User:WayslideCool/Sandbox: Difference between revisions

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m (Text replacement - "Rock vs. Pop (Splatoon)" to "Rock vs. Pop (2015)")
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(putting this here so i can add it to the page once the translator posts it online, so i can give them credit. not sure why the code isn't working right.)
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{{InfoboxGobbler}}
===[[Wet Floor]]===
'''Urchin Underpass''' is a multiplayer [[stage]] in ''[[Splatoon]]''.
{{collapse|
'''Japanese'''
|
シーンがまたカラフルになっていったらワクワクしますよね


Urchin Underpass consists of two large L-shaped areas of land that are joined together by a rectangular piece of land between them. It takes place below a highway.
こちらが理解したと思ったら、逃げていく。 Wet Floorはそんなバンドだ。 枠にはまらない。 予想の通りにはいかない。 それでいて、気が付くと僕らの心の深い底にはっきり、じっとりと染み込んでいる。 前作 『Color Rush」とはがらりと雰囲気を変えてきた最新作「Inkoming!」も、その例に漏れない。 メンバー5人の想いを訊いた。


==Layout==
○インタヴュー=ニジマスヤ●
[[File:Urchin Underpass 2.0 layout.jpg|thumb|Urchin Underpass Overview]]
The spawn point of Urchin Underpass is fairly complicated despite being a usually neglected area. It is a large, enclosed area with several slopes descending to the lower floor, as well as grates leading away from it. The area around the spawn is a high, wide level with railings surrounding the edges, and the only way up is through the winding ramp situated at the corner in front of the spawn point. The spawn point area is accessable to the enemy team. The spiral ramp also has a walkway that leads to an alternate entrance in to the main arena.


Dropping down to the lower floor, the path toward the center of the map splits. One is an elevated path partially protected by railings and hard to reach for the enemy team, while the other is behind a grated wall squids and ink can easily pass through, but solid objects like bombs can't. A pillar juts out where the split paths converge, and is tall enough that only players from the upper level can jump to. Beyond the pillar is a steep ramp leading to a side area that functions as the team's battlements. There are large patches of uninkable ground as well as two openings that make for popular sniper outposts. The opening closer toward the middle has an inkable wall so that anyone from below can swim up to it.
⏺今回のアルバムは曲ごとにさまざまに色を変えていて全く飽きさせないし、のみならずWet Floorとハイカラスクエアの「今」を切りとったようなみずみずしさに溢れていると思った 。


A large multilayered hill marks the entrance to the center, while a narrow alley runs beside it. At the end of the alley is a small flat square, and beyond that is the frontlines where shots are traded, which has a ramp for daring jumps into enemy territory, a wall for cover and two ramps leading down into the gorge between either team's concrete platforms. The platform walls are all inkable, allowing for surprise attacks from within the gorge. Two trees are placed at either end of the gorge for cover. There are no hazards in this stage.
全員「ありがとうございます!」


==Ranked Battle Terrain==
MIZOLE (Vo.G)「そうですね。例えば僕は、自分が生まれるより昔に流行った古い音楽も大好きなんですけど、あくまで『今生きてるこの時代からもらって、またそこへ返す もの 』というスタンスで、Wet Floorで音楽やってます」
[[File:ChangeofTerrain in Urchin Underpass.png|thumb|Box on each side of the Splat Zone. Urchin Underpass in different terrain.]]
In Ranked Battle, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.


=== [[Splat Zones]] ===
TSUMABUSHI (B)「というか、そうとしかできないよね」
The Splat Zone in Urchin Underpass is located at the very center of the map. It is the smallest singular Splat Zone in [[Splatoon]] so gaining and staying in control requires lots of attention to it. Boxes have been added near both ends of the Splat Zone to provide protection from enemy fire and a vantage point to attack the Splat Zone.


=== [[Tower Control]] ===
⏺同時に改めて思ったのが、やっぱりWet Floorって「ひねくれてる」なあってことなんだ よね。
In Tower Control, the tower starts in the Center Plaza. It moves straight back towards the enemy territory and climbs up. Then, it moves to the rider's left, climbs back down, and reaches the goal.


