Bowl.Floor: Difference between revisions

From Inkipedia, the Splatoon wiki
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|objective = portal
|objective = portal
|portal count = 3
|portal count = 3
}}
{{Infobox/Floor/SO
|image =
|type = Normal floor
|floors = 1F-9F
|difficulty =
|objective = portal
|portal count =
}}
}}
The objective is to destroy three portals. One of the portals is located in the far left corner, from where the player enters the stage. The second is in the center right. The last one is located at the back center of the stage.
The objective is to destroy three portals. One of the portals is located in the far left corner, from where the player enters the stage. The second is in the center right. The last one is located at the back center of the stage.

Revision as of 13:19, 5 March 2024

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Bowl.Floor is one of the available Floors in Splatoon 3: Side Order.

Description

The floor has a squared shape and goes lower into the center like a bowl.

Danger-Magnet_Bowl.Floor

Danger-Magnet_Bowl.Floor
Destroy the portals!
Difficulty Difficulty Hard Hard
Appearance On a normal climb:
1F-9F
Portal count 3
Music demol1sh

Bowl.Floor
Destroy the portals!
Difficulty
Appearance On a normal climb:
1F-9F
Portal count
Music demol1sh

The objective is to destroy three portals. One of the portals is located in the far left corner, from where the player enters the stage. The second is in the center right. The last one is located at the back center of the stage.

Bowl.Floor

Bowl.Floor
Defeat the fleeing foes!
Difficulty
Appearance On a normal climb:
1F-9F
Fleeing foes
count
2
Music jest1ng

Bowl.Floor

Bowl.Floor
Sink the ∞-balls!
Difficulty
Appearance On a normal climb:
1F-9F
∞-ball count 2
Music souven1r

Assault(Incoming)_Bowl.Floor

Assault(Incoming)_Bowl.Floor
Protect the zone!
Difficulty Difficulty Hard Hard
Appearance On a normal climb:
1F-9F
Zone count 1
Countdown start 60 ticks
Checkpoint 1 30 ticks
Music rout1nes

The objective is to claim and keep the Zone in the middle of the stage.

Bowl.Floor

Bowl.Floor
Escort the turbine tower!
Difficulty
Appearance On a normal climb:
1F-9F
Checkpoint count
Music j1tters

Floor features