.
Steep Cliffs     Used in World 3 and World 4.
Sunshine     Used in World 5.
Moonlight     Also used in World 5.
Boss Battles
Coal Mine     Used when fighting a boss.
Frigid Waterfall     Used when fighting a boss.
Rock Climb     Used when fighting a boss.
Lightning and Thunder     Used when fighting a boss.
4v4 Color Sets
Alpha Bravo Neutral Notes
 
Orange
 
Blue
  To reference the main colors of Splatoon.
 
Pink
 
Green
  To reference the main colors of Splatoon 2.
 
Yellow
 
Blue
  To reference the main colors of Splatoon 3.
 
Red
 
Blue
  The main colors of Splatoon 4.
Tricolor Color Sets
Alpha Bravo Charlie Neutral Notes
 
Rose Pink
 
Lime Green
 
Orange
  To reference Callie, Marie, and the new Captain.
 
Pink
 
Cyan
 
Gray
  To reference Pearl, Marina, and Eight.
 
Blue
 
Yellow
 
Red
  To reference Shiver, Frye, and Big Man as well as their eponymous Splatfest.
 
Orange
 
Green
 
Purple
 
Quad-Color Color Sets
Alpha Bravo Charlie Delta Neutral Notes
 
Red
 
Blue
 
Green
 
Yellow
  The main Quad-Color color set.
Free-for-All Turf War
Alpha Bravo Charlie Delta Echo Foxtrot Golf Hotel Neutral
 
Red
 
Blue
 
Green
 
Yellow
 
Purple
 
Cyan
 
Black
 
Gray
 

The Idols

Merpaint
Species 2 Inklings
2 Octolings
Habitat
Height
Hair color
Eye color
Age
Gender 2 male
2 female
Pronouns
Relations
Location
Shop
HP
Maximum HP
Members Flambeau LeCharbon
Estrella DeMar
Tourmalina Terramund
Tempo Uraganaga
Other forms

Merpaint is the primary idol band of Splatoon 4 based on the cultures behind the four most common Romance languages (Spanish, French, Portuguese, and Italian). They run the Centerpoint News broadcast.

Song Name Japanese Name Fictional Artist Where It Plays
Mornin', Everybody! おはようございます!
Ohayougozaimasu!
Merpaint Centerpoint News theme
Evenin', Partygoers! こんばんは!こんばんは!
Konban-wa! Konban-wa!
Merpaint Centerpoint News (Splatfest Inkoming!)
Keep the Party Goin'! 月のドキドキ
Tsuki-no Dokidoki
Merpaint Splatfest (Quick Stage Reveal)
Passion Brûlante パッセョン・ブルラント
Passyon Bururanto
Flambeau LeCharbon Splatfest (Day 1)
Stage of Fire
Ràpidos Bailando ラピドス・バイランド
Rapidosu Bairando
Estrella DeMar Splatfest (Day 1)
Stage of Water
Valsa Cristalina ヴァルサ・クリスタリナ
Varusa Kurisutarina
Tourmalina Terramund Splatfest (Day 1)
Stage of Earth
Crescendo Tempestoso クレシェンド・テンペストソ
Kureshendo Tenpestoso
Tempo Uraganaga Splatfest (Day 1)
Stage of Air
Colōrēs Magicī コローレース・マギキー
Korōrēsu Magikī
Merpaint Splatfest (Day 2)
Face the Music

合戦楽

かっせんがく

Kassengaku

Merpaint Boss Fight
Face the Music (Fire Mix)

合戦楽・火

かっせんがく・ひ

Kassengaku - Hi

Flambeau LeCharbon Boss Fight
Face the Music (Water Mix)

合戦楽・水

かっせんがく・みず

Kassengaku - Mizu

Estrella DeMar Boss Fight
Face the Music (Earth Mix)

合戦楽・土

かっせんがく・つち

Kassengaku - Tsuchi

Tourmalina Terramund Boss Fight
Face the Music (Air Mix)

