Template:Charger data S: Difference between revisions
From Inkipedia, the Splatoon wiki
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! Name !! Description | ! Name !! Description | ||
|- | |- | ||
| mMinDistance || | | mMinDistance || The distance that the shot (and laser) travels at minimum charge. | ||
|- | |- | ||
| mMaxDistance || | | mMaxDistance || The distance that the shot (and laser) travels at maximum charge. This value is only used for scaling from the minimum, so it will never be the actual distance. | ||
|- | |- | ||
| mFullChargeDistance || | | mFullChargeDistance || The distance that the shot (and laser) travels at maximum charge. | ||
|- | |- | ||
| mMinChargeFrame || | | mMinChargeFrame || The minimum number of charge frames to fire a shot. If the player taps the button, it will result in this minimum. | ||
|- | |- | ||
| mMaxChargeFrame || | | mMaxChargeFrame || The maximum number of charge frames to fire a shot. If the fully charges the weapon, it will result in this maximum. | ||
|- | |- | ||
| mEmptyChargeTimes || | | mEmptyChargeTimes || When charging with an empty ink tank, the charge time is multiplied by this number. | ||
|- | |- | ||
| mFreezeFrmL || | | mFreezeFrmL || | ||
|- | |- | ||
| mInitVelL || | | mInitVelL || Low initial velocity. The velocity used at minimum charge. | ||
|- | |- | ||
| mFreezeFrmH || | | mFreezeFrmH || | ||
|- | |- | ||
| mInitVelH || | | mInitVelH || High initial velocity. The velocity used at maximum charge. This value is only used for scaling from the minimum, so it will never be the actual velocity. | ||
|- | |- | ||
| mInitVelF || | | mInitVelF || Full initial velocity. The velocity used at maximum charge. | ||
|- | |- | ||
| mInkConsume || | | mInkConsume || The ink consumption of a fully charged shot. | ||
|- | |- | ||
| mMoveSpeed || | | mMoveSpeed || The player movement speed while charging. | ||
|- | |- | ||
| mVelGnd_DownRt || | | mVelGnd_DownRt || | ||
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| mPaintRateLastSplash || | | mPaintRateLastSplash || | ||
|- | |- | ||
| mMinChargeDamage || | | mMinChargeDamage || The damage at minimum charge. | ||
|- | |- | ||
| mMaxChargeDamage || | | mMaxChargeDamage || The damage at maximum charge. This value is only used for scaling from the minimum, so it will never be the actual damage. | ||
|- | |- | ||
| mFullChargeDamage || | | mFullChargeDamage || The damage at maximum charge. | ||
|- | |- | ||
| mSplashBetweenMaxSplashPaintRadiusRate || | | mSplashBetweenMaxSplashPaintRadiusRate || | ||
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| mSplashSplitNum || | | mSplashSplitNum || | ||
|- | |- | ||
| mSniperCameraMoveStartChargeRate || | | mSniperCameraMoveStartChargeRate || The charge percentage where the scoped view begins to appear. | ||
|- | |- | ||
| mSniperCameraMoveEndChargeRate || | | mSniperCameraMoveEndChargeRate || The charge percentage where the scoped view is fully present. | ||
|- | |- | ||
| mSniperCameraFovy || | | mSniperCameraFovy || The y-axis field of view with the scope. | ||
|- | |- | ||
| mSniperCameraPlayerAlphaChargeRate || | | mSniperCameraPlayerAlphaChargeRate || |
Revision as of 04:44, 24 August 2020
This template takes charger weapon parameters as input and generates a list of facts about the weapon.
Parameters
This is a complete list of charger parameters from Splatoon.
Name | Description |
---|---|
mMinDistance | The distance that the shot (and laser) travels at minimum charge. |
mMaxDistance | The distance that the shot (and laser) travels at maximum charge. This value is only used for scaling from the minimum, so it will never be the actual distance. |
mFullChargeDistance | The distance that the shot (and laser) travels at maximum charge. |
mMinChargeFrame | The minimum number of charge frames to fire a shot. If the player taps the button, it will result in this minimum. |
mMaxChargeFrame | The maximum number of charge frames to fire a shot. If the fully charges the weapon, it will result in this maximum. |
mEmptyChargeTimes | When charging with an empty ink tank, the charge time is multiplied by this number. |
mFreezeFrmL | |
mInitVelL | Low initial velocity. The velocity used at minimum charge. |
mFreezeFrmH | |
mInitVelH | High initial velocity. The velocity used at maximum charge. This value is only used for scaling from the minimum, so it will never be the actual velocity. |
mInitVelF | Full initial velocity. The velocity used at maximum charge. |
mInkConsume | The ink consumption of a fully charged shot. |
mMoveSpeed | The player movement speed while charging. |
mVelGnd_DownRt | |
mVelGnd_Bias | |
mJumpGnd | |
mMaxChargeSplashPaintRadius | |
mPaintNearR_WeakRate | |
mPaintRateLastSplash | |
mMinChargeDamage | The damage at minimum charge. |
mMaxChargeDamage | The damage at maximum charge. This value is only used for scaling from the minimum, so it will never be the actual damage. |
mFullChargeDamage | The damage at maximum charge. |
mSplashBetweenMaxSplashPaintRadiusRate | |
mSplashBetweenMinSplashPaintRadiusRate | |
mSplashDepthMinChargeScaleRateByWidth | |
mSplashDepthMaxChargeScaleRateByWidth | |
mSplashNearFootOccurChargeRate | |
mSplashSplitNum | |
mSniperCameraMoveStartChargeRate | The charge percentage where the scoped view begins to appear. |
mSniperCameraMoveEndChargeRate | The charge percentage where the scoped view is fully present. |
mSniperCameraFovy | The y-axis field of view with the scope. |
mSniperCameraPlayerAlphaChargeRate | |
mSniperCameraPlayerInvisibleChargeRate | |
mMinChargeColRadiusForPlayer | |
mMaxChargeColRadiusForPlayer | |
mMinChargeHitSplashNum | |
mMaxChargeHitSplashNum | |
mMaxHitSplashNumChargeRate |