File:Ink Saver Main Blaster Slosher Chart.png: Difference between revisions
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== Formula == | |||
A = % change due to Ink Saver (Main) = (0.99*x-(0.09*x)^2)/(200/3) | |||
B = Consumption per shot = [base consumption per shot]*(1-A) | |||
C = Number of shots = 100/B | |||
'''Blasters:''' | |||
Blasters recover (5/3)% of the ink tank after every shot, which allows Ink Saver (Main) to have a greater impact on them than any other weapon class. | |||
C = Number of blasts without counting ink recovered between shots = 100/B | |||
D = Extra blasts from the ink recovered while firing C shots = ROUNDDOWN(C,0)*(5/3)/B | |||
E = Extra blasts from the ink recovered while firing D shots = ROUNDDOWN(D,0)*(5/3)/B | |||
F = Extra blasts from the ink recovered while firing E shots = ROUNDDOWN(E,0)*(5/3)/B | |||
Step D needed to be done 5 times for the Luna Blaster, 4 times for the Blaster and Rapid Blaster, 3 times for the Range Blaster and Rapid Blaster Pro. Shown here is the step being done 3 times. The ROUNDDOWN() function is used to round down the number of shots to the nearest whole number. | |||
Total blasts = ROUNDDOWN(C+D+E+F,0) | |||
'''Sloshers:''' | |||
Total sloshes = ROUNDDOWN(C,0) | |||
Base consumption per shot: | |||
*Luna Blaster & Tri-Slosher: 6 | |||
*Slosher & Sloshing Machine: 7 | |||
*Blaster & Rapid Blaster: 8 | |||
*Range Blaster & Rapid Blaster Pro: 10 |
Revision as of 09:01, 15 April 2016
Formula
A = % change due to Ink Saver (Main) = (0.99*x-(0.09*x)^2)/(200/3)
B = Consumption per shot = [base consumption per shot]*(1-A)
C = Number of shots = 100/B
Blasters:
Blasters recover (5/3)% of the ink tank after every shot, which allows Ink Saver (Main) to have a greater impact on them than any other weapon class.
C = Number of blasts without counting ink recovered between shots = 100/B
D = Extra blasts from the ink recovered while firing C shots = ROUNDDOWN(C,0)*(5/3)/B
E = Extra blasts from the ink recovered while firing D shots = ROUNDDOWN(D,0)*(5/3)/B
F = Extra blasts from the ink recovered while firing E shots = ROUNDDOWN(E,0)*(5/3)/B
Step D needed to be done 5 times for the Luna Blaster, 4 times for the Blaster and Rapid Blaster, 3 times for the Range Blaster and Rapid Blaster Pro. Shown here is the step being done 3 times. The ROUNDDOWN() function is used to round down the number of shots to the nearest whole number.
Total blasts = ROUNDDOWN(C+D+E+F,0)
Sloshers:
Total sloshes = ROUNDDOWN(C,0)
Base consumption per shot:
- Luna Blaster & Tri-Slosher: 6
- Slosher & Sloshing Machine: 7
- Blaster & Rapid Blaster: 8
- Range Blaster & Rapid Blaster Pro: 10
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 18:42, 12 March 2017 | 1,301 × 1,000 (307 KB) | Heddy (talk | contribs) | 2.12.0. Cosmetic changes to image. | |
23:12, 14 April 2016 | 1,195 × 900 (280 KB) | Heddy (talk | contribs) |
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