=== [[Rainmaker]] ===
KAZAMI (Dr)「笑」
The Rainmaker in Urchin  Underpass is located in the center of the map, just below the two ramps in the center. The goal is at the end of the small strip of land with 4 stripes in front of the opposing team's base. Two stacks of blocks have been added to help both teams get to the center of the map faster.
 
MIZOLE「自分たちとしては、ひねくれてるつもりはないんですけどね」
 
RYAN (Vo.G)「あなたはひねくれてるよ。あたしやTSUMABUSHIとぜんぜん別のコード弾いてたりするじゃん」
 
KAGI (Synth)「なんていうか「ひと目見ただけでは把握しきれない絵」みたいな音楽を描きたい、っていう想いはありますね」
 
⏺ちょっと意地悪な質問になるかもしれないけど、それは「キャッチーではない」 ともいえる?
 
MIZOLE「そうなるのかなあ」
 
⏺少なくとも、数年前にハイカラシティを席巻していた「ストレートなヤンチャさ」とは違うよね。
 
MIZOLE「ああ、それはそうしたかったんです。あのころって、 抑えられない「初めて見る世界への興奮」みたいな空気に満たされてた。今の僕らは、それを自分たちの身体の中に染み込ませた上で、『同じ想いの仲 間たちとそれをずっと共有していく決意」のようなものをアウトブットした。うまく言い表せているのかはわからないけれど」
 
⏺なるほど。例えばあの頃の象徴のようでもあるSquid Squadの "Now or Never"を カバーしていながらも、Bメロでは一旦レイドバックして、大人数で「ヤー・…」と唱和するところとか。
 
RYAN「そうですね。あそこは原曲から、コード進行も変えてみたんだよね」
 
KAGI 「それも僕らの「今の気分」ですね」
 
⏺あるいは "Inkoming!"で、歌い出しでは(spラspララオニャロ/インkオシンkファザロ) と挑発しておきながら、サビでは(ユガナショシヤセイ/ニゴチュノワノワナサ)と、少し「人恋しさ 」も見せるしたたかさで。
 
MIZOLE「うん、あのサビは、これまでの僕らだったら、ちょっと歌えなかった言葉だと思うんですよね。正直、迷いながら書いたんですけど。でもライブでオーディエンスと一緒に 盛り上がっていると、そんなためらいはふっとんでいってしまう」
 
⏺ところで、同時に収録されている "Inkoming!(Cloud Demo)"というバージョン違いは?
 
KAGI「僕が最初にこのリフを作って、クラウドにアップロード して。それにみんなが好き勝手に自宅で重ねたブリブロですね。まずTSUMABUSHIがバッキバキのスラップを入れてきて」
 
TSUMABUSHI「最終的にはだいぶ抑えたよ。 "Rip Entry"では遠慮しなかったけど(笑)」
 
⏺まさに「ハネまくっている」ギターから始まる4つ打ちチューンだね。どっしりとしたリズム隊が気持ちよく、ライブではフロアが縦に 揺れる。この曲に限らないけど、TSUMABUSHIとKAZAMIの噛み合い具合はハンバないね。
 
MIZOLE「この二人、めちゃめちゃコソ練してますからね」
 
RYAN「スタジオ入る日も、2時間くらい早くからリズム線練してる」
 
KAZAMI「だって、曲が難しいんだもん!面白いけどね」
 
⏺その二人が、いちばん手ごわかった曲は何?
 
KAZAMI「断然Don't Slip "でしょ。あの変拍子のリフ!あのリフ をRYANが作ったっていうのが意外」
 
RYAN「作ってるとき、自分では変拍子だって気づかなかったんです。PCに録ってみてから「あれ?なんかヘンだぞ…』って(笑)」
 
TSUMABUSHI「 ドラムンベー 入った "Undertow"もけっこう手ごわかった。いきなりブレイク来るからね」
 
⏺他の曲も、まずリフからつくっていく流れ?
 
