Damage Up: Difference between revisions

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* [[Part-Time Pirate]]
* [[Part-Time Pirate]]
* [[Rockenberg Black]]
* [[Rockenberg Black]]
* [[Cyan Trainer]]
* [[Cyan Trainers]]
* [[Snorkel Mask]]
* [[Snorkel Mask]]
* [[Navy Striped LS]]
* [[Navy Striped LS]]

Revision as of 21:54, 2 July 2015

File:Ability Damage Up.png

Damage Up increases damage of your main, sub, and special weapons by up to 30%. However, weapons cannot pass their innate "number of hits to splat" threshold. For example, Aerospray MG has a base damage of 24.5, meaning that it takes five shots to splat at base. It cannot drop below this number, so Damage Up will cap its damage at 24.9, so it will still takes five shots to splat. Damage Up is most useful when using weapons with a high rate of fire or those on the lower threshold of the "number of hits to splat." It is also ideal for countering opponents equipped with Defense Up.

In-depth Ability

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Use

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Gear

Damage Up ability is the main ability of: