Template:Shooter data S3: Difference between revisions

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(Undo revision 418883 by XarrotD (talk) This actually doesn't line up- seems air resistance comes into play too)
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This template takes [[shooter]] weapon parameters as input and generates a list of facts about the weapon.
This template takes [[shooter]] weapon parameters as input and generates a list of facts about the weapon.
==Notes==
There's a strange parameter only present on the [[.52 Gal]] called "FreeAirResist" which appears to control its deceleration. This implies that .52 gal is overriding a default value present on all other shooters. Since the game seems to consider "effective range" to be how far your weapon can shoot after it has been in the air for a certain amount of time (in parameter "ShotGuideFrame"), it would be beneficial to figure out or approximate what this value is.


== Example ==
== Example ==

Revision as of 06:10, 26 April 2023

This template takes shooter weapon parameters as input and generates a list of facts about the weapon.

Notes

There's a strange parameter only present on the .52 Gal called "FreeAirResist" which appears to control its deceleration. This implies that .52 gal is overriding a default value present on all other shooters. Since the game seems to consider "effective range" to be how far your weapon can shoot after it has been in the air for a certain amount of time (in parameter "ShotGuideFrame"), it would be beneficial to figure out or approximate what this value is.

Example

  • The ink consumption is 0.92% per shot.
  • When firing while moving, the player's movement speed is set to 0.072 units per frame.
  • Each shot has a base damage of 36 and minimum damage of 18.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.5625 damage per frame until it reaches 18 damage at frame 40.
  • The bullet hitbox for collisions with players has a radius of 2 units.
  • The bullet hitbox for collisions with the environment has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
    • After that, the shot's velocity is set to 1.4495 units per frame if it is not already lower than the listed value, and decreases further as it travels.

External links