KAGI「基本的にそうですね。誰かがリフをアップして、そこにみんな がとりあえず重ねていくところからです」
 
KAZAMI「ただEndolphin Surge "だけは違って、いきなりMIZOLEがメロディ先行で作ってきたんだよね。それがあのイントロ」
 
MIZOLE「仮タイトルが「青春」(笑)」
 
RYAN 「アツいよね」
 
⏺確かにある種、気恥ずかしいくらいの王道感をもって始まりつつも、そこに留まらず、その後の展開はめまぐるしい。 そこはやっぱりWet Floorらしさだなあって。 そしてその「留まらなさ」は曲の中だけじゃなくて、冒頭にも言ったけど、曲音楽性のバラエティにも言えると思うんだよね。 このアルバム自体も、これまでの作品とは全然ムードが違うし。
 
MIZOLE「飽きっぽいんですかね?『自分たちがまだやってないこと」は何だろう? って探しながら、いつも次の曲を作ってます」
 
KAGI「ナワバリバトルみたいだね。「もうここは塗った!まだ塗ってない場所はないか?」って(笑)」
 
⏺もしかしたら、さらに 「塗り返してくる」別のバンドが現れたりして。
 
MIZOLE「すげえ面白いじゃないですか。そうやってシーンがまたカラフルになっていったら、ワクワクしますよね」


== ''Splatoon'' ==
{{Infobox/Stage
| game        = Splatoon
| introduced  = Launch
| totalbp    = 2,465
}}
}}
Urchin Underpass underwent a series of changes between its development period and release. It is also used in [[Octo Valley (mode)|Octo Valley]] [[mission]] #21, [[Unwelcome Flying Object]], as well as the [[Battle Dojo]] in the released version of it.
=== Early design version ===
Early design Version of the center of Urchin Underpass with a rabbit that was chosen as the design for the characters. The center is very similar to the E3 version and the release version of Urchin Underpass.
[[File:Splatoonrabbit.jpg|thumb|A later design of ''Splatoon'' featuring rabbits on an early Urchin Underpass. Note the almost-complete [[Splattershot]].]]
{{-}}


=== E3 2014 version ===
{{collapse|
{{see also|Urchin Underpass/Development|t1=changes from E3 2014 to release 2015}}
'''English'''
The pre-release version included many differences, such as:
|
*A water tank guarded by a [[grate|fence]] could be found in the corner of teams' bases.
It would be exciting to see the scene become colorful again!
*The raised platform opposite the [[Spawn Point]]s in teams' bases was accessed by one smaller ramp, included a wooden plank used to swim up through a grated platform, and did not provide access to the Center Plaza.
 
*The lowest area in teams' bases was much larger.
Just when we think we understand them, they run away. Wet Floor is that kind of band. They don't fit inside the box. They don't do what we'd expect. And yet, before we knew it, their music had become deeply ingrained in our hearts. Their latest album "Inkoming!", which has a completely different atmosphere from their previous album "Color Rush", is no exception. I asked the five members about their thoughts on the album.
*When leaving a team's Spawn Point and heading left, the first ramp encountered was not present. Instead, players could go around the raised portion on either side. This raised portion was split into three differently-sized platforms, and a window was not present in this location.
 
*The walls of the Secret Alleys were concrete, not glass.
○Interviewer=Nijimasuya●
*When entering the Center Plaza from the main entrance, a small fence acting as a grated barrier was present on players' immediate left.
 
*The ramped platforms allowing players to jump to the other side of the Center Plaza were directly opposite each other.
⏺This album feels so colorful and changing in a way that I never get tired of. Not only that, I thought that it was overflowing with freshness in a way that's cut off from the "now" of Wet Floor and Inkopolis Square.  
*The middle area in the Center Plaza was slightly smaller.
 
*The grated walkways outside the Secret Alleys in the Center Plaza were extended.
EVERYONE: Thank you!
<gallery>
 
PreUU3.png|A team's base.
MIZOLE (Vo. G): Yeah, for example, I love old music that was popular before I was born, yet I take the stance that "I take from this era I am living now, so I should give back too," which is what I do when I play with Wet Floor.
PreUU4.png|The Center Plaza.
 
PreUU1.PNG|The three platforms near teams' bases.
TSUMABUSHI (B): I mean, that's really all you can do, isn't it.
PreUU2.png|The water tower and smaller raised area.
 