合戦楽・空

かっせんがく・そら

Kassengaku - Sora

Tempo Uraganaga Boss Fight
Merpaint Member Infoboxes

Flambeau LeCharbon
フランボー・シャーボン
Furanbō Shābon
Species Inkling
Habitat
Height
Hair color Ink color, usually  
Eye color Dark gold
Age 25
Gender Male
Pronouns he/they
Relations
Location
Shop
HP
Maximum HP
Members
Other forms

Estrella DeMar
マーのエストレッヤ
Mā-no Esutoreyya
Species Inkling
Habitat
Height
Hair color Ink color, usually  
Eye color Gold
Age 27
Gender Male
Pronouns she/they
Relations
Location
Shop
HP
Maximum HP
Members
Other forms

Turmalina "Alina" Terramund
ターマリナ・テラムンド「マリナ」
Tāmarina Teramundo "Marina"
Species Octoling
Habitat
Height
Hair color Ink color, usually  
Eye color Green
Age 25
Gender Female
Pronouns she/her
Relations
Location
Shop
HP
Maximum HP
Members
Other forms

Tempo Uraganaga
テンポ・ウラガナガ
Tenpo Uraganaga
Species Inkling
Habitat
Height
Hair color Ink color, usually  
Eye color Yellow
Age 23
Gender Male
Pronouns he/him
Relations
Location
Shop
HP
Maximum HP
Members
Other forms

Hero Mode

Meridia is a place of very diverse locations. The Hero Mode would take place not too far away from Centerpoint Lake. In fact, most areas in it would be visible from the hub, and the diversity is used to make multiplayer more interesting. It's not impossible that the player will come across a multiplayer map during their adventure.

World 1

Field of Color

The Field of Color is the first area the player visits. More or less a typical prairie, still filled to the brim with natural predators. The grass here is technicolor and very resistant to elemental ink, making it perfect for testing the player's powers.

Sludge-Filled Mine

An old, abandoned coal mine filled with a strange sludge. The player can hear someone jamming out deeper within, despite the extremely high temperatures. The mine gets so hot that if the player tries to use water ink, the ice will melt immediately.

World 2

Conscious Desert

A pretty hot desert, at this point the player would feel like they're being cooked. They see an oasis in the distance, but is it just a mirage? The desert is so hot that if the player tries to use water ink, the ice will melt immediately.

Pulse Oasis

The oasis was real, but it has some pretty strong geysers. The temperature is much more pleasant here, and elemental ink will act normally. Those geysers are REALLY strong though, so maybe don't step on- aaaaand there they go.

Snowy Steppe

The player never gets to catch a break - they're now on a frigid plateau covered in snow! The temperatures here are so cold that water ink will never melt unless fire ink is used. Fire ink also cannot spread. Interestingly, the player can hear heavy rock and a waterfall nearby. Are the two related?

World 3

The Great Meridian Mountain

The largest mountain in Meridia. The climates here are almost as diverse as the rest of Meridia, and they're much more compact. From the blazing sun melting the ice to a cold snap freesing your ink to a strange quicksand pit that has no reason to be on a mountain, the player truly cannot catch a break. As the player gets closer to the top, they'll begin to hear some... classy dance music? Who would willingly come up here and who would dance at the top???

World 4

Cumulonimbus Chaos

A staircase made of clouds has allowed the player to enter a giant cumulonimbus cloud with a solid floor. The operatic singing seems to have an effect on the clouds around them...wait, who's singing an opera in the middle of a cumulonimbus cloud?

World 5

I don't have any ideas but it would be REALLY high up and have a day-night system.

