Comeback: Difference between revisions
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== Mutual exclusivity == | == Mutual exclusivity == | ||
Since this [[ability]] is found as the main ability only on [[headgear]], other abilities found only on headgear are mutually exclusive with it; in other words you cannot have them together. These abilities are [[ | Since this [[ability]] is found as the main ability only on [[headgear]], other abilities found only on headgear are mutually exclusive with it; in other words you cannot have them together. These abilities are [[Tenacity]], [[Last-Ditch Effort]], and [[Opening Gambit]]. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 19:21, 12 February 2016
Comeback boosts Ink Saver (Main and Sub), Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning. This Ability is restricted to headgear as a main ability.
In-Depth Ability
Reason: stacking and damage/defense changes
When this ability is used, ink efficiency is increased by 16.3% for main weapons and approximately 12.5% for sub weapons. For example, a weapon that can normally fire continuously for 17 seconds will be able to fire for just under 20 seconds while Comeback is in effect, and a Splat Bomb will only use two thirds of the player's ink with Comeback as opposed to three quarters. The player's speed is also increased by 14% as a humanoid and 6% as a squid. Comeback will not be activated after drowning or falling into an abyss.
Use
Gear
The following Gear items have Comeback as their main ability.
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Mutual exclusivity
Since this ability is found as the main ability only on headgear, other abilities found only on headgear are mutually exclusive with it; in other words you cannot have them together. These abilities are Tenacity, Last-Ditch Effort, and Opening Gambit.