</gallery>
⏺At the same time, I was reminded of how "twisted" Wet Floor is.
{{-}}
 
KAZAMI (Dr): LOL
 
MIZOLE: As far as we're concerned, we don't mean to be twisted.
 
RYAN (Vo. G): Oh but you're so twisted. You play chords that are totally different from mine and TSUMABUSHI's!
 
KAGI (Synth): I guess I want to create music that is like "a picture that cannot be fully understood at first glance".
 
⏺This might be a bit of a nasty question, but it could be called "not catchy.”
 
MIZOLE: I wonder if that will happen.
 
⏺At least it's not the "straight-up rascalliness" that was sweeping Inkopolis a few years ago.
 
MIZOLE: Ah, yeah, that's the kind of thing I wanted to do.  Those days were filled with an unbridled "excitement to see the world for the first time" kind of feeling. Now we’ve let it seep into our bodies, and our output is a kind of a "determination to keep on sharing it with like-minded people." I don't know if I'm putting this well.
 
⏺I see. For example, when you guys covered the iconic Squid Squad song "Now or Never", which seems to be a symbol of those days, you have a big group of people chanting "Yeah..." in a laid-back B-melody.
 
RYAN: That's right. We changed the chord progression there too, from the original song.
 
KAGI: That's our "feeling" right now, too.
 
⏺Or in "Inkoming!", you stir up some excitement in the first bars (spla spla la o nyalo/ink o sink fazaro), but the chorus (yuganashoshiyasei/ nigochunowanowanasa), shows off a little "longing for others".
 
MIZOLE: Yeah, that chorus is something we wouldn't have been able to sing in the past. To be honest, I was hesitant while writing it. But when you're in a live setting and you're getting excited with the audience, all that hesitation just fades away.
 
⏺By the way, what is the difference with the version of "Inkoming! (Cloud Demo)" that was recorded at the same time?
 
KAGI: I initally wrote this riff and uploaded it to the cloud. And then everyone else did whatever they wanted with it at home. First, TSUMABUSHI added in a slapping bass line.
 
TSUMABUSHI: In the end, I held back a lot on the bass lines. I didn't hold back on "Rip Entry" though. (Laughs)
 
⏺It's a four-on-the-floor tune that starts with a very "springy" guitar. The weighty rhythm section feels great, and makes the floor sway vertically at concerts. It's not just in this song, but the way  TSUMABUSHI and KAZAMI mesh with each other is unbelievable.
 
MIZOLE: Those two practice in secret like crazy.
 
RYAN: Even on days when we go to the studio, they start practicing the rhythm line a couple hours early.
 
KAZAMI: Hey the songs are hard! It’s fun though.
 
⏺What was the most difficult song for you two to play?
 
It's definitely "Don't Slip". That riff is in such a weird time signature! Surprising that RYAN wrote that riff.
 
RYAN: When I was working on it, I didn't realize that it had an odd time signature, but when I recorded it on my computer, I thought, "Huh? Something’s weird about it...'' (laughs)


=== Release 2015 version (until version 1.3.0) ===
TSUMABUSHI: The drum 'n bass in "Undertow" was pretty tough too. The break comes so fast.
[[File:Urchinunderpassmap.png|thumb|A map of the old Urchin Underpass.|300px]]
In this version, the center of the is almost the same as in the E3 version but each side's base was changed completely from removing grates and high platforms to ramps and high advantage points.
There are two alleys located near the Center Plaza. They are long, narrow, hidden-away strips of turf that are difficult to access which have two Glass panels. This version was not balanced and Nintendo decided to make some changes so it will be easier for both sides to play on it.
[[File:Uusecretarea.png|thumb|One of the "Secret" Alleys.|300px]]
{{-}}


=== August 2015 updated version (from version 2.0.0) ===
⏺Basically, yes. Someone uploads a riff, and then everyone adds to it.
[[File:Urchin Underpass August 2015 Changes.jpg|thumb|The image released by [[Squid Research Lab]] announcing changes to Urchin Underpass.]]
On {{date|2015-07-27}}, the official ''Splatoon'' Tumblr announced that Urchin Underpass would be undergoing maintenance between August 2nd and 5th. They released an image showing the original map scribbled on, allowing fans to see what about the stage would be changed. Many features were altered, including:
*The trees near each team's base were moved to the center of the [[stage]].
*The secret alleys were extended and pushed further away from the central area.  They were also widened, and given another access point to the center area.
*The [[grate]]d walkways protruding from the secret alleys were removed.
*The ramps leading into the central area were made so that they only took up half of the available space. The other half became flat turf.


=== Version history ===
KAZAMI: The only difference is in "Endolphin Surge", where all of a sudden, MIZOLE made the melody first instead. That's the intro.
{| class="wikitable sitecolor-s"
! Version !! Adjustments
|-
| '''{{Ver|S|2.0.0}}''' ||
* Overall layout has been adjusted in all modes.
|}


=== Maps ===
MIZOLE: Tentatively titled, "Youth.” (laughs)
<gallery>
Map Urchin Underpass Turf War Overhead.jpg|Turf War
Map Urchin Underpass 2.0 Splat Zones Overhead.jpg|Splat Zones
Map Urchin Underpass 2.0 Tower Control Overhead.png|Tower Control
Map Urchin Underpass 2.0 Rainmaker Overhead.png|Rainmaker
</gallery>


=== Gallery ===
RYAN: That's intense.
<gallery>
Urchin Underpass Map on GamePad.png|The stage map shows the layout of the old Urchin Underpass.
Two Inklings.jpg|A promo image of two [[Inkling]]s, with Urchin Underpass shown in the background.
Splatoon-E3 2014 Screenshot 007.png|A screenshot of the E3 build of Splatoon, showing the only stage (Urchin Underpass) and the only weapon ([[Splattershot]]) at the time.
Urchin Underpass Night Splatfest.jpg|Old Urchin Underpass during [[Splatfest]].
Urchin Underpass Night Splatfest Miiverse.jpg|Old Urchin Underpass during Splatfest, showing [[graffiti]] and the former alleyway.
Urchin Underpass Night Splatfest NA Miiverse.jpg|Old Urchin Underpass during Splatfest, showing graffiti at the center.
Urchin Underpass Sky Night Splatfest NA.jpg|Old Urchin Underpass during Splatfest, showing the night sky.
Urchin Underpass Night Splatfest NA Flashlight Miiverse.jpg|Old Urchin Underpass during Splatfest, showing some Cat graffiti.
Urchin Underpass Night Splatfest NA Super Jump Skyline.jpg|Old Urchin Underpass during [[Splatfest]], from mid-Super Jump.
Urchin sparrow.png|A [[sparrow]] on a power line above Urchin Underpass.
Urchin sparrow butt.png|The sparrow's underside.
Concept Art - Road Objects.png|Concept art of various objects at Urchin Underpass.
Concept Art - Environments B.png|Concept art of different locations. "Highway" is an early sketch of Urchin Underpass, and "Suburb" may be as well.
Old Urchin Underpass map 1.3.0.jpg|Map of old Urchin Underpass.
MAP UrchinUnderpass.png|Top view of the map.
Urchin Underpass 2.0 sketch.png|Sketch of Urchin Underpass in [[Version 2.0.0 (Splatoon)|Version 2.0.0]]
</gallery>


===Splatfests===
⏺It certainly starts off with a kind of embarrassingly classic feel, but it doesn't stop there, as what happens after that is dizzying. That's what makes Wet Floor so unique. And that unstoppableness isn't just in the songs; as I said at the beginning of this interview, I think it can be said for the variety of the song’s musicality too. The album itself has a completely different mood than your previous works.
Urchin Underpass was available in the following [[Splatfest]]s in {{S}}:
* [[Rice vs. Bread]]
* [[Cats vs. Dogs]] (NA)
* [[Rock vs. Pop (2015)|Rock vs. Pop]]
* [[Boke vs. Tsukkomi (2015)|Boke vs. Tsukkomi]]
* [[Art vs. Science]]
* [[Messy vs. Tidy]]
* [[Naughty vs. Nice]]
* [[Fit vs. Rich]]
* [[Pokémon Red vs. Pokémon Green]]
* [[Tuna Mayonnaise Onigiri vs. Red Salmon Onigiri]]
* [[SpongeBob vs. Patrick]]


== Urchin Underpass in ''Mario Kart 8 Deluxe'' ==
MIZOLE: Are you bored with it? What is that "what we haven't done yet?” That’s what I'm always looking for when working on the next song.
[[File:Urchin Underpass in MK8D.jpg|thumb]]
There is a battle course in ''[[Mariowiki:Mario Kart 8 Deluxe|Mario Kart 8 Deluxe]]'' of [[Mariowiki:Urchin Underpass|Urchin Underpass]] with much more open areas for karts and purple ink to slow down the karts. In Coin Runners, the coins are replaced by the [[Cash]] from Inkopolis.When getting an item, the reroll sound will play.
{{clr}}


== Quotes ==
KAGI: It's just like in Turf Wars. "I've already inked this place! Is there any place I haven't yet?” (laughs)
{{Quotes}}


==Trivia==
⏺Maybe there's another band that will ‘ink you back’ even more.
[[File:Urchin L-shaped space.png|thumb|200px|right|The L-shaped space which [[Sub Weapon]]s simply pass right through.]]
*An early version of this stage was first revealed at E3 2014 and was the only playable map at the time.
*Urchin Underpass is the only map in [[Splatoon]] that has been changed almost completely after being released.
*Near the center area is an inaccessible, L-shaped space, which can be seen by standing on the [[vending machine]] in the corner. The floor and walls are fully textured to match the rest of the [[stage]], but the floor is not solid; [[Sub Weapon]]s thrown in will never be heard landing.
*The utility poles featured in the teams' bases are decorated with various license plates, many adorned with the [[Splash Mob]] and [[Forge]] logos. It is unknown what purpose these license plates serve.
**Before [[Version 2.0.0 (Splatoon)|Version 2.0.0]], two utility poles in the center of the stage featured the same license plates, but with [[Shrimp Kicks]] and [[Krak-On]] advertising instead. They were removed in the update.
*Its design and Japanese name are based on Jūjō-dōri (十条通, lit. Tenth Road) in Kyoto, near which Nintendo's headquarters is located.
* In Mario Kart 8 Deluxe, the grates leading to the side alleys are raised.
*The internal codename for this stage in the game files is "Crank".
{{clr}}


== Etymology ==
MIZOLE: Wouldn’t that be super interesting? It’d be exciting to see the music scene become more colorful like that again.
Urchin Underpass is derived from the nouns ''Urchin'' and ''Underpass'', Urchin can relate to two things, It can relate to dirty and poor way. Sea urchins are spiny sea creatures that are round and prickly like hedgehogs. Underpass is passway for passangers and cyclists beneath a road or railway, allowing them to reach the other side in safety.


デカライン高架下 Dekarain Kōkashita is derived from ''Deca-line'' and ''Underpass'', a passway beneath a road, bridge or railway.
=== Names in other languages ===
{{Foreignname
|color=Splatoon
|Jap=デカライン高架下
|JapR=Dekarain Kōkashita
|JapM=Deca-line Underpass
|Spa=Parque Viaducto
|SpaM=Viaduct park
|Fre=Passage Turbot
|FreM=[[Wikipedia:Turbot|Turbot]] Pass
|Ger=Dekabahnstation
|GerM=Deca Trainstation
|Ita=Periferia urbana
|ItaM=Suburbs
|Dut=Forelviaduct{{tt|Mario Kart 8 Deluxe|*}}
|DutM=Trout viaduct
|Rus=Район Дека{{tt|Mario Kart 8 Deluxe|*}}
|RusR=Rayon Deka
|RusM=Deca District
|Por=Periferia Urbana{{tt|Mario Kart 8 Deluxe|*}}
|PorM=Suburbs
|Chi=海星高架下{{tt|Mario Kart 8 Deluxe|*}}
|ChiR=Hǎixīng Gāojiàxià
|ChiM=Starfish Underpass
}}
}}

Revision as of 11:14, 31 July 2020

Wet Floor

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English

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