File:Ink Saver Main Blaster Slosher Chart.png: Difference between revisions

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== Formula ==


A = % change due to Ink Saver (Main) = (0.99*x-(0.09*x)^2)/(200/3)
B = Consumption per shot = [base consumption per shot]*(1-A)
C = Number of shots = 100/B
'''Blasters:'''
Blasters recover (5/3)% of the ink tank after every shot, which allows Ink Saver (Main) to have a greater impact on them than any other weapon class.
C = Number of blasts without counting ink recovered between shots = 100/B
D = Extra blasts from the ink recovered while firing C shots = ROUNDDOWN(C,0)*(5/3)/B
E = Extra blasts from the ink recovered while firing D shots = ROUNDDOWN(D,0)*(5/3)/B
F = Extra blasts from the ink recovered while firing E shots = ROUNDDOWN(E,0)*(5/3)/B
Step D needed to be done 5 times for the Luna Blaster, 4 times for the Blaster and Rapid Blaster, 3 times for the Range Blaster and Rapid Blaster Pro. Shown here is the step being done 3 times. The ROUNDDOWN() function is used to round down the number of shots to the nearest whole number.
Total blasts = ROUNDDOWN(C+D+E+F,0)
'''Sloshers:'''
Total sloshes = ROUNDDOWN(C,0)
Base consumption per shot:
*Luna Blaster & Tri-Slosher: 6
*Slosher & Sloshing Machine: 7
*Blaster & Rapid Blaster: 8
*Range Blaster & Rapid Blaster Pro: 10

Revision as of 09:01, 15 April 2016

Formula

A = % change due to Ink Saver (Main) = (0.99*x-(0.09*x)^2)/(200/3)

B = Consumption per shot = [base consumption per shot]*(1-A)

C = Number of shots = 100/B

Blasters:

Blasters recover (5/3)% of the ink tank after every shot, which allows Ink Saver (Main) to have a greater impact on them than any other weapon class.

C = Number of blasts without counting ink recovered between shots = 100/B

D = Extra blasts from the ink recovered while firing C shots = ROUNDDOWN(C,0)*(5/3)/B

E = Extra blasts from the ink recovered while firing D shots = ROUNDDOWN(D,0)*(5/3)/B

F = Extra blasts from the ink recovered while firing E shots = ROUNDDOWN(E,0)*(5/3)/B

Step D needed to be done 5 times for the Luna Blaster, 4 times for the Blaster and Rapid Blaster, 3 times for the Range Blaster and Rapid Blaster Pro. Shown here is the step being done 3 times. The ROUNDDOWN() function is used to round down the number of shots to the nearest whole number.

Total blasts = ROUNDDOWN(C+D+E+F,0)

Sloshers:

Total sloshes = ROUNDDOWN(C,0)

Base consumption per shot:

  • Luna Blaster & Tri-Slosher: 6
  • Slosher & Sloshing Machine: 7
  • Blaster & Rapid Blaster: 8
  • Range Blaster & Rapid Blaster Pro: 10

File history

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Date/TimeThumbnailDimensionsUserComment
current18:42, 12 March 2017Thumbnail for version as of 18:42, 12 March 20171,301 × 1,000 (307 KB)Heddy (talk | contribs)2.12.0. Cosmetic changes to image.
23:12, 14 April 2016Thumbnail for version as of 23:12, 14 April 20161,195 × 900 (280 KB)Heddy (talk | contribs)

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