User:Shdwdogg0/MP3 Reupload Project

From Inkipedia, the Splatoon wiki

The MP3 Reupload Project

Goal

Currently, audio on Inkipedia exists primarily in the OGG/OGA and MP3 formats. The former has been causing issues for certain users, notably those with Apple devices, which don't support the playback of OGG files by default.

The goal of the MP3 reupload project is to replace all OGG/OGA files with MP3 to ensure compatibility across all devices.

Guidelines

All uploads must follow Inkipedia's audio policy.

Example of an MP3 file that meets the guidelines:

(link to file)

Example of an OGA file (kill it with fire):

(link to file)

Before marking an old file for deletion, make sure that all links to it have been replaced (except for certain maintenance pages).

File list

The categories containing OGG/OGA files are:

  • Splatoon
    • General
    • Multiplayer
    • Splatfest
    • Octo Valley
    • Amiibo
  • Splatoon 2
    • General
    • Multiplayer
    • Splatfest
    • Octo Canyon
    • Octo Expansion
    • Splatoon 2 Global Testfire
  • Splatoon 3
    • General
    • Multiplayer
    • Splatfest
    • Salmon Run Next Wave
    • Return of the Mammalians
    • Tableturf Battle

Once all the files in a category have been replaced, it should be crossed out.

List of all files.

Music ripping guide

Two jellyfish busy with converting audio files.

Converting the game files

To convert the in-game audio files to a usable format, you will need LoopingAudioConverter.

  • Add all the files you want to convert. Music will generally be prefixed with STRM or BGM.
  • Set the output format to FLAC.
  • Set the number of loops to 2 and the fade-out time to 10 seconds. These settings won't be applied to files with no loop data.
  • Optionally, set the desired output directory. Leave the other settings at their default values.
  • Click start to begin the conversion.

You have now successfully converted the game files to a usable format.

Normalize volume and export to MP3

The next step is to normalize the volume of the audio files and export them as MP3. To do this, you can use Audacity (version 2.4.2 is recommended).

  • Import any audio file and select File > Export > Export as MP3.
  • In the format options, set the bitrate mode to constant and the quality to 160 kbps; leave the channel mode at joint stereo.
  • Click save; this will save the MP3 export settings. You can delete the exported file afterwards.
  • Select Tools > Macros > MP3 Conversion. In the edit steps window, you should see two commands: Normalize and ExportMP3. Select the Normalize command > Edit > Manage > Factory Presets > Default and click OK.
  • Click Apply Macro to: Files... Select all the files you want to convert and click Open.
  • Audacity will now begin processing the files. They will be exported to a macro-output folder in the same directory as the source files.

You have now successfully converted the files to MP3.

Finalizing

Before you do anything else, give each of the files a quick listen to make sure none are disproportionately loud or have playback issues. Files that are significantly louder than the rest will need to be manually converted with a lower peak volume. For example, Endolphin Surge from Splatoon 2 needs to be reduced to around -5 dB to match the other tracks.

For files with multiple channels that don't have individual phases, generally only the first two channels should be uploaded, unless the other channels are part of the music. If you're unsure, check how the audio is played in-game. For example, some of the Octo Valley mission tracks have a second set of channels containing a cymbal sound effect that plays when you get spotted but isn't part of the actual music. Splatoon 2 and Splatoon 3 also have squidbeats/jukebox variants for certain tracks; these should be used instead of the regular ones.

Use a tag editor such as Mp3tag to remove all tags and metadata, then give the file an appropriate name.

The files are now ready to be uploaded. Judd splatfest dance.gif