Template:Charger data S
From Inkipedia, the Splatoon wiki
This template takes charger weapon parameters as input and generates a list of facts about the weapon.
Parameters
This is a complete list of charger parameters from Splatoon.
Name | Description |
---|---|
mMinDistance | The distance that the shot (and laser) travels at minimum charge. |
mMaxDistance | The distance that the shot (and laser) travels at maximum charge. This value is only used for scaling from the minimum, so it will never be the actual distance. |
mFullChargeDistance | The distance that the shot (and laser) travels at maximum charge. |
mMinChargeFrame | The minimum number of charge frames to fire a shot. If the player taps the button, it will result in this minimum. |
mMaxChargeFrame | The maximum number of charge frames to fire a shot. If the fully charges the weapon, it will result in this maximum. |
mEmptyChargeTimes | When charging with an empty ink tank, the charge time is multiplied by this number. |
mFreezeFrmL | |
mInitVelL | Low initial velocity. The velocity used at minimum charge. |
mFreezeFrmH | |
mInitVelH | High initial velocity. The velocity used at maximum charge. This value is only used for scaling from the minimum, so it will never be the actual velocity. |
mInitVelF | Full initial velocity. The velocity used at maximum charge. |
mInkConsume | The ink consumption of a fully charged shot. |
mMoveSpeed | The player movement speed while charging. |
mVelGnd_DownRt | |
mVelGnd_Bias | |
mJumpGnd | |
mMaxChargeSplashPaintRadius | |
mPaintNearR_WeakRate | |
mPaintRateLastSplash | |
mMinChargeDamage | The damage at minimum charge. |
mMaxChargeDamage | The damage at maximum charge. This value is only used for scaling from the minimum, so it will never be the actual damage. |
mFullChargeDamage | The damage at maximum charge. |
mSplashBetweenMaxSplashPaintRadiusRate | |
mSplashBetweenMinSplashPaintRadiusRate | |
mSplashDepthMinChargeScaleRateByWidth | |
mSplashDepthMaxChargeScaleRateByWidth | |
mSplashNearFootOccurChargeRate | |
mSplashSplitNum | |
mSniperCameraMoveStartChargeRate | The charge percentage where the scoped view begins to appear. |
mSniperCameraMoveEndChargeRate | The charge percentage where the scoped view is fully present. |
mSniperCameraFovy | The y-axis field of view with the scope. |
mSniperCameraPlayerAlphaChargeRate | |
mSniperCameraPlayerInvisibleChargeRate | |
mMinChargeColRadiusForPlayer | |
mMaxChargeColRadiusForPlayer | |
mMinChargeHitSplashNum | |
mMaxChargeHitSplashNum | |
mMaxHitSplashNumChargeRate |
Example
- The Charger data S is a middleweight weapon.
- Ink consumption scales from 1.87% to 10.5% depending on the charge level.
- The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- The Charger data S cannot store its charge.
- It takes 0.75 seconds to fully charge the weapon.
- When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
- Shots cannot pierce through enemies.
- When charging while moving, the player's movement speed is set to 0.3 units per frame.
- Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 140.
- Shot velocity scales from 12 to 36 units per frame depending on the charge level.
- Shot distance scales from 90 to 180 depending on the charge level.