Vibe: Difference between revisions
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'''Vibe''' is a feature that indicates the | {{todo|Get an image of the Vibe Meter.}} | ||
'''Vibe''' is a feature that indicates the winning streaks of participants in online battles. In the lobby of the tower and when waiting for a match to begin, the Vibe Meter can be seen. On the Vibe Meter is a title and a number of flags. Every time the player's team wins, one flag is added to the Vibe Meter and, conversely, every time they lose, a number of flags (dependent upon the current meter level) are deducted. | |||
If the player leaves the game mode and speaks to [[Judd]] in [[Inkopolis Plaza]], he will reward them with cash based on their vibe. He will, however, only do this once per stage cycle, and when the stages change, the player's vibe resets to 0, meaning they will lose their chance to reap the reward. | |||
==Ranks== | |||
The following table lists are levels, flag penalties, and payouts: | |||
{| class="wikitable" style="text-align:left;" | |||
|- | |||
! Meter Level | |||
! Flags | |||
! Penalty | |||
! Payout | |||
|- style="text-align: center" | |||
| Chill<br>Lukewarm (PAL) || 0 || 0 || 0 | |||
|- style="text-align: center" | |||
| Toasty || 0.5-3 || -0.5 || 100 | |||
|- style="text-align: center" | |||
| Smokin' || 3.5-6 || -1 || 400 | |||
|- style="text-align: center" | |||
| SO HAWT!!<br>On Fire! (PAL) || 7+ || -1.5 || 1400 | |||
|} | |||
In light of this, the best way to profit out of this mechanic is to quit as soon as 7 flags are obtained and talk to Judd. | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 08:07, 18 June 2015
Template:Todo Vibe is a feature that indicates the winning streaks of participants in online battles. In the lobby of the tower and when waiting for a match to begin, the Vibe Meter can be seen. On the Vibe Meter is a title and a number of flags. Every time the player's team wins, one flag is added to the Vibe Meter and, conversely, every time they lose, a number of flags (dependent upon the current meter level) are deducted.
If the player leaves the game mode and speaks to Judd in Inkopolis Plaza, he will reward them with cash based on their vibe. He will, however, only do this once per stage cycle, and when the stages change, the player's vibe resets to 0, meaning they will lose their chance to reap the reward.
Ranks
The following table lists are levels, flag penalties, and payouts:
Meter Level | Flags | Penalty | Payout |
---|---|---|---|
Chill Lukewarm (PAL) |
0 | 0 | 0 |
Toasty | 0.5-3 | -0.5 | 100 |
Smokin' | 3.5-6 | -1 | 400 |
SO HAWT!! On Fire! (PAL) |
7+ | -1.5 | 1400 |
In light of this, the best way to profit out of this mechanic is to quit as soon as 7 flags are obtained and talk to Judd.