Arcade machine: Difference between revisions

From Inkipedia, the Splatoon wiki
No edit summary
No edit summary
Line 51: Line 51:


The last game is '''Squid Ball'''*.
The last game is '''Squid Ball'''*.
[[File:Squid_Ball.png|thumb|334px|Squid Ball]] In this play the payer will have to keep a falling duck in the air. Once the placement is right, the player can launch the duck at some jellyfish on the other side of a net, like Volleyball. Except instead of the "ball" being reflected, the quid will be knocked over. This is most likely how more points are gained.
[[File:Squid_Ball.png|thumb|334px|Squid Ball]] In this play the payer will have to keep a falling duck in the air. Once the placement is right, the player can launch the duck at some jellyfish on the other side of a net, like Volleyball. Except instead of the "ball" being reflected, the jellyfish will be knocked over. This is most likely how more points are gained.





Revision as of 17:28, 12 May 2015

The Arcade Machine can be found just across from Booyah Base in Inkopolis Plaza. This allows the player the access the different 8-bit mini-games in Splatoon. 

Inkling accessing the Arcade Machine

These mini-games can also be played on the GamePad while waiting for Online Matches to start. When the match does start, your current progress in the mini-game is saved automatically, and can be continued the next time you're waiting for a game to start.

Squid Jump is the only mini game that will be accessible from the start. All the others are accessed by completing all the challenges on the  Amiibo figures, although what game comes with what Amiibo has not yet been confirmed.

Modes

The Arcade Machine features four different mini-games in total, with all the Amiibo challenges completed.

Squid Jump is the first of these games, and was the only game playable in the Splatoon Global Testfire.

Squid Jump


This game has the player make a squid jump from platform to platform, holding down the ZR button for longer to get a higher jump. To prevent the player from staying still for too long, some purple ink will chase them after a certain amount of time. As the levels progress, more challenges are added like slippery ice platforms and moving cloud platforms. 


Squid Racer




The next game is Squid Racer*.

This mini-game is a race between you, the white squid, and your blue jellyfish foe's. The aim is the reach the end of the map first, presumably avoiding touching the jellyfish and the sides of the stage. 


The third minigame is Squid Beatz*.

Squid Beatz


This game plays like a standard rhythm game. The player will have to press the button represented on the line at the bottom at the correct time to rack up a high score. The music this game is from in-game levels from Splatoon






The last game is Squid Ball*.

File:Squid Ball.png
Squid Ball

 In this play the payer will have to keep a falling duck in the air. Once the placement is right, the player can launch the duck at some jellyfish on the other side of a net, like Volleyball. Except instead of the "ball" being reflected, the jellyfish will be knocked over. This is most likely how more points are gained.


*These modes have only been shown very slightly in the Splatoon Direct, so not all that much is known about them.