Multiplayer Maps

Multiplayer VS

Returning Maps
Map Splatoon Splatoon 2 Splatoon 3 Splatoon 4
S Stage Urchin Underpass.jpg
Urchin Underpass
S Stage Walleye Warehouse.jpg
Walleye Warehouse
S Stage Saltspray Rig.jpg
Saltspray Rig
S Stage Arowana Mall.jpg
Arowana Mall
S Stage Blackbelly Skatepark.jpg
Blackbelly Skatepark
S Stage Port Mackerel.png
Port Mackerel
S Stage Kelp Dome.png
Kelp Dome
S Stage Bluefin Depot.png
Bluefin Depot
S Stage Moray Towers.png
Moray Towers
S Stage Camp Triggerfish.jpg
Camp Triggerfish
S Stage Flounder Heights.jpg
Flounder Heights
S Stage Hammerhead Bridge.jpg
Hammerhead Bridge
S Stage Museum d'Alfonsino.png
Museum d'Alfonsino
S Stage Mahi-Mahi Resort.png
Mahi-Mahi Resort
S Stage Piranha Pit.png
Piranha Pit
S Stage Ancho-V Games.jpg
Ancho-V Games
S2 Stage The Reef.png
The Reef
S2 Stage Musselforge Fitness.png
Musselforge Fitness
S2 Stage Starfish Mainstage.png
Starfish Mainstage
S2 Stage Humpback Pump Track.png
Humpback Pump Track
S2 Stage Inkblot Art Academy.png
Inkblot Art Academy
S2 Stage Sturgeon Shipyard.png
Sturgeon Shipyard
S2 Stage Manta Maria.png
Manta Maria
S2 Stage Snapper Canal.png
Snapper Canal
S2 Stage MakoMart.png
MakoMart
S2 Stage Shellendorf Institute.png
Shellendorf Institute
S2 Stage Goby Arena.png
Goby Arena
S2 Stage Wahoo World.png
Wahoo World
S2 Stage New Albacore Hotel.png
New Albacore Hotel
S2 Stage Skipper Pavilion.png
Skipper Pavilion
S3 Stage Scorch Gorge.png
Scorch Gorge
S3 Stage Eeltail Alley.png
Eeltail Alley
S3 Stage Hagglefish Market.png
Hagglefish Market
S3 Stage Undertow Spillway.png
Undertow Spillway
S3 Stage Mincemeat Metalworks.png
Mincemeat Metalworks
S3 Stage Brinewater Springs.png
Brinewater Springs
S3 Stage Um'ami Ruins.png
Um'ami Ruins
S3 Stage Barnacle & Dime.png
Barnacle & Dime
S3 Stage Crableg Capital.png
Crableg Capital
S3 Stage Shipshape Cargo Co..png
Shipshaoe Cargo Co.
S3 Stage Robo ROM-en.png
Robo ROM-en
S3 Stage Marlin Airport.png
Marlin Airport
???
New Stage Ideas
Name Mode Description
Terrible Tower Trinity Bicolor A set of two tall towers with a third, taller one in the middle, that all have zip tracks, inkrails, and hidden ride rails leading to the tops. The Splat Zones are on the two smaller towers. The Tower starts at the top of the taller tower and goes down one of the pathways on said tower, before climbing a smaller tower and then crossing a gap before reaching the goal. The Rainmaker checkpoint is on one of the smaller towers, and the goal is the top tower.
Tricolor The layout is completely different. The taller tower now forms a large triangle formation with the smaller towers, and acts as the spawn point for the defending team, who spawn together. The smaller towers act as the spawn points for the attacking teams. There's also now a large, slim pole that cannot be climbed in the middle of the stage and is help up by ropes. This tower provides the landing point for the first Sprinkler of Doom. The second landing point is between the center and the spawn points of the successful team and the defending team.
Duo Division Quad-Color A turf war where you have to work with your partner, who is separated from you, to get out of your spawn area as fast as possible. The actual battlefield is on a lower level, and is made up of many gaps that lead straight into water and must be jumped over. Getting splatted will not result in needing to struggle out again.
Grand Centerpoint Mall Free-for-All A large indoor two-floor mall. 4 players spawn on the first floor, the other 4 spawn on the secojd floor right above them.
Floating Archipelago Bicolor A randomly generated three-layered grid of floating islands. All teams will begin on the same layer. Every island will always connect to an island adjacent to it, by inkrail or ride rail. Some rails will lead up or down. Instead of needing to ink the most turf, your team needs to have the most islands claimed at the end.
Quad-Color
Free-for-All
Tricolor The defending team will spawn on opposite sides of each other, as will the attacking teams. The attacking teams will also spawn on the top and bottom layer respectively, while the defending team starts on the middle layer. The same win condition applies.