Module:GameShortened

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Revision as of 14:05, 2 February 2024 by Exaskliri (talk | contribs) ([TEMPORARY MAINTENANCE EDIT] readded category to detect attempts of shortening abbreviations)

Helper template that transforms the game argument into the shortened S form. For template chaining and code reduction. Will also help us when new game/expansions/formats are created.

If the game is not matched, the default argument is used instead if specified, otherwise "S".

Usage

game Named or first positional, optional The game that the cost belongs to. The following values are handled:
  • Octo Expansion -> OE
  • Side Order -> SO
  • Salmon Run -> SR
  • Splatoon -> S
  • Splatoon 1 -> S
  • Splatoon 2 -> S2
  • Splatoon 3 -> S3
  • OE -> OE
  • SO -> SO
  • SR -> SR
  • S -> S
  • S2 -> S2
  • S3 -> S3

If game is not specified, the default argument will be used instead.

default Named or second positional, optional If the game argument was not matched, uses this instead.
  • Defaults to "S".
Typical usage

{{GameShortened|<game>|<default>}}

{{GameShortened|Octo Expansion}} -> OE

Chained in another template that has the game parameter

{{GameShortened|{{{game|}}}}} -> S

Using the default parameter

{{GameShortened|Splatoon 3|S}} -> S3

{{GameShortened|game=Splatoon 2|default=Splatoon}} -> S2

In files

[[File:{{GameShortened|Splatoon 3}}_Icon_Big_Run.svg|link=Big Run|30px]] ->

[[File:{{GameShortened|game=Splatoon 2|default=Splatoon 3}}_Splatfest_Logo.svg|link=Splatfest|30px]] ->

See Also


local p = {}

-- Note in Lua calling p.getGame(game) is acceptable,
-- and `default` will be set to nil.
function p.getGame(arg, default)
	--Allows input to be case insensitive
	arg = string.upper(arg)

	local OE = "OE"
	local SO = "SO"
	local SR = "SR"
	local S = "S"
	local S2 = "S2"
	local S3 = "S3"
	
	--All names are in uppercase because of string.upper (for case insensitivity)
	local abbrev = {
		['OE'] = OE,
		['OCTO EXPANSION'] = OE,
		['SR'] = SR,
		['SALMON RUN'] = SR,
		['SO'] = SO,
		['SIDE ORDER'] = SO,
		['S'] = S,
		['S1'] = S,
		['SPLATOON'] = S,
		['SPLATOON 1'] = S,
		['S2'] = S2,
		['SPLATOON 2'] = S2,
		['S3'] = S3,
		['SPLATOON 3'] = S3,
	}
	
	local redundantAbbrev = {
		['OE'] = OE,
		['SR'] = SR,
		['SO'] = SO,
		['S'] = S,
		['S1'] = S,
		['S2'] = S2,
		['S3'] = S3,
	}
	
	-- return the abbreviation from the game arg.
	-- If arg is nil then a default will be used.
	local output = abbrev[arg] or default or "S"
	
	if redundantAbbrev[arg] then
		local maintenanceCat = "[[Category:Redundant GameShortened (already shortened)]]"
		return output..maintenanceCat
	else
		return output
	end
end

-- main to extract arg from frame
function p.main(frame)
	local args = frame:getParent().args
	local arg = args['game'] or args[1]
	local default = args['default'] or args[2] -- or nil
	return p.getGame(arg, default)
end

return p